In summary - this proposed change will
- enable more combinations of powers across the board
- comes at the cost of power selections
- allows more pool dependent thematic choice
- may marginally improve improve player performance, depending on factors such as AT, primary and secondary choices as some are more power selection/slot heavy than others.
Addtional thoughts on the subject
- I don’t believe any pool power should feel mandatory
- you still have to make hard choices, i choose fun/character creation over perceived difficulty of this change which is really derivative of ones choice as many other factors in this game have already enabled power creep.
- game does not have a new reward system after filling out IO’s and incarnate abilities which are quite simple to do. There’s no challenge to farming for emperyian merits (by increasing by vet levels).
- There is no task force or trial that is too difficult for any team of 8 of appropriate level and shifting.
adding a little more versatility in builds will add more fun than the perceived challenge of a little easier choice in my opinion
this change would quiet many other pool related requests as it will benefit all and allow enough flexibility for something new at the same time not be a free for all.
I don’t care how you like to play, don’t care how you build, if your a nice person and want to run some missions, cool. No judgement if you role play your whole way through. Do what is fun for you. All I ask is that you respect others if they want to play differently. Min/maxers don’t need this change, they just want to continue to play with a little more spice, at least that’s what I want to do on my power builds. I have some cool concept toons that would love this and won’t be anywhere near overpowered, as they are built for just something unique.
this is my last post putting forth arguments on this subject. Thank you to those who had a spirited debate and kept it clean.