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Dark Dove

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Everything posted by Dark Dove

  1. And you are entitled to your belief. This seems eerily similar to a "you're wrong" that you're so above saying, however. Let's just agree that we're both saying we're wrong so that we can rise above the semantics. You don't have some kind of moral high ground here, we're talking about video game mechanics. We differ in playstyle, but my assertions don't change the game for anyone else. My assertions are that stealth can be used with positive effect. Your assertion is what exactly? That stealth on a tanker is bad so take it away? One of these assertions is damaging to others with some playstyles, the other is not. Please give me your actual assertion if I'm reading you wrong. This is getting long and tedious and you haven't been succinct in your feelings about it, only about how stealth works, which was never in question.
  2. You too, have fun! Be safe, take care, and all of the platitudes.
  3. I don't care what you think specifically, but anyone viewing this public forum might want to know the actual facts rather than your misguided efforts to push aside the reality of the situation with silly straw-man stealth radius junk. I do care what other players think, who might be walking into this thinking you're some kind of expert on it when you're clearly not. Stealth is good, even for tanks, and if you aren't using it when you have access to it, you aren't playing as efficiently as you could be playing. Some players like to utilize all of the tools available to them, and stealth is one of them in the toolbox which can be put to good use, on a Tanker or any other AT or role. Energy Aura should absolutely keep the stealth in it, the same way Dark Armor did, it's great, useful, and doesn't detract from the powerset or from the Tanker role.
  4. Nope. You're wrong again, and we covered this already. All you do is repeat the same thing over and over, so I'll repeat it for you again. Not everyone plays the way you do, and the way you believe Tanker roles should be played is not the only way, and it is not the most efficient way either. It's just one method. If you are stealthing missions, you are literally any AT in the game. It isn't an AT specific playstyle choice. This stealthing playstyle is not role-related, it is a method to finish missions quickly which can be applied by any character with stealth capacity. It again has nothing to do with specifically tankers, other than Tankers being one of the AT's that get access to powers with stealth.
  5. Yeah, you are. Just by adding condescension that you play harder content than I do, proves you're trolling, and hard - as if what content difficulty someone plays at matters. I play the same missions, task forces, and trials you do, with very difficult settings sometimes too. Doesn't change the conversation, which you apparently have now conceded. You know +perception works on stalkers too, right? If they don't slot additional stealth it's the same thing. Again, this was never in question, stealth mechanics are as they are, we all know how they work (except for you, who seemed to think you should be able to walk in with a taunt aura and not get attention) and it doesn't change anything. Even if you were offering something of value to the conversation other than your "I'm right, TANKERS TOUGH HEHEH stealth works like this!" bluster, it wouldn't matter because again, this stealth radius nonsense doesn't have anything to do with the original talking point of Stealth being in the Energy Aura tanker translation. Which it should be, because it works like stealth and is an incentive to play the set, just like Cloak of Darkness is for Dark Armor. It does nothing to detract from the tanker and only adds a bonus, while also being packaged with other nice bonuses within the power, such as defense, just like Dark Armor. I could get behind a noFX option for the stealth though, that seems like a reasonable addition that doesn't take anything away from anyone.
  6. My tanker isn't on Excelsior. I'll do whatever mission you want. It doesn't matter what mob, like I said earlier, only +perception mobs see you with this setup or with superspeed. We covered all of this. You're wrong. Come to everlasting and I'll show you. EDIT: Oof, I am falling hard for your trolling so I'll try again to extract myself from this nonsense. Good job though.
  7. I'm in game on Everlasting right now. I'll even teleport you to the mission with your fresh level 1. That way you can check all my powers for any funny business and watch me dance with these council.
  8. Thanks! I will have a good night and I do enjoy my stalkers. I love my tanker though, who also happens to have stealth built in, and will continue to have stealth built in. It's a nice bonus, really makes Dark Armor more attractive to play. I note that you decided not to take me up or go in game and see for yourself on your special brute. This makes all of your advice on all things tankers suspect at best.
  9. No, they don't. I stood there for five minutes while doing other things. Maybe you should try playing this game first. I invite you to log in with me and I'll do it for you with you as an audience if you can't be bothered to do it yourself before making ridiculous claims. You've already said you won't go to the trouble of turning off an aura to avoid triggering mobs, so I assume you're too good to actually play the game either? This is ridiculous though, I'm not interested in your trolling anymore. Take care!
  10. None of this is tanker specific or has anything to do with tankers in general other than they are in the game City of Heroes and have access to powers that include stealth radius. You could reinsert this line of thought into any other AT. Stalkers didn't even exist when stealth was brought into the game. Also, here's me, playing this OH SO COMPLEX MINIGAME with a SINGLE STEALTH IO IN SPRINT (which I know is crazy, nobody does that for slotting, it's soooo far outside of the norm) and Cloak of Darkness and no other stealth. I'm rubbing against them in ways that are beyond the age rating of this message board and they don't see me. WHAT ARE YOU EVEN TALKING ABOUT.
  11. You could alternatively be an adult about it. You don't have to gatekeep tankers because you think it's only right when it's your way.
  12. Case closed. Thanks for the conversation.
  13. I do it consistently on my main, which is a tanker, and it works perfectly. I think you're playing a very different game, and I'm okay with that, and I have enough respect for other people and their playstyles to acknowledge that it's okay if you play differently than I do, and I am not asserting that the game or the AT should be changed because I think my way is the right way. Also superspeed gives stealth. Try it with a Cloak power. Works perfectly good against all but perception-focused enemies. And if this entire conversation is because you can't be bothered to turn off your AoE toggles when it's time to stealth a mission and then turn them back on after... and you just walk by stuff triggering them with your taunt auras... well that's funny. I respect your right to play that way though.
  14. Have you ever played a tanker with Stealth and any other stealth boosting power? All you need is superspeed or an IO and you're fine to stealth most content. Again you're attacking this as if I disagree with you instead of addressing the conversation. Nothing you are saying leads me to think there is any reason a tanker shouldn't have access to stealth related powers in their primaries. What you are describing isn't specific to tankers. It goes for any stealth power of a certain stealth radius. You're arguing with the great nothing, I don't disagree. What you are describing doesn't make the stealth powers in armor sets any less relevant to their respective sets. They still give a defining incentive to those sets, no matter what AT they're on. The only time these powers should be reconsidered is for balance purposes or for redundancy (stalkers being a part here, as they already have hide, these powers can be replaced).
  15. I'm not angry, you appear to be blustering on about some subject that isn't even a part of the conversation. Grow up.
  16. So to address your version of this conversation, I am not implying that the stealth radius from the Tanker powers is pure hide. Never did imply that. It isn't important to my argument and so I don't really need to argue this. People achieve the necessary stealth to actively stealth past mobs through multiple powers, even the pool power titled Stealth requires additional stealth to always get past average mobs. This isn't part of the argument and doesn't matter though. What you're talking about is essentially meaningless, because again it isn't a tanker-relevant conversation. Nothing you are saying leads me to think there is any reason a tanker shouldn't have access to stealth related powers in their primaries. Whatever point you are making is not useful here. Of course stealth requires an additional stealth IO or superspeed to achieve enough stealth to slide by enemies. I never even argued that. You're attacking me as if I did. I didn't. Find a new angle, you aren't getting anywhere.
  17. I don't care what you're trying to tell me at this point, it's clear we're talking about different things. I haven't even mentioned stealth radius, you're going on and on about something completely different than the conversation. None of this cut/paste information is relevant. I'm honestly unsure what you're even trying to accomplish now other than deflect from the reality of the original discussion point.
  18. Your way of playing a tanker isn't the same as everyone else's. Stealthing is part of the game, and isn't AT dependent or role dependent. Every mission isn't a PI radio mission where you bash your head against a bunch of council and call it a day. Efficiency is sometimes part of people's goals when playing, and stealthing some aspects of some missions is a desirable method of efficient play. I'm sorry you feel like there is no other way than the way you like to play, but you have to realize everyone else isn't you, and things need to be designed in a way that everyone's needs are addressed, not just your own.
  19. Stealth works fine as intended. No stealth works in combat. Again, you aren't making any sense. It doesn't matter if you're a tanker or a stalker, stealth doesn't work in combat. I don't see how that even has anything to do with the conversation about having the Cloak powers in the power sets. Are you saying Stalkers shouldn't have it either, since they can't DPS and remain hidden at all times? You're not really talking about anything at this point. I guess the answer to your post is, duh? A tanker with stealth is still a tanker. The armor set Cloak powers help define the sets and offer incentives to play them. That is all.
  20. Tanker role being aggro management makes perfect sense to me. All powers do not have to be 100% devoted to aggro management. That's all. The armor set Cloak powers should absolutely remain as they are. They help define the sets and add utility to them.
  21. Dark Dove

    Battle Ax?

    It's not in the running for the best attack sets. It isn't that bad though, it plays a lot like War Mace but has more knockdown slotting so you can take advantage of more Force Feedback procs if you'd like, which makes the set feel pretty solid after a certain point. It may be one of the worst sets comparatively but it is entirely playable still, it just doesn't shine as bright as the other sets. Has good single target and AoE mix, and plenty of crunchy effects and control which is great on a tanker. Go for it!
  22. What? You're not making sense at all. Main Role doesn't have anything to do with stealth. Until City of Villains arrived, there was no AT that had a main role that even included stealth as a part of it. You're not making any sense. There are absolutely other parts to the game other than main roles, that's why we have pool powers and inherent powers and temp powers. Sometimes, these abilities are included in primary or secondary powersets in creative ways to incentivize using those powersets and to distinguish them from others. What you're saying is a lot like saying a Tanker's main role isn't healing, so Radiation Armor tankers shouldn't have Ground Zero. It doesn't make any sense.
  23. All powers aren't devoted to in-combat purposes. If they were, travel powers and stealth powers wouldn't suppress in combat. There's more to the game than just how much aggro you can achieve, or how much aggro you can't achieve. These armor set stealth powers offer both, and are a luxury item that help define their sets.
  24. That's fine, but the post I was responding to originally was talking down using stealth powers on a tanker. That was the discussion point I intended to discuss. Your post seemed to be supporting that discussion point. Please note that I was only reasonably defending the point I was making, not talking down a Tanker's ability to walk into formations and deal damage.
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