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Dark Dove

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Everything posted by Dark Dove

  1. Here's what I use, does great in most content, although like a lot of softcap defense builds it will falter against massive debuffs (no solo ITF +4/x8 tricks). This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Rech/Fury%(3), FrcFdb-Rechg%(5) Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), StdPrt-ResDam/Def+(9), StdPrt-ResKB(9) Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17), SprUnrFur-Rchg/+Regen/+End(17) Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(19), Prv-Heal(19), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23) Level 6: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25) Level 8: Radiation Siphon -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg(29), ThfofEss-+End%(31) Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(31) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33) Level 18: Irradiated Ground -- Mlt-Acc/EndRdx(A), ScrDrv-Dam%(34), Erd-%Dam(34), ShlBrk-%Dam(34), TchofLadG-%Dam(36), AchHee-ResDeb%(36) Level 20: Consume -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg(37), SprAvl-Rchg/KDProc(37) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 24: Fusion -- GssSynFr--Build%(A) Level 26: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg(40), TchofDth-Dam%(40) Level 28: Burn -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/Rchg(42), Obl-%Dam(42), ScrDrv-Dam%(43), FuroftheG-ResDeb%(43) Level 30: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45) Level 32: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg(46), Erd-%Dam(48) Level 35: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(48), Rct-Def(48), Rct-Def/EndRdx(50), Rct-EndRdx/Rchg(50), Rct-Def/Rchg(50) Level 38: Fiery Embrace -- RechRdx-I(A) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Temperature Protection -- GldArm-3defTpProc(A) Level 1: Fury Level 1: Brawl -- HO:Nucle(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(11) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Musculature Radial Paragon Level 12: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1362;673;1346;HEX;| |78DA6593CB4F135114C6CF74A6605F94528122CF1629D0620157463144E591284D1| |012B7CD04AE6592A690B62412572EDC1915D4B8310A3E166EDCF976A37BFF0F5F3C| |7C455D987A7ACF67317192C96FEE77CF99F39D3373D3E7C6FC8F262F8C92E13B91B| |38BC5CCF1C27249B9D376D6993389AF5ABE5BB59849AB9C52A9197BDEB14BCE625E| |D611D91B536755BEA852138E2AAC648E2D176C0A4C2F2EE658C82E949C7CD627AB5| |C65E9D5CFB34B4ACD07F5E394B2E755A1B8E02CB58C2F3973A9F1BC2A64573269BB| |58AABC4E9788B09128DF97E284AB6CD23A7B1CB6C8B5013E105A175D9A8F2B61868| |E75D32FECFD14D67C03BF0BF73473603B33227C524945AEE1B7748C3F20ACAB0383| |C2FA7A30247CCA592672CD4D797FC327F09D70EF7BF083B0E9A3D0E089BBD19F7B9| |A11E3BDD3C2C80C382BBCC2B3A8459DDA1B527BDF75704DD8B60A5E15763498BA3F| |0FD7F148AECBD368C8DE29F1D0F19B748C8F637CE2857CADB2F7264114903C0A20E| |F39AF82A29941CCB70BF3EDC27CBB7E0857D973089E4345C6B087A2E749EF45B75C| |BA6EB4463C76BF95EFD8FD9A19B6E8058785F547295BE175E9A7FB8E70FF6DF016B| |8218C710F8D52CF684C4ABD387899BD34A3BFE687526B8DB516D1DC2D49D1E209B0| |4FD8DB0FC6C10C87F75AF4B27258D05BEB7DE9B7FF1E78172461023D2746A557937| |DB66386ED986102331CC00C0730C36BECB1131E3B8F8A878111E181C3E011F09070| |10B3B5B84E0C1E635FE57D835FC02DE1F036B8037E16BEE2AC1ECCAB0733F48488F| |AF03FF4DD945A7ED692D092D0425C37052D85FFE619AF86A00D1D941A1356F5CC96| |DBACEA59271A6158264DFDAB95F9A2690B09AC185AD9F456DF8198ADFF94ED5DC54| |551A9ED3D69E8EFE83D23FE7676630CFADBDB9A4BF73D1566C0273555CF49F90F35| |64CF82| |-------------------------------------------------------------------|
  2. Abyssal Gaze and Moonbeam, fill in the gap with what you need I guess. This level of recharge gives you options. Sometimes you want the holds, sometimes you want the immob, sometimes you want the heal or need to hit umbral for the recharge boost. It's probably fine. Playing at range or flying you're not going to need to worry much either way, I tend to choose additional defense rather than resists for my playstyle, because sometimes no matter what you do you end up in melee range. This is already a very safe build with ranged defense and tohit debuffs, fill in the gap however you want and it will work out fine.
  3. In the current version of the game I cringe every time I make a build and I'm not able to fit hover, fly and evasive maneuvers in, especially on melee and particularly on martial arts. Hovermelee is the way.
  4. Here's a Dark/Temporal all ranged build for comparison that I slapped together. (Softcap range/energy defense, good S/L/N defense, hoverblast with evasive maneuvers, permahasten and an FF+recharge proc) This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Gloom -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Time Wall -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 2: Umbral Torrent -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(13), OvrFrc-Acc/Dmg(13), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(15), FrcFdb-Rechg%(17) Level 4: Time Stop -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(17), UnbCns-Dam%(19), GldNet-Dam%(19) Level 6: Aim -- GssSynFr--Build%(A) Level 8: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dmg/ActRdx/Rchg(21), StnoftheM-Dmg/EndRdx(23), StnoftheM-Acc/Dmg(23), CldSns-%Dam(25) Level 10: Chronos -- RechRdx-I(A) Level 12: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(25), Artl-Acc/Dam(27), Artl-Dam/End(27), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(29) Level 14: Hover -- LucoftheG-Def/Rchg+(A) Level 16: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 18: Abyssal Gaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(31), Apc-Acc/Dmg/Rchg(31), Apc-Dmg/Rchg(31), Apc-Dmg(33), CldSns-%Dam(33) Level 20: Temporal Healing -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-Acc/Rech(34), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(36) Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 26: Life Drain -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(36), Thn-Dmg/EndRdx(37), TchoftheN-Heal(37), TchoftheN-Acc/Heal(37), TchoftheN-%Dam(39) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(39) Level 30: Tactics -- HO:Cyto(A) Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def(43) Level 38: Time Lord -- GldArm-3defTpProc(A) Level 41: Time Shift -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(43), AbsAmz-Acc/Rchg(43), AbsAmz-Acc/Stun/Rchg(45), AbsAmz-Stun/Rchg(45) Level 44: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(46), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(46), Stp-KB%(48) Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48), StdPrt-ResDam/Def+(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 16: Afterburner Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1385;654;1308;HEX;| |78DA65945B4F13511485CF746628A5542EA54085CA1DA1C0404D7C36CA45915689F| |84E26302923A59D9492E893E2E53798A880FAE68B3FC23FA051DF245EDE7C114D8C| |51C4A4EECE5A34244C3AE73BD97B9FB3D69C4B3337A7EA5F5EDC3CA7B4C864CE5E5| |F5FBC206DC9299A193BEB2EA9CA139437CEF0E2353B9F7596AD29BBB88AD281C3CC| |C286E7158A25EBBAB326B4738B193BEF7A1B39BBE416F22A3C5F28E4AC999C9B5D2| |9D5F9FD05CF71961BFC6EDAB1979DE2FA8AEB455056A972F3D9F8B4E72E59870219| |7BC991A6D2BFD52E9E7AE5755BA4D12A2ECBA65286522943053432001A3A6980352| |6787E58F191B15B0AB96DB076877C0AD63D239F83374457A3AEF645F763F59FC95D| |F0C447F213D8F820E0735274758CD5755B3A09C9AD697EAE791635CDD318B32A3A2| |63C2AF30572398905A91D7C0F3F2DEFC8B760EB1BF235D8FE35E0EB4C897688F385| |462AB9905A93F9C25C8770AD89FA207852270DB0D3246BC0901C8E08BCA8480CDF1| |0965803E6D31A76E139F501CC8B5613BD37A5103B35415AE418D83D4AD2FB8C788F| |726CF41FF6B0FB00ECF94DFE21F7C1BEBFE0ABA45231FA8CD167AFF86C434C6BE35| |AF49105F119A7569C67A38F67A29F67A43F8A3DEA8F8183ED6093CCDB81B1810E6A| |0DCEB1E63218959A04FD24CE0A0C5D79A2D945CDAE47A83BFD987C426E81C3DBE40| |E78D028F7819ABDD41CFE895C720F9C95F51BA0E6C019C42E496C087B650C5DC57A| |27AF901970344DCE819A781FA1CF91DBD01ABD038E6D9277C97BE0F87D5097B1167| |D5AFBF030FE8B6CC35D30A466823513FC96540BD908761AD5BB2B3F79548F51FD27| |28A78F65E70D2625A2F9916F75D57AD67C3F1AE981A7BD63553F8E461E6245E6925| |5C765D55A3DFDE57454D28CFF072CC1D310| |-------------------------------------------------------------------|
  5. Temporal: Time Stop can take four damage procs and makes a great ranged hold (great with Dark/ abyssal gaze) that also has some debuff for hard targets, Chronos, Temporal Healing and Time Lord are all excellent powers and provide a bunch of recharge, and Time Shift is a great AoE Disorient/debuff, all of which work well at any range and will do a bunch to enhance your primary's strengths. Skip the melee attacks and the mediocre PBAoE if you're going ranged only, or take the ones you like best to fill out your build. Energy: You can skip all of the melee attacks and free up a lot of build space, while also getting Build Up, Energize, Power Boost and Boost Range, which all will enhance your primary. This gives you a lot of room to pick pool powers and epic/patron powers that you enjoy. Or you can take some of the melee attacks, which are very strong for those occasions when you are in close range.
  6. Short Circuit is great, it's 20' and with three damage procs does some fine work. I'm not sure what I would activate in three seconds that would do more to a group if I was an Elec blast character to follow or precede Ball Lightning. I don't pay attention to end drain but I would definitely take and use Short Circuit on any Elec Blast character.
  7. Your behavior seems to indicate otherwise. I'll take that as my answer and move on, keep taking your shots at people without any responsibility if that makes this thing work for you.
  8. You've used this thread specifically to gripe and to specifically "speak your mind" about how you feel about other forum members who participated in good faith in your thread. But apparently only if they are the same as your observations.
  9. Tin Mage and Apex (TinPex) task forces started in the Rikti War Zone, run together back to back usually, and almost always as fast as possible because it is a gateway to incarnate components and strong merit rewards all at the same time. You must have unlocked your incarnate alpha slot to join these task forces, so you must already be level 50. Only Peregrine Island radio missions, Grandville papers, specifically advertised speedruns or specifically advertised +4 content, Imperious task forces, Dark Astoria (the new one) missions, are common fast moving or higher difficulty. Everything else is on a team by team basis. I've run Positron 1/2 it feels like hundreds of times and maybe eight out of ten are just normal, fight the stuff at normal level, do the objectives as they come, only skip the giant last maps that are full of mobs and would take an hour to clear. The other two out of ten will be XP runs where the leader sets the team at +2 or something for higher rewards or they will be speed runs where only the objectives are attended as fast as possible. Your chances are pretty good, at least on the server I play, to get a pretty normal team most of the time. Unless your standards for "normal" are too stringent, and then well... that's on you. You can always make your own teams if that's the case, so nothing lost really. Task forces that can't be easily done with skips are Citadel (25) and Synapse (15) on the earlier levels, both of those are full of defeat alls and require the team to clear most maps. Penelope Yin (20) is a common speedrun task force for merits, although even that doesn't happen as often as it used to, most people don't mind clearing those maps because freaks and council are easy. Manticore (30) can be done speedily or slow as well, it's an either or situation, and Numina (35) is pretty slow even when you try to go really fast. Anything can be done at maximum speed, but again, people usually say when that's the goal, or you are empowered to ask when you join a team so that you can make an informed decision about whether to continue with that team or not. It doesn't matter if someone clears the mission, you're still allowed to stay in the mission as long as you like as long as the leader doesn't advance the arc. Fight whatever you like, they'll (the person who cleared it) just end up waiting outside the mission while everyone else defeats mobs and stuff. I've seen this happen plenty of times on lots of different content.
  10. I don't think I've seen any (or if I have, not many) posts like that. I think endgame builds in the archetype section are skewed toward +4/x8 survivability as the prime overall goal unless specified otherwise, but I've never really seen anyone say anything about 4/8 being some kind of standard, and I think the build preferences are more just to be prepared for anything rather than to specifically only do 4/8 content. If I saw a bunch of posts that said it was the standard I'd be fed up too, but I guess I don't read the right sections of the forum?
  11. I had the same observation since I exemplar a lot. I'm usually better equipped even if I'm not exemplar too, since I slot attuned IO sets as soon as they become available. It's definitely nice to be able to type something from time to time without getting destroyed!
  12. She doesn't think that and she only runs +4/x8 with teams that are capable of that and want to participate in that level of difficulty, I'm not sure what you're misreading but you're misreading a lot. I don't know what you're thinking I am as far as a player, but I'm certainly not what your misconceptions about a couple of forum posts are. I'm a quiet "roleplayer" who only plays in pickup groups and experiences all kinds of teams and teams that play in different ways. I never solo and I always experience the team game, so I've seen it all and I don't run most of the teams I join, while I also don't discriminate on the types of teams I join, fast or slow or built 50's or not. I think you may just be agitated that I don't agree with your particular mindset that other players should enjoy playing the way you like to play rather than the way they like to play. Take it back a notch, I'm trying to help you find a way to get what you want and find ways to implement your style of play in the current climate of the game. EDIT: Talking about me like I'm not in the room is also petty. Again, take it back a notch. Address me if you want to address me, we can all act like adults here if we choose to. When I said If you consider +4/x8 moving quickly to be a speedrun, that was pointing at your incorrect assessment of what a speedrun is, not pointing at any desire of mine to see +4/x8 content or any notion that everyone plays at that level. +4/x8 moving quickly isn't speedrunning. That's all that comment meant.
  13. The primary unofficial roleplaying server teams tend to move at a fast clip and PUGs more often than not contain fully built level 50 characters, even in lower level content. If you consider moving quickly or defeating mobs quickly even at +4/x8 speedrunning, then everything in the game is essentially a speedrun (it's not, that's not what a speedrun is, for clarity) at this point except for solo players, small particular interest groups and the rare balanced on-level team. You can however create an SG or join an SG that is devoted to slothruns if you can find one though, nothing is stopping you from being a leader in the style of play you want, and you can share the game the way you enjoy it most with people of like minds.
  14. Great job, I hope you had a lot of fun in your quest to catch them all! I've been working on the same thing with some minor (major) caveats. I'm trying to get one character of each AT to 50 yes, but I've already done that (maybe several times over), but this go around I'm trying to do each AT to 50, and have each character be one that I really like which means a costume I like (gosh, how many characters can I make a costume for that includes the color black?), a name I like, a bio I like, and powersets that are really really fun to play and hold my attention. I'm having a lot of trouble with Brutes, Controllers and Dominators right now, every one that I make has powers that feel... less than great, not bad but not anything that makes me want to log in and play the weekly TF's or do story arcs, or alternately they have concepts that just aren't working for me. I think the Dom/Controller thing is my aversion to concepts with plants and nature or stormy stuff, as those sets have powers that fit my interest but concepts that I go blank on when I'm trying to make a character I like for them. Brutes just feel like they're in a bad place for my needs, Scrappers or Stalkers do better damage and survive pretty well, tankers do better aoe and tank better, eh, every brute I roll just feels weak compared to the other AT's and I lose interest.
  15. Domination does most of the heavy lifting, I wouldn't worry about something like stacking a superlong recharge AoE hold with a single target hold, you'd be better off just casting your single target hold a second time before the duration wears off. Cinders is, like most AoE holds, marginally useful every great once in a while, when you can instead have Flashfire ready to go for every single fight, and again Domination does most of the heavy lifting. For me, I can't think of a single reason I'd ever pick Cinders over Flashfire, unless I intended to never use either one regularly and just wanted a mule for set bonuses of a specific kind.
  16. Scrappers are simple and effective. They have very slightly better to marginally better survivability compared to Stalkers (depends on the powerset), since Stalker secondaries lose a power for hide. They also often have access to slightly more AoE than Stalkers, and since AoE is very important in today's game, that matters sometimes. Scrappers also have access to a few powersets with Taunt auras, which means mobs won't run away from some scrappers like they do for all stalkers. Scrapper damage is basically always-on and requires nothing to get, where a brute has to do something (fury) to get to anywhere close to the damage of a scrapper. While they have a higher ceiling on damage resistance, and higher HP, Brutes don't actually have much higher numbers for base modifiers on their defenses, so they are equal to scrappers not considering the top end at a basic level defensively. Buffed, or built specifically for toughness, a Brute will be more survivable than a Scrapper for sure, but a Scrapper is still very even, simple and effective in comparison. Brutes also have a weird grandfathered issue of being considered an aggro control AT like a Tanker, and some players put the burden of being "the tank" on Brutes as much as Tankers, whether or not that's actually the purpose of a brute build. You're rarely if ever expected to "tank" anything on a Scrapper, even though you can survive pretty well and also sometimes have aggro tools. A Scrapper isn't "so special" and set apart from those two AT's, a scrapper is just different. That's kind of the point of different AT's, to give you some variety to play and different roles to experience. You'll never be expected to be able to stealth a mission as a Scrapper. You'll never be expected to tank an incarnate trial either. But if you want to do those things, there are AT's that you can play that will be expected to do those things, so enjoy! I'm not big on playing Brutes (rather play a Tanker to tank and do AoE damage, or a Scrapper or Stalker to do actual damage) or Scrappers (rather play a Tanker for easy unkillable melee, rather play a Stalker for raw damage output) much anymore, but I see their merits and their purpose, and sometimes it's nice to play that Scrapper "I have no responsibility in this team so I can mash these buttons and watch things fall down" mentality.
  17. Here's what I'm using currently, I've basically given up on Voltaic Sentinel, I can't get myself to recast it enough to make it worth having even if it is more optimal for damage. Picked up a little recharge and two Power Transfer heal procs in the trade though, feels much better now and I'm getting more out of that power slot with Evasive Maneuvers to make Hover really zippy. Build:
  18. Abbreviations don't do damage. There is a dedicated help channel that any new player can use to find out what the abbreviations mean. They can even ask in LFG and nobody will care and someone will help. It's just like real life, we abbreviate things like ID, CV, OK? This is also playing the game. You don't get to define what playing the game means. People who are new to the game can also leave any team at any time for any reason. All players are encouraged to enjoy the game and content however they like, short of malicious use. It's newbie friendly. There is a dedicated help channel and any player can ask any team they join how the team is going to function and someone will help. Farming is one way players enjoy the game. It's good that people enjoy the game however they decide to. I don't believe no player explores the game when they are new. There are types of players that play games specifically to explore. Let those players enjoy the game that way, and also let the players that don't fit into that type play the way they enjoy. There is no difference between the player that decides to explore and the player that decides to experience the game in another way. There is no "correct" way here. And they can go back and experience anything they want if they leveled too fast, or create another character and do it in a different way since they have essentially infinite character slots to play with. No correct way to play the game other than however you like. Nothing big as far as the experience of playing goes has been removed from the game. Any new player can experience the game however they decide is the most fun, nobody is telling them they must do anything in a particular way OR ELSE. Don't like speedruns? Don't join them. Don't like to have a travel power at level 4? Take it at level 49. Don't like to level fast? Don't take the XP boost. It's your game now, play it how you like and try to recognize that your way of having fun is probably not the same as everyone or anyone else's way. Nobody is "missing out" on your way of having fun, they are busy having fun playing the game the way they like. If you'd like to share your way of having fun, invite people to play in your team that way, and show them, rather than wistfully longing for the days of yore (although if that's your way of having fun, I support it, wist away!). There's nothing stopping you from being a leader in the playstyle of your choice.
  19. Okay you win, it was a hot take and I don't care enough to defend the position. It's not a training wheels set. You should answer the OP though. Emp vs Kin?
  20. Energy Melee has high single target damage which will compliment Burn's AoE pretty well. Whirling Hands on a tanker is pretty solid too. SS brings proc opportunities for force feedback +recharge which can really fuel Fire Armor's best powers. Personally the rage crash downtime of 10 seconds is too much for me, so I'd almost always pick Energy Melee, even though I prefer builds that take advantage of Force Feedback.
  21. Hot take: The hard truth is that Empathy is a training wheels powerset, and most of the powers in it become marginally useful by the time you reach the mid-20's in level where everyone is starting to get things slotted. It's very good at the training wheels stuff, and Adrenaline boost and Fortitude is always going to be good, but if you're going to go with empathy you'd better bring a second powerset that's well slotted, because most of your powers will start to feel completely unnecessary the further you go into the content and the more advanced your teammates are. Kinetics can heal enough and also brings debuffs with it, which Empathy just can't do, and the buffs it brings are just as good if not much much better, short of again, healing/regen. There's no reason you can't play both though, and see for yourself what you enjoy the most. You've got essentially infinite character slots. Enjoy. Nothing is bad/unplayable, everything is viable, have a good time with it.
  22. Welcome home! You're off to a great start with your new character, well done.
  23. Strong team: flash arrow pre-combat, disruption arrow to start the fight, oil slick if it's up, AoE damage powers follow in rotation (Rain / Proc Acid Arrow / Explosive Arrow / Fistful Repeat). EMP for AV/EB's (also an Entangling here or there for AV/EB) or EMP for emergency (tank dies etc). Weak team: flash arrow pre-combat, poison gas arrow to start the fight, then back into the normal rotation. Single target attacks fill in when there aren't enough bad guys left to shoot AoE's (Proc Ice Arrow / Ranged Shot / Blazing Arrow rotation). I find Glue Arrow to be a waste of animation time in almost all situations, it's been dropped from my builds. I almost always have something better to animate.
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