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Everything posted by Agorazium
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Sonic Resonance is not a bad sad per se, but I don’t see a reason to bring it to the table anymore when other sets can do what it does almost as well and have other things to offer on top of +/-res. It’s a shame because it was my favorite support set on live. At the very least, Liquefy has no business having as long a recharge as it does.
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Here is another option that looks sturdier with higher resists, though it is about 2% under defense caps and the recharge is abysmal. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Glasshammer 2: Level 50 Mutation Tanker Primary Power Set: Ice Armor Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Force of Will Power Pool: Fighting Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(3), Rct-Def/EndRdx(3), Rct-ResDam%(5), ShlWal-ResDam/Re TP(5), Ksm-ToHit+(7) Level 1: Stone Mallet -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11) Level 2: Chilling Embrace -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-Acc/Slow(15) Level 4: Heavy Mallet -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(21) Level 6: Mighty Leap -- Lnch-Jump(A), Lnch-+Special(25) Level 8: Hoarfrost -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(21), Prv-EndRdx/Rchg(23), ImpArm-ResPsi(23), Ags-Psi/Status(25) Level 10: Weaken Resolve -- AchHee-ResDeb%(A) Level 12: Icicles -- Mlt-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg/EndRdx(27) Level 14: Wall of Force -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Acc/Dam/Rech(29), PstBls-Dam%(29), PstBls-Acc/Dmg/EndRdx(31), Bmbdmt-+FireDmg(31) Level 16: Wet Ice -- EndRdx-I(A) Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33) Level 20: Fault -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(34), Bmbdmt-+FireDmg(34), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-Acc/Dam/Rech(36), JvlVll-Dam%(36) Level 22: Energy Absorption -- SynSck-EndMod(A), SynSck-Dam/Rech(37), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(39), SynSck-Dam/Acc/End(39), SynSck-EndMod/+RunSpeed(40) Level 24: Tremor -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(40), FrcFdb-Rechg%(40), ScrDrv-Dam%(42), ScrDrv-Acc/Dmg(42), ScrDrv-Dmg/EndRdx(42) Level 26: Kick -- Empty(A) Level 28: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(36), UnbGrd-Max HP%(37), ImpArm-ResPsi(37) Level 30: Seismic Smash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg(43), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Acc/EndRdx/Rchg(45), Hct-Dam%(45) Level 32: Permafrost -- GldArm-3defTpProc(A), ImpArm-ResPsi(45) Level 35: Hibernate -- Heal-I(A) Level 38: Taunt -- PrfZng-Dam%(A) Level 41: Block of Ice -- Apc-Dam%(A), UnbCns-Dam%(46), GhsWdwEmb-Dam%(46), GhsWdwEmb-Acc/EndRdx(46), GhsWdwEmb-Acc/Hold/Rchg(48), Dcm-Build%(50) Level 44: Shiver -- IceMisTrmt-+ColdDmg(A) Level 47: Ice Storm -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(48), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(50), Bmbdmt-Acc/Dam/Rech/End(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15) Level 16: Takeoff ------------
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I worry I may be building this wrong. He is level 30 at the moment and is dying over and over in content that my Dark/ and Willpower/ tanks would handle with ease. I know with Ice being a pure defense set it'll be more of a late bloomer but it is so much squishier than I would've expected. I have no experience with either set so it may be a "me" problem! I would like to keep Wall of Force in the build; it's not the best power in the game but it has surprisingly good range/coverage and I like the KD as an extra layer of mitigation in crowds. With Stone's emphasis on ST damage I also feel like Weaken Resolve with the -resist proc is not a terrible one-slot wonder. With the empty power slots I was planning on taking the /Ice hold and Ice Storm but if there are better options to increase my survivability I'd definitely consider them. Some questions: - Is Icicles overslotted? I copied that off other Ice builds I found on the forums but I feel like the slots would be better elsewhere. - Similarly, is Energy Absorption underslotted? It feels like it's meant to be a keystone power of the set but it's doing just fine with 1 slot. - Is Weave necessary? I've seen it on some other builds that have 55%+ defense but I've been shooting for more resists instead just because a full-def build feels very squishy and risky to me. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Glasshammer: Level 50 Mutation Tanker Primary Power Set: Ice Armor Secondary Power Set: Stone Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Force of Will Hero Profile: Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(3), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(5), RedFrt-Def(7) Level 1: Stone Mallet -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11) Level 2: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21) Level 4: Chilling Embrace -- EndRdx-I(A) Level 6: Wet Ice -- EndRdx-I(A) Level 8: Permafrost -- GldArm-3defTpProc(A) Level 10: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25), TchofDth-Dam%(27) Level 12: Icicles -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(29), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Rchg/Res%(31) Level 14: Kick -- Empty(A) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), StdPrt-ResDam/Def+(42) Level 18: Glacial Armor -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(34) Level 20: Fault -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(34), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-+FireDmg(36), JvlVll-Dam%(36), JvlVll-Acc/Dmg(36) Level 22: Energy Absorption -- LucoftheG-Def/Rchg+(A), PreOptmz-EndMod/Rech(37) Level 24: Tremor -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(39), Arm-Dam%(39), FrcFdb-Rechg%(39) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40), ShlWal-ResDam/Re TP(40) Level 28: [Empty] -- Empty(A) Level 30: Seismic Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(42), CrsImp-Dmg/EndRdx/Rchg(42), CrsImp-Acc/Dmg/EndRdx(43), Hct-Dam%(43), GhsWdwEmb-Dam%(43) Level 32: Mighty Leap -- Jump-I(A) Level 35: [Empty] -- Empty(A) Level 38: Weaken Resolve -- AchHee-ResDeb%(A) Level 41: [Empty] -- Empty(A) Level 44: Wall of Force -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(48), Bmbdmt-+FireDmg(48), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-Dam(50), Bmbdmt-Acc/Dam/Rech(50) Level 47: [Empty] Level 49: Hibernate -- RechRdx-I(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13) Level 1: Stamina -- PrfShf-End%(A), SynSck-EndMod(15), SynSck-EndMod/+RunSpeed(15), PwrTrns-+Heal(17) Level 41: Takeoff ------------
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Thank you, this looks great! May toy around with the color scheme a bit but this is a fantastic starting point. Thanks so much.
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I have a Dark/DB tank. I love it, it is unkillable in all content though the damage is not really anything to write home about. I'll post my build for you, however this is definitely a level 50 build. While leveling, I would take Typhoon's Edge for the AOE and only drop it when you have other, better options. I recommend taking Oppressive Gloom over Cloak of Fear at first since it costs basically no End and Dark/ is a well-known end hog. Also, the combo system in Dual Blades is not that great and you're generally better off just rotating through the highest damage powers - but I do like the Weaken and Sweep combos while leveling. If you can afford it definitely slot the Steadfast Protection/Gladiator's Armor +3% def enhancements as soon as possible. Dark is a strong resist set with layered defensive options in Cloak of Darkness and the strongest heal in the game. The 6% def from those IOs stacked with Cloak's 5% goes a long way. You'll also want to get the Theft of Essence +end proc and slot it into Dark Regeneration ASAP. It costs more than 1/3 of your end bar to use, but with the proc, using it in a group will fill your bar to 100%. Some folks will recommend Hasten and more +recharge because the ideal DB attack chain is Blinding Feint -> Ablating -> Sweeping -> Ablating -> repeat, which takes a significant amount of recharge. I built my tank to be an unkillable monster with strong AOE so it doesn't bother me to be a little slower, but just FYI that is the "optimal" way to go. Soul Transfer and Fold Space are definitely not necessary so replace one of those with Hasten if you like. Lastly, if you are really worried about not being at the defense cap you can pick up Darkest Night from Soul Mastery to effectively get you up to the cap. I don't like it because it takes so long to animate and in my experience 30% def is just fine considering where my resists are at. Have fun and I hope you like it! This guy is one of my most fun toons to play at all levels. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Nightfall: Level 50 Mutation Tanker Primary Power Set: Dark Armor Secondary Power Set: Dual Blades Power Pool: Teleportation Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Death Shroud -- EndRdx-I(A), EndRdx-I(3) Level 1: Nimble Slash -- Empty(A) Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(11) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), StdPrt-ResDam/Def+(15) Level 6: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17) Level 8: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(17), TchoftheN-Acc/EndRdx/Heal/HP/Regen(19), TchoftheN-Acc/EndRdx/Rchg(19), TchoftheN-%Dam(21), ThfofEss-Acc/EndRdx/Heal(50) Level 10: Ablating Strike -- TchofDth-Acc/Dmg/EndRdx(A), TchofDth-Dmg/EndRdx(21), AchHee-ResDeb%(23), TchofDth-Dmg/EndRdx/Rchg(23), TchofDth-Acc/Dmg(25) Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg(29), ShlWal-ResDam/Re TP(29) Level 14: Teleport -- BlsoftheZ-ResKB(A) Level 16: Taunt -- PrfZng-Dam%(A) Level 18: Combat Teleport -- EndRdx-I(A) Level 20: Blinding Feint -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Rchg/+Absorb(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), Hct-Dam%(31), GssSynFr--Build%(33) Level 22: Cloak of Fear -- EndRdx-I(A), EndRdx-I(33) Level 24: Kick -- Empty(A) Level 26: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(48) Level 28: Vengeful Slice -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(36) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg+(37), LucoftheG-Def/EndRdx/Rchg(37), Rct-ResDam%(39) Level 32: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(50) Level 35: Sweeping Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), ScrDrv-Dam%(40), Obl-%Dam(40), FuroftheG-ResDeb%(40) Level 38: Soul Tentacles -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(42), PstBls-Dam%(42), PstBls-Acc/Dmg/EndRdx(42), Bmbdmt-+FireDmg(43), Ann-Acc/Dmg(43) Level 41: Dark Obliteration -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx(43), Ann-Acc/Dmg/EndRdx/Rchg(45), PstBls-Dmg/EndRdx(45), PstBls-Dam%(45), JvlVll-Dam%(48) Level 44: One Thousand Cuts -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(46), Arm-Dmg/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(48), Erd-%Dam(50) Level 47: Soul Transfer -- Heal-I(A) Level 49: Fold Space -- RechRdx-I(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(5) Level 1: Stamina -- PrfShf-End%(A), SynSck-EndMod(5), SynSck-EndMod/+RunSpeed(7), PrfShf-EndMod(7) Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Portal Jockey ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1655;725;1450;HEX;| |78DA7594CB4F135114C6BF994E292D05FA80B608C8435E522DD4951A8D8AE842A92| |191B8D06033CA800D634BFA48346E7D6EDDF837B837015F31EE75EB7B65A2262682| |891A71554FE7CCC14B233769EF6FCE39DFB9F7DC7367325726832F5F4C1D86163C6| |A9BA55276C6CC2F5AC5C64CA56C9673853C68F84FE5162E95E74DDBF6D153074764| |27AD792B5FB252936671317BA478B9504CB89E8C655B64AF987676C236E7AC1222D| |385829D9A21FB52A1C8899B1DD3F15AE65C7E21E83C4D59E6123D34B1CBAEF9E2C7| |9672175313C54AD9CA9E2E54EC6CC62C95ADE2D504EDA49F7ECB7EFAD320A34AD84| |773DA802E50F5431DD5DA8F0656C8AE295243C34F8FA368C42F81DF0C01AC0BEC61| |78486A8FAAF6883A28EAA0A85B44DD823849BA0D3C22B557DDB657D421513FA610D| |FBFDAAA5E1F221E471C4298218218C7461067684382218D10C768016AA052BDE1C7| |2CCDC3B5D8730C313CD781680DCEB32581B30C4F48DAA4ECD3DB8476CD592081368| |66D08094419BA101638C9BB19A6429AD51634E383CE5DA2EDB52A0BA01525F60C91| |26AC6AC2D2508334516DA37555238A5B86E3D98E3B02B705929CAE17F7199E5249E| |DEAD1B74BDEDE8DAB434BC7D5A5E37C633C64EF50A49E0EFCF1B852B77D7DD2BE31| |E9B99776DBA91E61275E49EC6B81370C3BF056E09DC07B0683D6EE56EF5BB734604| |01A3020BD19904E0CE107AB63A4EE518BEEC13A9CFB9116514380DFA88D7DF6E3BA| |E166B92170936118D7E002DC0EE310C31C4D836A9A417C61CF4E7C1258810BCB0CA| |3D0BD2E7CE4188BA611F5D446C4332A6976E1B3C003B8E0261E433FBB7C5454524D| |93C45EBE06BBB15F609FC001DD551FD4DD976855770EE919DD99947A4B5374C64E8| |827068CAB9E7124DDE28CCD5FA66A97F1FFEFD0D416F66943D5935D63FBB7C0E6C4| |12BFBA857DADCE4E259DD09CB75BC719EE3D5D413EAFEF75B164BDA7BB215FB9F70| |D5813B8CB2E934469B5D20BF586D97AC35F0C00DED0| |-------------------------------------------------------------------|
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I just picked up Suppress Pain while leveling and am not super impressed with it. I do like the idea of putting a proc in it but wouldn't the Panacea +HP/End one be better? Does that affect myself and my allies?
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I could use some help with this guy. He is a telepath who specializes in creating illusions of one's worst fears (a Demon/ MM). All my toons are reformed or currently reforming villains and have a costume (this one) that is more personalized, and then another that is a little more generic and in keeping with the aesthetic of my RPSG. I just can't come up with a hero-y costume for him that still retains his look and themes. I've been toying around with something like Scarlet Witch's early MCU costumes that are more on the casual side but options feel limited for male characters. Any ideas would really help!
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Thank you @bellona100 for the slotting and @DocMidknight for the suggestions! I think it was actually one of your Demon builds way back that inspired me to give the set a try. Sorcery is another option I was entertaining, I feel like the Prince would be unkillable with Painbringer + Spirit Ward. I didn't think about dropping Soothe so I can 6-slot the aura...might give that a shot. Thanks again!
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Hi all, I have a few questions about my planned Demon/Pain build having never taken either set to 50. Mainly: - Not sure my pet slotting is optimal. I went for maxed accuracy/damage then seasoned to taste. I see most people putting the Soulbound proc in the Demons but it seems to me like Demon Prince does significantly more damage so it was better there? - I have two empty power picks with no slots to afford them. I'm torn between Provoke (I like the tankermind playstyle though Provoke never feels super necessary), Suppress Pain with the Panacea proc, Conduit of Pain as a just-in-case, Oppressive Gloom for an extra soft control option, and Combat Jumping for a little more defense which the build is sorely lacking. Thoughts? This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Soothsayer: Level 50 Mutation Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Pain Domination Power Pool: Teleportation Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Corruption -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5) Level 1: Nullify Pain -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(23) Level 2: Summon Demonlings -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(13), ExpRnf-Acc/Rchg(15), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-EndRdx/Dmg/Rchg(17), ExpRnf-+Res(Pets)(17) Level 4: Soothe -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(19) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Crack Whip -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(23), PstBls-Dam%(25), PstBls-Acc/Dmg/EndRdx(25), FrcFdb-Rechg%(42) Level 10: Combat Teleport -- EndRdx-I(A) Level 12: Summon Demons -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg(27), OvrFrc-Acc/Dmg(27), OvrFrc-Acc/Dmg/End(29), ResDam-I(29), EdcoftheM-PetDef(31) Level 14: [Empty] -- Empty(A) Level 16: Enforced Morale -- EndRdx-I(A) Level 18: Hell on Earth -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(31), CaltoArm-+Def(Pets)(31), CaltoArm-Acc/Rchg(33), SvrRgh-PetResDam(33), SvrRgh-Acc/Dmg(33) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def/EndRdx(36) Level 22: Assault -- EndRdx-I(A) Level 24: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(36) Level 26: Summon Demon Prince -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(36), SprCmmoft-Acc/Dmg/EndRdx/Rchg(37), SprCmmoft-Rchg/PetAoEDef(37), SlbAll-Build%(37), IceMisTrmt-+ColdDmg(39) Level 28: World of Pain -- GldArm-End/Res(A), GldArm-RechRes(39), GldArm-RechEnd(39), GldArm-Res/Rech/End(40), GldArm-ResDam(40), GldArm-3defTpProc(40) Level 30: Hasten -- RechRdx-I(A) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Anguishing Cry -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(42), AnlWkn-Acc/Rchg/EndRdx(42), AnlWkn-DefDeb/EndRdx/Rchg(43), ShlBrk-%Dam(43), TchofLadG-%Dam(43) Level 38: Painbringer -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux/Rchg(45) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), StdPrt-ResDam/Def+(45) Level 44: Soul Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48), Bmbdmt-+FireDmg(48) Level 47: Soul Storm -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(48), GldNet-Dam%(50), GhsWdwEmb-Acc/EndRdx(50), GhsWdwEmb-EndRdx/Hold(50) Level 49: [Empty] Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(34) Level 1: Stamina -- PrfShf-End%(A), SynSck-EndMod(11), SynSck-EndMod/+RunSpeed(13) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1706;742;1484;HEX;| |78DA75944B4F135114C7FFD399F228081444405A0A2882802D557CED8C80094A131| |21475451A3BC898D269FA48E403F819D4F85C19F71A752946134D2451D7EAC2C428| |284214769A7A9833476E6B98A433BF7B5EF77F6ECF4CECF270F5C2EBB163D0EA869| |2F16C762A16CFE6CCCCAC954A54C4F2B978CEB2533A00DF846DE766B2F13933534E| |CB8ECDB0A989FCECAC9D0A0F9B74771756EA624889389E9F9E0E8FC7ADD4D4B04D0| |6A728EAC76D3B193E6D26CDB49DE18D6A1DD398194F9899EC8C95F639EB89B46926| |FC0EC6E2292B9D4F3AC18191B47521ACEAB0F34957FE5C3369ECA2DFB53ABA6990A| |B6000FD1E206AC083B04084C1C0804094E1777571B617F8AA3B9E322C32D4638961| |3BBE097C67D8816586EB244253CB68386D389E6A9C65A8C18AC7859F0C75F825B0C| |6F087D4E86A2F3A02A226C85081368190E86B67B84122BC4A36BCE880E3B9499EF2| |4D7D05A31C5FA483CF0CCD7802171E33ECC51556B587C6A152AD5B29756F51DD2AB| |5ED2A9CE16E776252E03D6F10C047817ECE6EC32241B781025DD8C60F7AA25643E2| |DF66B5B2D96DDACCAF6EE6C739C32D745EE013490E1A68C7078175CE6EC72A839FB| |A6950CAE80D68D41C4F074EE92E8C32ECC209F78C29A9513D824651D5409E26C5A3| |35E19EC74DBECF708784B74011DE82E752FF05C36EBC14782530E49E3E6ABC3CC57| |432AD6AFFAD88EA6EC8A0C001866E0C084404F6337492E0A0DA4A107DDCCA5DD219| |523D216952A7AD3BD5AD3B314FEA1A3686E48DC79D96770CBD782B50A63BFF412F1| |6DCB78ECA74A967D525C3DC2FC3FC941E3D4A88A7076B12B22EB071DE54779ED67D| |EAB9F6E101EBDD8787028F04DCA98EC89C47E0E1737D4665C24A19238C518F1B32C| |B9311C588EEC225B1580C1B435B881950AF42215062708C34DD635BD8C70DF52B44| |768DEDCBBEE2CF93C4FFD8C2BE5262A73E4E6ACE3BE6C3A44C7907F7B2FA7FEC55E| |EDB8725F978AD300CF616EB2B1CED2D9EE9C2613254A98683A529874A0D474A53FE| |0296B9F81A| |-------------------------------------------------------------------|
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I have it on my Bots/EA and FF/Beam. Both support sets are mostly defensively oriented so Corrosive Vial’s debuff is very welcome, and Experimental Injection is great on the FF for when damage does get through the shields.
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I have a sonic/mental and the AOE in particular feels tons better. That combo was never going to be the top single-target DPS but it absolutely melts crowds now, and the ST rotation feels better even if the damage wasn’t improved too much.
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I usually stick with pretty standard spandex-y designs so I'm really happy with how these turned out. Moonglaive, DP sentinel, and Soothsayer, a nightmare-conjuring telepath (demon/thermal MM).
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I feel like I have seen dozens of threads recently that get totally derailed by you insisting your way to play is the best. If someone disagrees with you it is OK to just not respond! I appreciate your builds and videos but this approach is just not the way to go about it. Anyways, my Time/Dark is what I always come back to, and I have rerolled her several times just to get the experience of playing through the game with that build again. Time offers something useful at all levels and Dark does decent damage with a nice bonus layer of defense through its -tohit.
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Is it me or is the pet kind of bad on a Dom? I see the value for a Controller who will be spamming their primary powers constantly, but after I open with a couple AOEs and hold the boss I’m really not using primary powers a whole lot…meaning the pet is just sitting there. I feel like it needs a “basic attack” of some sort, I’m pretty close to dropping it from my build at this point.
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A few new costumes for Stardance, a reiteration of my main from live who has been revitalized by Symphonic Control.
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New Powersets and Changes for Dominators in Page 4
Agorazium replied to oedipus_tex's topic in Dominator
Having a blast with Symphonic/Energy so far. Energy plays pretty well from range and has PU to shore up Symphonic's weaker control capabilities, while Symphonic's AOE options make up for Energy's comparatively low AOE DPS. Just picked up Confounding Chant and can melt groups fairly quickly even at level 20. -
issue 27 Focused Feedback: Symphony Control
Agorazium replied to The Curator's topic in [Open Beta] Focused Feedback
First of all, thank you x a million to anyone involved in creating this set. My "main" for the last 15+ years is a light- and sound-themed toon and I feel like this set was tailor-made for her (Sonic Resonance is so boring lol). On a slightly less subjective note, I really like the set. The # of cones doesn't bother me since I prefer consistent positioning on my characters but if it is an issue for most people I think some of the powers could easily (and thematically) be turned into PBAOEs instead. Seconded that the sfx are extremely loud, and that Chord's projectile feels very slow, even compared to the other slower AOE holds like Shadow Field. -
Time Manipulation: Whats a good secondary to pair with it ??
Agorazium replied to smnolimits41's topic in Defender
Time IMO is a jack of all trades, master of none set. It pairs well with anything but does best with a set which has a secondary effect to layer with Time's buffs/debuffs. Sonic would be good since Slowed Response's -res while great for groups is underwhelming on single targets, for example. Dark is my personal favorite since the -tohit stacks very nicely with Farsight's +defense and reduces your need to take Power Boost, and Dark also offers a few controls to supplement Time Stop/Distortion Field. -
I’m too lazy to spend a lot of time converting so I use 100 merits to buy event IOs, several of which sell for 20m. That’ll then buy me 2-3 ATOs depending on the set.
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Dark / Rad Control Build - Thoughts, Comments, Improvements?
Agorazium replied to Bananiac's topic in Controller
I second @Carnifax, I wouldn't skip Heart of Darkness or Enervating Field. HoD is probably the best power in Dark/ and can be 6-slotted with procs for a massive nuke if you like. Enervating Field is your most useful toggle in teams that are doing well and don't really need the others. Fearsome Stare is better to slot with -tohit IMO. Overpowering Presence's bonuses are nothing to write home about vs. Cloud Senses' which are fantastic, and fully slotted it does about -20% tohit which frees you up from slotting for +def elsewhere if you want/need. I would also drop Possess. Dark/ has so many tools that it's not super useful at baseline, and the best time to use it is usually at the start of a fight - but with /Rad you will be spending a fair amount of time setting up first so I doubt Possess will see much, if any, use. You could then move those slots to EM Pulse which needs more slots to be worth taking IMO, maybe Basilisk's Gaze so you're not losing out on too much recharge. -
Your ability to make simple designs so striking and memorable is what I strive for 🤯
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Is there such a thing as societal norms in CoH?
Agorazium replied to Ukase's topic in General Discussion
I joined a PI team led by an MM who kept all his pets on passive and did absolutely nothing, forcing me (a controller) to open every fight and die immediately because no one else was equipped to do it. If it had been me on the MM I would have thought that bodyguard-tanking and/or lowering the difficulty would have been better options. I left after one mission because it was so frustrating and noticed a couple of my teammates did too. That said, that was my first bad experience in a PUG in a LONG time. This game is so easy that even one person with a kitted-out build can carry the rest of the team. I generally lead my own teams and am happy to bring 7 lowbies along for the ride. I just don't think this is a problem. We've all joined teams we were not really contributing to at one point or another. IMO and IME, if you have demands about your team composition/playstyle/builds/what have you then you need to be the one leading (i.e. if I am running harder content I will ask that only characters of a certain level ask me for invite, but if it's not my team then it's not my place to complain unless someone is afk or something). -
Seconded, my dark/staff is one of my favorite toons. Single-target damage is a little lacking but his AOE, aggro control and resilience are beastly.
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Hello, I created a concept and costume I really liked for an Ice/Spines tank. Having never played either set, I have lots of questions and don't know where to start with a build. I've stolen what I can off the forums but I really want to fit Ice Storm into the build and most of what I've seen here is pretty starved for both powers and slots. I threw one together that I will post when I get to my PC, which has capped defense to S/L/E/N/C, about 60% S/L resist, and very low Psi def/res - does this sound right for Ice? Some other questions: - Are there skippable powers in either set? My build so far skips Lunge and Impale since it'll have procced-out Block of Ice as an attack, but otherwise takes everything. I am thinking about skipping Spine Burst once I get higher leveled. The AOE is nice at low levels but it does seem pretty weak. - Is it worthwhile/necessary to take both Icicles and Quills? And are they one-slot wonders or do they need to be 6-slotted? - How should Energy Absorption be slotted? - Most importantly, is this going to be able to tank level 50+ content? I am used to seeing higher numbers across the board on my Shield/Invuln/Dark tanks and if Ice is an underperforming set I may need to consider rolling a different combo. Thank you!
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Oh I love the DA arcs, I run them on all my 50’s…but come to think of it I haven’t seen any teams recruiting while leveling my current alts. Some of the enemy groups are pretty gnarly if you’re bringing lowbies along with you.