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Agorazium

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Everything posted by Agorazium

  1. Rerolled my dark/time controller which felt like a Farsight bot at endgame. I've never played with Dark Blast before so I'm not sure if I'm slotting optimally. This build is just shy of perma-Chrono Shift and a couple % away from softcapped ranged def, looks pretty solid to me but I'm only at 38 currently. My biggest question is are procs worth using in the AOEs considering their short recharges? And is Dark Pit underslotted? It's definitely not the keystone power of the set but it's been nice to have, I'm not sure if I should be slotting for stun duration though. Thanks in advance! This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Dark Blast Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Gloom (A) Superior Malice of the Corruptor - Accuracy/Damage (37) Superior Malice of the Corruptor - Damage/Recharge (39) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (40) Superior Malice of the Corruptor - Damage/Endurance/Recharge (40) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (40) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 1: Time Crawl (A) Accuracy IO Level 2: Moonbeam (A) Sting of the Manticore - Accuracy/Damage (3) Sting of the Manticore - Damage/Endurance (3) Sting of the Manticore - Accuracy/Interrupt/Range (36) Sting of the Manticore - Damage/Endurance/Recharge (37) Sting of the Manticore - Chance of Damage(Toxic) (37) Cloud Senses - Chance for Negative Energy Damage Level 4: Temporal Mending (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance Level 6: Dark Pit (A) Accuracy IO (7) Endurance Reduction IO (7) Accuracy IO Level 8: Tenebrous Tentacles (A) Superior Scourging Blast - Accuracy/Damage (9) Superior Scourging Blast - Damage/Endurance/RechargeTime (9) Superior Scourging Blast - RechargeTime/PBAoE +End (11) Cloud Senses - Chance for Negative Energy Damage (17) Trap of the Hunter - Chance of Damage(Lethal) Level 10: Mystic Flight (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (11) Blessing of the Zephyr - Knockback Reduction (4 points) Level 12: Night Fall (A) Superior Scourging Blast - Damage/RechargeTime (13) Superior Scourging Blast - Accuracy/Damage/RechargeTime (13) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (15) Positron's Blast - Chance of Damage(Energy) (15) Javelin Volley - Chance of Damage(Lethal) (17) Bombardment - Chance for Fire Damage Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Reactive Defenses - Scaling Resist Damage Level 16: Distortion Field (A) Endurance Reduction IO (45) Lockdown - Chance for +2 Mag Hold Level 18: Torrent (A) Positron's Blast - Chance of Damage(Energy) (19) Annihilation - Chance for Res Debuff (19) Bombardment - Chance for Fire Damage (23) Sudden Acceleration - Knockback to Knockdown (43) Force Feedback - Chance for +Recharge Level 20: Time Stop (A) Unbreakable Constraint - Chance for Smashing Damage (21) Ghost Widow's Embrace - Chance of Damage(Psionic) (21) Neuronic Shutdown - Chance of Damage(Psionic) Level 22: Temporal Selection (A) Recharge Reduction IO (23) Recharge Reduction IO Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense/Recharge Level 26: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 28: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Recharge (29) Luck of the Gambler - Endurance/Recharge (31) Luck of the Gambler - Defense/Endurance/Recharge (31) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Kismet - Accuracy +6% Level 30: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Blackstar (A) Obliteration - Damage (33) Obliteration - Accuracy/Recharge (33) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Chance for Smashing Damage (34) Armageddon - Chance for Fire Damage Level 35: Slowed Response (A) Shield Breaker - Chance for Lethal Damage (36) Achilles' Heel - Chance for Res Debuff (36) Touch of Lady Grey - Chance for Negative Damage Level 38: Chrono Shift (A) Performance Shifter - EndMod/Recharge (39) Preemptive Optimization - EndMod/Recharge (39) Synapse's Shock - EndMod/Recharge Level 41: Soul Drain (A) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (43) Obliteration - Accuracy/Damage/Endurance/Recharge Level 44: Soul Storm (A) Neuronic Shutdown - Chance of Damage(Psionic) (45) Ghost Widow's Embrace - Chance of Damage(Psionic) (45) Gladiator's Net - Chance of Damage(Lethal) Level 47: Dark Embrace (A) Steadfast Protection - Resistance/+Def 3% (48) Gladiator's Armor - TP Protection +3% Def (All) (48) Aegis - Resistance (48) Aegis - Resistance/Endurance Level 49: Power Boost (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Scourge Level 1: Sprint
  2. Agorazium

    Pick a Dom

    I guess I could have clarified this better but I meant it only outdamages the other blasts. My Mids has Propel at 129.4 DPA (which is then doubled by Impact) vs. Power Burst's 137.4.
  3. Agorazium

    Pick a Dom

    You can skip most of the ST blasts in /Energy. Due to Gravity's Impact mechanic (double damage to targets you hit with the hold/immob), Propel will do more damage than anything other than Sniper Blast (IIRC). I usually skip Crush and Crushing Field from Grav/ though the latter is useful until you get a KB->KD enhancement in Wormhole. Lots of people skip Dimension Shift but I like having it for emergencies, which Grav/ struggles with otherwise.
  4. I’ve been reading that religiously since I rolled the character 😁
  5. Thank you!!! This looks like an excellent build which fits almost everything I wanted into it. I will probably spend the next 8 hours moving slots around because I'm insane but this is a huge help. Combat Jumping is an easy choice, but I do have one follow-up question: how valuable is Assault for MMs? In theory it seems like it would amp their damage up quite a bit, especially since Demons/ is light on proc opportunities, but I'm not sure if it's a better option than Oppressive Gloom (for extra control) or Vengeance (for an oh-shit button).
  6. Agorazium

    Pick a Dom

    Seconded. Grav/Energy is awesome. Wormhole mobs onto yourself or your Singularity (slot the KB->KD IO in both for this to work), smack them with PBAOEs. Grav/Psy is fun for the same reasons, Psychic Shockwave is no joke. Wormhole is just a fantastic power, means the character is strong and useful while leveling and becomes a monster once you build some tankiness and can really take charge of entire groups.
  7. I believe bots are the best. "Late in game" is subjective I guess but IMO it doesn't take very long to get to 32 (when Bots gets its best AOE ability). As for rezzes, no - Nature Affinity, Pain Domination, Thermal Radiation, Radiation Emission, Poison, and Dark Miasma all have them. Ironically even though it’s the most healing-focused set, Empathy probably has the worst rez.
  8. This is my most recent attempt. Fairly tanky but the 1.87 end/sec seems prohibitive and I dislike having HT, Tar Patch, Tough, Weave and Tactics with only 1-2 slots each. Even if I were to drop Tough and Weave to lower end costs, however, that only gets me two extra slots which are not going to achieve a whole lot elsewhere. I also forgot until a moment ago that the demon shields give me +15% resistance so I probably do not need Tough in the first place and could drop it for...CJ? Hasten? Spirit Ward? What do I do??? This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Dark Miasma Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Corruption -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3) Level 1: Twilight Grasp -- ThfofEss-+End%(A), TchoftheN-Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5) Level 2: Summon Demonlings -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Rchg/PetAoEDef(5), SprMarofS-Dmg(7), SprMarofS-Acc/Dmg/EndRdx(7), SprMarofS-Acc/EndRdx(9), SprMarofS-EndRdx/+Resist/+Regen(9) Level 4: Lash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), TchofDth-Dam%(19) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Crack Whip -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(23), Ann-ResDeb%(23) Level 10: Tar Patch -- RechRdx-I(A) Level 12: Summon Demons -- SprMarofS-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(25), SprMarofS-Dmg/EndRdx(25), SvrRgh-Acc/Dmg/EndRdx(27), SvrRgh-Acc(27), SvrRgh-PetResDam(29) Level 14: Darkest Night -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(31), SphIns-Acc/EndRdx/Rchg(31) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(33), Rct-Def/EndRdx(33), Rct-Def(33) Level 18: Hell on Earth -- EdcoftheM-PetDef(A), CaltoArm-+Def(Pets)(34), ExpRnf-+Res(Pets)(34), RechRdx-I(34), RechRdx-I(36) Level 20: Fearsome Stare -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(36), SphIns-Acc/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(37), SphIns-Acc/EndRdx/Rchg(37), GlmoftheA-Dam%(37) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(39), Rct-ResDam%(39) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(45) Level 26: Summon Demon Prince -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg/Rchg(39), SprCmmoft-Dmg/EndRdx/Rchg(40), SprCmmoft-Acc/Dmg/EndRdx/Rchg(40), SlbAll-Build%(40), ImpSwf-Dam%(42) Level 28: Boxing -- Empty(A) Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(42) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 38: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(43), GldArm-3defTpProc(43) Level 41: Soul Tentacles -- Rgn-Dmg(A), Rgn-Acc/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(46), TraoftheH-Dam%(46) Level 44: Soul Storm -- NrnSht-EndRdx/Hold(A), GhsWdwEmb-Dam%(48), UnbCns-Dam%(48), GldNet-Dam%(48) Level 47: Dark Servant -- CldSns-ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(50), CldSns-Acc/EndRdx/Rchg(50), CldSns-%Dam(50) Level 49: Howling Twilight -- RechRdx-I(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(11) Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod(13), SynSck-EndMod/+RunSpeed(13) Level 2: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon Level 2: Fiery Demonling Level 2: Hellfire Demonling Level 12: Hellfire Gargoyle ------------
  9. I hate asking for builds from scratch but after putting 10+ together in Mids I am desperate. Currently leveling a Demon/Dark which is a ton of fun, way more engaging than other MMs I've tried in the past, but have no idea what to do with the endgame build. It seems impossible with these sets to softcap defense, get high resists, AND high recharge and recovery which is how I usually build my characters. My main question is how much defense do I really need? I have one build that gets around 35% S/L defense and 67% resists, but the end per second is insane, the recharge is low, and and several powers are underslotted. I tend to open with Darkest Night -> Fearsome Stare while in Bodyguard mode, but once those two debuffs are both up my pets and I barely get hit, so I'm wondering if I would be safe leaving my defense/resist around 20/50% instead? To clarify - I've done my research and looked at every build I can find on here for advice. However, I want to take all three whip attacks - not only are they thematic, they're super satisfying to use and a big part of why I enjoy this combo so much - and I haven't found a build in the forums that does that. Out of /Dark, I planned on skipping the hold and Black Hole. BH is just bad, and I would rather take an APP hold to use as a proc bomb. Any help would be appreciated - even just advice on what metrics I should shoot for with Def/Res/Rech would be helpful. I've never taken an MM to 50 so I think my biggest issue is just a lack of knowledge of what the build goals should be. I play exclusively on teams and have no plans to solo unless I'm forced to.
  10. Few of my favorites: Dragonfly - TA/electric defender Sandstream - Water/storm corruptor ? - been sitting on this one for a while, haven't come up with a concept to fit yet Neurochemist - Pain/DP defender
  11. These have all given me ideas I'm gonna toy with when I get back online, but wow @Christopher Robin yours looks amazing! Thank you all so much for the help.
  12. Oh for sure! I'm holding my breath for Soul Noir to be added as a permanent aura, she's a Dark/ troller so has that effect on most of the time and it fits really well:
  13. Thank you for the input. I messed around with the colors and came up with a couple options that "pop" a little more than the original, where the purple and black sort of blended together. Still working on the character bio too - haven't figured out how to bridge the gap between hustler and sorceress - so inspiration may strike again when I have a better handle on her. Thanks again!
  14. I could use input on my current main. She is my vigilante RPSG's answer to Doctor Strange, Scarlet Witch, etc. i.e. the token magic one. I did not want to go full-on witch with her costume because she has a more organic backstory - street urchin who survived using powers she didn't know she had. I was really digging the costume until I saw her in a Dark Astoria cutscene with a bunch of NPCs and she just looked bland in comparison. I would like to keep the headpiece, since it gives her a unique silhouette compared to the rest of my toons who are in more traditional bodysuits, but I think it could maybe use more flair somewhere? Kind of hard to tell from the SS but the bolero, chest and headpiece are dark purple, and the pants are black/purple with the Malaise pattern.
  15. Now that I've run most of the endgame content with the toon, I have another build that I will be testing this week. It drops Force of Will, Teleportation and Soul Mastery to make room for Power Boost, Umbra Beast, Living Shadows and Tough/Weave. Reasons being: Wall of Force was my least useful AOE power - meaning that by the time I blew the rest of my AOE load, either everything is dead already or my other powers are up again. I have a few other controllers where WoF is useful but it wasn't bringing much to this character. The ST powers are OK but the activation times just feel bad. There are better things I could be doing with those ~5 seconds. ~35% ranged defense wasn't cutting it in certain content, especially in groups where I have to tank (or at least open). Power Boosted Farsight+Weave gets me well over the softcap, and my S/L resistance is capped now as well. Living Shadows' AOE containment isn't super valuable on such a proc-heavy build...but neither was Soul Drain, which forced me to stay in melee range for longer than I liked with questionable results. I will miss the -ToHit of Dark Obliteration but I think Primal Mastery wins out overall. With dropping the two ST Force powers, my single-target damage is even worse. Thus, Umbra Beast. Overall though this toon was already kind of a monster before these changes, and is a blast to play. I get a lot of compliments and have been able to carry a few struggling teams. Buffs are always welcome and Heart of Darkness w/ procs is devastating, let alone paired with Void Judgment. Curious to see how it improves after min/maxing it a little better. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Controller Primary Power Set: Darkness Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Teleportation Power Pool: Speed Power Pool: Fighting Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Dark Grasp -- UnbCns-Hold(A), UnbCns-Hold/Rchg(43), UnbCns-Acc/Hold/Rchg(43), UnbCns-Acc/Rchg(46), UnbCns-EndRdx/Hold(50), GhsWdwEmb-Dam%(50) Level 1: Time Crawl -- ImpSwf-Dam%(A) Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(19), Pnc-EndRdx/Rchg(39) Level 4: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(37), Flight-I(40) Level 6: Living Shadows -- PstBls-Dam%(A), Bmbdmt-+FireDmg(7), TraoftheH-Dam%(7), CldSns-%Dam(37) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(11), CldSns-Acc/EndRdx/Rchg(11), CldSns-%Dam(23) Level 10: Temporal Selection -- RechRdx-I(A) Level 12: Heart of Darkness -- Erd-%Dam(A), ScrDrv-Dam%(13), Obl-%Dam(13), Arm-Dam%(15), FuroftheG-ResDeb%(25), CldSns-%Dam(25) Level 14: Recall Friend -- Empty(A) Level 16: Distortion Field -- Lck-%Hold(A) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Time Stop -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(21), UnbCns-Dam%(21), GldNet-Dam%(23) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(40) Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(36) Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(37), RedFrt-Def/EndRdx(40) Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34) Level 35: Slowed Response -- AchHee-ResDeb%(A), TchofLadG-%Dam(36), ShlBrk-%Dam(36) Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(39), SynSck-EndMod/Rech(39) Level 41: Power Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43) Level 44: Energy Torrent -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46) Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), Ags-ResDam(48), Ags-ResDam/EndRdx(48) Level 49: Power Boost -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod(5), SynSck-EndMod/+RunSpeed(5) Level 50: Intuition Radial Paragon ------------
  16. Thanks for your input! I'm curious about the math behind Haunt vs. TIme Stop. TS is doing 200-300 damage every 10 seconds or so which I think is the highest single-target damage of any of my controllers. I am missing the immobilize more than I thought I would. I think if anything I will have to drop Fold Space, which is incredibly useful on some teams and worthless on others. Lots to think about still, but what's the fun of hitting 50 if not respeccing 12 times until your build is exactly right 😁
  17. Here's what I have now that the toon is 50 and can start thinking about purples. I'm pretty impressed with her endgame performance so far, the AOE damage is actually decent and the /Time buffs are appreciated if not always necessary. Toon is able to clear minions/LTs by herself. Single target damage is a little lacking but I think that's a cross most controllers have to bear. Moved some slots around to 5-slot Temporal Mending since it was underperforming with only one slot. I think the only power that's overslotted now is Distortion Field, since it's extremely underwhelming as a hold even with the Lockdown proc, but I don't know where else I would put them at this point... This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Controller Primary Power Set: Darkness Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Teleportation Power Pool: Force of Will Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(39), GhsWdwEmb-Dam%(40) Level 1: Time Crawl -- ImpSwf-Dam%(A) Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(43), Pnc-Heal/+End(43) Level 4: Hover -- LucoftheG-Def/Rchg+(A), RedFrt-Def(5), RedFrt-Def/EndRdx(7) Level 6: Teleport -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(7) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(11), CldSns-Acc/EndRdx/Rchg(11), CldSns-%Dam(13) Level 10: Temporal Selection -- RechRdx-I(A) Level 12: Heart of Darkness -- Erd-%Dam(A), ScrDrv-Dam%(13), Obl-%Dam(15), FuroftheG-ResDeb%(15), CldSns-%Dam(17), Arm-Dam%(17) Level 14: Project Will -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 16: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(50), Lck-%Hold(50) Level 18: Weaken Resolve -- TchofLadG-%Dam(A), AchHee-ResDeb%(23), CldSns-%Dam(23) Level 20: Time Stop -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(25), UnbCns-Dam%(25), GldNet-Dam%(27) Level 22: Wall of Force -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31), FrcFdb-Rechg%(31) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(34) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), RedFrt-Def(34), RedFrt-Def/Rchg(36), ShlWal-ResDam/Re TP(37) Level 30: Combat Teleport -- EndRdx-I(A) Level 32: Fold Space -- EndRdx-I(A) Level 35: Slowed Response -- TchofLadG-%Dam(A), AchHee-ResDeb%(36), ShlBrk-%Dam(36) Level 38: Chrono Shift -- PreOptmz-EndMod/Rech(A), SynSck-EndMod/Rech(39), PrfShf-EndMod/Rchg(39) Level 41: Dark Embrace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), ImpArm-ResPsi(42), ImpArm-ResDam/EndRdx(42) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46) Level 47: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(48), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(50) Level 49: Possess -- CrcPrs-Conf%(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod(3), SynSck-EndMod/+RunSpeed(5) ------------
  18. With the KD proc you can also spawn Singy directly in the middle of a group to knock them all down and soak the alpha and immediate aggro. Definitely worth it IMO.
  19. Thank you for the feedback! Yeah, the concept is a probability manipulator hence two sets with a hoard of buffs/debuffs, and why I slotted PROCs wherever I could. Also why I struggle to find an APP that fits. I felt like softcapped defense was unnecessary because of all the -ToHit I'm throwing around. On harder targets it might not get me quite to 45% but with everyone and their mother running Maneuvers I feel like it won't be TOO much of a problem... I hear you on Dark Consumption. I messed around with the build and dropped that and Fly for Hasten and either Time Stop or Haunt. Time Stop takes a lot of procs so I feel like it'll be more damage than Haunt. Re: Living Shadows, I was considering taking Spectral Interface to make up for not taking the immobilizes, does that count towards Containment? If so, I have a pretty solid AOE rotation of Fearsome -> WoF -> Slowed Response -> Distortion Field -> Dark Obliteration that should get plenty of immobilize PROCs off.
  20. I've been leveling a dark/time controller which is in the 20s right now. When putting an endgame build together it seems like the combination is starved for slots, even with skipping multiple powers and one-slotting the three teleports. Was wondering if anyone could take a look and see if I'm under- or over-slotting anything. I skipped Hasten as I have perma-Farsight without it, and when building with Hasten and shooting for perma-Chrono Shift I felt like I was sacrificing too many other set bonuses for +recharge. Umbra Beast I just don't feel is useful (I have a Dark/ dom at 50) and Haunt I skipped for thematic reasons though I would not be opposed to fitting it in there somewhere. The one power I feel may be over-slotted is Possess. I wouldn't drop it, but I definitely don't get enough use out of it to warrant six slots. I've never played Time to a high level so not sure if I'm even slotting the powers correctly. Time Stop feels like overkill and I don't play this character in melee range enough to get use out of Juncture. Here is the build: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Force of Will Power Pool: Teleportation Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Grasp (A) Basilisk's Gaze - Accuracy/Hold (7) Basilisk's Gaze - Recharge/Hold (7) Basilisk's Gaze - Endurance/Recharge/Hold (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 1: Time Crawl (A) Impeded Swiftness - Chance of Damage(Smashing) (3) Accuracy IO Level 2: Temporal Mending (A) Numina's Convalesence - Heal/Endurance (39) Doctored Wounds - Heal/Endurance Level 4: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense Level 6: Possess (A) Coercive Persuasion - Confused (25) Coercive Persuasion - Confused/Recharge (40) Coercive Persuasion - Accuracy/Confused/Recharge (40) Coercive Persuasion - Accuracy/Recharge (40) Coercive Persuasion - Confused/Endurance (43) Coercive Persuasion - Contagious Confusion Level 8: Fearsome Stare (A) Cloud Senses - ToHit Debuff (9) Cloud Senses - Accuracy/ToHitDebuff (9) Cloud Senses - Accuracy/Recharge (11) Cloud Senses - Chance for Negative Energy Damage (11) Glimpse of the Abyss - Chance of Damage(Psionic) Level 10: Temporal Selection (A) Recharge Reduction IO Level 12: Heart of Darkness (A) Eradication - Chance for Energy Damage (13) Scirocco's Dervish - Chance of Damage(Lethal) (13) Obliteration - Chance for Smashing Damage (15) Armageddon - Chance for Fire Damage (15) Cloud Senses - Chance for Negative Energy Damage (17) Obliteration - Accuracy/Recharge Level 14: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (17) Basilisk's Gaze - Recharge/Hold (34) Basilisk's Gaze - Endurance/Recharge/Hold (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 18: Project Will (A) Devastation - Accuracy/Damage (19) Devastation - Damage/Endurance (19) Devastation - Accuracy/Damage/Recharge (46) Devastation - Accuracy/Damage/Endurance/Recharge Level 20: Weaken Resolve (A) Touch of Lady Grey - Chance for Negative Damage (21) Achilles' Heel - Chance for Res Debuff (21) Cloud Senses - Chance for Negative Energy Damage (50) Shield Breaker - Chance for Lethal Damage Level 22: Wall of Force (A) Positron's Blast - Accuracy/Damage (23) Positron's Blast - Damage/Endurance (23) Positron's Blast - Damage/Range (25) Positron's Blast - Accuracy/Damage/Endurance (27) Positron's Blast - Chance of Damage(Energy) (31) Force Feedback - Chance for +Recharge Level 24: Teleport Target (A) Endurance Reduction IO Level 26: Shadow Field (A) Superior Will of the Controller - Accuracy/Control Duration (27) Superior Will of the Controller - Control Duration/Recharge (29) Superior Will of the Controller - Endurance/Recharge (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance (31) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 28: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Recharge (33) Luck of the Gambler - Defense/Endurance/Recharge (34) Kismet - Accuracy +6% (34) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Combat Teleport (A) Endurance Reduction IO Level 32: Fold Space (A) Endurance Reduction IO Level 35: Dark Consumption (A) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (36) Obliteration - Accuracy/Damage/Recharge (36) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 38: Chrono Shift (A) Performance Shifter - EndMod/Recharge (39) Synapse's Shock - EndMod/Recharge (39) Preemptive Optimization - EndMod/Recharge Level 41: Dark Obliteration (A) Positron's Blast - Accuracy/Damage (42) Positron's Blast - Damage/Endurance (42) Positron's Blast - Damage/Range (42) Positron's Blast - Accuracy/Damage/Endurance (43) Positron's Blast - Chance of Damage(Energy) (43) Annihilation - Chance for Res Debuff Level 44: Soul Drain (A) Obliteration - Accuracy/Damage/Endurance/Recharge (45) Obliteration - Accuracy/Recharge (45) Obliteration - Damage/Recharge (45) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Chance for Smashing Damage (46) Scirocco's Dervish - Chance of Damage(Lethal) Level 47: Dark Embrace (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Steadfast Protection - Resistance/+Def 3% (48) Impervium Armor - Resistance (48) Impervium Armor - Resistance/Endurance Level 49: Slowed Response (A) Achilles' Heel - Chance for Res Debuff (50) Touch of Lady Grey - Chance for Negative Damage (50) Touch of Lady Grey - Recharge/Endurance Level 1: Brawl (A) Empty Level 1: Containment Level 1: Sprint
  21. Wormhole is by far my favorite power in the game. Now that Fold Space is available as a substitute I wanted to see what other control sets worked well with the TP mechanic. Settled on Dark because of Heart of Darkness; also found that Combat Teleport is really nice for repositioning between cones and pbaoes. I built for mostly ranged offense and defense since all my other doms are melee. My rotation currently (level 35) is Power Boost -> Fearsome Stare -> CTP -> Heart of Darkness -> CTP -> Living Shadows and blast away. I did skip the pets as they don't fit my theme or playstyle and I don't hear great things about Umbra Beast. I do have some questions since I've never played Dark/ or /Soul before: -- I have Living Shadows slotted for -ToHit but is it worth it when the base debuff is so low? -- Is it worth slotting Dark Consumption and Soul Drain as attacks? -- Is Sniper Blast feasible as part of my attack chain? Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Energy Assault Power Pool: Speed Power Pool: Flight Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43) Level 2: Living Shadows -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-ToHitDeb/EndRdx/Rchg(37), CldSns-Acc/EndRdx/Rchg(37) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(21), CrcPrs-Conf%(21) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(9), CldSns-%Dam(11), GlmoftheA-Dam%(11) Level 10: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34) Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17) Level 14: Teleport -- Range-I(A) Level 16: Recall Friend -- BlsoftheZ-ResKB(A) Level 18: Teleport Foe -- RechRdx-I(A), Acc-I(23) Level 20: Whirling Hands -- FuroftheG-ResDeb%(A), Arm-Dam%(25), Obl-%Dam(33), ScrDrv-Dam%(34), EndRdx-I(40) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(25) Level 26: Shadow Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(27), BslGaz-Rchg/Hold(27), BslGaz-Acc/Rchg(29), Lck-%Hold(29) Level 28: Total Focus -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(31), CrsImp-Acc/Dmg/Rchg(31), CrsImp-Acc/Dmg/EndRdx(31), CrsImp-Dmg/EndRdx/Rchg(33), Hct-Dam%(33) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Power Up -- RechRdx-I(A) Level 35: Dark Consumption -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Rchg(37) Level 38: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(39), Apc-Dam%(40), FrcFdb-Rechg%(46) Level 41: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43) Level 44: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(45), StnoftheM-Acc/ActRdx/Rng(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dam%(46) Level 47: Dark Obliteration -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50), CldSns-%Dam(50) Level 49: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) ------------
  22. Agorazium

    Pet Names

    My necro/ is a telepath who can read memories and creates illusions based on others’ fears and nightmares. Not 100% happy with the names yet but I’ve got Phobia, Panic, Nightmare, Omen, Harbinger, Hallucination and Dreamcatcher for the dark servant.
  23. Teamed with you a day or so ago and meant to tell you that was a fantastic costume!
  24. Got another one for ya... Dark/katana, inspired by Shen from LoL (big bulky ninja tank). I really like how the Imperial Dynasty pieces *almost* match with the Circle of Thorns skirt patterns but something about the costume is just not sitting right. I think it's that I can't find a belt/pants/boots combination I'm happy with. And the tanker is boring, I wish there were more male costume pieces that leave the arms bare.
  25. EDIT: dropped Flashing Steel for Maneuvers and moved some slots/sets around. Now up to 75% energy resist and 35/37% melee/AOE defense. Wondering if someone could take a look at this for me. He's only level 22 in-game but I like to start buying attuned IOs early so trying to get a build together and, at least on paper, he looks a little squishy. My main is an untouchable Inv/DB tank so I may just be spoiled but I'm sure I could be optimizing this better. - I would like to keep Soul Mastery and Spring Attack for theme if possible (he's a dimension-hopping teleporter). - Since I am taking Darkest Night, is it even worth adding more defense or should I be aiming for something else? - I would like to keep the budget around 200m if possible. I plan on farming to improve all my toons with purples once I have them all at 50 with basic builds completed. - Is it worth picking up the Presence pool to stack with Cloak of Fear? I've seen a few DA builds do this but I kind of feel like that's time wasted that I could be using to DPS. - Optimal slotting for the damage aura?? - I exclusively play in teams so solo viability is not a concern. Thank you! Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Dark Armor Secondary Power Set: Katana Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Embrace (A) Aegis - Resistance (3) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge (5) Aegis - Endurance/Recharge (5) Aegis - Psionic/Status Resistance Level 1: Sting of the Wasp (A) Empty Level 2: Death Shroud (A) Scirocco's Dervish - Chance of Damage(Lethal) (7) Scirocco's Dervish - Damage/Endurance (37) Scirocco's Dervish - Accuracy/Damage/Endurance Level 4: Kick (A) Empty Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense Level 8: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (9) Obliteration - Chance for Smashing Damage (9) Scirocco's Dervish - Chance of Damage(Lethal) (11) Fury of the Gladiator - Chance for Res Debuff (11) Numina's Convalesence - Heal/Endurance (33) Numina's Convalesence - Heal/Endurance/Recharge Level 10: Dragon's Roar (A) Taunt Duration IO Level 12: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Gift of the Ancients - Defense (13) Gift of the Ancients - Defense/Endurance (15) Gift of the Ancients - Defense/Recharge (15) Gift of the Ancients - Endurance/Recharge (34) Gift of the Ancients - Defense/Endurance/Recharge Level 14: Super Jump (A) Empty Level 16: Divine Avalanche (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Kinetic Combat - Accuracy/Damage (17) Kinetic Combat - Damage/Endurance (21) Kinetic Combat - Damage/Recharge (27) Kinetic Combat - Damage/Endurance/Recharge Level 18: Murky Cloud (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 20: Obsidian Shield (A) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Spring Attack (A) Scirocco's Dervish - Chance of Damage(Lethal) (23) Scirocco's Dervish - Accuracy/Recharge (23) Scirocco's Dervish - Damage/Recharge (25) Scirocco's Dervish - Accuracy/Damage/Endurance (25) Scirocco's Dervish - Damage/Endurance (27) Obliteration - Chance for Smashing Damage Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - Resistance (34) Gladiator's Armor - End/Resist Level 26: Oppressive Gloom (A) Endurance Reduction IO Level 28: The Lotus Drops (A) Superior Might of the Tanker - Accuracy/Damage (29) Superior Might of the Tanker - Damage/Recharge (29) Superior Might of the Tanker - Accuracy/Damage/Recharge (31) Superior Might of the Tanker - Damage/Endurance/Recharge (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (31) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 30: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Recharge Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Recharge Level 35: Soaring Dragon (A) Superior Gauntleted Fist - Damage/RechargeTime (36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (36) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (36) Touch of Lady Grey - Chance for Negative Damage (37) Analyze Weakness - Chance for +ToHit Level 38: Golden Dragonfly (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (39) Superior Gauntleted Fist - RechargeTime/+Absorb (39) Touch of Lady Grey - Chance for Negative Damage (40) Achilles' Heel - Chance for Res Debuff (40) Perfect Zinger - Chance for Psi Damage Level 41: Soul Tentacles (A) Annihilation - Chance for Res Debuff (42) Annihilation - Accuracy/Damage/Endurance/RechargeTime (42) Annihilation - Accuracy/Damage/Endurance (42) Annihilation - Accuracy/Damage Level 44: Dark Obliteration (A) Bombardment - Damage (45) Bombardment - Accuracy/Recharge/Endurance (45) Bombardment - Damage/Recharge (45) Bombardment - Accuracy/Damage/Recharge (46) Bombardment - Accuracy/Damage/Recharge/Endurance (46) Bombardment - Chance for Fire Damage Level 47: Darkest Night (A) Dampened Spirits - To Hit Debuff (48) Dampened Spirits - To Hit Debuff/Endurance (48) Dampened Spirits - To Hit Debuff/Recharge/Endurance (48) Dampened Spirits - Recharge/Endurance Level 49: Build Up (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (40) Preventive Medicine - Chance for +Absorb (43) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (46) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod/Recharge ------------
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