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LKN-351

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Everything posted by LKN-351

  1. I found an online PDF of the manual but the only ones it listed was the Cone enhancement.... but it was odd to see that End mod used the downward arrow at that time. on a side note, I wonder why they quit using the little number frame on the bottom of enhancements? I remembered those from when I started playing but I just recently noticed they disappeared.
  2. The End drain and Intangibility icons where present in the files but I didn't see any files alluding to an End boost. They must have taken out the pog and icon for that one then. So my educated guess on cone range was correct then lol I forget that Intangibility was retired lol I have the original instruction manual but it may have changed by the time COV released, I might see if I can find that tomorrow then. I didn't think about the manual, I may have came across a pdf version when I did a bit of digging last night.
  3. I'm working on 'updating' and fixing things that always bugged me on something that some players might recognize, I think I'm at a point now where I could use some QC lol I want to know if these seem consistent and proper at this stage. I will say I'm not happy with how To-hit debuff came out compared to To-hit buff and definitely will rework it and I'm thinking about removing the up arrow from Heal. I also just noticed there's a bit of weirdness with the recharge enh. I'll fix that too lol
  4. I know what background pogs they used, but I didn't get to join the game early enough to see what they looked like. I have a feeling I may not find the answers I want here but I suppose I'm gunna ask anyways lol I'm betting they used the same sort of setup like the SO/DOs use now... but then there where TOs that now use the same images as the IOs. Sorry lol kind of a ramble on situation there, but I think it may get my thought across What'd those retired enhancements look like? I know what Jump height and End drain looked like but I'm only guessing that Cone range used a taller version of the Range increase icon. Specifically I want to know about Buff damage, Debuff damage, and Radius. If there's any other info to add in, have at it.
  5. I was about to zone out of Ouro one day and happened to notice a character that reminded me of Snarkys forum pic... so I went to check the name... oh, wow... it is Snarky LOL you zoned out before I got a chance to make the comment though
  6. I ran mission teams on my Ice Dom all night and after the post from earlier I didn't see it again at all. We where doing Night Ward missions at one point vs the weird obs/swords/gates group and we where very clearly being slowed by them but I didn't see the GFX on myself there. Kinetics causes slow, we did have one on the team before my last post that might account for the sighting earlier. The other day I was playing as my Brute vs Tsoo in Dark Astoria and I was under the effects of slow and I could see the GFX. So it seems like it must still work with Kinetics but not WS powers or ice.
  7. Thanks Bill, I went to the wiki as soon as I finished posting that and bound that toggle. I just ran my Ice Dom for a good two hours or so and I saw the GFX show up but I don't think it was from me and when I did think it was from me it definitely wasn't consistent. That does confirm that I CAN see it, so it's not a setting. I got some screenshots, but with the way the team was steamrolling I couldn't take the time to hit the power analyzer while I took the screenshot lol I've been watching for the GFX to show up on my WS for a few months now, and I can 100% say I very very rarely see the GFX. Something is going on with this lol
  8. I'm gunna try to get on a team once again with one of my two characters that cause slow effects and hopefully this time I'll find a team that knows what the effect actually looks like to see if they see it or not. I got in a duo the other day with my Ice Dom but he didn't know what the GFX looked like so I'd say the results are somewhat inconclusive. I think it'd be tough to get screenshots while in the middle of a fight though. I've got to figure out how to change the settings ingame to show the UI in the shots. I know tehres a settings I just have to remember where it is. I want those 'cool' looking slow effects back!
  9. I figured out what the issue was and apparently it has been there for quite some time. It was in the mod pack itself. The resist pog was using the OG pog instead of the modified one. I'm still mildly confused as to how this happened cause I've redone that specific file numerous times. I guess the why is lost to the aether cause it's definitely working as intended. I also figured out the alignment issues and the worst one was due to the game file of the IO ring. It was created slightly out of alignment so I had to mod that file too, it's not perfect yet but I've nearly got it there. I've also got everything I need to Corvus style the newer IOs the HC Devs have added.
  10. It is slowing the recharge and the travel speeds, but it's not showing the particle effects. I couldn't find anyone willing to follow me around and look to make sure they didn't see it but I did use the power analyser and it shows that they are being slowed. I also double checked my settings before I tried the PA and 'suppress when close' was enabled so I disabled it. No change, still can't see the green rings. I also tested this out on my Ice Dom but I didn't have the PA but the particle effects still didn't show up. I do wonder if I should move this post to the bugs sections since it's not just with the WS like I had thought. lol normal people may not care about this but personally I always thought the green rings where a cool looking effect.
  11. Is that the only way? There isn't a combat log that shows any of that information? I'll give it a try either way, just wondered.
  12. I recall back on live I could see that they where running in slower-mo but I couldn't see that at all while I was playing my WS most of the time. The VFX is still in the game cause I saw it last night while I was doing 22:07 on my brute. I know for sure I don't have suppress close VFX turned on with my WS cause I already checked that idea and I play at near ultra settings so it's not disabled through particle counts being too low. I'm going to investigate further on my Ice dom like I mentioned and I may mess with some GFX settings and run a couple missions with my WS. Any suggested settings to try messing with or an info channel or ingame power monitors that will tell me if the target is under the effect of slow?
  13. The majority of the Warshades attack powers have the secondary effect of slowing the target. Yeah anyone that plays them likely knows this. It lists this effect on the power and you can slot the power to enhance the slow effect. With that being stated, why don't I see the effects of slow any more? Not in the targets movement or as the particle effect of the green rings around the wrists/ankles? I hear Khelds got revamped but I haven't personally dug into it past the inherent travel powers. I kind of doubt it since I see the PBs still get the defence debuff as well as the particle effects that go with them. Did I miss a patch note that nerfed slow on WS? Is this a known bug? I recently rolled an Ice Dom, did the particle effects disappear from him too? Did I unintentionally suppress this FX somehow? I do see it sometimes IIRC but it's when I'm on a team and I'm not sure it's from my WS.
  14. He's talking about something completely different than this lol For example, there are flight poses you can use while you're flying to... flypose like Superman with both arms stretched out or like a Green Lantern with one arm extended and the other sort of folded to the side. Yeah you can bind those to a button press, but then every time you fly you have to press it again... and if you stop flying for even just a second you have to hit the button you bound to the flypose. It's doable, but annoying. Or with super speed, it has the bright yellow... whatever that thing is lol.... it can have custom colours, but you can't get rid of the burst thing. Yes, you can add in the other effects but that's not the same as swapping the original effect for a different effect.
  15. I recently got this badge and had no issue. I forget which alt did it most recently but all of my characters are vig or rogue.
  16. I've always preferred Nvidia to ATI personally, probably for no concrete reason though lol I've always used this guide with all my Nvidia graphics cards and the suggestions he gives seem to work out well. It may be old but it still holds up, he wrote this up shortly after ultramode was added and revised it a few times. It's on gamefaqs cause that was the only place i could find a good link to it. https://gamefaqs.gamespot.com/boards/536558-city-of-heroes/42905556
  17. I'm disappointed that the OP and none of the commenters afterwards found a reason to post this.... totally a missed opportunity.
  18. Yeah a few people have misread that lol no worries Also, my previous post (that's right above yours😄) was that I found a name finally Absolute Zero is a good one though but I don't have any characters thought up that could use it.
  19. With the help of WordHippo I finally found a name and it was available. Reitō Tamashī Which is Japanese for frozen soul
  20. I'd think the button that says "save windows settings to default file" on that one character that has them scaled the way you want them and "load windows settings from default file" button on the other characters would do exactly what you're looking for. Those should be down at the very bottom of the options tab you're on in the pics you posted.
  21. Well I usually build the character around the name or a general theme or I just find a cool name and give it a character to go along with that name. I've been trying to come up with a name for this character for at least a few weeks if not a month before I originally made this post... I'm just running on empty for ideas so I thought I'd come make a post about it to see if that helped.
  22. Mr. Ido sounds like he would be Mr. Miyagi's brother who is a fair but firm landlord of an apartment complex as opposed to an evil deity that will freeze you in place for looking at him wrong or being in the wrong place at the wrong time lol I do appreciate the efforts though and hope it momentarily cured some boredom.
  23. I messed with the suggestions and a translator again today. I liked the japanese translation for enemy, but I couldn't find any other interesting translations to go with it. I don't think this translator is the greatest either, much like google translate.
  24. I came into this post hoping that someone had won a battle with a Game Master while they where "AFK" and was hoping to get some merits. Well dang lol
  25. Substituting the original icons used for the SO/DO resist enhancements wont work cause the original icon is used on all sorts of enhancements lol I fixed the Stagger IO alignment pretty damn good, then I checked on the recipe... it's way way off now lol The reason Stagger specifically is so badly aligned is due to the original image being centered in the image file as opposed to EVERY other enh image being all the way to the left and top. Due to this it'll always be aligned on one but not the other. I found quite a few different IO sets that either weren't converted to fit the style of the candy coated enhancements or where only partially converted due to the way the game stacks the image files to create the enhancement images. I'm gunna try to fix this since it'll be rainy on my days off from work this week, but it'll be tough cause I don't think I can replicate the image styles and colors the original creator used.
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