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Doc Ranger

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About Doc Ranger

  • Birthday 09/06/1968

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  1. It's a fun set. My two favorite pairings are /Dark and /Kin. Build for Def and play in the middle of everything for Irradiation and the Nuke 😉
  2. Never played Psi attack on a Def/Corr but everyone seems happy with the new changes. What are the must haves and the skippable powers? And slotting advice for money no object style builds? Mids isn't updated so I can't play around with builds currently. Thanks!
  3. Arrow. Oil Slick and fire is ridiculous.
  4. I have been playing a Fire/TA Corr for awhile and with the debuffs and damage it's a fun toon to play. OSA is just ridiculous and fire is good damage overall. I was thinking of porting TA over to Blaster for even more damage. But I was wondering if Fire is a good pairing? I don't see any Fire/TA builds here so I was wondering if it's poop or if Archery is just better with TA? Any advice is appreciated.
  5. So I have a Plant/Poison and I am struggling with Incarnate choices. I unlocked Alpha and really don’t know what’s best…I am struggling a little with End at 50 during fights.
  6. Still trying to decide if I want to go Def/Corr/Troller. But I definitely am in the planning stages of a Pain build. What is the optimal slotting using IO sets for each power? Not many pain build floating around.
  7. Man you guys are going over the top with assistance. Much appreciated. Plenty of information here to work with 🙂
  8. Did a little rearranging and came up with this. Came close to Ranged Def cap. I can get over it by using Artillery in Acid Arrow but I think I want to try and see how much the Debuff helps along with the Proc in the Shield Breaker set. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Trick Arrow Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Fire Blast (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Recharge (31) Thunderstrike - Accuracy/Damage/Endurance (39) Thunderstrike - Damage/Endurance/Recharge Level 1: Entangling Arrow (A) Pacing of the Turtle - Accuracy/Slow Level 2: Fire Ball (A) Superior Malice of the Corruptor - Accuracy/Damage (5) Superior Malice of the Corruptor - Damage/Recharge (5) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (17) Superior Malice of the Corruptor - Damage/Endurance/Recharge (39) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (40) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 4: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (7) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Rain of Fire (A) Artillery - Accuracy/Damage (9) Artillery - Damage/Endurance (9) Artillery - Damage/Recharge (11) Artillery - Accuracy/Damage/Recharge (19) Artillery - Accuracy/Recharge/Range (19) Artillery - Endurance/Recharge/Range Level 8: Flash Arrow (A) Cloud Senses - ToHit Debuff (11) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 10: Ice Arrow (A) Basilisk's Gaze - Accuracy/Hold (13) Basilisk's Gaze - Accuracy/Recharge (13) Basilisk's Gaze - Recharge/Hold (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Kismet - Accuracy +6% (48) Reactive Defenses - Scaling Resist Damage Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Glue Arrow (A) Impeded Swiftness - Chance of Damage(Smashing) Level 18: Blaze (A) Thunderstrike - Accuracy/Damage (21) Thunderstrike - Damage/Endurance (21) Thunderstrike - Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Endurance (29) Thunderstrike - Damage/Endurance/Recharge Level 20: Acid Arrow (A) Shield Breaker - Defense Debuff (25) Shield Breaker - Accuracy/Defense Debuff (25) Shield Breaker - Accuracy/Recharge (27) Shield Breaker - Defense Debuff/Endurance/Recharge (27) Shield Breaker - Accuracy/Endurance/Recharge (29) Shield Breaker - Chance for Lethal Damage Level 22: Boxing (A) Empty Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (46) Steadfast Protection - Resistance/+Def 3% (46) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Blazing Bolt (A) Thunderstrike - Accuracy/Damage (31) Thunderstrike - Damage/Endurance (31) Thunderstrike - Damage/Recharge (33) Superior Scourging Blast - Accuracy/Damage (33) Superior Scourging Blast - Damage/RechargeTime (33) Superior Scourging Blast - RechargeTime/PBAoE +End Level 28: Disruption Arrow (A) Recharge Reduction IO Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 32: Inferno (A) Superior Scourging Blast - Damage/Endurance/RechargeTime (34) Superior Scourging Blast - Accuracy/Damage/RechargeTime (34) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (34) Armageddon - Damage (36) Armageddon - Damage/Recharge (36) Armageddon - Accuracy/Damage/Recharge Level 35: Oil Slick Arrow (A) Artillery - Accuracy/Damage (36) Artillery - Damage/Endurance (37) Artillery - Damage/Recharge (37) Artillery - Accuracy/Damage/Recharge (37) Artillery - Accuracy/Recharge/Range (39) Artillery - Endurance/Recharge/Range Level 38: EMP Arrow (A) Basilisk's Gaze - Accuracy/Hold (43) Basilisk's Gaze - Accuracy/Recharge (43) Basilisk's Gaze - Recharge/Hold (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 41: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Charged Armor (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - +Max HP Level 47: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 49: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Scourge Level 1: Sprint
  9. Awesome information. Had no idea about the auto hit nature of everything. Thanks for the help and I will reevaluate the build today.
  10. I'll post mine here that I am now playing. Our playstyles are probably a little different but it may give you some ideas. I don't build around procs so that might be your first clue 😉 This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Nature Affinity Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(39) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Regrowth -- Prv-Heal/Rchg/EndRdx(A) Level 4: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46) Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--Build%(50) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(33) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/EndRdx(23), DarWtcDsp-Slow%(31) Level 12: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17) Level 14: Boxing -- Empty(A) Level 16: Wild Growth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34) Level 18: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34), Pnc-Heal/+End(36) Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37) Level 22: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(39) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(43), UnbGrd-ResDam/EndRdx/Rchg(46) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(31), Rct-Def/EndRdx(42), Rct-ResDam%(43), Rct-Def(43) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 30: Rebirth -- DctWnd-Heal/Rchg(A) Level 32: Blizzard -- PstBls-Acc/Dmg(A), PstBls-Dam%(39), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(42) Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(50) Level 44: Hover -- LucoftheG-Def/Rchg+(A) Level 47: Focused Accuracy -- GssSynFr--ToHit(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(5) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) ------------
  11. I have a few Corrs that play really well. I have a Ice/Nature and a Ice/Kin that are super fun to play. I have never given Fire a shot simply because...well everyone plays Fire. But it's time to try it. I also have never played /TA and I have heard good things. So why not do something completely new all the way around? I have built a couple of Fire/ toons in Mids (a Blaster and a Corr) but never played them. And I have gleaned a little bit of info about /TA in the Def and Troller forums. So 1st question...should I be doing this as a Corr or Def? I plan to play at range so my plan is to attempt to cap ranged Def. But I am having a little trouble trying to accomplish all my goals. So here is the build. I am not a Proc monster builder. I'd rather have set bonuses and more Defense than be completely exposed and rely on Proc damage. I'm just THAT guy. Sorry. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Trick Arrow Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Acc/Dmg/Rchg(31), SprScrBls-Acc/Dmg/EndRdx/Rchg(43), SprScrBls-Rchg/+End(43) Level 1: Entangling Arrow -- GrvAnc-Hold%(A), GrvAnc-Immob(27), GrvAnc-Immob/Rchg(48), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Acc/Rchg(48) Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(50) Level 4: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(7), CldSns-ToHitDeb/EndRdx/Rchg(7), CldSns-Acc/Rchg(15) Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(46) Level 8: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(11) Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(15), BslGaz-Acc/EndRdx/Rchg/Hold(17), BslGaz-Rchg/Hold(17) Level 12: Glue Arrow -- ImpSwf-Acc/Slow(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), Rct-ResDam%(42), Ksm-ToHit+(45) Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(40) Level 20: Acid Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(23), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25) Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(27) Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(29), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(37) Level 28: Disruption Arrow -- RechRdx-I(A) Level 30: Hover -- LucoftheG-Def/Rchg+(A) Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(40) Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39) Level 41: Charged Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), GldArm-ResDam(42) Level 44: Super Speed -- Empty(A) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45), NmnCnv-Regen/Rcvry+(50) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(11), PwrTrns-EndMod(50) Level 49: Quick Form ------------
  12. So I've never played Pain Dom before. Thinking of giving it a go. My first 50 on live was Emp/Dark but I can't bring myself to play an Empath again and have seen many say that Pain is more useful in many ways so why not ty it. I play more Trollers and Corrs than Defenders but it's more because I am usually more focused on crowd control or damage. I want to try to be support focused for a change. What are the skippable powers in Pain? And what are the best sets to slot? If it's better on a troller then I'm open to switch to a troller as well. Also was thinking of trying Beam Rifle with it if they work well together? Never played Beam before either. My favorite blast set is Ice but I have so many of those that I wanted to try something different. If Beam works well, what are the skippable powers and set slotting options? Thanks!
  13. In the Airplane theme...
  14. Agree the IO/Incarnate system broke the game. For this reason when I start a team I'll run 50 +4/+8 mishes but only invite 3 or 4 people max. Run the mishes with 4-5 people and it's much more fun. You actually see each person's contributions and what each character brings to the table. Until we can have the ability to just turn off all the IO/Incarnate stuff for everyone on the team as a mish difficulty...this is what I do.
  15. Here's my Nature/Fire Defender build if you need slotting ideas. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Fire Blast Power Pool: Sorcery Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Regrowth -- Prv-Heal/Rchg/EndRdx(A) Level 1: Flares -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(9) Level 2: Wild Growth -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(5), RgnTss-Heal/Rchg(5), RgnTss-Heal/EndRdx/Rchg(33), RgnTss-Regen+(34), UnbGrd-ResDam(34) Level 4: Fire Ball -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(9), SprVglAss-Dmg/EndRdx/Rchg(11), SprVglAss-Acc/Dmg/EndRdx(25), SprVglAss-Acc/Dmg/EndRdx/Rchg(46), SprVglAss-Rchg/+Absorb(48) Level 6: Spore Cloud -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(11), DarWtcDsp-ToHitDeb(17), DarWtcDsp-ToHitDeb/Rchg(17) Level 8: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal(29), Pnc-Heal/+End(34) Level 10: Rain of Fire -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(15), Bmbdmt-Dam/Rech(21), Bmbdmt-Acc/Dam/Rech(21), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 12: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(36) Level 14: Mystic Flight -- BlsoftheZ-ResKB(A) Level 16: Maneuvers -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37), LucoftheG-Def/Rchg+(45), Rct-Def/EndRdx(48) Level 18: Boxing -- Empty(A) Level 20: Aim -- RechRdx-I(A) Level 22: Rebirth -- DctWnd-Heal/Rchg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), UnbGrd-Max HP%(37) Level 26: Entangling Aura -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(31), SprEnt-End/Rchg(31), SprEnt-Acc/Hold/End(40), SprEnt-Rchg/AbsorbProc(45), SprEnt-Acc/Hold/End/Rchg(45) Level 28: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 32: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(33), GssSynFr--ToHit/Rchg(48) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-Def/EndRdx(36) Level 38: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42) Level 44: Corrosive Enzymes -- Acc-I(A) Level 47: Spirit Ward -- DctWnd-Heal/Rchg(A) Level 49: Rune of Protection -- Ags-EndRdx/Rchg(A), Ags-ResDam/Rchg(50), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EffAdp-EndMod(15) ------------
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