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Ston

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Everything posted by Ston

  1. Don't see any reason to be against Enflame. You took advantage of the +dmg, just looks like a creative way to shave a few seconds! (i think endurance management can be ignored for pylon tests. recovery serum, amps, etc. others may disagree) But anyway, this is bananas. Claws/Bio the new TW/Bio for now!
  2. Claws/Bio - 1:14 Man, there are a lot of different ways to use claws. Please share your most optimal chain, it's hard to pick! This combo is a ton of fun and probably my #1 choice for a general purpose scrapper build In the video I was using FU>Slash>Moonbeam>Focus>FU>Slash>Focus>Swipe I also got a 1:16 run using FU>Slash>Eviscerate>FU>Slash>Moonbeam>Focus
  3. Wanted to do a couple trapdoor tests with a couple top-tier scrapper combos. WM/RAD Scrapper - 4:33 * this thing is super satisfying to use but it was decently slower than my claws/rad. it's pretty limited by the range/arc of crowd control, but this thing would shred on a full team where positioning isn't as important EM/BIO Scrapper - 4:17 * pretty easy to get fast time with EM when bosses are going down in 3 hits. might get close to <4min if I went with Mu Mastery, but I just like Fire Ball.
  4. There's times where it would be nice to see someone's global name without checking it through a command, global friend list, etc. My suggestion is to add an option to titles that is your current global name. It would sit right above your character's name. Would anyone else use this? Bonus: Would be even better if you could do that AND see their global name between their character name and supergroup name in the target window.
  5. My mistake, I agree it wasn't an attack on the PVP community specifically, but it was a suggestion that recent updates have been made to appeal a very small group of players that are close to the devs, which just doesn't seem true. There are plenty of changes that have originated on the suggestion & feedback board. And yeah 10-20 may have been a conservative exaggeration, I'm hoping it will lead to Recluse's Victory being filled for fun combat on a regular basis!
  6. Did you have the same complaints when PVP-only accolades were added to the game? This really isn't a big deal and will have minimal impacts on the rest of the population. Asking for resources for PVP without needing to do PVE content isn't a game-breaking request. This is how the system works in other MMOs. Sheathed weapons, toggle suppression, new hardmode content, rebalancing softcapped defense, new costume currency, roleplay improvements... Yeah, the devs really don't care about anyone but the small circle of PVP players. Myself and other PVP players have been asking for free resources for PVP, I can assure you I'm not in any inner circle. This is a huge QoL improvement to introduce players to a different way of playing the game. For me at least, this isn't changing anything except removing 2 hours of AE farming I would be doing. If all I plan to do with a character is PVP, there really isn't any reason I should need to engage in PVE content. It also seems like an exaggeration to suggest this will impact the rest of the playerbase. This will maybe get 10-20 players into PVP long term. That isn't something that's going to break the market or ruin your chances of badge hunting. You still need to get the enhancements/boosters/influence to fund your PVP characters via PVE anyway.
  7. I'm not sure. Just pondering why lethal instead of fire ¯\_(ツ)_/¯ Although I think the only powers that give only lethal defense are Parry and Divine Avalanche anyway.
  8. I think that's the point. Slotting for S/L defense trivialized any enemies with typed damage that had a S/L component, which is like... 90% of their attacks. Luckily most S/L defense comes with melee defense, so you will still have that layer of mitigation. And building for positional softcap will still be very cheap & viable.
  9. Here's a couple fun tests I've done recently. Water/Fire Blaster (4:17) - Had to use barrier since I skipped the fighting pool and didn't really slot for any defense. Super fun build. Would be better as fire/fire but whirlpool helps slow enemies down in this environment. Rad/Invuln Scrapper (5:15) - This one was a little harder. Really wanted to test how gaussian's would perform in invincibility on a scrapper. It does go off pretty often, but I'm not sure it's worth it for how squishy you are outside of t9. Was getting killed on the first few runs so had to swap to using Diamagnetic for the -tohit. All around it's a pretty fun combo, but I would rate invuln on the lower end of scrapper secondaries.
  10. I'm aware. Good thing the presence pool already has 15ft radius taunt to use while leveling. Only needs one training taunt IO to last longer than other taunt auras and is only a 1.67s cast time. It's also +1 mag to the taunt auras. I don't think there should be a pool power taunt aura. I make Fiery Aura, Electric Armor brutes because they don't have taunt auras on scrappers. There would be even less reason to choose brutes if everyone got a taunt aura IMO. However I know it sucks that only a handful of scrapper armors get it.. it was a poor design choice.
  11. You're forgetting to mention that sets like ATOs and Overwhelming Force are unique and are not boostable. I don't think they should be considered for this suggestion because they cannot be used in multiple powers like Touch of Death can. Nucleolus Exposure Acc/Dam = 38.3% Acc/dam Superior Blistering Cold Acc/Dam = 33.1% Acc/Dam (Unique) Overwhelming Forece Acc/Dam = 26.5% Acc/Dam (Unique) Mako's Bite (+5) Acc/Dam = 33.1% Acc/Dam Touch of Death (+5) = 30.2% Acc/Dam The set bonuses in Touch of Death are likely more valuable for many melee builds than the ones from Mako's Bite (melee defense vs. ranged defense). In order to get those bonuses now, you need to sacrifice 3% damage and accuracy. I don't really see the reason why this is necessary. You can use Touch of Death from lvl 25 if attuned. The minimum attuned lvl would be 30 if the set got a buff to lvl 50.
  12. You mean you don't like your costume being constantly hidden by a fuzzy radiation cloud?
  13. THE PROCLESS MONSTER Claws/Rad Scrapper - ONLY ONE IO SET PER POWER - 5:31 So with the rumors of a procalypse on the horizon, I wanted to do some min/max testing that doesn't rely on procs. The results were... pretty sad to say the least. This was on my claws/rad scrapper that I had previously gotten a 4:07 run with (posted earlier in this thread). There haven't been any details about how procs will change, but for this test I made the build with the assumption that only 1 IO set would be allowed per power. This completely tanked DPS output. I do agree that powers like Radiation Siphon shouldn't be allowed to be mini-nukes, but that wasn't the biggest loss without procs. Lethal damage sets like claws are going to suuuuccckkk against a lot of mobs. It was taking me way longer to kill the mechs than it was with extra damage procs. There's also a big loss in not being able to proc FF from shockwave. Does this kind of build align closer with the IO system's intentions? Maybe. Is it more balanced & fun? Very debatable. EDIT: In hindsight, I don't think was THAT much of a loss given that i was using a LOT of procs before. I think this could be improved by utilizing hami and dsync IOs in powers where I'm getting set bonuses that aren't valuable. For example, I could slot Overwhelming Force KB>KD in Shockwave and then a few D-Syncs that would cap dmg/acc/range
  14. Unfortunately I lost the build file since I made that post, but I put it together the best I could remember. As the others said, Cross Punch is mainly there for the -res. Ice Melee doesn't get achilles, so you want to find places to put -res. I chose to put FoTG in Cross Punch and Annihilation in Frost. This turned out to do a pretty decent amount of -res. The +rech and +tohit from Cross Punch is a huge bonus too, especially if you have both boxing & kick. It does way more for you than Ice Sword IMO. You still have Ice Sword in the build to use at lower levels, though. This build is geared toward beating up a pylon. In a "real" build I would take Lightning Ball and throw a bunch of procs in Frozen Aura. I got a pretty good trapdoor time when I had it like that (video in trapdoor thread). Scrapper - Ice Melee - Bio Armor.mxd
  15. Kinetic Melee / Shield Defense Scrapper - 4:36 (Average 4:50ish) - Survival Amplifier used Looks like kinetic melee has a really good synergy with shield. You can hit power siphon and spam your t1,t2,t3 attacks on a boss to stack it.. and in the meantime, you'll be surrounded by trash mobs to saturate AAO. Hit Concentrated Strike (w/ ATO2) and you're ready to put out some serious AoE damage. ST damage feels pretty slow since the set isn't great with procs and I was mostly using t1,t2,t3. You could probably get better ST dps by including a snipe and proc'd Focused Burst.
  16. It will be among the worst in terms of dps. I've really only seen it do competitive damage on stalkers. Bio would be the easiest secondary choice just for the dmg buffs and -res. Elec, Stone, Energy, SR could also work for the +rech to give Power Siphon more uptime. The set doesn't have a ton going for it as it is right now. Concentrated Strike is the only reliable power for the Crit Strikes proc, but it has a 3s+ animation time which is pretty brutal. Your best bet would be to spam your t1, t2, t3 powers to stack Power Siphon, and then spam Burst and your epic pool AoE.
  17. Assault Rifle / Mental Manipulation Blaster - 5:08 - (w/ Defensive Amplifier) I don't think I killed that Mech around 0:56... oops. Wanted to do an assault rifle run for shigs. I think this set has some potential.. but it needs help desperately. The only good powers IMO are Burst, Slug, Sniper Rifle, and M30 Grenade. Flamethrower, Ignite, and Beanbag aren't even worth considering unless you're using Oil Slick Arrow. Full Auto needs its arc buffed. Unless you're standing 60ft+ away from a mob in perfect LOS, it's not even worth using. I would much rather have something like Overcharge.. shoot a grenade or missile that functions as a Targeted AoE. As is though.. Assault Rifle is the worst ranged set I've used. I would only recommend using it if you plan on spamming Burst, Sniper Rifle, and M30. If anything I think this run just showed how good Mental Manipulation and Bonfire are.
  18. Sometimes i’ll be in a mission and realize i forgot to re-color one of my powers or a costume piece. Would rather summon a tailor, fix it, and do the rest of the mission than exit, find a tailor, catch back up to my team. That’s one example of why i’d support this suggestion. I don’t see any reason why we can’t make all NPC menus more accessible. Auction House, Crafting Tables… why not Tailors?
  19. If screech were to get a damage buff, I think the following powers would need to get one as well: Stunning Arrow Beanbag Suppressive Fire Scramble Thoughts Stalagmite Personally, I think this is the way to go since they do decent damage on sentinels. Buff blaster ST stun damage and add a couple stun damage procs... problem solved IMO.
  20. Wow, that was a really good warshade run 👏 I didn't think a warshade would be able to kill bosses in a reasonable time but your macro chain along with the DPS from pets looked really good. Trapdoor went down really quick too. I almost want to say Kheldians should be able to use 2 reds for trapdoor runs to get the most out of the AT. Might have shaved your time down closer to 5min. Only Kheldian trapdoor I've tried was a human-only peacebringer. I couldn't even get passed the first 3 groups because of no end drain resistance lol.
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