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Ston

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Everything posted by Ston

  1. If screech were to get a damage buff, I think the following powers would need to get one as well: Stunning Arrow Beanbag Suppressive Fire Scramble Thoughts Stalagmite Personally, I think this is the way to go since they do decent damage on sentinels. Buff blaster ST stun damage and add a couple stun damage procs... problem solved IMO.
  2. Wow, that was a really good warshade run 👏 I didn't think a warshade would be able to kill bosses in a reasonable time but your macro chain along with the DPS from pets looked really good. Trapdoor went down really quick too. I almost want to say Kheldians should be able to use 2 reds for trapdoor runs to get the most out of the AT. Might have shaved your time down closer to 5min. Only Kheldian trapdoor I've tried was a human-only peacebringer. I couldn't even get passed the first 3 groups because of no end drain resistance lol.
  3. Well.. the intention is to add DR to any effects on a player. Any effects applied to enemies wouldn’t be changed. So for example, you can stack a ton of -def on them, but they can’t do the same to you. But you also can’t get to really high defense levels. It would be interesting if there were 2-way DR between players and NPCs, but i don’t think that exists in the code. I just imagine the PVP rules can be applied to PVE mapservers.
  4. I made a mistake in a previous post. Any effects used against enemies will not be DR'd with this system. However, your other concerns are valid. It would require a lot of communication.
  5. In all seriousness, depending on your team composition, calling out your buffs & debuffs would be a valuable strategy with this kind of difficulty setting. Which is the kind of gameplay I think some players would enjoy.
  6. Basically, none of your stats can be buffed to really high amounts. They would all follow a logarithmic curve. For example, ranged ATs would not be able to reach softcapped defense. This image represents how DR would interact with their defense. You would only be able to reach around 18% defense in most cases, so you would need to see what other areas you can invest in to get more survivability. Realistically, only melee ATs with defense T9 powers will be able to reach softcap. This kind of curve would be applied to stats (resistance, recharge, buffs, debuffs, damage bonus, etc). EDIT: Debuffs and any effects used against enemies will not be DR'd with this system.
  7. Pretty straightforward suggestion here: Add a difficulty setting to task forces, trials, and story arcs where the PVP diminishing returns system is added to PVE. Not only would this introduce a unique challenge to the game, it would also give some exposure to PVP gameplay mechanics for those who want to learn more about it. In my opinion, this would be a more interesting option than "players debuffed" or "no enhancements". See the Diminishing Returns section here -> https://homecoming.wiki/wiki/Player_vs_Player FinalValue = OriginalValue * (1 - ABS(ATAN(A * OriginalValue)) * 2/pi * B) A and B being Archetype/Attribute variables
  8. A few things I'd mention: Dominate is going to kick ass regardless of AT. Mind Probe isn't exactly the most amazing power ever, but it's a hard-hitting attack you need to take to get Dominate.. so it's gonna be used. All of the ST epic melee attacks do similar DPA. Dominate is on a 16 second recharge which is way shorter than other epic holds (Netherworld Grasp, Spirit Shark Jaws, Block of Ice... all 32 seconds). 16 seconds is just about perfect for a ST proc bomb and fitting into an attack chain. This is the main problem IMO. Either increase Dominate recharge, or reduce the others. If recharges are standardized, I'd imagine other epic pools would become much more popular. Leviathan Mastery would have a big draw for KoB -> Spirit Shark Jaws You Still need to use two ST attacks from your primary to have a viable ST chain IMO. One of them being your t1 attack for offensive opportunity. I typically skip the snipe replacement and use the t3 blast (Cosmic Burst, Blaze, Blazing Arrow, etc).
  9. Recorded a couple really good times with two very different powerset combos. DP/Elec Blaster (4:04 -> 4:25 average) and Fire/Savage Tanker (4:05 -> 4:20 average) Needed defensive amplifier for the blaster, couldn't hang with the psy damage and end drain.
  10. Rad/SR Sentinel - 5:05 (Average 5:30ish / Survival Amplifier used for recovery) T4 Musc Core T4 Ageless Core T4 Degen T4 Assault (Passive) I did a lot of runs with this combo and have a few thoughts: - Needed to let one boss from the first group follow me to the next group. The lower target cap meant that I would be wasting more time finishing off the remaining enemies. - This combo NEEDED both the Ragnarok and Avalanche knockdown procs. I think Radiation blast has a very efficient AoE chain in Irradiate>Neutron Bomb>Psychic Shockwave. You're able to apply two -res procs and then keep them knocked down with the follow up AoEs. - Overall.. I think sentinels have plenty of potential to be a competitive combo. With some buffs to their target cap, damage, or inherent ability, I think they can become a very popular AT with all the unique power choices.
  11. That was a nice run for a sentinel! You probably could've gotten 5:30-6:00 if it weren't for mobs running away. It looks like the time you take to clear the enemies within your target cap is competitive with other ATs. This makes me think that if sentinels had a taunt proc, taunt aura, and/or a target cap buff.. they would be a lot more viable with a high-end build. They have power choices that would make blasters jealous like Dark Obliteration and all the epic PBAoEs, I'm gonna plan on doing a sentinel run next, looks like a fun challenge!
  12. Been on a trapdoor binge lately... Decided to try something different. Energy/TA Blaster - 4:36 (4:50ish average) *I did use Defensive amplifier and panic-popped a green at 3:00. But my health bar was almost full when I popped it sooooo didn't really make or break the run. You be the judge* This combo has a ton of AoE firepower. The ST kind of suffers, but the snipe is giving FF procs to make Nova ready for the next mob. This was about 30s faster than my archery/ta run, I think a lot of that is due to the damage type and Nova hitting harder than RoA. Pretty impressed with this combo, not to mention it's a ton of fun.
  13. Claws/Rad- 4:07 T4 Musc (R) T4 Ageless (L) T4 Degen (L) T4 Assault (passive) Had massive time swings with this combo, a few over 5 minutes. For some reason I had way more issues with mobs running away with rad armor than with bio. Nonetheless, new personal best!
  14. Ice/Bio Scrapper - 1:24 Best time T4 Musc T4 Degen T4 Assault (passive) T4 Ageless Had to remove some proc slotting in ice sword and frozen aura in order to get enough recharge for Zapp. Verdict is that freezing touch is an amazing power for ATO2.
  15. Ice/Bio - 4:17 T4 Musc (R) T4 Ageless (L) T4 Degen (L) T4 Assault (passive) So clocked my fastest trapdoor time yet at 4:17 with... ice melee?? I'm very impressed with ice's AoE clear speed. Could probably get down to 4:15 if I really get the Frost positioning down. For a cone, it hits really hard.. even in a ST rotation.
  16. It would be great if all GMs could be triggered like Caleb, Ghost of Scrapyard, and Deathsurge.. given it is easier than ever to solo kill them.
  17. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! As requested! I should note that this is a pylon-oriented build. In a real build I would probably try to get more s/l defense and pick up lightning ball instead of assault (and probably take the slots from tactics to 5-slot it with ragnarok). The chains would alternate between GD>GC>SD>Zapp and GD>GC>SD>GC
  18. Katana is definitely a top set when it comes to sustained ST dps. They don't know what they're talking about. The AoE clear speed is no slouch either.. my kat/rad could clear trash mobs pretty quickly.
  19. Hehe thanks for noticing! I definitely button mash when doing normal content... but I guess on pylon tests it helps me keep track of my attack chain if I only hit each key once ¯\_(ツ)_/¯
  20. Kat/Bio/Zapp Scrapper - Averaged around 1:20 with hybrid off, 1:10 with hybrid active. Record my two best runs with hybrid off/active (1:15 & 1:05)
  21. I had an open mind about this suggestion but I'm going to have to give a hard pass. What would stop someone from using this on the meteor map across several accounts to generate influence 24/7?
  22. This part is interesting to me. The previously mentioned idea of the self-rez going off automatically on death is something I would be onboard with. However, I think that is very similar to what I'm asking for with being able to use it while fighting. It would be like having Reconstruction on auto but it only goes off when your HP is at 1%. I'm fine with this mechanic. I'm just saying this is basically turning it into a self-heal.
  23. I did say only for melee ATs in the OP. I'm also not sure the Fiery Aura population statistics are a valid argument to leave the set alone. The numbers are inflated by AE farming which is about as niche as you can get. Building Fiery Aura for fire farming is drastically different than building it for general content, which is what this post is concerned with. Outside of AE, I rarely see Fiery Aura characters in the role of the main tank. When I do, they are often faceplanting several times.
  24. I'm with Arcane on this one. Confuse is insanely powerful and I can't imagine it needing any buffs. Seeds of Confusion is basically a win-button. ST confuses can completely change the battlefield. Not to mention the contagious confusion proc. I think this is already possible based on your strategy. For example, in the Positron Task Forces, it's a popular tactic to confuse the Spectral Daemon Lords or Ruin Mages so that their buffs/debuffs will benefit your team. I'm curious about your justification for these points. If a target has been debuffed, I wouldn't expect them to be cured of those debuffs just because they've been confused. Now.. if you want to be able to buff a confused target after the fact, I think that would be a different point (and maybe something I would sign up for). This I support 100%.
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