Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Jane Reaction

Members
  • Posts

    19
  • Joined

  • Last visited

Everything posted by Jane Reaction

  1. Sundew, great guide! Here is a version of the notes I use to lead MoM: On League Formation: Welcome all! 3 quick notes. 1) DO NOT TALK WITH DESDAMONA. She launches phases - I will do that. 2) Between phases buy insps: 3 BrFrees and lots of heals. 3) If you get league star, please pass back to me. You WILL need greens to self heal!!! Phase ONE - We fight Malaise. Take him to 50% health, he'll disappear and summon 3 GMs, one at a time. During the fights, pink circles will appear at the feet of team members. DO NOT FLY OR JUMP - pink in air is BAD. If you get stuck in pink, click those green inspirations - don't wait! Pink causes huge DOT and will kill you: Stock up on GREENS from inspiration vendor. Kill the 3 GMS (badge if you ultimately kill all 18 unique GMS). Malaise comes back, kill hm - ignore the spider. End phase 1. Notes: I yell MOVE when the World of Anguish timer is at 5 seconds. Being in motion largely makes it easy to avoid damage from the AOE. Phase TWO - Fighting Penny Yin who is immune to damage until a STORM VOID dies adjacent to her. League - stay put and do nothing when we zone in. Taunter will pull PENNY into our room. Penny can mez, so stock up on greens and break frees. Dead Penny with <= 4 voids = badge. NO REPEL or KB or SLOW powers, no uncontrolled pets. Single Target ONLY is best. DO not target the voids till they are RIGHT next to her. Once she takes damage, clobber her. It's good to have 2 or 3 LORES out during this fight. Notes to those organizing - park Penny in the doorway between rooms. This more or less immobilizes her and blocks access to the voids which can only be hit when they are thru the door right behind her. Makes life easy! Telling the league to do nothing is very easy for most folks to follow. Open up with single target attacks only when the league lead says to. Phase THREE - Fighting Tillman. The team goes to the AV room attacks her except 2 people with T4 Barrier Core. Let the tank get the AV's attention then go barrier Aurora. 2nd barrier goes on her 60s later. That keeps her from taking damage. Kill Tilman clones at your convenience. EVERYONE ELSE HUGS THE AV. NO EXCEPTIONS. Watch for SUFFER IN SILENCE - red circle at someone's feet. THEY ALONE RUN TO A ROOM CORNER AWAY FROM TEAM. Ignore blue circles since everyone's already hugging the AV. Best to have someone watching for red, call "RED MOVE" when they see it. Otherwise, new league members often don't notice it. Phase FOUR - Combo of 1 and 2. Fight Malaise w/pink again. At 50%, Tilman spawns at room edge, slowly hovering toward room center. Must kill a GM (they are wimpy) next to her like storm voids. Fold Space is AWESOME here. Dead GM next to her = she can die. Hold/push her toward walls and slaughter her. 3x Tilman until final Malaise fight. 3-4 lore pets @ start of phase are wonderful. 3x her reaching the well == FAILURE! Note that with a high damage league, she can be killed before reaching center fairly easily, but don't count on it. Again, fold space makes this phase trivial. Have someone give her $LOC when she spawns so folks know where to go. The final boss is a DPS check with confuse in melee. Clarion is useful, but if everyone has 2 or 3 break frees from that inspiration vendor, this isn't a problem. ALL lores should be out for this phase. Burn her down!
  2. I reran this morning - still no badge. I chose the fast option to exit from the final mission. What are others' experiences?
  3. Yes, my Ouro run was as a full Vill.
  4. Second run, this time via Ouro. Got all 3 "assets" on the final mission, Dreck spawned at the end of the map - killed him and his mob (did lots of damage) and mission ended. Still no bonus mission. I did not go back to the lab once the mission ended. First run, got 2 "assets" on the first trip through the map, brought them back, went back out, got the 3rd asset, brought them back, ambushes spawned, Dreck killed at top of ramp, mission ended, no bonus mission. So, zero-for-two on Brass Tax. I've read through all of the content here and everywhere else I've found tips, nothing is working. Is this a known bug?
  5. Update as of 8/1/2024 Known boss locations are below. Lieutenants no longer count, and the badge count is 100, not 200. Super powered bosses in event now count, so event is worth 3. 14 total bosses IF all spawn points respawn. Slim chance of that and if you kill fairly quickly, the event will be every other circuit. Helipad /thumbtack -209.9 118.4 -561.6 Event /thumbtack -1112.0 0.0 1154.0 Top of zig /thumbtack -2431.3 530.9 1152.7 Storage area under roof /thumbtack -1547.7 1.0 2374.0 Stack of pallets /thumbtack -2940.4 -0.8 2591.4 (boss occasionally spawns approximately 20' directly below this location, next level down) Entrance to lower area (not a boss, just a convenient marker so you don't miss it) /thumbtack -3699.9 -0.4 1278.6 Lower area along pipe /thumbtack -3759.8 -48.0 503.4 Exit from lower area on left by factory ramp /thumbtack -3780.9 -64.0 -465.6 Below bridge /thumbtack -3519.2 -63.7 -984.7 Below bridge /thumbtack -3268.7 -64.0 -1491.1 Factory roof between stacks /thumbtack -2367.6 -15.3 -1157.2 Industrial area below pipes /thumbtack -1974.8 -96.0 -475.5 There's a nearby mob of 5 which spawns when the boss doesn't - clearing seems to improve boss spawn chance. Powerline tower platform /thumbtack -1481.4 69.1 -391.2
  6. Current max as of issue 28.1 is 1628:
  7. Although my in-game time is unpredictable, I'd be game for runs if available. There are several ways to coordinate events like this: * The Torchbearer channel on the HomeComing discord * Task Force Junkies global channel (although postings here default to Excel unless otherwise stated) * Just form a team! Often times 9-11 on weekend mornings can be good for me (Pacific time) and at (again) unpredictable times during the work week. Evenings tend to be bad.
  8. Make this filterable by who is teamed/not teamed. When I use this, I truly don't want to see folks that are already teamed - I'm reaching out with individual tells to folks who I'm seeing if they want to join what I'm forming (amazing the number of folks who don't read or subscribe to LFG). So folks that are greyed out as already teamed are noise to me - make them go away (optionally) please. Also, align the "Level" drop down ranges to start on values which align with TFs please. There's not a single TF in the game which has a lowest level of 21, 31, 41...but tons which are 20, 25, 30, 35...aligning these levels to the TF ranges would help tremendously.
  9. The command is /citytime
  10. Badges! (cityofheroes.dev) (https://cityofheroes.dev/badges/badge.php) has thumbtack / copyable locations for all of these.
  11. There are 2 more in the NE corner of the map: [-3262.0 -64.0 -1507.8] [-3528.4 -64.0 -969.1] The first is just NW of the marked badge 4 spawn point, under a bridge. The other is due east of the badge 8 marker and due north of the zone marker in that corner of the map, also under a bridge. Be sure to kill minions (conveniently named Henchman) to speed the respawns. With the zone event reset at 5 minutes, it takes about an hour plus to get the badge - and with 4-5 minions per boss, you can get Warden at the same time.
  12. For Villain Disruptor, the 25 signature hero/villains do not need to be unique. It is possible to farm this in a Bank mission. I did so with superspeed and stealth: 1) Go to the door of the bank, you'll get "the bank is being robbed" if you're on a safeguard, otherwise you're the robber 2) Stealth past the mob in the lobby and go directly downstairs (I was doing Peregrine Bank) 3) Attack the signature villain before they break the vault door. They will agro to you. 4) Kill them 5) Ouroboros out and reset the mission. Wait for Ouro cooldown to get to about 30s, then reenter and repeat. Took less than an hour to get 25 count.
  13. Point X-Ray in Firebase Zulu is good if you're solo and want baddies 10 levels below you. Can get all 100 in a couple hours and simultaneously get credit for Netterlines, Paragon Protectors and Overseers. X-Ray is a two-tier island, you'll want to clear most mobs, even if the baddies aren't what you want, so the respawns have a good chance of being something desirable.
  14. A great mission to farm Banished Pantheon Spirits is Praetor Duncan's arc in DA, final mission Finale: The Only Way It Could End. The map is a large Underground Praetoria map and almost every mob spawns 2 BP masks. 40-50 per run at -1 x 8 team setting. A moderately well slotted +3 incarnate will be fighting at +3 against 50s and can clear fairly easily. A team is a cake walk. Edited: If you fight the whole way to Diabolique (EB at -1 x 8 ) and reset before killing her, you can get nearly 100 masks per run, or the entire badge in 2 passes - less than an hour. I got 50 badges the 4th run of 4 because I was hesitant to get too close to the final room. But then I found that I was only clearing about 60% of the map. Definite badge in 3 runs, possible badge in 2.
  15. There's more to it than run it 4 times. Check your Souvenirs for Stasis Pod Shards.
  16. Thanks for this. I ran into the same issue on this mission. Lots of doors - all but one "You cannot enter". The minimap location with the base in the lower right corner was crucial. The safe is inside (glowy), and that spawns the 2nd (Positron) automaton.
  17. Chink In The Armor (Black Scorpion, Ch. 2) CAN have, as its first mission, "Destroy Ghost Widow's Base", which is the Arachnos prison map. Run on -1/1 and you'll have full incarnate powers to take these out. Very fast way to get the badge. If the wrong map spawns, quit the Ouro TF and restart.
  18. Aries, my alt, Jayne Reaction, is on Torchbearer. Slowly rebuilding and gaining badges. She is, of course, a fire/kin.
×
×
  • Create New...