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drbuzzard
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Everything posted by drbuzzard
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He skipped brutes, which I'd say get more benefit from assault radial as their damage scalar is relatively low. Though, I'd probably agree that you're better off with melee on a brute. I do have one character with both assault T4s, a psi sentinel and core is clearly better in that instance (damage scalar on sentinels is .95).
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The normal Mac capture is to use an app called grab. I don't see how that will work using software running in a PC emulation envelope like this. As for what I run the builds on, the sonic/EA can be run at up to +4x8. I've farmed missions in DA and such. The electric armor build isn't as sturdy so I'd go lower, but honestly I don't really solo a whole lot. I play an MMO for that second M after all. My most common pass times are ITFs, the 35+ TFs, or Apex and Tin Mage. The builds are all fine on teams for such things, and I don't die much, while doing reasonably solid damage. I don't claim to be the greatest of players, as I have my quirks. I don't use inspirations as often as I should. I'm often lazy about watching my health bar (gets my killed on tankers even), and skip popping incarnate stuff when I ought to. But since you seem to not care for my advice without an explicit build or pictures, how about you simply ignore what I have to say since it's not costing you anything. I'll just post what I'm inclined to post, and you can read or not read what you're inclined to read.
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I'd say zero. Note that the pet AI is what permits the aggro cap being ignored (as in the things being aggroed). The cap is a function of enemy AI, not powers or ATs. It cannot be by nature of how things are done. Unless you modified the general enemy AI, you cannot modify the aggro cap. You cannot tune it to specific powers or ATs.
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It's funny that my initial, simple suggestion was criticized because it intruded into the realm of the buff/debuff classes. Of course it was in a way that sentinels already did so, so I didn't feel that magnifying it a bit would be something out of line. The stance suggestion just sounds like someone wants to be a corrupter with status protection and call it a sentinel. It's the whole span of buffs all available to an alleged DPS class. I see this idea flying like a lead balloon.
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My path to 50 (and it's reasonably fast with 2XP chosen) is:(some variability of course) DFB x3 Posi 1+2 Yin until 30 (as well as PUG radio teams as you can get them, make sure they are above your level for maximum speed) Manticore till 35. ITF for the ride home. There will be sprinkes of WSTs depending on the week as well as PUG radio teams to fill in gaps. I almost never solo unless I have just a small fraction of a level to go. Now you mask ask "What about synapse and citadel?" well I hate both those TFs, so I skip them (unless WST).
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This is all quite impressive, and I'm quite sure I couldn't duplicate the feats. I just don't tweak my builds hard enough nor am I nimble enough at popping inspirations, and while I have soloed the ITF on a sent, the time spent didn't feel worth it to me, so I can't imagine trying these. Kudos to you for showing it can be done though.
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I don't have builds in pine's (which I said and you even quoted) and don't really have the time and interest to do so right now. If there's an easy way to screen cap it on a mac, let me know and I'll post that.
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One comment on the OP's build is that it seems more set on spending money than softcapping. All those LotG pieces are rather expensive, and probably not really worth it. You do need the global recharge of course, but going beyond that is just sinking influence. Also, I don't really think you should need leadership pool. Those are a huge endurance drain for marginal performance benefit. Though if you are going to take them, do vengance instead of tactics since it gives a big boost even if you don't slot it. I just took a look at my sonic/EA and I didn't use a whole lot of sets for defensive boosting and got to over softcap. s/l 48.9% f/c 49.07 e 58% ne 47.01 psi 25% This is with 182% global recharge including perma hasten. Mind you the above numbers do include T4 agility alpha which helps a bit. It would be marginally below softcap in a few things without that. Notable sets for defensive numbers: Thunderstrike- gets you are lot of energy/neg energy and the latter is a weak spot, so one set at least is a good idea. Both ATO sets at six slotting as the one that was skipped to six gives energy/negative energy defense at six. Kinetic Combat- big lethal/smashing defense bonus obliteration - more l/s def (bonus is better for melee, but you take what you can get l/s is hard to come by ranged) Aegis- big f/c def bonus full performance shifter in energy drain for more f/c def A big 'advantage' of sonic vs. beam rifle is that there's a number of powers which clearly can be skipped. This left room for the psi pool which got me a melee attack for kinetic combat and another PBAOE. I also saved a bunch of slots by doing plain def and resistance50 IOs at +4. My BR character is electrical armor, and while I did get my resistances to s/l/f/c/e all to 75%, I made no effort on defense at all. I have all the BR attacks and no epic pool at all. I'd probably second the notion that you can skip charged shot (not that I did, and not that I need it due to perma hasten meaning I could no doubt do a chain without it), but getting all my stuff so high in resistances means I don't really want to mess with how it works all that much.
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It's possible to softcap energy aura(except psi of course). I've done it on my sonic/EA sentinel. The above build, however doesn't do it. I don't have a pines build for mine however, so I'd have to work it up to show how to do it.
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First time I did Posi back in the day was on my Ar/Dev blaster. This must have been issue 1 or so. Don't recall how big the team we started with was, but at the end it was just me and a tanker left (from quits and whatever else) finally finishing the damn thing off like 4 hours later. I don't think I ran it again until it was revised.
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Oh yea, forgot Omega Maneuver. It's a nuke. However, it doesn't do nuke damage, and has twice the recharge. It's simply full of win.
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It's powerful and easy for the devs to implement. It benefits teams, and lets sentinels stack easily. Maybe I'm a bit different, but mechanics that work interest me, not flashy buttons to mash which have limited actual effect.
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Of course my initial suggesting of simply being the king of resistance debuffing requires a lot less trouble by both the devs and the players, offers a different playstyle feel, and benefits a whole team. But I suppose nobody else liked a simple solution.
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The fighter pool gets better the more of it you have (in attacks), so if you use all, it's +30% damage to boxing and kicking. I'm not sure if it's enhancement or base than changes though. If enhancement, that's fairly underwhelming. The ice melee tier 1 is truly awful. It makes jab look choice. It's really slow, for really bad damage.
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Tips for Radiation Armor/Fiery Melee/Energy Mastery
drbuzzard replied to dangeraaron10's topic in Tanker
On my radiation armor tanker I skipped the tier 9 and I don't really find that I miss it. I understand it is a fairly nice power, but you can be plenty tough enough with it. One thing I do find on radiation armor is having particle shielding on auto click is a major bonus to your survival. -
The cage powers in sonic and forcefield are pretty damned useless in most cases. Yes, I suppose they could be handy in rare instances of a single critter that needs to be put in time out, but most of the time, they just annoy the crap out of your team.
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I admit to not really doing the proc thing, and I certainly don't optimize around it even on builds where I do put in procs. I stated my case for more recharge, and that's simply bringing the nuke up as often as possible. I don't kill pylons for fun, or have a goal of soloing AVs so eking out the max single target DPS is not on my radar. I follow the holy school of AOE damage that reaps one greats rewards in COH. The best tools sentinels have for that is the nuke, so I say nuke as often as possible.
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I agree elude isn't worth the trouble. Softcapping can be done easy enough without it, but that does assume weave. All my final sentinel builds tap into the fighting pool to one degree or another. I have yet to make a dual pistols character, so I can't claim expertise in that part of it, but I do have a finished and incarnate softcapped (50-60s) Hydro/SR sentinel. I make sure every defensive power is taken to the ED limit. Even the small numbers add up. I'd need to fire up my PC to work up a build myself. I also make it my tenet of sentinel builds that they all get perma hasten. The current strength of sentinels, IMO, is the fast recharging tier 9 nuke, so that should be up as often as possible, and that means perma hasten. I'd be dropping elude, but I don't know that you're all that close to perma hasten without it. I also never take musculature alpha. While it certainly seems popular, I consider it well sub optimal. I usually go with spiritual and sometime with agility (if I want well past softcap for incarnate stuff). If you consider that at best musculature is giving you more or less 16% more damage for well slotted powers, that's pretty unimpressive. Alternatively, spiritual at T4 gives you an extra 30% recharge in every power (or more up to 45% if it is below cap). Couple with a set like SR that gets a base global recharge of +20%(that is, assuming a person is sane and takes quickness) and you've only got 50% to dig up for perma hasten. Throw in the mandatory 5 lotg GRs, and you're at 87.5%. Just placing the 2 ATOs will get that. You can then play games with procs or other games for more defense.
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While occasionally see people get picky in asking for TF membership, there's only very rare and select instances where AT choice is kind of important. The LGTF needs holds for the hami section to be easy, and the LRSF is best with a tough tank or brute for convenience at the end (of course there's some other tricks, but generally). Short of that, there's really no need to worry about team composition. If you want to make an alt which will be a quick pick, I'd say buff/debuff especially something well known and loved like a kinetics defender.
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They are under special salvage. They get you six cards drawn I think and the outcome is random. I've never bought more than a single, since at 25M it's a bit steep. Will probably get a lot of them while the event is up since it's the only opportunity. If they are like hero packs, the enhancements should average a bit over 1 per pack.
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Did a refit on my psi/WP build this weekend, upping the S/L resistance to cap, and getting the defenses (non S/L positional) to the high 30s. It's amazing the difference in durability. I also cleaned up the offense, but that's not really relevant here.
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You know, I'd actually say the design of sentinel secondaries is their greatest strength. Perhaps I'm being a touch hyperbolic, but I think they knocked it out of the park when they adapted most of the secondaries. The sentinel versions of SR, Ninja, Regen and Energy Aura are the best in the game. The rest are all quite solid as well (this is not to say that the 70%->75% change should be skipped though because I prefer consistency). They did an interesting job of layering effects to grant a solid degree of durability no matter if you're resistance, defense, or mixed without making any of the sets huge outliers in power.
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So even if they were buffed they would still hold no appeal? No matter how much they were buffed? Now granted, it won't happen, but say they had damage parity to blasters, you still would not bother?