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ArchVileTerror

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Everything posted by ArchVileTerror

  1. Sorry, I'm tired. Rikti Monkey Demon Mek Man Red Cap Clockwork German Shepard Black Wolf - Wolf Cherub Leprechaun - Liger Lion Lioness - Image of the Well Spiderling Spider Snow Wolf Shadow Hound Jaguar Coyote - Snow Man Vanguard Mini-VAS (or something to that effect)
  2. I mean, if you wanna talk about pets who are weirdly capable of flight . . . and finally: . . . wait . . . this one isn't actually a Vanity Pet! This one can be targeted! And renamed! . . . hmm, but I can't seem to actually use any Powers on it. And enemies seem to ignore it. Ok, good to know.
  3. Imaginary Well Friend (the imaginary part is where it's anyone's "friend") Most Awesome Vanity Pet Most Adorable Vanity Pet Mister You-Know-Nothing Like, why isn't THIS the Tier 9 Pet for Darkness Control? Like, if we -have- to have it be a dog, can't it at least be the good looking one? Some cats just try too hard. My sister has a problem with these on her farm.
  4. Rikti Monkey Demon Mek Man Red Cap Clockwork Germ Shep Black Wolf
  5. I believe they were added to the game in the form of an Exploration Badge mentioning Apex's apartment in Steel Canyon first.
  6. What? NO! Not -that- one! THIS one!
  7. I can't remember if it was Cipher or Number Six, or someone else, but I recall a member of the Homecoming Team saying something about trying to fix the system to allow for full 32-bit colour selection.
  8. Soldier/Widow Path: 0.00 to 33.32 = Huntsman/Blood 33.33 to 66.66 = Crab/Night 66.67 to 100 = Bane/Fortunata
  9. Archetype with Epics: 0.00 to 6.66 = Stalker 6.67 to 13.32 = Controller 13.33 to 19.99 = Scrapper 20.00 to 26.66 = Blaster 26.67 to 33.32 = Dominator 33.33 to 39.99 = Brute 40.00 to 46.66 = Tanker 46.67 to 53.32 = Sentinel 53.33 to 59.99 = Corruptor 60.00 to 66.66 = Mastermind 66.67 to 73.32 = Defender 73.33 to 79.99 = Peaceshade 80.00 to 86.66 = Warbringer 86.67 to 93.32 = Soldier 93.33 to 100 = Widow
  10. Defender Primary: 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Darkness Affinity 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100.00 = Trick Arrow Defender Secondary: 0.00 to 7.13 = Archery 7.14 to 14.27 = Assault Rifle 14.28 to 21.42 = Beam Rifle 21.43 to 28.56 = Dark Blast 28.57 to 35.70 = Dual Pistols 35.71 to 42.85 = Electrical Blast 42.86 to 49.99 = Energy Blast 50.00 to 57.13 = Fire Blast 57.14 to 64.28 = Ice Blast 64.29 to 71.42 = Psychic Blast 71.43 to 78.57 = Radiation Blast 78.58 to 85.71 = Seismic Blast 85.72 to 92.86 = Sonic Attack 92.87 to 100.00 = Water Blast
  11. Mastermind Primary: 0.00 to 14.28 = Beast Mastery 14.29 to 28.56 = Demon Summoning 28.57 to 42.85 = Mercenaries 42.86 to 57.13 = Necromancy 57.14 to 71.42 = Ninjas 71.43 to 85.70 = Robotics 85.71 to 100 = Thugs Mastermind Secondary: 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Dark Miasma 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow
  12. Corruptor Primary: 0.00 to 7.13 = Archery 7.14 to 14.27 = Assault Rifle 14.28 to 21.42 = Beam Rifle 21.43 to 28.56 = Dark Blast 28.57 to 35.70 = Dual Pistols 35.71 to 42.85 = Electrical Blast 42.86 to 49.99 = Energy Blast 50.00 to 57.13 = Fire Blast 57.14 to 64.28 = Ice Blast 64.29 to 71.42 = Psychic Blast 71.43 to 78.57 = Radiation Blast 78.58 to 85.71 = Seismic Blast 85.72 to 92.86 = Sonic Attack 92.87 to 100.00 = Water Blast Corruptor Secondary: 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Darkness Affinity 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100.00 = Trick Arrow
  13. Never, Saeletra. You -never- need to be a hero, ever.
  14. Sentinel Primary: 0.00 to 7.68 = Archery 7.69 to 15.37 = Assault Rifle 15.38 to 23.07 = Beam Rifle 23.08 to 30.76 = Dark Blast 30.77 to 38.45 = Dual Pistols 38.46 to 46.14 = Electrical Blast 46.15 to 53.84 = Energy Blast 53.85 to 61.53 = Fire Blast 61.54 to 69.22 = Ice Blast 69.23 to 76.91 = Psychic Blast 76.92 to 84.61 = Radiation Blast 84.62 to 92.30 = Sonic Attack 92.31 to 100 = Water Blast Sentinel Secondary: 0.00 to 8.32 = Bio Armour 8.33 to 16.66 = Dark Armour 16.67 to 24.99 = Electric Armour 25.00 to 33.32 = Energy Aura 33.33 to 41.66 = Fiery Aura 41.67 to 49.99 = Ice Armour 50.00 to 58.32 = Invulnerability 58.33 to 66.66 = Ninjitsu 66.67 to 74.99 = Radiation Armour 75.00 to 83.32 = Regeneration 83.33 to 91.66 = Super Reflexes 91.67 to 100 = Willpower
  15. Tanker Primary: 0.00 to 9.08 = Bio Armour 9.09 to 18.17 = Dark Armour 18.18 to 27.26 = Electric Armour 27.27 to 36.35 = Fiery Aura 36.36 to 45.44 = Ice Armour 45.45 to 54.54 = Invulnerability 54.55 to 63.63 = Radiation Armour 63.64 to 72.72 = Shield Defense 72.73 to 81.81 = Stone Armour 81.82 to 90.90 = Super Reflexes 90.91 to 100 = Willpower Tanker Secondary: 0.00 to 4.54 = Battle Axe 4.55 to 9.08 = Broad Sword 9.09 to 13.63 = Claws 13.64 to 18.17 = Dark Melee 18.18 to 22.72 = Dual Blades 22.73 to 27.26 = Electrical Melee 27.27 to 31.81 = Energy Melee 31.82 to 36.35 = Fiery Melee 36.36 to 40.90 = Ice Melee 40.91 to 45.44 = Katana 45.45 to 49.99 = Kinetic Melee 50.00 to 54.54 = Martial Arts 54.55 to 59.08 = Psionic Melee 59.09 to 63.63 = Radiation Melee 63.64 to 68.17 = Savage Melee 68.18 to 72.72 = Stone Melee 72.73 to 77.26 = Spines 77.27 to 81.81 = Street Justice 81.82 to 86.35 = Staff Fighting 86.36 to 90.90 = Super Strength 90.91 to 95.44 = Titan Weapons 95.45 to 100 = War Mace
  16. Brute Primary: 0.00 to 4.54 = Battle Axe 4.55 to 9.08 = Broad Sword 9.09 to 13.63 = Claws 13.64 to 18.17 = Dark Melee 18.18 to 22.72 = Dual Blades 22.73 to 27.26 = Electrical Melee 27.27 to 31.81 = Energy Melee 31.82 to 36.35 = Fiery Melee 36.36 to 40.90 = Ice Melee 40.91 to 45.44 = Katana 45.45 to 49.99 = Kinetic Melee 50.00 to 54.54 = Martial Arts 54.55 to 59.08 = Psionic Melee 59.09 to 63.63 = Radiation Melee 63.64 to 68.17 = Savage Melee 68.18 to 72.72 = Stone Melee 72.73 to 77.26 = Spines 77.27 to 81.81 = Street Justice 81.82 to 86.35 = Staff Fighting 86.36 to 90.90 = Super Strength 90.91 to 95.44 = Titan Weapons 95.45 to 100 = War Mace Brute Secondary: 0.00 to 7.68 = Bio Armour 7.69 to 15.37 = Dark Armour 15.38 to 23.07 = Electric Armour 23.08 to 30.76 = Energy Aura 30.77 to 38.45 = Fiery Aura 38.46 to 46.14 = Ice Armour 46.15 to 53.84 = Invulnerability 53.85 to 61.53 = Radiation Armour 61.54 to 69.22 = Regeneration 69.23 to 76.91 = Shield Defense 76.92 to 84.61 = Stone Armour 84.62 to 92.30 = Super Reflexes 92.31 to 100 = Willpower
  17. Dominator Primary: 0.00 to 12.49 = Darkness Control 12.50 to 24.99 = Earth Control 25.00 to 37.49 = Electric Control 37.50 to 49.99 = Fire Control 50.00 to 62.49 = Gravity Control 62.50 to 74.99 = Ice Control 75.00 to 87.49 = Mind Control 87.50 to 100 = Plant Control Dominator Secondary: 0.00 to 9.08 = Dark Assault 9.09 to 18.17 = Earth Assault 18.18 to 27.26 = Electricity Assault 27.27 to 36.35 = Energy Assault 36.36 to 45.44 = Fiery Assault 45.45 to 54.54 = Icy Assault 54.55 to 63.63 = Martial Assault 63.64 to 72.72 = Psionic Assault 72.73 to 81.81 = Radioactive Assault 81.82 to 90.90 = Savage Assault 90.91 to 100 = Thorny Assault
  18. Blaster Primary: 0.00 to 7.13 = Archery 7.14 to 14.27 = Assault Rifle 14.28 to 21.42 = Beam Rifle 21.43 to 28.56 = Dark Blast 28.57 to 35.70 = Dual Pistols 35.71 to 42.85 = Electrical Blast 42.86 to 49.99 = Energy Blast 50.00 to 57.13 = Fire Blast 57.14 to 64.28 = Ice Blast 64.29 to 71.42 = Psychic Blast 71.43 to 78.57 = Radiation Blast 78.58 to 85.71 = Seismic Blast 85.72 to 92.86 = Sonic Attack 92.87 to 100.00 = Water Blast Blaster Secondary: 0.00 to 6.66 = Atomic Manipulation 6.67 to 13.33 = Devices 13.34 to 19.99 = Darkness Manipulation 20.00 to 26.66 = Earth Manipulation 26.67 to 33.33 = Energy Manipulation 33.34 to 39.99 = Electricity Manipulation 40.00 to 46.66 = Fire Manipulation 46.67 to 53.33 = Ice Manipulation 53.34 to 60.00 = Martial Combat 60.01 to 66.66 = Mental Manipulation 66.67 to 73.33 = Ninja Training 73.34 to 80.00 = Plant Manipulation 80.01 to 86.66 = Sonic Manipulation 86.67 to 93.33 = Tactical Arrow 93.34 to 100.00 = Temporal Manipulation
  19. Scrapper Primary: 0.00 to 4.75 = Battle Axe 4.76 to 9.51 = Broad Sword 9.52 to 14.27 = Claws 14.28 to 19.04 = Dark Melee 19.05 to 23.80 = Dual Blades 23.81 to 28.56 = Electrical Melee 28.57 to 33.32 = Energy Melee 33.33 to 38.09 = Fiery Melee 38.10 to 42.85 = Ice Melee 42.86 to 47.61 = Katana 47.62 to 52.37 = Kinetic Melee 52.38 to 57.14 = Martial Arts 57.15 to 61.90 = Psionic Melee 61.91 to 66.66 = Radiation Melee 66.67 to 71.42 = Savage Melee 71.43 to 76.19 = Spines 76.20 to 80.95 = Staff Fighting 80.96 to 85.71 = Stone Melee 85.72 to 90.47 = Street Justice 90.48 to 95.24 = Titan Weapons 95.25 to 100.00 = War Mace Scrapper Secondary: 0.00 to 7.13 = Bio Armour 7.14 to 14.27 = Dark Armour 14.28 to 21.42 = Electric Armour 21.43 to 28.56 = Energy Aura 28.57 to 35.70 = Fiery Aura 35.71 to 42.85 = Ice Armour 42.86 to 49.99 = Invulnerability 50.00 to 57.13 = Ninjitsu 57.14 to 64.28 = Radiation Armour 64.29 to 71.42 = Regeneration 71.43 to 78.57 = Shield Defense 78.58 to 85.71 = Stone Armour 85.72 to 92.86 = Super Reflexes 92.87 to 100.00 = Willpower
  20. Controller Primary: 0.00 to 11.10 = Darkness Control 11.11 to 22.21 = Earth Control 22.22 to 33.32 = Electric Control 33.33 to 44.43 = Fire Control 44.44 to 55.55 = Gravity Control 55.56 to 66.66 = Ice Control 66.67 to 77.77 = Illusion Control 77.78 to 88.88 = Mind Control 88.89 to 100 = Plant Control Controller Secondary: 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Darkness Affinity 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow
  21. Stalker Primary: 0.00 to 5.55 = Broad Sword 5.56 to 11.11 = Claws 11.12 to 16.67 = Dark Melee 16.68 to 22.22 = Dual Blades 22.23 to 27.78 = Electrical Melee 27.79 to 33.33 = Energy Melee 33.34 to 38.89 = Fiery Melee 38.90 to 44.44 = Ice Melee 44.45 to 50.00 = Kinetic Melee 50.01 to 55.55 = Martial Arts 55.56 to 61.11 = Ninja Blade 61.12 to 66.66 = Psionic Melee 66.67 to 72.22 = Radiation Melee 72.23 to 77.77 = Savage Melee 77.78 to 83.33 = Spines 83.34 to 88.88 = Staff Fighting 88.89 to 94.44 = Stone Melee 94.45 to 100.00 = Street Justice Stalker Secondary: 0.00 to 7.13 = Bio Armour 7.14 to 14.27 = Dark Armour 14.28 to 21.42 = Electric Armour 21.43 to 28.56 = Energy Aura 28.57 to 35.70 = Fiery Aura 35.71 to 42.85 = Ice Armour 42.86 to 49.99 = Ninjitsu 50.00 to 57.13 = Invulnerability 57.14 to 64.28 = Radiation Armour 64.29 to 71.42 = Regeneration 71.43 to 78.57 = Shield Defense 78.58 to 85.71 = Stone Armour 85.72 to 92.86 = Super Reflexes 92.87 to 100.00 = Willpower
  22. 1d100.00 (a.k.a.: Just For Fun Snowball in-game) Archetype: 0.00 to 9.08 = Stalker 9.09 to 18.17 = Controller 18.18 to 27.26 = Scrapper 27.27 to 36.35 = Blaster 36.36 to 45.44 = Dominator 45.45 to 54.53 = Brute 54.54 to 63.62 = Tanker 63.63 to 72.71 = Sentinel 72.72 to 81.80 = Corruptor 81.81 to 90.89 = Mastermind 90.9 to 100 = Defender
  23. In other words: We need the Devs to unlock more Spectrum pieces! *em protest*
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