The Character Copy service for Beta is currently unavailable
×
-
Posts
205 -
Joined
-
Last visited
-
Days Won
1
Everything posted by SupaFreak
-
Archetype: The Warden (Melee/Support)
SupaFreak replied to Bluhman's topic in Suggestions & Feedback
I, too, could go for something in the vein of this. -
My main is Dual Pistols / Martial Combat Blaster. Started originally as Assault Rifle / Devices on Live. Always wanted primary to be a "Gun Melee" and return back to Devices secondary. Something along the lines of this would have me rerolling him yet again.
-
Love being a part of the SNSs when I catch them. Last night was EPIC as all out! Think we got 21 + Kronos Titan? Thanks again TB!
-
That's the info I was looking for! Thanks a ton Michiyo!
-
Yea, that's the method I was using for Tequila but don't see the CityOfHeroes.exe in Homecoming folders... do I just use the launcher instead?
-
Ack, haven't searched for demorecord topics since 2021. Glad I found this and hearing that demorecord works with HCLauncher - I been using Tequila for demos for over 2 years. My computer either won't allow me to download the DemoLauncher or link is dead(?). How do you do demo playback the old fashioned way with HCLauncher using the Shortcut like I do with Tequila? Thanx in advance!
-
I had been regularly checking out "City of Titans", "Valiance Online" and "Ship of Heroes" updates on YouTube and in doing so I actively followed "Positive Gamer" - as soon as the news broke, I was there. First for the server that lasted like 3 weeks (?) then here since launch of Homecoming shortly after. I love, love, love this game and nothing I've tried comes even close.
-
I just want to add a comment saying I agree Empathy (and Pain Domination) should get PBAoE "Break-Free" type power with a moderately long recharge and higher endurance cost... here being "Clear Mind". I also wouldn't be opposed to the R-Auras being combined into a "Rejuvenation Aura" encompassing them both. Let Pain Domination stand out by being the one that can affect enemies... keep Empathy to best Ally heal set. Just my feedback.
-
Okay, so I was wrong - but with good reason to be. It totally slipped my mind that on Homecoming - the Auction House pools all like Uncommons & Rares together regardless of level or attunement - and I felt Breakdown would need to reflect that, so I went ahead and removed all Uncommons & Rares from all level ranges except 30 and used Level 30 as the basis for rewards. I also wanted to state the reason for me sinking so much time and effort into this Suggestion. I agree with the statement "a chain is only as strong as its weakest link" and targeted what I believe are some very weak links in our chain. For many of us, cycling through endgame content and task/strike forces works just fine. For many I know that no longer play Homecoming - it does not. They see a majority of content (their options for teams) being ignored completely because they have no real meaningful rewards to offer. I do fear that eventually the cycle will wear on some veterans (if it hasn't already) and that while 1 or 2 new HC missions from time to time are excellent and welcome... it's just not enough to entice the longevity of one's return. So I tried to make any new suggested systems & UI such as "Breakdown" and "Find Daily Mission" as non-complex to create and comprehensible for new/returning/existing players as possible. They may not be perfect and could possibly benefit from better ideas, but I felt the core of the systems were a strong basis on which to start - as are any suggestions I've presented here. I also tried to suggest systems that could bring veteran players and new/returning players together more with the Tribute Powers system both parties would have a desire to pursue and upkeep on without being bottlenecked into only one path to acquire. And with the badge requirements suggested, it encourages further teaming outside of the boost to lesser teamed content and rewards badge-hunters with desirable but not overpowering rewards. In closing, like many of you... I just want to see Homecoming thrive because aside from having the best MMO ever created, we've got a great Dev Team and community. I just would personally like to see some of our chains in the system strengthened to secure our longevity. PEACE!
-
Arcane-themed base upgrade (in progress) - now more utility up front
SupaFreak replied to SupaFreak's topic in Torchbearer
Possibly, but I think I'll stick with the NOV-3012 I changed it to earlier today. 😎 -
Arcane-themed base upgrade (in progress) - now more utility up front
SupaFreak replied to SupaFreak's topic in Torchbearer
Dang-it... why did I think for years it was in September? ARRRRG!!! Now I need to change the dang passcode! Thanx! -
Costumes, Costumes, Costumes!
SupaFreak replied to Saiyajinzoningen's topic in Suggestions & Feedback
*injects vote for C* -
Still need to finish my fun/dumb story 'Adventurous Times' and possibly add more to FAQ from Imaginary Sources - but did a total revamp of presentation which includes an all-new section of Daily Missions to go along with this massive Suggestion. I did previously have Daily Missions in mind, but was unsure of how to introduce them until today. And this is where I'll no longer post replies to myself here and just update the title when I make an edit. 😎
-
Controllers and Dominators are currently my 2nd favorite AT playstyle in the game, but I personally feel I do fine with them on end-game content. It's just my role becomes more apparent in certain situations, so I partially agree and partially disagree. All 4 of my control ATs (and quite a few control types I've teamed with) can survive the alpha and control plenty on TFs like Apex/Tin Mage, Incarnate Trials, and up to about a 2-star challenge ITF. I'm sure the tankers/brutes on the team wonder what their role on the team is when typical squishies can excel and hold their own during those times of the TF/Trial. But then it comes down to the few instances where some of us are out of our league and need that tank/brute to compensate for our lack of ability to control. So, we have to lean on our non-control powers a bit more and take a bit of a back seat. Or sometimes our ability to Control isn't even wanted - like when I had 2-3 on a team chewing me out for (Plant) controlling Battle Maiden on Apex. I simply co-operated and shifted my attention to keep the swords occupied and gave my teammates the occasional heals. Granted, there's the few rare epic Control builds I've seen that make me feel like a novice, but generally speaking anytime there's 2-3 solid built control types on a team I'm on... they can run the show when they work in unison. I just can't think off the top of my head where 1 of my 4 fully incarnated control ATs feel they didn't contribute on at least a moderate level on end-game content... but that's simply my experience.
-
Refresh Radio and Newspaper Missions
SupaFreak replied to Exaltist Ethan's topic in Suggestions & Feedback
Also could accept a Rescue/Kidnap mission then Abandon it. It would be nice if: Mission Choice 1 > "Defeat X Boss" Mission Choice 2 > "Click X Glowie" Mission Choice 3 > "Rescue/Kidnap X NPC" -
Hopefully I didn't lead you to believe I was just coming back. Been here the whole time. Just rarely on red-side.😎
-
Unfortunately only the 2nd time since founded that I've been online during donation time, but... DONATED! Massive thanx again to the HC team for all you do!
-
Hey all, since I haven't played much "red-side" since Homecoming brought the game back, curious what arcs are among the favorites of those that do enjoy the darker side of Paragon. Thanx in advance!
-
Due to early feedback on my Spoiler heavy presentation, I've gone ahead and removed all Spoilers except for Breakdown Analysis & my fun/dumb little stories (work in progress) of in-game examples in Section 6. Once those are done, I'll likely let this Suggestion topic fade away down the forum hole unless there's some interaction of feedback and/or criticisms. PEACE!
-
Sounds like you have a split window in a single Chat window? I know by default "C" opens/closes Chat (main). There's a up/down arrow on the top right corner of the Chat window if you mouse over it to reduce/increase its size. Other than that, hopefully you didn't delete the split option and need to context menu in the tabs again? I've always immediately customized my chat window layout to have 4 separate Chat windows with no split in any, so that may explain if I'm no help.
-
Alright, so while at work today I got to thinking about how I currently don't have a cost for crafting the temporary powers... just a Badge requirement... and I hadn't put much thought into that aspect until today... I strongly feel there needs to be some sort of Influence cost to go along with the suggested Tributes. It takes the cost of crafting the "Tactical Transport" up to @7.5 million for 10 charges which I feel is fair, considering those with a Portable Workbench would be able to craft or recharge on the go if a second (rechargeable temporary) version of Team Transporter would be allowed. For "Advanced Training" which is basically 1 charge of "Experienced" when 5 charges are purchased, I based the price off my chances of getting "Experienced" to drop in Super Packs the last 50 times - which is about @.7 per pack. I really don't know how to value Experienced fairly, so I gave each card a 2 million value (10 million/5 cards) then multiplied that times .7 for a value of @1.4 million for Experienced. Divide that by 5 for a value of @280k per 1 charge. Felt the crafting cost of that needs about a 25% mark-up due to luxury of craft on the go and skipping the Super Packs... so... target price @400k per charge. 20 Tributes x @20,000 = 200,000 INF + Crafting Cost of 200,000 for a total of 400k per charge sounded fair. For the Allies, I first went and checked P2W vendor to check the cost of Signature Summons. 10 million for 5 charges = 2 million per charge for I think an Elite Boss? Then went to RWZ to remind myself of Heavy Power Core which was 250 Vanguard Merits. Figured that's roughly the value of 8 Reward Merits when converted. 1 Reward Merits buys 3 Converters which are valued @65k currently... so... 3 x 65k = 195k then multiply that by @8 (Merits) for a total of 1,560,00 for 1 charge of Heavy Power Core, which I also believe to be Elite Boss level (?). Now, since I'm shooting for Boss level, I'm guessing around 1.2 million for a solid convenience fee sounded fair? And so just based the price of those off that. Please keep in mind, I'm not sold on my Suggestions for the Allies... it's just I do miss being able to re-acquire temps like Amy's Ward & Warwolf Whistle for thematic reasons on some characters and it's kind of a personal wish-list kinda thing for me. I'm very open to Suggestions and have been actively scanning back a few pages on this thread to see if I can find anything along those lines. For now, though. Taking a break on this until sometime tomorrow. Want to get back in the action of Homecoming. PEACE!
-
Been updating the presentation quite a bit. Working on adding fun stories as examples of the in-game possibilities of the suggestions. Starting realizing that a big potential perk would be for those who have crafted and earned the Field Crafter badge and the ability to summon a Portable Workbench in missions to craft temporary powers on the go. Any feedback or suggestions are always welcome.
-
Yes, I am aware of the 20:1 ratio and their Auction House value of @20k (at times higher / at times lower). Both are mentioned in the presentation. Is the random Common and Uncommon salvage worth it though? 20k for Common/100k for Uncommon? The correct answer is "no". So BSIs have 1 value... Rares... that's it.
-
It's not so much the Invention Sets, I'm well aware of their value with Converters. It's more the IOs such as Invention: Confuse (picture taken this evening --> May 25th, 2023) 223 Level 10 Invention: Confuse (that cannot be converted or sold to NPC) with demand so low the last 5 sale prices were 101, 100, 1, 1, 1. Doing my research and not figuring the value of the recipe to players - those cost a minimum of @1,700 to craft... on top of forgoing the sale if not memorized. I know those players listing those are likely crafting for Badges and are aware of the loss when they set on that journey, but is that really good for the game? Don't think that would be extremely discouraging to new players checking out crafting? As someone who cares ZERO about badges that my characters don't benefit from, that certainly discourages me from ever thinking about pursuing that route. To know that once I get the badge, I'll likely never craft that again? I'll just pay 1 INF to AH instead if I need it. Tonight I decided to do a little test, so I could throw out something of a comparison to options when it comes to all this. Took my 50+3 Beast/Storm Mastermind out on a 20 minute timer to Dark Astoria and ran some Ephram Sha missions on my typical +3/x8 settings. The result was 4,003,448 before factoring in any sales to AH or NPCs of the reward drops. ( Did get 1 PvP: Javelin Volley recipe that sold for 3 million+ ) Overall, I'm pretty sure I made a little over 8,000,000 after AH and NPC sales - for reference later - is about 2,666,666 for 7 minutes gameplay. Note: I don't personally like to AE farm so no idea how that compares but I am curious if anyone wants to inform me. Then I went and bought a Level 10: Befuddling Aura: Accuracy/Endurance (Uncommon) Recipe and Enhancement off the Auction House. Here's the breakdown (ironic wording)... RECIPE (paid 500) ENHANCEMENT (paid 500,000) Bought Salvage (paid 1,600) Crafted (paid 3,500) Used 19 of my Converters (AH value 65,000 x19 = 1,235,000) Used 4 of my Converters (AH value 65,000 x4 = 260,000) Listed Steadfast Protection Enhancement for 2,555,000 (List = 125,000) Listed Steadfast Protection Enhancement for 2,555,000 (List = 125,000) -------------- I kid you not, spent between 2-5 minutes per path on each before listing & @15 minutes later both sold for 4,000,000 each ----------------------------- Profit 2,631,300 Profit 3,115,000 -------------> Total Profit of 5,746,300 for @7 minutes work craft -> convert +@15 minutes later collecting profit <--------------- Mastermind (50+3) only made @2,666,666 playing the game VS Mastermind (insignificant level) making 5,746,300 by converting. You lose 50+3 Mastermind! Okay, so that's all fine and well if I wanna hang up my superhero shoes and dive into the ConverterTown, USA factory but I came to kick names and take.... wait... that's inappropriate. I also ran a Random Number Generator (RNG) x2 as if I had bought & crafted 2 Recipes for 500 INF vs my Level 10 Uncommon Breakdown... Loss of 4,600 (x2) = Loss of 9,200. Which is exactly why I say in the Q&A that a quick analysis of Breakdown would make it extremely unlikely players would use Breakdown on SET IOs (at least until 30 and after). I really don't want this suggestion to affect the market for SET IOs or Converters, that's not the goal - but I had to set some values there for the lower levels. This is what I'm targeting by comparison... RECIPE: Invention: Confuse (10) > (NPC value = 237) Salvage: Common Invention Salvage (x3) > (NPC value = 300) Crafting Cost > (1,900) If, as a level 10 Superpowered Being... I got all the requirements as drops, then I have a choice.... 1) Sell for 537 profit and go about my merry way 2) Spend 1,900 (+loss of potential 537) and craft it for a 2,437 loss. Like Neo, I decide to take the red pill... I use the Invention: Confuse (10) for a while then /respec to get that IO (and others) back in my Enhancement Tray. Now what? 1) Sell to NPC for... *buzzer goes off*.... okay next option. 2) Convert it into... *buzzer goes off*.... okay next option. 3) Put it on Auction House for... *gasp* 1 Influence? By golly, the List price is 5 minimum. I'm practically paying someone to take this from me! Isn't there another option? 4) Oh, yea... there it is... Breakdown! *inserts it in - pushes Breakdown button - (RNG for slot 2 needs to roll between 96-100 to profit)* MULTIVERSE ROLL 1 = 44 ----> Rewards -> 100 INF, Common IO Salvage, Common IO Salvage. "Hey, at least I got 100 back and salvage to use in my next IO!" MULTIVERSE ROLL 2 = 5 ----> Rewards -> 100 INF, 100 INF, Common IO Salvage. "Hey, at least I got 200 back and salvage to use in my next IO!" MULTIVERSE ROLL 3 = 97 ----> Rewards -> 100 INF, Reward Tribute (x1), Common IO Salvage. "Holy Freaky Friday! What's that new shiny do?" Thankfully I live in Multiverse 3 and I check the Auction House value for these funky Tributes I just learned about. "20,000?!?! Whoa, I just made a profit off my garbage!" Then I notice someone in General talking about the cool new power they got crafting with Tributes. "Crap, should I sell this or hold onto it? I better investigate." Later in the story, Superpowered Being becomes this badazz 50 Incarnate with like 2,000 Vet Levels. He's got so may Merits he just buys an ATO with 100... breaks it down and crafts a Temporary power with 10 charges using the Tributes he just got. Now he's going through the content even faster and earning those 100 Merits back in no time. And they lived happily ever after.... *PS* Oh yea, in Multiverse 3... those Invention: Confuse (10).... they sell for minimum of 300 INF on Auction House now. Your Listing price has gone up and stock is down to less than 20. Players are actually enjoying the fact they no longer have to pay others to take this off their hands on their way to that Badge. *insert smiley face emoji here*
-
Based on comment from @Rudra I have eliminated many unnecessary Spoiler clicks from Sections 1,2 & 5. Likely to review amount of Spoiler clicks in Section 3 later. Based on comment from @lemming I changed Relentless Mutagen back to Theme: Mutant where I originally had it and moved Locust Swarm back to Science now renamed to Cultured Swarm.