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Mine opinion is that the whole inf grind is boring for most players, and a barrier to entry for new players. I'd seed the auction house with every enhancement at some low level. Maybe 1,000 inf for each enhancement that can be slotted before level 50, and 10,000 inf for each requiring level 50. Think of it this way: for how many players is influence not an important part of gameplay? Influence just isn’t a thing for most long-time players. Because we either have a nest egg of influence we'll never deplete, or we engage in boring influence grinding as needed. I think it’s better to just open up enhancements to be free or minimal cost.
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The best elevator (or any door) is the one that is already open. So you don’t have to wait for the opening animation.
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When you say “repeatable” you mean through Ouroboros? Because I don’t think her missions are repeatable the way Ephram Sha’s are.
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The best part of Ouroboros is that the game provides some broad sketches that the player can then adapt to their own character’s story. It’s like Origins in that way. Perfect for comics books with retcons and crossovers. My favorite part of Ouroboros is how casually we use it. Finish in mission in Kings Row and then have to go Atlas Park? Do you take the tram or open a portal to outside space and time? Yeah, don’t deny you’ve done the latter.
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It’s easy, look into their eyes: Contacts or glasses -> Technology Laser eye surgery -> Science Perfect vision -> Natural Near or far sighted -> Mutant Crystal ball -> Magic
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Excellent advice. I’d make it more general: just change the difficulty from time to time. Especially if you’ve been on the same difficulty for a long time. For totally different feels, try both -1x8 and +4x1. (Or less extreme as needed; this isn’t a competition, it’s for finding fun things to do.)
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And that’s okay, but the original poster self-described as burned out from leveling. More leveling as a goal is contra-indicated here.
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This, so much this. Leveling is just something that happens. It’s not a goal in its own right. You're burned out because you’re not having fun. I’d suggest picking a character that feels fun to play. Then think about what’s fun for that character to do. And do it! I have a favorite character. My favorite pastime is beating up Nazis. So I’ll do Ouro missions that let me do that. I’m not doing it for experience or influence or drops. I’m doing it because it’s *fun*.
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It took me four real-life months to get to level 50. Since I play less than an hour a day on average, that’s less than 120 hours.
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Other worlds (high end street sweeping via Portals)
Pleonast replied to Greycat's topic in Suggestions & Feedback
Each time a portal is opened, there’s a chance we attract extra-dimensional attention. Every other world that had an active portal program has been destroyed. We’re the last one left. /doom -
Still can't get started on Incarnate stuff.
Pleonast replied to Zombra's topic in General Discussion
I gave up on the Incarnate system for a long time, until a friend pointed that out to me. -
This. Power-leveling isn’t a problem. The problem is the “hump” in missions in the upper level range. Characters have the choices of 1: Persevering through the hump. 2: Spend millions of influence upgrading their enhancements to make the hump less harsh. 3: Power leveling past the hump. I'm sure we all have preferences for which option we take our own characters. My concern is that too many new players try option 1, get frustrated, and quit.
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That’s survivor bias. There’s more many people who played and gave up.
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That’s fair. But as it is now, DO and SO enhancements are a trap to new players. They don’t get enough useful drops to keep them up to level. Spending inf to buy them is a huge waste. We need to either make them not a trap, or remove them like TOs were removed. Maybe replace the drops with basic recipes and salvage.
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I love these suggestions! I’d add another: All DO and SO drops in non-AE, level-appropriate missions should be usable by the character receiving the drop. For example, a Science-origin character should be getting only Science enhancements. Furthermore, characters below level 50 should get a boost to the enhancement drop rate while doing non-AE, level-appropriate missions. Reasoning: Characters should be getting enough basic enhancements while leveling to give them meaningful choices about what to slot as they are leveling. In terms of level-50 content, DO and SO enhancements are vendor trash; the game should be much more generous giving them to players who are leveling with appropriate missions and task forces.