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arkieboy72472

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Everything posted by arkieboy72472

  1. I know it is overkill, but slotted it with 5 red fortune and one lotg global, and i noticed a big difference in the powers recharge. I am sure there is a better and more optimal slotting.
  2. I wonder at what point we can get over the fact that the game is back and actually start asking for and expecting stuff? 99% of the good ideas on the forums never see the light of day. Everything is so slow and takes so long. People over in feedback and suggestions have to be getting tired of either being not herd. I guess, again, we should just be happy we can play.
  3. I was making a character as an homage to a show my kids and I like, Avatar the last air bender and I wanted to make a master earthbender. I tried an earth sonic controller but it just didn’t sit right besides the power liquify. At least there was an earth mastery. So I figure I would try an earth earth dom. I don’t need some of the powers like the sleep or the mud pots yet so I get high enough and I look at the dominator epics (I dislike the patrons and they don’t fit theme) and no earth. Is there a way to make more epics for the sets so that there are more options? The standard power picks seem to be equal through out...you get a shield and some extra stuff. what are the chances ever of earth for earth doms and some more choices?
  4. I feel for you dude. I suggested something along these lines and people lost their shit on me. Good luck.
  5. If you want, OP, I can post screen shots of my Dark/Dark/Soul controller who I love very much.
  6. Here are more stats from current build. They can be improved upon to fit your needs.
  7. As an amendment, I took some screen shots of slotting ideas for you all. As it stands, this build has perma hasten and about 186% recharge (with hasten added, which is 70%) Some thoughts: Pick one of your three blasts that isnt a hold and put that Unique build up proc from decimation in it. It helps on occasion. Same for Build up. Having it go off prior to a nuke helps. One purple set I will advocate for is Ragnarok because in Ice Storm it adds crowd control and mitigation. It is better than positron's blast. Adding the build up proc (and KB to KD proc from universal damage) in tornado really helps the power. You can also squeeze in 4 from recharge pets sets to add more recharge. The build up purple proc adds about 12 damage a second for around 10 seconds or however long it lasts, which is an extra 120 damage to your tornado over time if it is staying with the bad guy and not dancing around. The damage ticks twice a second. There are better ways to do this than how I did. I like playing earlier content on occasion. Adding the +2 mag proc in the hold blast will help hold bosses at least for a few seconds. And no I will not be uploading anything from mid's because I don't use it. I am old school. Read and get off my lawn.
  8. One of my favorite characters for making chaos rain is Stormie Munroe, my ice/storm Corr. She is built with recharge and toughness in mind, and incarnates geared towards endurance recovery and damage. I play her and built her with field changing chaos in mind. Her only buffs are 02 Boost and Steamy Mist. As far as a build, I tend to go for one main thing. In her case it is recharge. This quick guide hopefully gives you some insight on playstyle. ICE BLAST Powers Skipped: Frost Breath, Bitter Freeze Ray Reason: The Cone is underwhelming and has a slow animation time. The other blast takes too long. How I play: I have 4 attacks I cycle through: Ice bolt and ice blast, freeze ray and bitter ice blast. By the time all are used another is up. It is a good 4 blast cycle for picking off leftover enemies and for big boss fights. I tend to open with build up, power build up, freezing rain, snow storm, and Blizzard. I then drop a tornado, a storm, and then start picking off anything alive. If procs go off, they go off. Smash buttons, kill whatever is alive or closest. Sling rocks, make money. Slotting: I will 5 slot ice bolt and ice blast with decimation for the 6.25% recharge. I 6 slot bitter ice blast with decimation to add the proc with build up. I 4 slot freeze ray with the hold set that gives 7.25% in the 4th slot (it is a lvl 30 max set forgot the name) I usually 3 slot build up and use 2 adjusted targeting (tohit/rech and rech) plus a generic recharge OR 2 generic recharges and a guassians build up proc. I 6 slot Ice storm and blizzard but what I do is a split one of the 2 corr ATO's that grants, when superior, 10% recharge a piece in the 3rd slot. 20% recharge is a lot! with the other 3 slots in each power I throw in 3 thunderstrike IOs that have recharge and damage. Put the best 3 of the Corr ATO in Blizzard and the rest in Ice Storm. You should have about 46% global recharge just from this, not counting 70% from Hasten. You are halfway to Perma! It is a good mix of AoE and Single Target Damage. No Very Rare sets needed, but they can be added. I focus on recharge and damage. From top to bottom the slotting numbers for my gal are - 5, 5, Skip, 3, 4, 6, 6, Skip, 6 STORM SUMMONING Powers Skipped: Hurricane, Thunderclap Reason: Hurricane tends to tract more aggro then I want with my play-style and I would rather be tougher. Thunderclap is a shit power as it stands and since the Devs will likely never buff it, it is a waste of a power pick. It is only a Mag 2 stun so it can only hit minions and LTs at the most. Nothing else stacks with it. How I play: When need be I can cast my single target heal, that comes up very often, and keep a tank or brute alive for a pinch. This is a great heal and it buffs also. I only use Gale as a "keep away from me" power, but it can be spammed for crowd control with the KD proc. I tend to open with freezing rain because if debuffs defense and makes the bad guys fall. I drop my tornado where ever my mouse is after my rains in a fire and forget manner, and my storm is where ever I am, so I use it to keep people away from me, or I use it in a choke point, since the KB is so potent. With enough recharge you can stack 2-3 tornados and thunderstorms. I occasionally use snow storm on the toughest thing but it isn't great, really. Ice and storm pair well together because everything stacks, can be dropped where you want, and is fire and forget. You can play away from danger and just drop things everywhere. Mass Chaos is the best Chaos. Steamy Mist is an always on team buff and is a good power to stealth me and help the team with overall defense. Overall, this plays busy, but very lazy. Just my style. Fire and Forget. Click Click Click and things die. I decorate the battlefield with ice, snow, and storms. Slotting: I six slot O2 Boost with the preventative med set and proc for 8% recharge. I give 1 slot each to snow storm and gale, and I will throw a slow in the storm and a KD proc or ACC in the gale. Steamy Mist can get 6 slots with the LotG proc plus red fortune for 12.25% recharge, I 6 slot tornado and thunderstorm. Since tornado is a pet, I will give it a pet intensive recharge set for 5% (or is it 6%?) recharge plus a KB to KD proc from Universal Damage. Thunderstorm gets a full set of the other Corr ATO for another 10% recharge. So far that is 35-36% Now Feeezing Rain sucks for damage but you can slot it for many things. I forget exactly what I slot it for, but I think I can throw positron's, a purple set, or something else in it I forget. I will have to get back with you for how it is slotted. It is horrible for procs, but what it is good at is crowd control and allowing everyone to hit things better. I want to say my slots for this side are 1, 6, 1, 6, (unsure but probably 4-6 for freezing rain), skip, skip, 6, 6. Although you can, I don't slot thunderstorm with the KD proc because it acts how I want. Slotting tornado with it (the proc) is absolutely a must. Tornado is a pet but don't put pet procs in it. A purple set also works. I will look at my slotting and post pictures. I want to say my global recharge is 191.25% with hasten which makes it perma, but I am unsure. Every power that I slot 4-6 slots is to get recharge. I don't gimp my gal for any one thing, but I get recharge, damage, and endurance reduction where I can and in that order. Everything else: I pick tough and weave and I put 2 slots total in each and use it for the 3% defense (twice) and for the global LotG and global resist. I use Hover and fly, I put another LotG in Hover and either a stealth IO or KB protection in fly. Either works. for health and stamina I put 3 slots a piece total. I throw procs in both for extra endurance and recovery. Recovery is much more important than regen in this build because it is very endurance heavy. I do a 3 slotted hasten, and for the epic I picked power mastery. 3 slots total for conserve power and power build up. (recharge for one and adjusted targeting mixed with recharge for the other). Temp invulnerability gets 2 slots and more procs. I also have Combat jumping for the defense and the recharge mule. All in all what you have is a good mix of defense and resistance to common types, lots or recharge so things are more spamable, and lots of other tid bits. Force of nature and Total Focus doesn't fit my playstyle. I don't need extra stealth. Leadership costs endurance I don't have. I am not a field medic, I am a chaos champion! For incarnates: Lore - T4 will be the side with the 5 minute untouchable pet that buffs. Pick whichever. Alpha - Extra damage! I picked the side with more damage. I can see cardiac for endurance or something else for recharge. Judgement - Ion because the ice cone is kinda meh. Destiny - Ageless for the extra recharge and endurance. Interface - Whatever "attack proc" you want. the tohit one called degenerative is good but as long as whatever you pick isn't the confuse one, who cares. I picked the one with resistance debuff and extra fire damage and if it hits it hits who cares? Hybrid - More damage! but I can see support. I build with incarnates as a cherry on top. I pick whatever and put priority on the one thing I think I need the most, which varies. Make sure and get Lore, Destiny, and Alpha to a quick T3 for that +3 level shift! When I get a chance I will post pictures and some stats. There is room for flexibility and room for much improvement. You can grab more mules for recharge or more team friendly stuff. My play-style and attack chains are very much a lazy mans dream. I unload every targetable thing, pop a cloud, then pick off shit. When my targetable stuff comes back up, I drop it on someone else and spam more attacks indiscriminately. It takes zero thought except "where do you wanna make it rain 3 different ways?" at the moment. tornadoes just do tornado things. thunderstorms like company so I provide 2-3. They just do whatever. Gale says stay away. I sling more ice than a dealer and make it rain like a billionaire. Incarnates are all like "more damage with a side of endurance, please!" epic does the same. I got decent shields. They can't see me. It just works. Lastly you can totally pick a different epic for more defense and recharge, you can skip kick, tough, and weave for maneuvers, assault, and tactics. Just know that these powers use a lot of endurance. I picked all that incarnate extra damage because a corr isn't a blaster. I picked ageless and conserve power to help allow me to spam whatever comes up next. You can go for softcap this and hard cap that....or not. I chose or not. This set doesn't farm. It isn't a buff or debuff powerhouse. This set is busy, yet lazy, and it is field chaos. It does AoE, it does Single Target, it has a heal, it has mindless pets, and it is kinda stealthy. Be the chaos hover-god. Come run a ITF, LAM, or BAF with me and see. If you really want to see "randymarshinabathroom.jpg" just give me speed boost. Oh Lawd!
  9. "the suggestions seem to be geared entirely on making the city seem more alive." Yes. That was the goal of the entire post. Not all ideas were good ones or well thought through, but yes.
  10. So I have read all this and I get it. All valid points and apparently all of my suggestions were ass. I get it. All I was longing for was the way things used to be. That ship has sailed. Everything is easy access or a slash command now. It is all great and I was just a old man telling people to get off my lawn. As for my original points: 1) Leave the Ouro Portal alone. I concede that idea. 2) The crafting table does remove money from the economy and i like the economy so screw that idea. Plus she is the pay 2 win lady for a reason, right? However, if you are going to have her, at least consider adding the odd things like Amy's Ward, The Iron Sword, and The Bow and Arrows all from Croatoa plus whatever odds and ends out there to be earned, or is that different? 3) While I am on that...we are all for ease of use here, yet we have 2 Task Forces that are locked down by an arc you have to complete? Heck, you still have to do the patron power arcs, right? Why are we all about QoL, but not doing it all of the way? I guess it is either on a to do list by our dev's, or cognitive dissonance. Why balance any power sets and powers. Just leave well enough alone, right? Heaven forbid the player base ask the powers that be for balance and improvements. I am sorry if this all comes across as ungrateful, but then again, I got the /jranger from a bunch of grumpy gusses, so why not? I am thankful for the game, but I miss how it used to be. I guess leave both the easy and alternate options for people. I say this as someone who hypocritically hated tip and morality missions and LOVES null the gull. Please add KB to KD! 🙂 Also, since we spun off in a few different directions - I don't care one way or another about AE. I don't like it, but I like testing my guys at the highest limits, I like very rare drops, and I like the economy. Just because people abuse it, doesn't mean it is bad. People must forget the days of loading farms in PI, where all chat was was people filling up for battle maiden farms, before things like 4XP where you had to get filler folks. AE is its own thing and is self contained and nerfed/balanced and serves a purpose both good and bad. It doesn't hurt anything, and if anything it helps. It doesn't affect me in this game. If I can't pick and choose how to add a scene or ambiance to the game, why take away AE? Ultimately people play how they like, whether it is City of Min/Max, City of Stock Market, City of Farm, or City of 2 hours after your kids bedtime after a long day when you want to just unwind and have a nostalgia fix because you are 42 and this is your only alone time. I may have skipped my other dumb ideas, but we all get the point I was after. Yall have a good day. I am going to log on later and run my thousandth ITF because it makes me happy to see how fast and efficient I can slaughter cimeroans on +4/8 with a pug of who cares. EDIT: added stuff.
  11. I was never a fan of AE. Pre-AE, it was just all at the PI portals. At least it is self contained now. At least some good comes of it though via the economy.
  12. I like the mostly measured approach they take to things. I like the economy. I like most things. However, I don't think it is fair or right to categorize powerset and power balancing as a gimme. If a set is garbage in comparison to others, maybe it needs looked at (like Trick Arrow). If a power is garbage or under-powered to the point it doesn't do as intended, maybe that needs looked at. I am of the mind that no powers or power sets should be so bad that they are not used or discarded, or so OP that all other options pale in comparison. Other servers has taken to improving things such as MM pet AI. I like that idea. Anyhow, what I miss about the game is what the QoL has taken away. It is a balance I liked at the beginning, but have slowly worn on. I am not asking to add to much grind. What I am asking instead, mainly, is to consider a small measure of some of the old school stuff. Maybe it is the hard truth that we are all older, that the game is old, and that the ship I was on has sailed...I am just having a hard time dealing with it. I am the same guy who was a late smart phone convert also. Notice I am not bitching about stuff like the economy, 2XP, etc. I was very picky in the things I wanted to complain on.
  13. I will keep it simple. As much as I love all of the quality of life changes, I hate the result of them. Here are some ideas I was batting around in my head that would be a pretty big and unpopular reversal for the game. 1. Get rid of the ability to purchase the portable field craft table. You have to earn it. 2. Nix the slash command for the auction house. You have to go there. 3. Find a way to make hazard and empty zones a little more popular in the future (think the hollows, perez park, fault line, boomtown, crey's folley, echo: whatever and the hive) In other words, this stuff is nice and all and I appreciate it, but I miss how some things used to be. And two I have considered but would probably die for 4. The only way to get the ouroborus power is to earn it but make the way to go about doing it obvious. 5. Respecs have to happen at respec person/people Along these lines, I like having 2XP options, but it and DFB have killed the sewers and kings row. It is hard for the great quality of life things to coexist with the old way of doing things. I guess I am just too old school.
  14. lastly for slotting tips, I 6 slot my heal for the recharge and proc, I get a LotG in everything I can, I 6 slot my fave powers and I run mist+tough+weave+CJ+invul+hover and all the set bonuses for a good all around build. I use all the good procs for defense and things like that. I 5 slot blasts with decimation and I split the Corr ATO set with 3 in storm and 3 in blizzard. purple the ATO split for 20% global recharge easy. The other ATO set goes in something else I forgot. I have NO other purple sets beside ATO because I can perma hasten without them. If I am ever with 1 or more Kinetics players I honestly can't keep up with my own recharge. I will run out of endurance before I ever run out of things to cast and usually I can go for a while. good slotting is key. having up conserve power a bunch helps. using ageless makes me the damn energizer bunny. I highly recommend ice/storm over storm/ice. The best medicine is fire superiority unless you an empath.
  15. I have a ice/storm corr all IO'd out with perma-hasten, all T3 incarnates (alpha has the lone T4) and I feel like I do more as a Corr. I felt under-powered as a defender. I love the Ice Blast. I have ice bolt, blast, bitter ice blast, and freeze ray on 4 blast rotation. I skipped the breath and bitter freeze ray because of slow activation times. Everything I do revolves around rains and pets. I open with my build ups, then freezing rain, ice storm, and blizzard all on the same spot. I throw a thunderstorm over head and unleash a tornado. I have enough recharge to often have about 3 thunderstorms / tornadoes up at any one time. I put the KD proc in tornado because it is shit without it. As for thunderstorm, I left out the proc because I use it as an area denial power. It will pop off someone close to me and keep them from me. I skipped hurricane because I found it too situational, plus it honestly gave me more aggro than I wanted. I cast everything away from the fight and my play-style is to hover very far away from the fight and just drop chaos all over. When the rains come back up I drop them again and once everything is exhausted I pick off leftovers with my 4 blast rotation. I stay very busy and I can drop storms and tornadoes where ever i want and let them do their thing. Triple stacked rains are fun. For every group I can by myself pick off all but bosses and above by the time I am done clicking. While I can't match any other AT on damage or resilience or heals or control, the one thing I bring that outshines every other possible combination is pure chaos. You know that annoying power in pokemon where the opponent makes the battle ground hot/cold/rainy or whatever to match their strength? I do that. I make the field mine and I contour it to my desires. I also pop off a great heal when I can and pick up the power mastery for a shield, a build up, and a end discount. for incarnates I like ice and electric judgement. for alpha I go damage. You can't go wrong with whatever incarnate you pick for each one.
  16. I have been loving my dark/dark tank once I got my endurance issues out of the way, with all of the toggles and everything. He is hard capped with resistance to about 4-5 out of all possible types. He is very heavily IO'd out as all my guys are. On tanks, I tend to go for as many resist caps as possible and then as good of all around defense as possible. For the sake of this question, I am going to assume you take Combat Jumping, Tough, and Weave. Which tanks, *reasonably* slotted, can hard cap the most resists and which can hard cap the most defense? (in this question, *reasonably* means without skipping commonly taken powers or purposely gimping a build for the sake of outcome) Lastly, for stone tanks only, is it possible to build it in such a way that the negative effects on your run speed and recharge speed can be canceled out while in granite (in other words, zeroing out the negative effects of granite as much as possible? I have wanted to make a stone/ice tank but I was wondering about having to have a pocket Kin.
  17. I am of the mind that every power should be useful and none should be complete garbage. 2 example of ones that are, in my mind, are Black Hole from Darkness (miasma or control I forgot), and Thunderclap from Storm Summoning. As it stands, both are rarely taken and garbage. What I would do with them, to get them more in line with other powers without making them OP, would be for Thunderclap - Mag 3 with a small slight chance for Mag 4 OR Mag 2 as is but with a better chance for another Mag 2. I think a mag 2+1+1 layered would be a little weak. Maybe put it on the same timer as Flashfire. That way Stormies have a chance at crowd control. As for Black Hole, it will probably always suck but one way to make it suck less would be to up the Mag on it to basically swallow up a whole group Bosses Included, and as a drawback increase the timer (Or slightly increase the Mag and add a chance for a little more as before). Now, I don't know all powers and power sets. I do feel that there should be no crappy or useless powers. Some can be better than others, but everything needs a redeeming quality. I hate the fact that sets like FF have so many skiable powers. Most powers don't need anything done with them. They have their effects and timers and most across the board are the same and that is fine. I am just looking for little more fairness and uniformity. I believe this will increase will benefit all players.
  18. Depending on how this plays out, myself and the people I play with will be leaving HC. UNLESS they do some sort of thing, and I think it would be a fair trade, to allow in game advertising on signs and billboard etc. I think allowing for a promise to not come after you in exchange for adverts is a fair deal. However, if that also means they come after everyone else is a no-go. It does allow them to tout themselves as official. Honestly the other servers are so small in population that none of them are a challenge. I wish they would just wait until they have more info than put this shit out and allow for all sorts of rumors. I can't see how this is a good thing, but I will wait and see and play a little longer while seas are calm. It was good for a while, at least. Considering all things, especially the history of all things and people involved, I am not optimistic.
  19. In my case having played storm and fire on controllers, i run the KD proc in gale, tornado, and thunderstorm. In gale I used to have it as a get out of my face button until I realized foes ran from my blizzard and stacked rains. Gale with KD keeps foes where I want them. It makes tornado and thunderstorm much more team friendly. As for fire, bonfire was once situation and indoors only is now a great attack that I can lead with or use after cages. In buildings, especially small rooms and offices, bonfire with the KD is the damn bomb. Slotted with damage, it make fire even better. Even better, it makes formerly shitty powers from Sonic, force field, and Kinetics and makes them somewhat usable. Most every set has one shitty or situational power, but at least this proc gives players more creativity and options.
  20. I never see shadow cysts, nictus, dwarfs, void hunters, and rarely see quantums or anything any more. Used to, teaming with PB and WS brought all sorts of stuff to missions and those enemys were a force to be reckoned with. Now, they rarely if ever appear short of the ITF (which is on purpose). And whatever happened to patrols? Hami-o's? It seems so much of this game has gotten lost in the shuffle that is ATO's Incarnates, and iTrials. Is there any way to bring some of the old stuff back?
  21. SG: BUFFER OVERRUN SG Officers: Hot Lil' Number Global @arkieboy72472 Radiation Themed SG: Open to all Rad/X Defenders, X/Rad controllers and corruptors. While fire is preferred for your blast or control power, any are allowed. Read the link for more info! I am looking for people who run TFs and people who can build a cool base. I play late night every night.
  22. I am having a very hard time finding recipes (or even crafted IOs, because people like making money) for sets like slow, stun, taunt, and to-hit buffs/debuffs. One of the hardest is slow. I hope it isn't drop rates and I assume it is people just deleting or selling them to stores. If anyone who plays the game reads this: Please Sell All Recipes You Find to WW Regardless of Type and Level. Some of us with alternate play styles like to slot things differently. I like that they seeded salvage. Great and Awesome. Could the powers that be consider seeding some lower level, hard to find, standard recipes like slow? I am on Excelsior, btw. I think my global is @arkieboy72472, not sure
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