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Lazarillo

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About Lazarillo

  • Birthday November 30

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  1. Little known "fact". MHA is totally a distant-future-stealth-sequel to CoH.
  2. Now, now, can't go upsetting the afk farmers by adding something that isn't designed specifically to please them...
  3. So once again, git gud proc bombers whining that Rage isn't OP enough has resulted in buffs getting canceled. Good job, guys. Excellent work, as always. See you in three more years for the "next cycle" when y'all can ruin it again. Glad I was at least smart enough to know y'all would ruin it and not trust in this happening to actually make a new character before it went live, at least, I guess.
  4. The changes were for the positive, IMO, but meh, still didn't make it (or the other updated t9s) worth taking.
  5. Okay, so, I've been futzing around with the new goodies on an SS/Regen I made and it seems pretty grand to me. Not gonna unseat Claws Scrappin' as my favorite way to melee, but it's a fine, non-stop brawl, with some punching, a little more punching, and then just a bit of punching, as a treat, and is gonna be something I look at a lot more for Brutes if it goes through. The wide-cone juggle with a bit of bonus damage on Hand Clap is solid, too.
  6. Been checking the numbers in the CC so far, since sometimes the "scale" damage doesn't always put things in perspective. Looks like the extra damage from Unleashed Might for most attacks is around an extra 30%, 15% in KO Blow and Foot Stomp (because those are a pretty oomphy anyway, so sensible) in a bit. That seems, on paper, pretty evenly balanced with single-stacked Rage over time, so I'm optimistic. Two kinda pre-questions (well, one pre-question, one pre-ask) as I get into actually trying a character out. First: I am assuming that it's got (or at least is supposed to get) melee AoE sets? That seems like the "logical" one to me but sometimes my sense of logic doesn't always jive. Second, I don't wanna be too greedy because these changes do look nice, buuuuuuut...any chance of Jab getting a little more love too? It still feels like it's kind of an underperformer, even compared to some of the pool power attacks (especially so since said pool attacks actually got buffed too in this patch, albeit only slightly). It's still a tad disheartening that seems to still be getting relegated to "just skip it", doubly so since both its animations look so cool, compared to, say, Punch, where both have kinda bleh animations. Okay, anyway, said my peace there, I won't bring it up again unless someone else raises the issue. Let's see how this goes...
  7. Y'all gonna make me want to try Super Strength again. Don't hurt me like you hurt me last time. Just to be clear, does this mean that all Brute powers now give higher defense/resistance than they did before? 'cause if so, hubba-hubba. I'm gonna have to redo all my builds that I set up to just hit caps, though, but I guess I'll have to grin and bear it. Or am I misunderstanding?
  8. I think I'll find no such thing if they're not in the patch notes because I'm never going to bother with missions that include Nemesis again, frankly. I'm not going to waste my time hunting for secret tricks because devs think they're being cute by hiding little gimmicks.
  9. So y'all saw that Nemesis were lame to fight because Vegeance made them take forever to kill despite but utterly ineffectual at killing players, too, and your solution was to make it so that it makes them even harder to kill while also been even more ineffectual at killing players? Great, super.
  10. Then you recall incorrectly. My usual habit redside is to streetsweep Mercy to 5 and then immediately head to Port Oakes and start paper missions. It's never been an issue.
  11. That just turns things around and makes buzzsaw and proc-brawl the meta again and whatnot. Keep the respect of AT modifiers, and raise the chances of most/all procs to be close to 100%...but make it so that only one would fire per-target-per-power-activation. That gets things back to encouraging the use of them as part of sets, as they're designed to be part of.
  12. An Assault/Henchmen AT done pretty much the way you're describing, is one I suggested wayyyyyyy back when. IIRC, I called it the "Vanguard", though I realize in retrospect that's kind of a loaded term in the game.
  13. Thanks, this worked perfectly! I'm not sure what the "+" does on its own, but it stops me from moving once I turn to face the target and use the power.
  14. Nemesis apparently hates "computers", so he's gotta do a lot of workarounds to avoid them.
  15. There's also a rule, to my knowledge, that basically says "no creating real/historically noteworthy figures", though like all the "no [x]-type characters" rules, enforcement is pretty spotty in execution. So making a direct "tribute" to Ozzy would likely be an enforceable conduct violation. Just because of the ways the rules are presented, I'd imagine explicit parodies (the "Spazzy Spazbourne" example above would also be as likely to get acted on as other such examples. But more indirect references through lyrics or song titles are probably going to fly unless you just happen to get spotted by a GM who really hates heavy metal, or something.
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