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Everything posted by JasperStone
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I actually ran with a Posi 1 a while back that insisted on pulling each doppelganger ... ok The massacre... A direct quote "What the hell was that?! I don't have that power!"
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I have not had a bad PUG experience in a very long time. ... Feel either very lucky and need to buy a lottery ticket ... Or doing something wrong Was even part of a flawlessly run PUG Cavern of Transcendence
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Asking because I don't know. Endurance draining an enemy works differently than how it affects our characters. Even at 1 endurance, an enemy can still use any power? or am I remembering wrong?
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Base Portal Entry Points: Beyond The Basics (?) *shrug*
JasperStone replied to SupaFreak's topic in Suggestions & Feedback
Spirit Trapping is a red zone event. Different than what we do Blue side. I see it in notifications. External Resources? I used to ask a lot in Help and General Chat. People were always glad to help, but always pointed me to the Forums and Wiki Our Wiki is maintained by one person(I think), and I kinda want to support their efforts 🙂 I was struggling in another game. Til I finally checked out the game forum for help. YES. It would be lovely to log in as a new player and go. I do like this idea ... in my way. We have monitors to put up in our bases and it would be nice for them to post game-related stuff. Like zone event messages. Not sure of the feasibility. *I still have Blue and Red manuals on my desk for game reference...I am old and forget stuff -
Base Portal Entry Points: Beyond The Basics (?) *shrug*
JasperStone replied to SupaFreak's topic in Suggestions & Feedback
I want people to play the game how they want and have their UI set up how they want. An option exists, just not how it is wanted. I am not sure the amount of work it would take, the reference is always about the "spaghetti code". If it is an easy workaround, sure. If not, no. *side-note: Who are these emissaries and how are they connected to the lore? The example I give is tangent: "We shouldn't have to learn fancy binds or macros to play the game" You don't. Keymapping is available in the game. It is easy to set up. And you can save it to use across all your characters. I used this during Live and re-set it up on the first day of my return. Saved it, and have only tweaked it a few times. Upload it for each alt How does this connect to chat? "I want to see/not see X in chat" Easy to. Add/Delete what you want. If your wife wants only 2 tabs: ABC is at the top and XYZ is at the bottom. I used to do this ... then ... epiphany I can control what I see. "but I don't want to do that, you need to do it for me" Because of my IRL work, I resist these kinds of statements. The beauty of this game is it is tailorable to each user. In truth learning these things are aspects of the game. * there is a way to save your UI just like your keymapping and upload it for each alt. I will close with: If it is easy to do, yes. If not, no. -
I may be misunderstanding your request. But this is currently possible in the game. I am constantly shifting the camera angle. You set it in keymapping to move the camera. Sometimes I will go first-person shooter-style. I think the B key zooms in and out. I am open to more options ....
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Base Portal Entry Points: Beyond The Basics (?) *shrug*
JasperStone replied to SupaFreak's topic in Suggestions & Feedback
Works for the Sorcerer Supreme ... but ok I have Event messages in a separate chat tab, in addition to timestamp turned on. So I can when an event is announced. This becomes important for Fires and Troll as I chase those badges. You can set this up as a separate window and monitor continuously. I am left unclear what information you are looking for. As an active base builder, I am always interested in new things for base building. Not sure these are necessary. -
If you wanted new powers what would it be?
JasperStone replied to darcstarmerc's topic in General Discussion
yesssssssss -
If you wanted new powers what would it be?
JasperStone replied to darcstarmerc's topic in General Discussion
Powerset based on Roadrunner/Coyote ACME cartoons. Falling anvils ...lol -
Base Portal Entry Points: Beyond The Basics (?) *shrug*
JasperStone replied to SupaFreak's topic in Suggestions & Feedback
You can access your base via doorways that are near the portals. You will have to test which one(s) it is. That is an option. The base event emissary isn't too bad, but we do have that available in chat. Maybe a monitor that has that scrolling across it. Or an alarm/re-alert that makes you look at your event chat -
I think this has been discussed before. It is fantastic! 11/10 But I think it is how the Base map loads that makes this challenging. Maybe we could select a Target dummy and select a costume to go on it? Definitely a want on my list.
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Name database - Will this get cleaned up?
JasperStone replied to Pony Up's topic in General Discussion
I like this approach way way better. ... Can we use it on anyone? -
Name database - Will this get cleaned up?
JasperStone replied to Pony Up's topic in General Discussion
A measure of truth to their response. I wanted Jack Wolfe during Live because he was a D&D character I played for a long time- I mean, he was the first character I rolled. Well ....guess what? There is a Jack Wolfe in-game already. A NPC ... lol So I named him Jack Wolphe, and off I went. Creativity in naming your character is part of the fun. Especially if you want to do an homage, without actually making it obvious. Use a thesaurus for gosh sakes. -
Not sure if there is a way to change what you see in the tray. Not what you are asking .... but I used the in-game keymapping so powers in the tray line up with my Numpad 1-9/0. Then Alt+1-9/0 for tray 2, and Shift + 1-9/0 for tray 3 The keymapping is quite extensive and worth a look OR You may just have to remember and be consistent with how you put powers in your tray. They can be saved and uploaded for each character. I have the same power layout(mostly) on all my characters. So I am not learning a new pattern for power access.
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Can I start as a Hero, with a Villain Archetype?
JasperStone replied to Gunnarr's topic in General Discussion
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I am currently running a Sonic/ Martial Combat Blaster. I have to agree that Reaction Time is a must. Or any toggle like in other Blaster secondary It doesn't take End Reduc, but the study tic of End Recovery more than makes up for it. I worry very little about Stamina because of it. Takes a second for the slow to hit, but very effective. Turn it off if you plan to stealth. Not sure about the other similar toggles. But turning off Reaction Time gives you a small speed boost. Small, but noticeable. I just there were more slotting options. Choices are narrow.
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CoH Original CD preorder pics, Beta Manual & email :)
JasperStone replied to RicoZaid's topic in General Discussion
I used to have the box with its clearance tag from Target. Hard to believe I got it for $9 Just manuals and maps. -
Are you talking about a whole Primary outside of the Teleportation pool and its Fold Space
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That's what Twitch is for... or was
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A possible solution to the kheldian revamp
JasperStone replied to FlammeFatale's topic in Peacebringer & Warshade
I prefer people stop using this as an excuse. I have used the keymapping available in game since Live. It is not hard. I have powers/ plus forms in three trays. A few are rarely used, but nice to have powers, in another that I can click. But I can keymap if I want The keymapping in the game is beyond simple. I have everything mapped through my numpad. AND it saved and used on ALL my characters. -
A possible solution to the kheldian revamp
JasperStone replied to FlammeFatale's topic in Peacebringer & Warshade
Ummmmm.... What? Explain. -
Ray Cooling Story Arc In the end, you Defeat Mr Y. in a Burning Building Suddenly, it turns into a timed Mission where you have 5 minutes to rescue 12 NPC, Find Harken, and lead him to the exit. The Tension is awesome!