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Yomo Kimyata

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Yomo Kimyata last won the day on May 7

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About Yomo Kimyata

  • Birthday January 1

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  1. fair points! I’ve had my knickers in a twist about a lot of things and you’ve helped me realize that some of that manifests against how some aspects of this game. I will work on being more excellent to all!!!
  2. I’m a little surprised that WOs are so competitive now in the /ah.
  3. Hence my “Is it time to make everything free” post. Why not get rid of the word “almost”?
  4. Get your Lotg +rech and your Steadfast protection attuned — they have inherent def and dam res that increases by lwvel
  5. Rather than focusing on price, I’d look at accessibility. On Live a level 10 PvP proc would regularly trade over the inf cap. You could farm for weeks to get that, you could fight pvp against your friend or alt account and hope for a drop over a few months. Now you can do a Hami run and get enough merits, or spend fifteen minutes running missions on a lvl 50 to earn 8-10mm inf. Everything is available now to almost everyone, if they know how. I’m honestly not sure how much better a Shield Wall +res makes my character because I don’t think I have a single character without it
  6. I guess Troo isn’t out there raking it in from winning costume contests like the rest of us.
  7. A few thoughts after looking at this thread again after a handful of months: 1. I’m reading a book on sugrophobia, which is basically the fear of being tricked (the name basically means “fear of being a sucker”). Now, in real life, I have this in spades to the point where I can safely say it is pathological or at least neurologically atypical. And I’ve spent a lot of my life in competitive and/or lucrative spaces where all kinds of people do all kinds of things to get ahead, so I’ve gotten a lot of confirmation bias reinforcement. To a lot of people, working the /AH system, be it through trading or making and selling product, is incomprehensible black magic of the highest degree. It is a skill that may or may not be in their wheelhouse, but to some of them, “marketeers “ are responsible for all the financial woes simply because they are different and unknown. It should come to no surprise that humans are very good at “othering” and ascribing bad intent and pernicious stereotypes to people who just aren’t like them. It’s just like how I know all dominators are sketchy vermin who smell like cabbage because I just don’t see the appeal. 2. Along that note, I think poorly of AFK farming. Not because I don’t understand it or how to do it, but because it feels sleazy to me. I can also manufacture rational excuses why it’s “bad” since it keeps forcing more money supply into the system leading to disinflation which is bad because of some other reason, but to be honest, it just doesn’t sit well with me and that’s just a bias based on my personal experiences and makeup and I can recognize that and try to not let it bias my opinions on other things. Not my circus; not my monkeys. 3. Speaking of disinflation, I do personally think that “the system” would benefit from higher prices, and sometimes I tilt at windmills in order to encourage that. Mea culpa, but I’m not going to stop and I’m not going to feel bad about it, mainly because I do think it’s best for everyone. I also enjoy that I (and clearly a LOT of others) are keeping lots of supply in the markets, although I would prefer it if those listings crept higher over time.
  8. You make a good point on tediousity since I can have only one mission going on at a time, but I feel that leveling goes rather quick nowadays. Running solo stuff at x8 gets that xp flowing and that should be doable even at no enhancement for a lot of ATs. Plus, there are always xp boosters if temp powers are allowed.
  9. It appears that is the inverse of the personal debuff from 1 -- all enemy accuracy and damage are buffed +50%.
  10. Valid observations and questions, and I appreciate your posting them. This was partly a way for me to learn more about the flashback system, partly a way to interact with the community, partly a search for an interesting challenge that I can complete with no rewards without getting bored enough to stop, partly a spiteful snapback to people who complain how difficult it is to walk across the street and kvetch about why they aren't getting greater rewards to do so. I'm a puzzle solver by nature, so the question is not "what will enable me to run without enhancements?' but "what will most easily allow me to run without enhancements while keeping me engaged?" I'm also torn between trying something I can learn more about, like a beast/marine mastermind, or doubling down on something like a kinetic melee/willpower brute which will be godly after the inevitable buffs.
  11. It's nice to see someone talking about balance. Admittedly, it's difficult to balance across ATs through regular play as well as endgame god play. It's also difficult to compare across ATs unless they share similarities (scrapper/brute/tanker, defender/corruptor). I don't think that ATOs should be considered mandatory (who said that?!?) for either regular or endgame play, and thematically I'd like it if they either did more of what makes the base AT great, or compensated for their great weaknesses. That said, I'd wield the nerf bat a lot more than the buff bat, but that should come as no surprise to long-time listeners.
  12. That's useful terminology, thank you. I'm guessing that buffed and debuffed each can be done on just about any character, albeit slowly. No insp, probably as well, but no enhancement would need to be a specific build and possibly specific ATs/primaries/secondaries. I'm envisaging running 15-50, and probably focusing on one or two specific enemy groups for the lolz. The idea of doing every contact and every mission seems tedious to me, but then again I'm not undead.
  13. Here's my concept: once a character gets to lvl 15, he moves into Ouroboros/his mother's basement and spends the rest of the game doing solo flashback missions with the same challenge settings for every mission. Clearly I will eventually get all the flashback badges, but I mainly want to make sure that every mission has an external challenge setting so that I get used to setting it before every mission. I'd like your thoughts and or personal experience with these: 1. Players are Debuffed. This seems doable. At first glance, the debuffs seems to be -50% accuracy and -50% damage. Anything else I'm missing? 2. Enemies are Buffed. I'm not sure how this translates, and I'll probably get the power analyzer out at some point, but if anyone knows offhand on exactly what this means? 3. AT Powers only. I'm assuming that this excludes pool and epic powers, so that would put a big crimp in survivability? 4. No travel powers. This seems trivial, yes? 5. No temp powers. Seems pretty easy, but there are probably a lot of temp powers I'd have to give up that I don't even realize are temp powers. Like Reveal? 6. No inspirations. This actually seems like one of the hardest. 7. No enhancements. I'd think this impossible, but then again I was on a Lady Grey TF the other day and realized halfway through that my scrapper had almost nothing slotted since it was an alternate build I hadn't built out yet. But solo means I'm not getting buffed by anyone else. Any relevant thoughts or experience?
  14. I seem to recall that people bitched about this all the time, and I get that because it sucks to get drained. I don't have the least problem with sappers, literally, since there is only ever one per spawn and a sapper can't drain me if 1. they can't hit me and/or 2. they are already dead. The part that mystified me was when people were willing to burn down the castle over resistance to regeneration debuffs. I don't think I've ever been defeated because my regeneration rate was debuffed from 200% to 100%, or even 500% to 250% but I've been defeated a bunch when a hit got through my defenses/resistances. That's how I played high end regen -- a series of (hopefully) well timed oh shit buttons. Also, I'd be far more concerned with healing debuffs than regeneration debuffs (and those are two different things, although the healing one has a negative sign to it). Absolutely, but it is pretty easy to get to 50-100% slow debuff protection through enhancements and set bonuses. No real need to make that an inherent part of the power set, imo.
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