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Yomo Kimyata last won the day on May 7
Yomo Kimyata had the most liked content!
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5871 ExcellentAbout Yomo Kimyata
- Birthday January 1
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In Rod we trust.
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Hmm, how about requiring a payment of white salvage before any contact gives you a mission? "I'm glad you want to help me save Steel Canyon, but I'm going to need, oh, 80 inanimate carbon rods before we can go any further on this."
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Lots of things from the P2W vendor. XP boosters on command, for example.
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My philosophy with the CS proc with War Mace (and Battle Axe, and Broadsword) is to put it in the high end small-number-of-targets AoE like Shatter/Cleave/Headsplitter and to try to make sure that the attack hits at least two opponents if there are at least two left. Yes, that means you are not going to get increased critical chances for that power. But Shatter is in my single-target rotation as well as my AoE rotation so I don't have to actively think about my attack selection, and the proc has a chance to go off for each enemy hit (no stacking!) so your overall chances of activation per attack are generally superior.
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A very stupid idea. I present "Bad HOs".
Yomo Kimyata replied to Ukase's topic in General Discussion
I'd amend that to "at least 4 of them" since there is a chance for failure if the levels aren't the same. 85.5% of the time generally works for my purposes. Although, there was someone on the forum a long while ago who wanted to avoid that chance for failure and so would use eight lvl 50 HOs to boost to lvl 53 and seemed to think that was the most cost effective way of going about it. My memory might be hazy on that. -
A very stupid idea. I present "Bad HOs".
Yomo Kimyata replied to Ukase's topic in General Discussion
Like I said, playing around! Scrappers and blasters get the most damage out of it, and I see no reason to not get as much damage and endurance reduction (and sufficient accuracy) out of it. It's a ranged AoE, and not a lot of quality set bonuses in that category (which is why I look to put HOs in those powers). Two piece Ragnarok (d/e +5 and proc) gets you improved recovery and it's very amusing when the proc knocks everyone down. -
A very stupid idea. I present "Bad HOs".
Yomo Kimyata replied to Ukase's topic in General Discussion
The only advantage a D/E lvl 53 HO would have over a purple 50+5 D/E IO is being able to slot two or more of them. Enflame comes to mind, since I've been playing around with that recently. -
I hear you, but in my head this comes down to what is currently intended versus what is an exploit, and that’s largely a matter of opinion. Should a tanker be able to hold aggro on an entire +4/x8 spawn and keep everyone safe? Sure! But the blasters are blasting the next two spawns. Should a tanker be able to hold aggro on two or three spawns? Maybe? I think no, you think yes. But at the extreme you get tankers aggroing entire Dreck maps into a dumpster, and we know that the former powers that been didn’t like that so stopped it. What will the current powers that be want? I don’t know. It’s a mystery, so I don’t know if my personal vision is any more appropriate than yours. Not much transparency from these overlords!
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I hear what you are saying, but one of the things that make me fury ous with the current devs is their policy of “let’s make basic game mechanics work differently (and markedly better) for tankers than any other AT). I’m happy to play around with how taunt works, but HC powers that be should not (and should not have since they have already done so) change game mechanics for a single AT. In my opinion. I don’t mind giving some classes better range for their ranged powers, but I would not like it if they just eliminated range for corrupters while keeping it the same for every other AT. and I realize the original safety/damage balance of the game is askew for damage and armor ATs but I look at this like some sort of risk/reward chart. Do you want an average 10% return with high risk or a 5% return with low risk? That’s an individual choice. Scrappers are a 10% return with high risk. Tankers are a 5% return with no risk. Brutes are a 5% return with high risk and thus are not on the efficient frontier and in finance terms would never be played by a rational investor. On the other hand, none of us chuckleheads are all that rational.
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This is one of the few aspects of the game where applied knowledge of basic math really pays off.
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Well, let's be honest, the problem isn't the ATOs, it's the ATO procs. Scrapper ATO procs make you do a bit more damage, or more than a bit more if you are able to apply some knowledge (that's one reason I really like scrappers). Tanker ATO procs give you a significant amount of resistance and absorb, which enables you to skimp on your defenses and put slots towards damage procs. Brute ATO procs aren't that good and the good that they are are not very noticeable. The Fury one is nonsense -- if you play a brute for even five minutes total you are going to see that you are going to be running at about 80% fury consistently with or without this proc slotted. It takes you seconds to reach 80%, and getting above that is difficult and marginally ineffective (which is why I would like to see fury be a slower builder and have a wider damage range, but I guess people used to exploit that so whatever). And the regeneration/end reduction one isn't as noticeable -- if they switched it from rates of healing regeneration/endurance recovery to outright heals/endurance gains, people would probably notice it more.
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A very stupid idea. I present "Bad HOs".
Yomo Kimyata replied to Ukase's topic in General Discussion
Whenever the topic of converting HOs comes up, my first instinct is to think that it sounds a little Veruca Salt-y. I want to win the jackpot every time!!! I mean, in theory it should put equalization pressure on differences in prices across HO types, but it's basically a rounding error for many/most players. One idea is for HO-producing events to reward HO credits rather than RNG rolls. One credit from a Hami raid or an Eden run gets you 2 Perixosomes, or ten credits gets you a Cyto. Not fair, I want a Cyto every time, says Veruca. Personally, I consider this a "happiness hedge." If for some reasons the devs are actually able to make this happen, I will be unhappy because I think it's only to appease the Verucas of this gaming system, but I will be happy because I will then flood the market with thousands of converted HOs. *shrug* -
Emailing D-Sync changed it into a different D-Sync
Yomo Kimyata replied to Yomo Kimyata's topic in Bug Reports
I rebooted my system and the End Mod/Rech DSO disappeared from the new character and the D/E DSO showed up in the first character's inventory. So no problems, but strange stuff. -
A very stupid idea. I present "Bad HOs".
Yomo Kimyata replied to Ukase's topic in General Discussion
I find it difficult to believe it is the former, since this is so incredibly niche. And as for un-convertability, I just printed a bug report because I created a lvl 53 D/E DSO on one character from lvl 50s, emailed it to myself, pulled it off email and suddenly it is a lvl 53 End Mod/Rech DSO. Definitely not human error, mainly because I had specifically double checked it because I had deliberately decided to use the email system rather than trade it to myself on the /AH. So maybe you can make Provocation DSOs after all! EDIT: Interestingly the End Mod/Rech DSO disappeared and the D/E showed up on original character after rebooting. Odd stuff. -
I double checked this both before and after sending it. I created a level 53 D/E DSO out of 4 lvl 50s (slotted it in Brawl on one of my 50s, combined, removed with unslotter). Replied to myself on email and dragged the level 53 D/E DSO into the email interface. Switched characters and pulled out the DSO from the email and to my wonder it was now a lvl 53 End Mod/Recharge DSO. Not the end of the world by any means, but there is a zero chance that this is human error on my end. I deliberately used email rather than sell it to myself through the /AH interface since I did not want to print a trade, but now this has me questioning all kinds of things about DSOs and email.