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Yomo Kimyata

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Yomo Kimyata last won the day on February 5

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About Yomo Kimyata

  • Birthday January 1

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  1. I've been giving this a go with The Anesthesiologist, Mind/Electricity dominator. So far so good!
  2. I'm pleased that this topic has struck a chord, at least with a bunch of the forum regulars! I'm very hesitant to suggest any sort of power creep, because that's something that I am not in favor of (although, let's be honest, that's how we got to this stage with the SO promotion). And I actually like the system as it is with its weird level restrictions and sometimes overlap and sometimes not; sure, I cannot recall ever having bought and slotted a piece from Smashing Haymaker, but that doesn't mean we have to buff that set or extend its level range. Above, people have described their personal play styles and what kinds of changes would work best for those play styles. But none of those playstyles are universal and there is a big population that isn't describing their playstyles. I'll be honest, what I'd really like is for building to get more complex with more tradeoffs. Now, I'm definitely biased as well, partly because I don't care about upgrading my SOs every level or buying a full set of ATOs for my level 10 characters. But I find it boring, and it would be sweet if I could, for example, frankenslot three pieces of Smashing Haymaker that would get me some sort of debuff resistance at the cost of losing other set bonuses.
  3. This is true, but I personally find it to be well less than a big deal. Let's say you are a tank with 90% resistance to everything, which seems about normal in Homecoming. You get hit by five opponents that have a -10% resistance debuff for 10 seconds. Each of them is 90% resisted so you end up with 85% resistance to everything for ten seconds. Honestly, I don't see the value play of trying to get to 100% in order to take 5% less damage when fighting debuffing enemies.
  4. Out of pedantry, there are still some interesting bugs for some sets. Some of them enable you to slot an attuned IO at a level where you would not be allowed to slot the lowest available leveled version. The most useful example of this is Performance Shifter, which has a minimum level of 21, but you can slot it at level 17. Technically that should be 18.
  5. I've got a good-sized presence on all five, but I've got the most bodies on Excelsior.
  6. Ever since SOs were made available at low levels, the raw enhancement power has made them the go to for those who choose to afford them. As a result, low level invention sets have mostly become irrelevant, in my opinion. Sure, there are plenty of useful set IOs still, but for the most part those are procs or from a very limited number of sets that have good set bonuses. That's fine and good, but I'd love to try to come up with some ideas to: 1. make those recipe drops something more than vendor fodder; and 2. maybe add some diversity in builds. I don't doubt that I'm one of the only people who cares about this, but hey, that's where I am today. Ideas: - revamp some of the set bonuses. Slip in a little more +def, or +res, or +recharge? That's all I've got for now. Anyone else have any ideas?
  7. I'm going to add: everyone who invites a full team before the final mission of a patron pool unlock mission!
  8. You got to be in it to win it!
  9. If you want to follow Diantane's lead, I'd suggest buying SOs. Lots of them.
  10. Yup, that was a game changer
  11. I have opinions, and the party is not as wild as it once was, but Packs are still reliable. When you open a 10mm inf pack, you will get 5 items. Booper did an analysis a while back, and I don't have it on hand, but the important part is that you will get, on average, 1.2 ATOs per pack and a bunch of other stuff of probably lesser value. You could get 1, you could get 2, you could get zero, but on average it's 1.2. Now as you say, some ATOs are more valuable than others and you could get lucky, or you could help your luck by using some of those converters that you will probably get as well. It shouldn't be too hard to extract a 20% profit after fees I would think, but it's going to be more diversified the more packs you open. And then it becomes an issue of opening and managing a boatload of things in your Character Items menu.
  12. Personally, I'm not a big fan of using temp powers to survive or thrive, but to each their own! I'd much rather have it a core part of my tool box.
  13. One thing about Sleep powers I've been focusing on is the Call of the Sandman % to Heal Self proc. It's a 2PPM proc with a chance to heal 15% of your max health (not 5% as it is listed some places). When used with an AoE power, the probability to proc at least once (it will not double or triple proc as far as I can tell) can be basically assured. For my play, a 15% heal up every 90 seconds (and a lot quicker with local and global recharge) is a game changer.
  14. Fun. And slow resist.
  15. Never tried them on scrappers and I’d like to check it out but I don’t particularly enjoy setting up on test server, so thought I’d ask here.
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