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Yomo Kimyata

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Posts posted by Yomo Kimyata

  1. 49 minutes ago, Crossie said:

    *sad face*.  I'm thinking fold space isn't doable and still be uber strong.  Taking suggestions!

     

    I also have played this on all four melee ATs, and stalker seemed the best overall (and scrapper the worst).  Keep in mind this was back when I first came to HC and I didn't know as much as I know now about the mechanics of this game (all hail Uberguy), so initially I didn't even use ATOs.

     

    Stalker is a great set for this combo for a couple of reasons.  Getting Form of the Body for free is great (saves you a power pick) and you probably would never miss the other forms at all.  I can't recall ever using any other forms on the other ATs.  AS gives you more single target damage, which is sorely needed since Sky Splitter is in my opinion sadly subpar.  Genetic Corruption is in my opinion better than Genetic Contamination since you can get some good purple bonuses from the sleep set, although it's not as taunt-y.  

     

    I haven't played this alt for some time, but I think a current build would go something like this.  You can certainly cut the Force of Will pool if you wish and move in a different direction, either with a different power pool like Teleport or epic pool.  Mids screws up HO/DSO so the export link will be more informative than the text.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Level 50 Natural Stalker
    Primary Power Set: Staff Fighting
    Secondary Power Set: Bio Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Force of Will

    Villain Profile:
    ------------
    Level 1:    Precise Strike    
     (A) Superior Blistering Cold - Accuracy/Damage: Level 50
     (3) Superior Blistering Cold - Damage/Endurance: Level 50
     (3) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50
     (5) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50
     (5) Superior Blistering Cold - Recharge/Chance for Hold: Level 50


    Level 1:    Hide    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


    Level 2:    Guarded Spin    
    Hamidon Origin:Nucleolus Exposure
     (9) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     (11) Superior Avalanche - Recharge/Chance for Knockdown: Level 50


    Level 4:    Hardened Carapace    
     (A) Unbreakable Guard - Resistance: Level 50
     (11) Unbreakable Guard - Resistance/Endurance: Level 50
     (13) Unbreakable Guard - RechargeTime/Resistance: Level 50
     (13) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
     (15) Gladiator's Armor - TP Protection +3% Def (All): Level 50


    Level 6:    Assassin's Staff    
     (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
     (15) Superior Stalker's Guile - Damage/Recharge: Level 50
     (17) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
     (17) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
     (19) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
     (19) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50


    Level 8:    Combat Jumping    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     (21) Kismet - Accuracy +6%: Level 30
     (21) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
     (23) Reactive Defenses - Scaling Resist Damage: Level 50


    Level 10:    Environmental Modification    
    Hamidon Origin:Cytoskeleton Exposure


    Level 12:    Kick    
     (A) Accuracy IO: Level 50


    Level 14:    Tough    
     (A) Unbreakable Guard - Resistance: Level 50
     (25) Unbreakable Guard - Resistance/Endurance: Level 50
     (27) Unbreakable Guard - RechargeTime/Resistance: Level 50
     (27) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
     (29) Steadfast Protection - Resistance/+Def 3%: Level 30


    Level 16:    Adaptation    
    Level 18:    Eye of the Storm    
     (A) Force Feedback - Chance for +Recharge: Level 50
     (29) Superior Avalanche - Accuracy/Damage: Level 50
     (33) Superior Avalanche - Damage/Endurance: Level 50
     (33) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
     (34) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
     (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50


    Level 20:    Ablative Carapace    
     (A) Panacea - Heal/Endurance: Level 50
     (34) Panacea - Endurance/Recharge: Level 50
     (37) Panacea - Heal/Recharge: Level 50
     (37) Panacea - Heal/Endurance/Recharge: Level 50
     (39) Panacea - Heal: Level 50


    Level 22:    Serpent's Reach    
     (A) Force Feedback - Chance for +Recharge: Level 50
     (39) Superior Winter's Bite - Accuracy/Damage: Level 50
     (39) Superior Winter's Bite - Damage/RechargeTime: Level 50
     (40) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50
     (40) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50
     (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50


    Level 24:    DNA Siphon    
    D-Sync Origin:D-Sync Provocation
     (40) Armageddon - Damage/Recharge/Accuracy: Level 50
     (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 20
     (42) Armageddon - Recharge/Accuracy: Level 50
     (43) Armageddon - Chance for Fire Damage: Level 50
     (43) Fury of the Gladiator - Chance for Res Debuff: Level 50


    Level 26:    Sky Splitter    
     (A) Superior Assassin's Mark - Damage/RechargeTime: Level 50
     (34) Superior Assassin's Mark - Accuracy/Damage/RechargeTime: Level 50
     (37) Superior Assassin's Mark - Damage/Endurance/RechargeTime: Level 50
     (43) Absolute Amazement - Recharge/Accuracy: Level 50
     (45) Absolute Amazement - Chance for ToHit Debuff: Level 50
     (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50


    Level 28:    Hasten    
     (A) Recharge Reduction IO: Level 50
     (36) Recharge Reduction IO: Level 50


    Level 30:    Parasitic Aura    
    D-Sync Origin:D-Sync Reconstruction
     (33) Energy Manipulator - Chance to Stun: Level 20


    Level 32:    Build Up    
     (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


    Level 35:    Weave    
    Hamidon Origin:Cytoskeleton Exposure


    Level 38:    Mighty Leap    
     (A) Winter's Gift - Slow Resistance (20%): Level 50


    Level 41:    Weaken Resolve    
     (A) Accuracy IO: Level 50
     (42) Achilles' Heel - Chance for Res Debuff: Level 20


    Level 44:    Unleash Potential    
    D-Sync Origin:D-Sync Conduit
     (45) Shield Wall - Defense: Level 50
     (45) Shield Wall - Defense/Recharge: Level 50
     (46) Panacea - Heal: Level 50
     (46) Panacea - Heal/Recharge: Level 50


    Level 47:    Genetic Corruption    
     (A) Fortunata Hypnosis - Sleep: Level 50
     (48) Fortunata Hypnosis - Sleep/Recharge: Level 50
     (48) Fortunata Hypnosis - Sleep/Recharge/Accuracy: Level 50
     (48) Fortunata Hypnosis - Recharge/Accuracy: Level 50


    Level 49:    Boundless Energy    
     (A) Performance Shifter - Chance for +End: Level 50


    Level 1:    Assassination    
    Level 1:    Brawl    
     (A) Empty


    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 1:    Swift    
     (A) Empty


    Level 1:    Hurdle    
     (A) Empty


    Level 1:    Health    
     (A) Panacea - +Hit Points/Endurance: Level 50
     (50) Numina's Convalesence - +Regeneration/+Recovery: Level 50


    Level 1:    Stamina    
     (A) Performance Shifter - Chance for +End: Level 50


    Level 1:    Combo Level 1    
    Level 1:    Combo Level 2    
    Level 1:    Combo Level 3    
    Level 38:    Takeoff    
    Level 16:    Defensive Adaptation    
    Level 16:    Efficient Adaptation    
    Level 16:    Offensive Adaptation    
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1724;757;1514;HEX;|
    |78DA7594494F535114C7FFAFEFD5CA501590B12D5090B15086C48D439C5013A5624|
    |202BA7A69E0151B6B4BDA6AC061E9CA8D438C1B45DD89FA25DC6BE2F801DCC82093|
    |51A31B534FDF79072E25BCE436BF7BEE39F7FCCFB9F736323550FAEEEDE05168DE1|
    |3896826630E67A389CB56DA732E9ABD9A8E2674D0E7A1E17716CC8895B0AC30CD62|
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    |F908734BF957AE1ABE171A960B0DFF010E40EC4E|
    |-------------------------------------------------------------------|

     

    • Like 1
  2. On 2/21/2023 at 8:13 AM, InvaderStych said:

    People take Tough or Weave before like the mid 30s?

     

     

     

    I often take Tough at 14.  Often it is my first resistance power, and the first two slots go towards giving me 6% defense to all.  Next two slots go towards getting decent S&L resistance/endurance and a 2.5% discount on all my powers that use endurance.  It's good stuff at level 15, and I generally respec it later.

     

    Weave, on the other hand, gets postponed until I need it.

  3. 25 minutes ago, Psyonico said:

    Yes, I'd say it was working as intended because catalyzing am enhancement makes it work at your level, not the level of the un-catalyzed io.  So your level 29 character should get slightly better results from a catalyzed enhancement than it would a level 28 enhancement.

     

    To confirm this, if you looked at the value for a level 29 enhancement it should be the same as your catalyzed one.

     

    Yes it is, which brings me to an oddity.  You can slot an attuned when you are 3 levels below the minimum, but I never bothered to see what the effective level is.

     

    I assumed that an attuned would give you +3, but instead it gives you your level even if it is below the minimum for the set.  Interesting.  So I just looked at an Obliteration lvl 30, and the enhancement is lower for the attuned (which is using lvl 29) than for the fixed 30.

  4. 1 hour ago, Doomguide2005 said:

     

     

    I don't think this particular point has been answered.  Ignoring it's talking about a Shield Wall (which is a PvP IO and therefore already subject to footnotes) let's call it a Positron Blast Damage/Range IO lvl 30 intitially.  If it gets attuned while the user is 30th and the user continues to level does the attuned IO carry level 30 attribute enhancements or has it now scaled to level 40.  Basically do the enhancement attributes scale up and down on an attuned IO along with the user's current security level or is it now usable at all ranges but always carrying the level 30 enhancement attributes.  Seems like the obvious answer is the values scale with security level but nothing specifically states it does.

     

    And not sure if it's a bug but once, in-game, if I've attuned an IO enhancement unslotters no longer seem to work for me to remove the enhancement.

     

    Let's find out!

     

    I'm on a lvl 29 defender, and I have a level 28 Serendipity Def:

     

    image.png.45d1d4f612fa2c6b420f4b1580ccca88.png

     

    That should increase defense by 20.5%, which I presume is the level 28 value for Schedule B for defense.  Slotting that shows:

     

    image.png.fed62d24f18fbc7dd7b05257ad328d58.png

     

    Ok, now what happens when I catalyze it?

     

    image.png.75ad277620081ebf218c40d157209f11.png

     

    The enhancement has increased, not by much (about 1%).  Is that working as intended?  No idea.  But attuning has, indeed, had an effect.  Note:  I had no trouble unslotting it afterwards.

  5. 5 minutes ago, Erratic1 said:

     

    The only difference defensively between a brute and a scrapper before IO sets get factored is the brute has higher hit points. Otherwise, the powers give the same amount of defense and resistance.

     

    You are missing some AT distinctions, like ATOs and, um, this beauty of an epic power:

     

    https://cod.uberguy.net/html/power.html?power=epic.brute_soul_mastery.darkest_night&at=brute

  6. Attuned IOs are in the same "pool" as crafted (leveled) IOs, so you can buy and sell them at the same price (or even sell them to yourself on a different character!).  There are some IOs that are only attuned (like ATOs).

     

    Attuned IOs will act like they are your level+3, within the limits of the underlying set.  An attuned Kinetic Combat will max out at lvl 35.

     

    You cannot boost an attuned IO (or unattune an attuned IO).  

     

    In general, I will slot attuned IOs until I hit my final level (usually 50).  Then I will swap out all pvp IOs that are not procs and boost them to +5, since the set bonuses on them (and on purples) will exemp all the way down.  I generally will not boost non-pvp or non-purples unless I plan on not exemping down on that character.

    • Like 1
  7. One year later, I think it is safe to say that this guide is still accurate.  There appear to be far fewer suppliers in the /AH, and bid/offer spreads are wide.  The best current opportunities appear to be in the PvP and the purple markets -- buy recipes, craft, (maybe convert), and sell.  I haven't had the need or the time, but it pains me to see such fat profits go unchallenged.

    • Like 1
  8. Regeneration as a set has four things going for it:  regeneration (passive healing), active healing (reconstruction, dull pain, instant healing), endurance recovery out the wazoo, and two built in oh-shit buttons (MoG and Instant healing so long as you don't wait too late before activating it).  Psionic Melee has three things going for it:  insight mechanics for extra damage, -rech on many attacks (which I don't find useful unless you can stack it with other effects), knockup from Mass Levitate and Telekinetic Blow.

     

    A problem some have with Regen is that they don't feel they have a decent window to activate their heals when they are in danger.  Once you get Mass Levitate (which to me completely changes my play at 26), you will now have a few seconds to heal up, either directly or indirectly, before your enemies are able to attack you again.

    • Thumbs Up 1
  9. Over the years I've come to believe that the perceived "problems" with regeneration are twofold.

     

    1.  It used to be a lot better (and massively overpowered, which was why they changed it), and that is an inherited memory that many people have even if they have never played the set before.  "It sucks now because it was better then!"

    2.  It requires a lot of active management.  That in and of itself is not terrible (so do bio and radiation armor, two fan faves) but the issue is not that the management helps you debuff things quicker or kill them faster.  The issue is that the management keeps you upright, and the perception is that any keystrokes that are "wasted" on survival rather than on killing faster are considered to be wastes.  You will, in fact, kill faster on most other sets than you will on regen.

     

    It's a fine set, but one that is greatly rewarded by knowledge on the player's part.  Knowledge of how enemies work, knowledge of pool power sets, knowledge of the IO system.  Is it the best set in the world?  Probably not at this exact point in time, with the meta being damage oriented rather than survival oriented.

    • Like 3
    • Thumbs Up 1
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  10. 25 minutes ago, Snarky said:

    I (think?) there are a few oasis in the sahara.  If you have a character running 1-3 powers that AoE disorient (even if mag 2 they stack) and you can slap this in a fat patch AoE with a slow enough recharge not to screw the proc rate, then...maybe...it becomes a math gamble that might be worth it.  

     

    You're on the right track here.

     

    Stun/Disorient mags stack.  (Reminder:  you need more mag than their rank.  Minions are rank 1 so you need mag 2 or higher to stun them.  Lts 2 and 3 respectively.  Bosses 3 and 4 respectively.)  That Unspeakable Terror (which I believe is mag 2, not mag 1) proc in cloak of fear will stun a minion for 8 seconds when it activates.  But when you are also running Oppressive Gloom (mag 2) and it hits, then the proc activating gives you a mag 4 effect for however long the overlap is and that will stun bosses.

  11. Going back to OP's question in the thread title:

     

    Merits.

    Buy merits from the merit vendor.  They cost 1mm inf each.  Buy as many as you can.

    Use those merits to buy items from the merit vendor.  There is a wide variety!

    Sell these items (or alter them!) on the /AH.

     

    Now here's the tricky part.  When your items sell, collect the inf, go back to the merit vendor, and buy more merits!

     

    I

  12. The only problem with "overusing" AH proc is that you are wasting slots that you could potentially use for something else.  I mean a constant -20% resistance on all enemies is a pretty great debuff, but why use more than you need?

     

    That said, I generally like using it (and most -res procs) in something that has a pretty significant chance of activating.  For a rad/rad sentinel, I'd certainly put it in Ground Zero, and probably one in Irradiate or Neutron Bomb or Atomic Blast (more if you really want).  

  13. To date, I've never gotten a dominator past the 30s, so maybe this is something that becomes clear at end game, but...

     

    So, I see that domination is good.  It does a lot of good things, and I understand that when we get good things we like to get them *all the time*.  90 second duration and 200 second recharge, yup, yup, easily doable.

     

    The good things:

     

    Doubles the mag of mez and increases the duration by 50% at regular mag.  This is great at low levels when you are trying to stop that boss, but it seems to me that once you get higher levels and more mez powers and more slotting, it's not as great.  Sure, you can mez AVs, but only when the purple triangles are down, and you can do that even without double mag.  So good things, but not world beating in my opinion.

     

    Complete endurance bar filled.  Now this is great!  And having it fill every 89 seconds automatically is good on average, but certainly at early levels I feel like I would prefer to have it when I need it.

     

    Mez protection.  This is also great!  And having it up constantly means you don't ever think about it.  But I'm used enough to squishies without mez protection that I know I can get it elsewhere, or at least figure out how to mitigate it.  I'd be totally happy activating it when I was mezzed, like Rune of Protection or popping a breakie.

     

    So it strikes me that I would in general rather have domination on demand, rather than on auto.  The rub here, of course, is that if domination expires and hasn't been renewed within 90 seconds, you have to build it up again from scratch.  So it seems that the time it takes to rebuild is the problem and that's why autopermadom is the standard.

     

    So my questions to you dominating folks are:

     

    1.  Does my analysis make sense or am I missing something(s)?  Are there other reasons to keep it on auto?

    2.  How long does it really take to build up domination from scratch once you are, say, 40+ and nicely equipped?  Let's assume solo but running x5-8.  I know that I could just figure this out on my own, but as of now I clearly have difficulties sticking with the AT long enough to find out.

     

    Thanks in advance!

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