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Yomo Kimyata

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Posts posted by Yomo Kimyata

  1. My attitude is that white numbers mean you have a lot you want to say, while green numbers mean that what you said resonated with other people to some extent.  I like the forums because it's generally a pretty organized system.  I particularly like learning new things, or even seeing new opinions.  If I were a newcomer to this forum, and I saw opposing opinions on a topic of interest, and one person had an order of magnitude or two more posts or reputation, I'd still test it out myself but be more inclined to listen to the one who seemed more fact based.  At this point, I've learned a lot and some of that is what specific forumites are good at.  Some have good levels of expertise; some are funny; some are asshats; some are useless; and most (including me) are a combination of all of the above depending on the time and the subject.  I have to think that any new member to the forums has the same ability to figure that out as I do.

     

    I think I'm pretty free with the like or thumbs up.  It doesn't cost me anything to validate someone else if it's a real validation.  We're all more or less on the same team, after all.

     

    I don't think rep as it was was discriminatory in any way, just like I don't think life discriminates against 5-year-olds when compared to 25-year-olds.

     

    On 2/2/2023 at 11:21 PM, Troo said:

    the ratio of posts to reputation was typically helpful for me at least as a gauge. Alone both are basically useless.

     

    This is Trooth.

    • Like 2
    • Thumbs Up 1
  2. 1 hour ago, tidge said:

    I think it is ok to dislike just about any (and all) aspects of the Incarnate system. It's so obviously bolted on, and mostly segregated from, the original concept of the game that I spend so little mental effort thinking about a viable rationale for why certain characters now get powers that are fundamentally outside of their ATs. I see the incarnate system as little more than "Always wanted an AoE attack?" or "Always wanted pets?" or "Need MOAR Enhancement?", "Here ya go!".

     

    When I do think about it, the part of the Incarnate Lore that sits wrong with me is the retroactive explanation of some NPCs as being Incarnates, especially Positron. My Blue incarnates solo that guy's Task Force (all versions, all parts) and he just stands around on a little stone pedestal. My Red siders repeatedly punk him before Incarnates, and as Incarnates too.

     

    What gets me the most about incarnates is that there are SO MANY of them.  Welcome to the pantheon of ultimate godhood, Squirrel Girl!  You are number 2,312,165 and we will be assigning wings and manna as soon as your turn comes up.  I don't want to put barriers in place to keep anyone away from it if they want to work for it, but I have always thought that limiting incarnate status to one or two per account or server would be a nice compromise.

    • Like 1
  3. In practice, I find that Unleash is up about 1/3 to 1/4 of the time, and at 60 seconds it's a nice long buff.  I wouldn't characterize it as an occasional power.

     

    My go to slotting is probably:  Lotg Def/Rech, Lotg +recharge, Shield Wall Def+5, Shield Wall D/R +5, Panacea H+5, Panacea H/R+5.  The set bonuses aren't spectacular, but they are something.  Lvl 53 HO/DSO are also good here.  If you are looking for a little slow resistance, 3 slot Synapse Shock for 10%.  There's something in this power for everyone!

     

    With respect to Focused Accuracy/Targeting Drone:  I'm at the point now that I just slot it for end reduction.  The base value is good, but the 60+% to hit debuff resistance is great.

    • Like 1
  4. I've often wondered what your slotting style was when you pause at particular levels.  For me, when I'm at 19, I'm mostly slotted with SOs since they are so much more powerful than IOs at that level.  I'll also make sure I have Panacea + in Health, Perf Shifter + in Stamina, Shield Wall + and Reactive Defenses +, usually Kismet +, Steadfast Protection +, Glad Armor +, Celerity + in Sprint.  I might have started to put in Winter Sets or ATOs.

     

    In general, I like to play and build organically, and almost all my projects tend to have *something* new about them to me.  So if I find myself being lower on endurance than I like, on an odd level I'm putting some help into Health or Stamina.  If I don't have extensive experience with a new power, I'll check it out and respec later if need be.

     

    I think I respec a lot more than the average player.  That's in part because I really don't mind the process.  I have so many alts that generally by the time I get to respeccing one, it's like looking at a time capsule and I'm all "What the hell was I thinking in April 2020?".  But my builds also go in (hopefully improving) trends.  I spend a lot more on slow resistance.  I really enjoy having an "oh shit" button or two.  I'm trying to keep a supply of respec recipes available in the /AH at pretty much my cost level.

     

    As far as overkill, I very rarely make characters that I think can be overkill.  I mostly make melee, and almost all of those are scrappers, and none of them are immortal.  Tanks, even brutes to some extent, are too simple to make unkillable for my purposes, since my perception is that the currently damage to survivability tradeoff is way out of whack.

  5. 21 hours ago, 723wolf said:

    Thoughts on Darkest Night versus Unleash Potential?

     

    Why not both?  I'm currently a huge fan of Unleash Potential since it provides defense, endurance recovery, and healing for 60 seconds.  I 6 slot it every time and adjust the slotting to whatever I need most on the character.

     

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  6. Ice is a great set.  Personally, I don't take either Ice Sword or GIS because I hate the look of it, but Frozen Fists works just fine.

     

    I like to look at the probability of the proc going off, based on the number of mobs I think will be hit by the attack.  So I tend towards something like Frost since I expect that for most of the time that attack will be hitting three or more mobs and the odds of the proc NOT activating across those three or more is generally going to be pretty high.  Then again, you want to make sure that the proc will be active for the big hitters you want to follow up with.  If I put it in Frost, then there is 1.575 seconds of active time left out of the 3.25 seconds the proc effects are active.  That's enough time for the proc to be active on any other attack, but not enough for two (it's close, but Freezing Touch takes 1.18 seconds Arcanatime, and the shortest animation time before effect is Frozen fists at 0.500 seconds).  If I put it in Frozen Aura, and I am fighting three or more mobs, then the proc goes off almost all the time, and with 1.739 seconds left you can get off Freezing touch and then either Frozen fists or Ice Sword.

     

    If it goes in GIS, then your active time left is 1.975 which is just enough for Freezing touch and then Frozen Aura (but not Frost).

     

    In general, all I care about is the next attack, but there are some chains where you can get off two.

  7. 16 minutes ago, UltraAlt said:

     

    Work the market and buy card packs.

    I don't use merits much because I can generally buy what I want on the markets with inf.

     

    Currently, in "Character items" from card packs, I have 1133 "25x Reward Merit (Salvage)", so 28,325 reward merits that I can pull out of "character items" on any character when I might need it.

    So yeah, I say work the market and by carc packs if you want merits ... even if it turns out that you don't need the merits because you're working the market.

     

    True.  But you and I know how many packs you had to open to get there.  And we are in a "Well, if I can do this with a lot of clicks and effort, why don't you just make it so we can do it instantly?" stage of the game.

     

    Having 25k merits in character items (which any one of us can easily do!) is considered a privilege, for some reason.

  8. I have learned a LOT about building from @Nemu.  They are my "Most Valuable Teacher".

     

    That said, I suggest you learn by playing.  If you are trying to keep people alive on a Hard ITF with a power set you don't know much about, maybe play that set a lot for lower stakes.  This is a pretty easy game, after all.

    • Thanks 1
  9. 19 hours ago, Snarky said:

    I almost always use one build. There is one exception, when i will be soloing a lot with a toon.  Then I might do a second build.  Money isnt even the issue.  When you switch builds all your powers including incarnate go into cool down.  Real pain. 

     

    There are all kinds of reasons to make a second build.  However as Snarky has noted there is a cooldown on switching (which you can do via macro or bind).  This cooldown seems to interrupt every toggle and treats every rechargeable power as if it was just activated.

     

    I'm looking into a dual build character where it has one build to fight through the mobs and a second to fight the AV or GM.  The cooldown isn't a problem if you have a minute of two to prepare.

    • Like 1
  10. 43 minutes ago, cyphen said:

    So... my cousin... NOT ME... my friend - i mean my COUSIN - accidentally attuned their purple IOs. I can't stress enough that this was NOT ME!

    Is there a way that I - I mean, HE - can remove the attunement so I... err... HE can level them to +5 instead???

     

    Not that I know of, but since attuned and non-attuned purples are in the same bucket, you can sell the attuned one and buy a non-attuned one.

     

    This guide may help:  

     

  11. Cloak of Fear:  2x 53 Endoplasm (Acc/Mez), 2x 53 Enzyme (To hit debuff/End), Nightmare 50+5 Acc/End, Unspeakable Terror stun proc

    Weave:  Lotg +recharge, 2x 53 Cytoskeleton (Def/End)

    Cloak of Darkness:  lotg +recharge, 2x 53 Cytoskeleton (Def/End)

    Unleash Potential:  2x 53 Membrane (Def/Rech), 2x D-Sync Conduit (End Mod/Rech)

    Darkest night:  3x lvl 53 Enzyme (to hit debuff/End)

    • Thumbs Up 1
  12. 52 minutes ago, PLVRIZR said:

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Kinetic Melee
    Power Pool: Fighting
    Power Pool: Force of Will
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (5) Unbreakable Guard - Resistance/Endurance
    • (7) Unbreakable Guard - RechargeTime/Resistance
    • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 1: Body Blow

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (33) Superior Blistering Cold - Damage/Endurance
    • (37) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (40) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (50) Superior Blistering Cold - Recharge/Chance for Hold

    Level 2: Murky Cloud

    • (A) Unbreakable Guard - Resistance
    • (9) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - RechargeTime/Resistance
    • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 4: Kick

    • (A) Accuracy IO

    Level 6: Obsidian Shield

    • (A) Unbreakable Guard - Resistance
    • (11) Unbreakable Guard - Resistance/Endurance
    • (13) Gladiator's Armor - TP Protection +3% Def (All)

    Level 8: Mighty Leap

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 10: Combat Jumping

    • (A) Kismet - Accuracy +6%
    • (13) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (19) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (19) Reactive Defenses - Scaling Resist Damage
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 12: Taunt

    • (A) Mocking Beratement - Accuracy/Recharge

    Level 14: Tough

    • (A) Unbreakable Guard - Resistance
    • (15) Unbreakable Guard - Resistance/Endurance
    • (15) Unbreakable Guard - RechargeTime/Resistance
    • (17) Unbreakable Guard - +Max HP
    • (17) Steadfast Protection - Resistance/+Def 3%

    Level 16: Dark Regeneration

    • (A) Theft of Essence - Chance for +Endurance
    • (31) Superior Avalanche - Accuracy/Damage
    • (31) Superior Avalanche - Damage/Endurance
    • (33) Superior Avalanche - Accuracy/Damage/Endurance
    • (43) Superior Avalanche - Accuracy/Damage/Recharge
    • (46) Superior Avalanche - Recharge/Chance for Knockdown

    Level 18: Cloak of Fear

    • Hamidon Origin:Enzyme Exposure
    • (29) Nightmare - Accuracy/Endurance
    • (31) Unspeakable Terror - Disorient Bonus

    Level 20: Power Siphon

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 22: Oppressive Gloom

    • (A) Absolute Amazement - Stun
    • (23) Absolute Amazement - Stun/Recharge/Accuracy
    • (23) Absolute Amazement - Recharge/Accuracy
    • (25) Absolute Amazement - Stun/Endurance
    • (25) Absolute Amazement - Chance for ToHit Debuff
    • (27) Triumphant Insult - Chance to Disorient

    Level 24: Burst

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (33) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (46) Fury of the Gladiator - Chance for Res Debuff

    Level 26: Weaken Resolve

    • (A) Accuracy IO
    • (27) Achilles' Heel - Chance for Res Debuff

    Level 28: Focused Burst

    • (A) Gladiator's Javelin - Accuracy/Damage
    • (34) Gladiator's Javelin - Damage/Recharge
    • (39) Gladiator's Javelin - Chance of Damage(Toxic)
    • (40) Gladiator's Javelin - Accuracy/Endurance/Recharge
    • (48) Gladiator's Javelin - Damage/Endurance/Recharge

    Level 30: Concentrated Strike

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (34) Superior Gauntleted Fist - Damage/RechargeTime
    • (37) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (46) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 32: Repulsing Torrent

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (34) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 35: Weave

    • Hamidon Origin:Cytoskeleton Exposure

    Level 38: Cloak of Darkness

    • Hamidon Origin:Cytoskeleton Exposure

    Level 41: Gloom

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (42) Superior Winter's Bite - Damage/RechargeTime
    • (42) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (42) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

    Level 44: Unleash Potential

    • D-Sync Origin:D-Sync Conduit

    Level 47: Darkest Night

    • Hamidon Origin:Enzyme Exposure

    Level 49: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Gauntlet 


    Level 1: Brawl

     

    This is it except the HOs are messed up still.  I'll fix it soon.

    • Thumbs Up 1
  13. If the problem is that a new character on their first alt doesn’t have enough inf, I can accept this.  The only strategy in this game currently is how to bootstrap yourself to a point where you are throwing off more inf than you are consuming.

     

    Rather than increase the inf creation for everyone, how about we focus on new players on their first alt?  Currently I give start up capital to anyone who asks for it, but only once per global account.  I’d be fine if the first character on a new account gets some start up money directly from the game.

     

    Because the sheer quantity of people who would use this as an inf farming exploit would dwarf the very small number of new players on their first alt.

     

    Be the change you want to see.  Give inf away to new players!

    • Like 2
  14. I am NOT a tanker builder, but this seems doable.  I think the damage is probably lower than I would like, and I'm sure I'm not taking advantage of the tanker ATOs properly, but this seems to look interesting (and pricy!).  I'm just exporting the datalink since it seems to screw up the HOs and DSOs:

     

     

    Spoiler

    https://www.midsreborn.com/builds/download.php?uc=1618&c=746&a=1492&f=HEX&dc=78DA7594CB4F137110C767BB5BA1A5808050A0BC0AF2288F054CD4C48BA2E8015A25C1E871B3A90B6E5ABA75BB18BDFB8837C5182F8AF126EAD118DF8977BD19356A62FC037C246AD48359A73B3BEDAF1836D9F6B333BF99EFCCEF37BBA953D391972F927B408AECCBEA85827658CF650CBB3AB5ECE88E69E5A07855E1DD460E6DDA58307205439DD6ED8C36652F5976CCF7A48CAC61A8B366CE70CCB436E5387A3A03B5739695550F988BC71D33B7D8484F969D36346B413B6A66B311CF9434F43CFAC3DEC37CDE308E45F7E7CDB4BAD75E760C6DDE5ACE6A29BDE018F6E956ACA507EF0721FC91802F5706F881F7A4020AFC24D804BF187E13641A8A41A5285701B8A8789E1EB844B015560806E132C1245C2178181283515262C96A96AC66C9304B0670F3642108646807CFF308D305054F20C8E9C29C2E02DB089C213A8552962A8891A705CD21218B1282BFF8DF590C6E96BC258D302BFBF05DF65BFA10F0600937A446ACAE0632E491316FAD98B796ABABE3EAEAB8D9CDF087212A79DA8FB1B77AA9B4596EB01E1A65CFD305D76837BBE03A6FFD2AC130DC2018839B044F314D83705EC106D8519C4719B6946127414719DE14FB0EA1C22BAAC6C22E9BCAC3E2E2C31A75F90C059A458166980978C12D90644811B4C241864314DD0E8B084D0AE451202ACE55145ECB7E736F657FAEDEC9FE5CBD97FD2E771314F070DB8468A98D47A41D9E93C0091488091D283148C85E31711826188051161823CB38A8043646778AE575C219DAE0389CE5B13FC787709E0FE102410EA3BB85E84037DCE3E8FB047DF0C97FF7706A7AC599EEE521EC83ED743C2578827BDF2FAEEDE7B503BCA404694C3F244EE310DC22E904AC31DC66B8C3ADDC2538891B3C22BC3DF208ECA2BCA365180F56C2C708802A96A7F2808DFF07BDD8F68420204D787ADE9BE64342A9FC5EB91D0A8897EB195D17921BD8E714311EED12D93F872B13F3FA2F1BD8BFAEB3E380C5FD4F15CCA07DB00847E820BEAD5B8B7835E07F6457085613955F26F71F2E13D1F4

     

     

    Running Darkest Night, even with 3x lvl 53 enzymes, plus Cloak of Fear plus other toggles means using your endurance tools appropriately!  Unleash Potential is not only an oh shit defense button, but also an oh shit endurance button.  I'm not sure how well Kinetic Melee -dam debuffs stack across powers, but it looks like Burst is going to do your heavy lifting there, and with Darkest Night you should be debuffing enemies to about 60% of their normal damage.  Your defense debuff from Cloak of Fear and Darkest Night should be a ridiculous -30% -- that number will drop to a small fraction of that versus anything with AV resistance, but everything else will be cowering, staggering, or just plain whiffing.  Your Achilles heel will be to hit debuffs.

    • Like 1
  15. 33 minutes ago, Werner said:

    The damage debuff helps reduce the damage taken by the entire team.

     

    This is the thing that I think damage reduction is supposed to be most useful for.  Everyone slags on Kinetic Melee (well, I can't blame them for the look and feel), but they are safer than, say, energy melee since they are taking less damage.  And their team is also taking less damage.  But people don't care (and rightfully so) because survival is much easier to achieve and much harder to assign value towards than, say, damage inflicted.  I don't think people are posting Trapdoor times if they are defeated, for example.  It's survivor bias!  And I highly doubt anyone is saying, "thank goodness we have a kin melee on the team, we are all going to be taking 5-10% less damage!".

    • Like 1
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  16. Lots of good one/two hit wonders:

     

    Concealment:  Stealth and/or Infiltration

    Experimentation:  Speed of Sound if that appeals as a travel power

    Flight:  Air Superiority, Hover, Fly

    Force of Will:  Weaken Resolve, Mighty Leap

    Leaping:  Combat Jumping, Super Jump

    Sorcery:  Mystic Flight

    Speed:  Hasten, Super Speed

    Teleport:  Combat Teleport

     

    For your purposes, I'd probably go with Combat Jumping for the ability to mule defense sets and it's a good mini-travel power that you will always have on and Hasten.

     

    This is as good a place as any to ask if anyone has any good words to speak on Misdirection from the Concealment pool?  Placate is meh, but 15 seconds of -11.25% damage resistance is a nice damage boost for a few attacks once every minute or two.

     

     

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