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PsychicKitty

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  1. good gravy my characters are over 10% of the stalkers on that list
  2. well i did notice that if your are Pretorian still you can no longer join those raids...have to be either a red or blue now.
  3. That's the location at the top of any arena
  4. They are located on the corners of road ways mostly they start appearing beyond the water way circling the inner map area.
  5. Nah the corrupter archetype is in the back seat because when you play them you keep wondering why you are not killing things faster and why your powers take more energy and why you seam to die alot more then any other archtype. That's then when you notice they have less health then everyone else...hmmm The courage doing double damage doesn't seam to do the damagecit reports....hmmm The powers should be able to help but their percentages seam to be super low....combat statistics showing your defensive power giving you barely 5 percent defense when your controller or dominator or defender or anyone else is getting 10 percent....hmm It's why I refer to corruptors as a sidekick archtype.....specifically the side kicks that get into trouble and the main characters have to save all the time. I highly encourage you to look at the combat statistics with them and notice the difference on their damage they do being reported by the game and the actual damage an enemy recieves
  6. well I will always keep hide. And to answer the question about about needing to wait to be hidden.......Be like me and use the special stalker enhancement set which has a single enhancer that has a chance to hide you right off. Either that or simply use your placate. My only issue with stalkers on this homecoming version....is that the attacks seam to do less damage as in the original game. I only notice this because there are way too many times I have hit enemies and low and behold i did not do enough damage to kill them...even when they are supposed to be even level. And nothing is more annoying then doing a sliver of damage with your first powers while your brawl punch and origin attack does more damage. I also find it sad now that the black wand and nemesis staff also do more damage then most of the stalker attack powers...shows the damage got lowered a tad bit on some stuff. In addition I noticed some of the power sets for stalkers have a weird glitch...the glitch is that sometimes when you hit......you do nothing at all......as in your get the animation maybe even smack them up or away...but the enemy takes not 1 point of damage....lol Stalker was the archtype i played the most when it got introduced....before they existed i would play an illusion controller or a defender with Invisibility. Have not done it yet....probably should see if it still works......but I used to hate being seen by the stupid rularuu eyes and rikti drones and sniper malta.....i eventualy figured out in the old game that Hide combined with the stealth effect from the run IO and phase shift would let me hide from those encounters. IN this version though i may need to experiment...as i noticed powers got changed a tad.....and more of them stack....the three powers i mentioned used to stack their stealth though.
  7. yep got mapserver disconnected a few times then the server i was on went down. Noticed one server is offline and a few keep going to offline then back up. But so far i cant seam to actually play on the server i was on. On the character i was playing a few others the map location says unknown and when i try to load the character i get an error saying map not found. if I use a differing character with a map listed, the game gives an error saying no launcher available, map cannot be created. so looks like like some issues on the servers side. As for the graphic issues......disconnecting due to leaves...... wow I recall people complaining about that back when city of heroes first came out. They ran low end stuff so it was kind of expected. I run it now and my computer does not even notice the leaves or anything. Maybe turn down your particles and shadow settings...sounds like you are using an XX60 type graphics card(ie a 2260 or a 1060 or a 460 as example all low end game cards...you want an 8-0 series...like a 480 or 1080 or 980 or 2080 as examples) As i recall 99 percent of the graphic issues people had in the 2000s where due to shadows or particles or the point of view settings that added fog to everything. Which was silly in my opinion, since the real world does not have blur or fog on everything less then 5 feet away, if you see that then you need to have your eyes checked...or stop cooking with your grill while you are playing games.
  8. Hmmm I wss always surprised when some contacts became in active. I think personally that contacts should only become inactive if you do all their missions and such. And other wise they stay as active choices. And with that, when you out level their content....when you decide to do their stuff you simply get put to their maximum level. As for the never ending contacts...you should place them in their own tab of never ending types. Another thing that should be done is to have special icons on the contacts. These would represent a base and also if they have a story arc. The icons would be their until you accomplish the badge and story arc. That was you can look to see if you did their content or not And lastly though not sure if this would work....but let players edit the sort of contacts. That's all I can think of
  9. Ok so I used to play this game a lot. So i recalled a crazy bug during a couple syndicate missions in Preatoria that i bugged the original developers about and they eventually fixed it. I see that bug is in this version. The bug is, in a few of the syndicate missions you get ambushes if you do not meet a timer or you simply just get them if you do certain things(like get to the enemy target), and these ambushes will hunt you down which sounds fine, but in this case there is an upper limit that is set for lots of players in these missions and the ambushes do not have a delay thus the effect is you will get not a group of 3 or 6 or 9 or even 12 but a group of 39 followed by another group of 39 pretty much all at once. This will happen on 2 missions if you do not do them super fast. The ambushes will be all sword users and no matter how much defense or resistance you have you will see that does not matter as they will hit you eventually and swords decrease defense and resistance. Just like in the original game i had to exploit exiting and coming back in with inspiration...rinse and repeat. That's kind of silly to see that back again. But it made my day...=^_^= I also noticed stealth does not help with this....heck i noticed stealth is pretty bad in this version of this game. I bet most people use a single accuracy during PVP and stomp on people trying to use it. And since the damage on blasters got lowered a lot for no reason...I am guessing PVP is mostly just scrappers and Tanks pretty sad you reverted it to that form.
  10. It's strange I recall in the original game at the end being able to recolor my phantoms from my illusion controller and there where other options for the master mind pets which you had to go to the costume store in the game to change for them. For the mastermind pets they had differing sets as well that you could choose as I recall I did clowns for my undead mastermind. But later still we could alter certain things on our minions because I put cat ears on my ninjas. I also recall a specific command bind which I have to look up....that let you have your minions say things This version though new ..seams old in some ways....like for example it has the bug in one of the syndicate missions in preatoria that causes you to get all ambushes at once so you get attacked by over 25 enemies with swords....each hit lowering your defense and resistance. Originally thatvhad been fixed but in this version its there. Had to use the old exit mission rest and reenter exploit to pass that one.
  11. well thanks for this. I used similar files before...but not from vidiot maps
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