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RadiantPhoenix

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Everything posted by RadiantPhoenix

  1. I forgot about Regen and Recovery auras. Is it just me, or can two Empathy/Soul users *already* get pretty close to permanent hardcaps on regen and recovery for the whole team with those?
  2. You were talking about Empath A uses AB on Empath B and Empath B uses AB on Empath A (thus, +200% global recharge), and I said it seemed like a foolish thing to do. Regarding regen: if you can't force *more* enemies to attack you than attack your allies, then +2000% regen on each of two non-tanks doesn't seem anywhere near as good as +1000% regen on each of five non-tanks, of +1000% regen on a tank and +1000% regen on each of four non-tanks.
  3. This seems like it would be less effective than having each Empath buff someone else. The Recovery bonus already hardcaps people, so stacking it adds nothing. In order to take full advantage of a massive Regeneration bonus, you need some way to force enemies to attack you, and no Empath actually has that. Having Global Recharge at the Recharge hardcap (+400%) doesn't seem like it adds much over having about +300% global recharge, and then slotting +100% recharge in your long-cooldown powers, and spreading the AB out lets you get five people into the second state, rather than getting two into the first. That being said, even if it was good you could just have AB not stack with itself, even from separate casters. EDIT: Meanwhile, if you bring a Kin and a Time to your team, you already get everyone into the second state, with less effort.
  4. Female -> Upper Body -> Sleeveless Robe -> Chest -> Labeaux 1 Female -> Upper Body -> Sleeveless Robe -> Chest -> Labeaux 2 Appears to use skin color instead of costume colors
  5. See title. My idea is basically that Empathy powers would, conceptually, provide their effects through a joining of minds, in a way that benefits all involved. The mechanical identity of this would be single-target powers that also affect the caster. e.g.: * Resurrect rezzes both the target AND the caster (assuming the caster is dead, otherwise it just rezzes the target) * Clear Mind provides mez protection to the target AND the caster, even if the caster is mezzed * Fortitude buffs the target AND the caster * Adrenaline Boost buffs the target AND the caster * "Heal Other" is now "Heal Target", and heals both the target and the caster I think this would be enough to make Empathy a top-tier set, at least for Corruptors and Controllers. (I had some other, more complicated, ideas about this, involving powers chaining via a "mental link" buff, but then I realized this would be much simpler and easier to understand, while still getting the job done)
  6. Support that doesn't involve messing around with pets -> Corruptor or Defender I also want to do good damage, even if it means less support -> Corruptor
  7. I am also a big fan of having more flavored varieties of psionic powers. I think it would be nice to have more choices for more things. Between, say: An overwhelming psychic force, who hits you with psychic energy like an ice-blaster hits you with cold, or a stone sentinel blocks attacks with stone. A tricky illusionist, who outsmarts and deceives you, leaving their foes swinging at air, jumping at shadows, and surrendering to mirrors A cruel pain-user, who just *hurts*, making their enemies miserable A mind-melting empath, who dissolves the boundary between "you" and "me", by linking thoughts, feelings, and identities A disciplined authority, who gets everyone working together
  8. My best guess for what's going on is that some of those values were zero but got saved with something like 6e-13 (i.e. "approximately zero") or smth. (maybe two different near-zero values?) IIRC, I've had a similar issue with near-zero values before. Costume files can be viewed with a text editor to check. If so, it might be worth checking: * read other saved costume files in your text editor and compare the slider values * Try (making a backup of the costume file and then) deleting the slider values from the costume file and seeing what happens when you load it
  9. I think I'm having the same issue with AR, so this might be an issue with all weapon sets.
  10. As a fan of the idea of a "Psychic Blast" powerset, I think the changes sound pretty cool. Probably not enough to make it one of the best sets, but the AoE attacks besides Psychic Wail might not make me feel bad for taking them anymore. Two things the notes don't mention: What is the damage scale on Sentinel Scramble Thoughts being changed to? I think it was already higher than 1.0 Does this mean that Blaster Psychic Focus is being moved up from T4 to T5?
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