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Everything posted by Shenanigunner
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Any forward or back movement command that isn't ++ or 1 should stop the autorun. OTOH, that '+forward' should not latch autorun; it should activate forward only as long as the key is pressed. Another example of the parsing bug, new in fairly recent updates (although it precedes I27) that reads a +MOVEMENT element in a string as ++MOVEMENT or MOVEMENT 1.
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Here's my flying binds: BUTTON4 "emote flypose1$$autorun 1$$powexectoggleon Fly$$+up" BUTTON5 "autorun 0$$up 0$$powexectoggleoff Fly" MouseChord "+up" I bind them to the two extra buttons on my Logitech mouse, but you can use other keys for "Fly" / "Stop Flying" here. (I hit the back, slightly harder to find button to go, and then the forward, easier button to stop; with a little practice you can drop right at social-distancing space from the trainer, contact, door... it becomes a bit of a mini-game. π ) You do have to press the GO button at least twice, once to start flying forward, then again to set the pose. You can eliminate the second click and pose if you like. (or just ignore it, most of the time). Tapping any movement key will cancel the autorun forward. The fancy bit here is the "+up" at the beginning, which makes your alt jump up before starting forward/fly. The good is that I find this keeps you from getting snagged on fences, walls and other obstacles; the bad is that there is a parsing bug that latches the command, so you keep rising. The workaround, which is also a useful addition, is pressing both mouse buttons ('mousechord') to give a little "up" bump that stops the rising. This bind also lets you fly (and run, and jump) with just the mouse hand, as you can not only steer with that hand, but rise and jump over further obstacles. I've used this set for years and haven't found a better combination set, but that's why binds exist... we can all do it our own rotten way. Hopefully you can use or adapt this set to get where you want to... fly to.
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Thanks for finding that; I came up dry on a quick search. So hard to watch, even with our world back and better.
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I have seen a rise in the pointless rudeness and nastiness lately, mostly on chats but in a few unpleasant teams as well. I'd like to think it's the kiddie crowd, bored and futzing around with this Grandpaw game and hassling the mundanes. And that it will pass. Because in some ways every aspect of this game is secondary to the community that plays it... like no other I've ever known in a long, long gaming history. ETA: sounds like this was a blind invite anyway, which is rude and annoying in itself.
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No shit. There was a video right after shut down called one more day that was one of the most painful things I've ever watched. This makes up for it. Damn, I love this community.
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Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
What a wonderful set of arguments... that assume Inf has any actual value. The AH fees and other Inf sinks don't transfer the wealth anywhere, they just erase it. And copping billions from those sinks and expropriation of inactive player funds means... bupkis. It's not real money that would/could pay for Dev time to do anything, from revamp the economic system to prettify buildings. There is no finite amount of value or central bank or any representation of RW value here. At all. At least Monopoly money is printed on real paper. More than half this discussion has gone down these roads, talking Econ 101 whiteboard scenarios as if the valuta under discussion had any actual value to be considered and distributed, outside the tiny artificial market of game enhancements. So I go back to my original, largely humorous position: the fees etc. are absurd, and lead only to compounded absurdity. And would like to point out, once again, that my list of reasons for the fees are not mine, but drawn from the claims of the first discussion. I really don't have a horse in this race other than amusement at the pyramid of goofiness built on a nonexistent currency. π If it helps, I'll concede that the arguments for the need of Inf sinks are good ones; I am not sure I agree that the small nibbles of these fees really counter much of inflationary trend, but okay. OTOH, I think too many have waved away the fact that nearly all Inf ends up sunk β lost β gone from the economy β in the purchase of builds. A whopping 50+3 build represents nothing further in the economic cycle; the 500M to 2-3B in it is gone forever and not (reasonably) recoverable. So the Inf from playing is not infinitely accumulating at all. But I gotta admit all of this is much more entertaining than, say, mildly asking someone to justify the car they drive. Whoo boy. -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
I'll stand by my presentation, for this synthetic microcosm. Doubt there's any third participant here who cares about the bloody theoretical details. π -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
I didn't say I was the first to bring it up. And 'considered' is a slippery verb. In the RW, people can be poked repeatedly on something and never actually "consider" it. Start by reviewing this thread and seeing what percentage assume I am calling for change, then arguing against the need for change (if not all but calling me an idiot for wanting it changed)... when I specifically said at least twice I wasn't. "Consideration" does not seem to be part of the thought process. I find the fees absurd. But then, so are toons with giraffe legs and basketball breasts. End of story. -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
Well... not really. Spent is spent; Inf into nonrecoverables is gone whether the alt is parked or not. Anyway... gratz to those who noticed my observation was "ain't this weird?" and not "damn, this has to be changed!" π -
I dunno if it was my first, but I had exactly the same reaction to that badge. Already freaked by the scary zone and then... what the heyyyy?
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If badge markers could be spotted at more than about 100 feet, maybe. But seeing/tripping is pretty much simultaneous unless you know the location and come in slowly (as I like to do when hunting explo badges). So the difference between visiting the mysterious ship and getting the badge more or less as a surprise and maybe seeing the marker two seconds before... not much. No big deal either way. But if that's how badges worked, they'd all be invisible, right?
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Oh, sure. It's obviously just under the top deck of the superstructure. I just can't figure out why it's hidden, other than a build glitch. It's dead easy to trip if you explore the ship, which most bored alts probably do anyway.
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Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
You're coming along a little late to tell me that. π I am used to RW participants getting all spazzy when I poke at their personal economics. I didn't think this would be so tetchy but yesterday's seizures in chat should have clued me... -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
I'm puzzled at the number of posters who seem to think Inf is forever, and doesn't disappear back down the hole for vendor enhancements and then pretty much die forever as part of each build. I don't see that any great number of players strip value out of one build to make the next, etc. How much Inf does the slotting of, say, a well-buffed 50+3 represent? And in general, when does that valuta ever come back into the system? -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
Thanks for the correction. I was quoting something from yesterday's chat; how very surprising it was wrong. π I guess you'd have to be stuffed to the gills to exceed base storage + personal vault storage + toon capacity and use the AH... but it's nothing I've ever messed with. -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
Ah, but wait until you find out my real secret motivation... then you'll be sorry! Bwah-ha-hahhh! In the meantime, I suggest reading it on a bigger screen. π -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
As my pitch wasn't for a change, and said so... π -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
I honestly can't decide whether your answer is sober, accurate description or a technical note on how warp drive works... that is, maybe that's a logical explanation in-game, but pure fanwank from a higher viewpoint. I'm not convinced that the CoH economy is complicated or vital enough to need a Fed to make policies. π But if it makes the whole system more... believable, instead of just Monopolyβ’ money, sure. -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
As, in the end, am I. Changing this wouldn't change the game a bit. But I find the strenuous defenses of it (especially those in chat yesterday) on a par with a pitched argument over the length of Ms. Liberty's skirt... hilariously reactive/nonsensical. I'm good with what, #4 β just being immersive/realish. -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
It's common when you poke at something taken for granted or otherwise never really considered; the first reaction is irritability at having a comfortable corner of a worldview questioned (even casually or humorously). The reactions in General yesterday were even more so β basically "WTF is your problem!?" Since I do this all day out in real-world consumer economics, don't bother me none here. π ...with this being the other assumption, that I personally must have had my tender toesies tromped to even think such a thing. Nope. Simply never been big on the IO/market/bag-Inf end of the game. I sell what I find, happy to get more than 5k for anything, haven't bought anything but a few respec recipes. My interest is entirely... theoretical/common sense. But I apologize for poking anyone's sore spot. π -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
And this Inf goes... where? Nowhere outside the continuum. You are technically right in that it's more of a stream than a loop... but it's a stream that comes from nowhere, goes nowhere and doesn't have much effect even if it pools up to the size of the Black Sea. Effectively a completely closed system that can neither be fed from outside value nor exported to outside value. None of which is really the point, except that it's all "nothing representing nothing" β so taxing it (by simply erasing some percentage of the value) is completely pointless. I mean, it doesn't even go into the middle of the board so players can hit Free Parking and grab it. π -
Auction House fees: is there any point?
Shenanigunner replied to Shenanigunner's topic in General Discussion
Oh? No real value in or out, all wealth eventually expended on nonrecoverables... yes, there are more precise terms but this isn't an econ forum. π No, that would just be a half-assed attempt to "balance" this bloated system. A complete revamp would be... nice, I guess, if it included a revamp of the absurd complexity of all the other valuta like eighty-leven kinds of merits, loot drops, etc. But I'm in no way asking for any of this. It's just something that struck me, yesterday as I was claiming some Inf (millions for some 30-ish salvage!), as a pointless relic of very old thinking and implementation. I mean, if it could go to charity... π -
Since CoH is a closed economy (no value can be transferred in or out, as with some pay-2-play games or even disguised online gambling), and the economy has become massively inflated since Live... is there any point to the fees charged by the auction house? I threw this out on General (yeah, I know) and got the following slate of answers, along with a fair amount of abuse because obviously only an idiot would even ask such a question: It deflates the economy by removing Inf. It prevents users from using AH for storage. Many incoherent replies to the effect of "What, you've never used EBay, you [moron | newb | drunken fool | time waster]?" It's an immersion thing that makes it feel real. Okay, 1 makes some sense at the levels of the Live economy, and in any real-world economy dealing with real value... but in one where a 50 farmer can generate billions, maybe not so much. Nickel-and-diming auction transactions has no effect on the economy. And in the end, it's make a billion, spend a billion β and except for Inf that passes through other players, it all eventually gets spent on nonrecoverable assets, meaning it disappears. So it's not an endlessly inflationary system, even though it's gotten absurdly bloated. 2? Maybe. But a few million in Inf to store tons of stuff is no real barrier. 3 was far too common, and the comments, even the cogent ones, indicated that none of them had really thought about this. It is. It's like that in the real world. I don't get the question, dude. (I dunno why I bother to ask things like this in chat...) 4 is the only plausible remaining one. But assuming the Devs could just remove these pointless fees from the system without excessive work or time... what arguments are there for keeping them? As a player since launch and a consumer economist... I can't think of a one except the very weak #4. A 5 would be that it's some kind of real value that goes to the operators... a house percentage for playing. But as there is *zero* real value involved... wasn't even worth listing above. But I think it's a vague part of #3 β "of course we have to pay as we play" thinking that doesn't have any basis. ETA: Just to make it clear, I'm not complaining and I'm not seriously asking for change. It's just an oddity that gets odder the longer you think about it, which I may have done to excess. π
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Thanks. I do recall some discussion (= complaining) about hidden markers. Sometimes it's for esthetics or just deviousness (which begins with dev-, note). This one seems odd, the kind of glitch that coulda/shoulda been fixed in those big zone cleanups early on. <fx Robert Shaw voice> But ayyye got th' badge. </fx>