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Shenanigunner

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Everything posted by Shenanigunner

  1. As explained somewhere, if you have an explo badge for a zone, it will be highlighted in the beacon list even if you don't have the LRTP yet. Makes... sense, I guess.
  2. Okay. I have set a new record for "The most boring possible mission in CoH." Standing around for an hour in Pocket D is... *snore* But yep, that's how it works. One hour of standing around, one Pocket D Gold VIP badge, one Long Range TP power. And, of course, it has the PD beacon enabled. Next up, checking one of my alts that has the LRTP and definitely doesn't have the PDGVIP badge or either PD exploration badge. I am *pretty* sure they have the Pocket D beacon anyway... but I've lost track of all the tendrils on this mess. Thanks for the input. It's one way to do it... but given that there are better ways, this one is for disco masochists.
  3. I will have to try, but having spent far too many hours carefully parsing the patch notes etc., I think the description is obsolete. I'll go listen to that annoying music for an hour. (And what IS that muffled phrase some singer keeps shouting out? "Wuffa mugga gah GAH the HOUSE!"?)
  4. The patch notes (already) contain many errors of things outdated. I've parked alts in PD for days without getting either a badge or the LRTP. I won't say that's absolute — just maybe I haven't spent an actual logged hour there — but there's lots of misinformation floating around about the Pocket D badges, accolades, etc., mixed from several different Issues and eras. As nearly as I can tell, the Pocket D beacon for LRTP is inherent... it's listed with the base entry options. And I have it on toons that have never more than passed through the disco or collected the two badges there.
  5. Only if it's called /reallystuckthistime. 🙂
  6. (Carried over from the TP guide topic, where they might not get seen or answered.) In messing around to figure out the TP power structure, I ass/u/med that Monitor Duty and Rapid Response Member went more or less hand-in-hand, granted and then recharged by the same process of hanging out around base portals. I then found that the Monitor Duty badge, which brings the Monitor Duty TP power, is acquired by keeping a base portal company, but that RRM is an accolade granted for Monitor Duty + Patroller. In other words, dead easy to get. But now I have at least two toons with Patroller + Monitor Duty = Rapid Response Member that do NOT have the RR TP power. So when is this power granted, and for what actions/accomplishments? All the wiki and patch notes I can find assume accolade = power, but that's definitely not the case. Ideas? And while we're at it, when is the Fast Travel icon/menu granted? No wiki/patch info here and again, some of my alts have it and others don't.
  7. Thanks. I had missed that the LRTP can be purchased (if you find 1M easier to part with than 10 minutes of badge hunting, sheesh) and that the Ouro portal is (put simply) granted upon entry to any time travel zone. The Pocket D stuff is completely obsolete, though. I *think* that if you had the PDVIP badge/transporter, it converted to the LRTP without any further steps. But that door is closed and PD/PDVIP no longer have anything to do with TP powers. What's driving me nuts now, in experimenting with lower-level toons that don't have the powers, is that the Rapid Response power doesn't seem to come with the RR accolade. You get the Monitor badge by hanging around base portals, and the Monitor power. When you also have Patroller, you get the Rapid Response accolade, which by all references also grants the RR TP power. But I have two toons with all three badges that don't have the RR power, and can't find an explanation of why.
  8. Updated 2021-01-23 This chart has been assembled from a variety of sources, relying primarily on the current Info text for each power and in-game testing of actions, times etc. It can be considered to supersede all other current information sources, including the patch notes, wiki and (in some cases) even the powers' Info data. Note that this is only the pool/prestige/temporary TP powers, and not those included in the Teleport and other power sets. Notes Base portals and the Ouroboros portal summoned by these powers no longer vanish when the summoner uses them. They persist, and can be used by any alt, for the duration specified. The Monitor Duty and Rapid Response Portal powers appear to be earned simultaneously, by logging out near base portals, and earn new uses in parallel by doing the same thing. The RRM power appears to lag getting the accolade, however, for unknown reasons. Ouroboros Portal The Ouro portal power can be obtained in several ways. The simplest is to dive through an Ouro portal. While you're at it, climb up the gnomon (big arc over the pool) to obtain the exploration badge. For the record, return transit from Ouroboros can be to any of the following zones (hero/villain limitations apply): Atlas Park Independence Port Talos Island Founder's Falls Peregrine Island Cap Au Diable Sharkhead Isle St. Martial Nerva Archipelago Grandville And while we're at it, the only way to get to the Echo Zones is via the Ouro portal at the rear of the building in Ouroboros. (Base transport beacons were removed in I27.) Long Range Teleporter The Long Range Teleporter is unlocked when an alt collects all exploration badges in a single zone for that zone's accolade badge. (Atlas Park and Mercy Island are the easiest, hint hint.) It can also be purchased from P2W if you find 1M Inf easier than hunting a few badges. After that, collecting any one exploration badge in any zone adds that zone to the LRTP's list of target zones. The LRTP can also be unlocked by spending one hour in Pocket D to obtain the Pocket D Gold VIP badge. The Pocket D beacon is unlocked if you gain the LRTP by getting the Pocket D badge. If you get the power any other way, you must unlock the Pocket D beacon by getting one of the two zone exploration badges. (Go for the Trucker one, daredevils.) LRTP Beacons The available Long Range TP zone beacons are (currently) as follows. Each can be obtained by collecting any one exploration badge in that zone. Inherent Your SG Base SG Base via passcode — note that base-entry macros will work in this menu Pocket D — may need to be unlocked Paragon City Atlas Park Kings Row The Hollows Perez Park Skyway City Steel Canyon Boomtown Faultline Talos Island Striga Isle Independence Port Terra Volta Croatoa Brickstown Crey's Folly Founders' Falls Eden Peregrine Island Rikti War Zone Kallisti Wharf — note odd grouping for this one Dark Astoria Rogue Isles Mercy Island Port Oakes Cap Au Diable Sharkhead Isle Nerva Archipelago St. Martial Grandville Praetoria Nova Praetoria Imperial City Neutropolis First Ward Night Ward Shadow Shard Firebase Zulu Cascade Archipelago The Chantry The Storm Palace Obsolete TP Powers The Pocket D VIP transporter has been removed with I27. The Long Range TP power has a Pocket D option, though. The many auction house TP powers may not be earnable by new alts any more, but if you had earned uses remaining, you can keep the power until they are exhausted. Some auction house teleport powers can still be obtained as temporary powers. The Base Entry Macro The short-lived, beloved "zap to base from anywhere, any time, no penalties" command/macro is no more. Well, it exists, but it was greatly nerfed from Dev/God power to something less game-breaking. It is still very convenient to create a macro for entry to your own SG base, if you have one. A good second choice is to use any SG base that publicizes their entry code and doesn't mind guest users. The original promoter of this power/macro/buff was the Cosmic Transport SG, which built a base with every portal and home feature you'd want. The macro definition below uses their base code. You can substitute your own or others, or even have multiple macros if you like. Clicking this macro icon while within a few feet of any base portal will instantly transport you to the corresponding SG base, without having to click through the "Your Base/Enter Passcode" menu. This also works when the LRTP menu is open. Other macro icons can be selected from the massive list of power icons (found on the website in the sig, and elsewhere). I picked a pretty and unusual one here. /macro_image DilemmaDiabolique_Diabolique_ShadowTeleport "TP to SG" enterbasefrompasscode COSMICTRANSPORT-6608 A version of this post with a reproducible version of the chart will be found at the Heroica! website in the sig. Corrections, updates and suggestions welcome. I'm just sorta kinda surprised no one has created this short, accurate chart in the months since I27! 😛
  9. Most of the bitching was about losing the mega-god-dev-power macro. In general, and now in researching and validating this list, I am mildly exasperated at the degree of duplication, repetition, redundancy and overlap between the powers. Maybe half as many powers, earned through different means, would have made more sense. But that's just kibitzing. 🙂
  10. Okay, thanks, all. Between these answers and an hour of messing around online (albeit solo, so team stuff was hard to test) I think I've got it all corrected. To no surprise, much of the Info text is wrong, and the patch notes seem to have been completely obsoleted. (The two SG portal summons have a 2m duration, not 90 seconds, for example.) Confirmation that the PD teleporter is gone, gone, gone and that the auction house badges can no longer be earned would be appreciated, but they aren't in the chart, so that info can be corrected later.
  11. New questions: Do teammates need to be in the same zone for Assemble the Team? Or will it pull from all zones? Is Team Transporter an "instant" power or do team members have (some) time to move into the 60-foot radius after activation? Oh, and noting, the (sadly outdated) wiki page says the Ouro portal vanishes after the summoner uses it. Validation of this, and the summoned SG portals, would be appreciated.
  12. Got it, I knew there was a "primary" way to get it. I think most players these days get it by diving through a portal and getting the badge on top of the gnomon. I'm *pretty sure* it used to vanish if the summoner used it. Also, Info text says 5m; will have to test both. Thanks for the clarification. I knew I was missing some aspect. Hmm. I also wasted time finding all badges in several zones... 😛
  13. Okay. If I'm confused about the excess of teleport powers after I27, I know others are. And if there are any good info pages on them, I can't find them... the patch notes seem outdated and mired in jargon, there are no wiki pages for most of the (new/updated) powers, and questions in Help often get authoritatively wrong answers. So. Here's what I have: [DELETED OLD CHART — CURRENT ONE OVER IN GUIDES] Correct, revise, extend. Ad(thanks)vance. However... Please only post info you absolutely, positively know to be correct. Don't make the Help mistake of tossing off info you're pretty sure about or used to know or haven't otherwise verified in recent weeks. I don't care about the history, legacy, useta-be, special case issues like what 'porter turned into which one or what Issue it was changed in. This is meant to be a fresh start for current players, especially new ones who aren't still in deep shock-grief because the universal base transport macro doesn't work any more. And, answers to the following questions would be helpful: The Pocket D VIP transporter simply no longer exists any more, right? The patch notes list it as a P2W power, but that's obsolete, right? (And yes, I know the LRTP has a PD beacon). Logging out in PD earns nothing but the Clubber badge now? The auction house transporters are no longer earnable, but you can use up any remaning uses, right? The base portals summoned by RRP and SGP are (1) persistent after the summoner enters them or leaves, and (2) usable by anyone? The Monitor Duty and Rapid Response badges/accolades/TP powers/use recharges are completely parallel? Why do my alts that have not earned the LRTP have "active" zone entries, even when the exploring badge for that zone has not been earned? Thanks. This will be a guide over in Guides (and on the website) when everything is validated. Done.
  14. (the hell's a "nuzlock/e"?)
  15. I saw it back on Live as "Dead For Real" or DFR. Some players had DFR in their names. It's an interesting way to play but I can't see getting an alt much past the teens.
  16. As long as you remember that exists for NPCs =/= easily available for toons. Many NPC elements have proven to be built or implemented in a way that can't be repurposed for player costumes, emotes, powers etc.
  17. Okay, major props for that. 😄
  18. You haven't upset me. I am speaking as a charter player who HAS spent a crazy amount of time analyzing, documenting and trying to improve the user interface for convenience and gameplay. But what you're asking is akin to asking for the character select screen to be changed to green because you don't like blue or red. Or asking that "Brute" be universally changed to "Broot" because you don't like the spelling. That you don't understand that this is NOT necessarily some simple change that would take a dev ten seconds compounds the problem. And let me wander back to reality with this observation: you're asking for an alias for one of the slash commands that has a clear, simply, unambiguous name. There might be a point in your favor if, say, you wanted the devs to rename traystickyalt2, which hasn't made sense since probably Issue 3. Sorry you only have five options to accomplish your goal and wish the game to be customized for you.
  19. My point boils down to this: if you're going to request a change (with any degree of seriousness), it has to be something that will improve the game for some significant number of players, and should be something that adds or fixes functionality, and should be well worth any dev time, especially if significant testing or wrok is involved. This request... fails on all points, IMVHO. The function exists. The function can be called two different ways, using four different methods. Adding an alias that makes little or no sense is asking for dev time to be spend on something beneath trivial for... some very, very small cadre of players. If you absolutely insist on typing a slash command for this once-a-session, no-urgency action, and won't use the existing game features to accomplish it, I'd vote against wasting valuable dev time and possible game breakage to accommodate your unique wish. Because no, it's not likely just a few moments to add the command to a parser list. Nothing is that simple in a complex, messy, evolved program being maintained by volunteer effort. NOTHING personal here. Really. But dev time should be used to fix broken things and very selectively add features that improve the game for many, not... accommodate almost bizarrely idiosyncratic player requests. /macro_image BA_Poortal_Jockey Nitey-Nite quittocharacterselect There. Shiny icon and all. Fixed. 🙂
  20. In-game, rarely. As players in the community, never. When they pound the desk and insist that X AT is the only one, or X build or X slotting, because if you don't build for that extreme min-max you're just wasting your time... yeah, I get offended. Well, maybe offended isn't the right word, but certainly irritated. We unfortunately live in a polarized world of extreme opinions, and completely aside from the fact that this game can be played fifty different ways and we're all free to "do it our own rotten way"... I don't care for the attitude that They're Right, We're All Wrong simply because we play in a different way, to different ends, and aren't in a hurry to join their Incarnate numbers team. Put another way, there aren't many player subsets that... make such a big, extended, noisy deal of their choices. So any 'offense' is entirely of their own making.
  21. Okay... and you can leave it at that if you like. But I'm a little confused on several points, so bear with me. Nothing personal intended with what follows, more an analysis/thought projection to all those who want "their" feature added to the game. You have chosen to use "/camp" as a shortcut to get back to the character select menu, and want it coded into the game that way. Good enough as it goes, and we all have our personal wants for game changes. But unless I'm missing some mode of gameplay, this is quirky to the point of being unique, and has a wide range of potential solutions short of having the game modified. Which leads to the following thoughts — I can't make switching alts line up with "camp" as a label/mnemonic at all. So the usefulness of this to other players is... questionable. Switching alts is a very slow process, with a built-in delay of 5 to 15 seconds or more, and not something you do in any rushed situation. So needing a fast-fast command to do it is... puzzling. There are two ways to switch alts — Menu | Quit | Quit to Character Select, and /quittocharacterselect. Seems like plenty of options. There are at least four ways to execute the command — menu, type a slash command, use a bind, or create a macro. That would seem to be enough, but you're using a local macro utility to simply create a different typed slash command, possibly the least efficient path to the goal. Adding an alias might be 30 seconds of dev time... but I doubt it. I've done enough major software development to know that one teeny change, if not fully tested, can wreak havoc. A keybind takes 30 seconds to write and test. Alt-Q, or my choice Alt-F9, is about as fast as a command can be made, no matter how long the command names it calls. A macro takes about as long and suits the "clicky" players better. You are clearly comfortable with key remapping etc. if you're using a local macro tool to do the more complex job of remapping input strings. So, honest, forgive me if I can't make any sense out of any part of your idea here. Given that both dev time and game features are finite, having devs spend time adding an alias command that (somewhat oddly) suits you (and possibly no one else) when the slash option already exists (there are other major functions for which one does not) and there are a whole list of other, more efficient solutions... is a textbook example of player requests that — again, honestly — shouldn't even be made. But maybe it's just me...
  22. Full-bore playing for the numbers. Not to diss anyone's play style — it's easy enough to just "play with your own kind" in CoH — but my view is that there's three kinds of players on teams: The max-number crowd going for the highest possible individual/team DPS. Often the players that only build the absolute maximum number ATs, powersets, slotting etc. worked out to the third decimal place on MIDS or whatever. They play like they're cranking a bitcoin generator. I sometimes wonder if these players even "see" the game itself. Teams are about massacring spawns as fast as possible. The hey-lookit-me players for whom a team is just support and/or audience for their incredible build and skilz. Nobody better make a move that doesn't maximize them. Players who love teaming as much to banter, watch someone else's toon take a boss's head off and play through the mission or TF or arc as much for the fun of it as for the XP and drops. (This is where you'll find me and have for ~13 years.) Trying to pull every mob in sight into one brawl doesn't fit in #3, not really. So seeing a tank's job as rounding up foes for you is maybe not the fairest view of what the AT is all about.
  23. Well, yeah, if all missions == max dps farming.
  24. Welcome back to the big leagues. 🙂
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