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Ukase

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Posts posted by Ukase

  1. We all know there have been some changes, particularly with the added challenging content and the changes to the council and CoT. 
    Some folks have only a couple of characters that are 50, some have none, and have no real desire to get there. At least, not strong enough to play one character until they get there. 

    Some of us have literally hundreds of level 50 characters, all IO'd out, t-4 in all the slots. And some of us rotate how we play those characters, while some serve purposes, like helping others and our alts get the mayhem missions and other stuff - but they don't really see any action, unless a friend is looking for a specific kind of help - which is coming up a bit with these mirror image badges and the variety badge, whatever it's called. I used to be a badger, but not really one any more. I just can't hang with it, it's not fun for me anymore. But, I digress. 

    How many of you are going to respec your characters to better handle these changes? How many of you just re-roll a new character to adapt to these changes and leave the older model sitting? 

    I have thought about going through my roster and respecing a lot of them, just to clean out the IOs, and delete them, as I don't play them anymore. 
    I have no idea how much of a server's resources go to ensuring the data is there if I ever log them in again. The inf they carry, the badge count, the sg they belong to, the pieces of salvage in inventory...all of that takes at least some memory. Not to mention the name of the character. 

    If it's a paltry amount of resources, then it's really not a big deal, I wouldn't think. But it might be of some use to me to have fewer pages of alts to sift through, a ready supply of cool names for me to choose from, since they're already names I have on my characters. 

    Just curious about how many folks adapt to each patch. 

    • Thumbs Up 1
  2. I have made a couple of homage characters that, thus far, haven't got generic'd. Candidly, I don't think they will be or should be, but I don't make those decisions. 

    I made Mr. Warmth, an Homage to Don Rickles. I have a couple of kind-hearted insults on a couple of macros should the opportunity present itself, and I have Carol Burnit an homage to Carol Burnette, who is one of my two favorite female entertainers, the other being Betty White - no homage to her yet, but as soon as I can think of the proper name for the character, I'll get right on it. 

    The thing about those two, the costume creator is a bit limited on creating any kind of clone for them. I mean, a bald old guy for Rickles. That's fairly generic. And a red head for Carol Burnette. That's about as close to resembling them as I could get with my limited creativity. 

    • Like 1
  3. I don't know what kind of difficulties there would be in making this possible, but I think it's a great idea, provided the capacity is adequate. As an example, my current character is crafting/converting every uncommon/rare it gets, and the ones that will likely be used in the next character get stashed in a specific bin in my base. 

    One of the things that keeps me from joining sgs is the inability to access these items without logging in an alt to get them. I suppose I could just sell everything and rebuy it, but I'm too well-versed in the market to be so foolish. 

    But..it would be super cool to have my own inf bank account instead of stashing it in market bids and email, too. 

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  4. 2 hours ago, ZemX said:

     

    Er... it says -22.5% resistance to all damage in the detail.

     

    You may be confusing it with Soul Mastery's Darkest Night, which does indeed debuff Damage strength on the enemy.

    And, I see now I did read it incorrectly. 

    Rhetorically, why can't they word that in a more clear fashion - "Debuffs critters damage resistance by 22.5%". 

    I'm far too obtuse most days. 
     

  5. 9 hours ago, Spaghetti Betty said:

    Tar Patch gives access to a huge AoE patch that debuffs damage RES by 22.5%!

    So, I could be misreading this - but I think this statement is..inaccurate. 

    Tar Patch debuffs damage by 22.5%. Not Damage resistance. 
    At least, that's what my detailed info tab shows: 
    image.png.1acf383017bc658dc9a5ebed776edb0d.png

  6. On 3/5/2024 at 7:41 AM, Sunsette said:

    From casual observation as someone who did not realize they had made changes to the AH:

     

    When server population is low, new changes seem to make the AH more responsive. When server populations are medium to high, it is much worse. I think it is a scaling issue. 

    So, because when Yomo talks, people listen, I happened to see this post. 
    On Excelsior, I can confirm this delay of 20-30 seconds before a price history displays. 

    On Indomitable, it's instantly. No issues, at least, not for me. 

    That said, I think the lack of price history made me a ton of inf I might not have otherwise gotten. 
    Who needs a price history anyway? Not me. 🤑

    • Like 2
  7. I'm most likely to fail this challenge. I can rarely make out any costume in sufficient detail to notice anything. It's an odd thing - I see screenshots of a costume and can see it well. But in game, I can hardly tell it's anything special. 

    For example: image.png.c918af9ea1d273d9e67196c066069f53.png

     

    What is there to notice other than pink hair, with shades of blue, black and gold? It was a random costume, all I did was change it from a fish face to a human head, really. 
    The randomizer made it all black and blue, but I figured there should be some kind of other color. But maybe it my graphics card, or my eyes, but I just don't see anything clearly enough to note any fine attention to detail for evaluating a costume. 

     

    Now, a bio - that's a different story. I do read and compliment amusing or interesting bios. But costumes? I'll try...but I'm no fashion plate. 

    • Like 1
  8. 4 minutes ago, Sunsette said:

    I've met new players that turn off general and help. (One of the most common questions I see in general after an unpleasant discussion is "how do i turn off this channel").

    When you see this, could you ask them a follow up question, "why?". 
    I can understand them turning off general chat. There's no real limit to how inane some of those chats can be, it's why I turn it off myself. But the help channel? Why would anyone, particularly a newer player turn that off? 

    There are dozens of ways to solve the growing pains of the newer player, but opinions are going to vary wildly from don't help them at all, to give them 1 million at level 10 to get them on their way. 
    I personally think the defeated npcs dropping enhancements and salvage they can use is the proper path. It always annoyed me to be in DFB and get some lame SO like a confuse when I didn't have a power that could use it. Or worse, be in The Hollows, really needing an end mod enhancement, and getting one, only it's the wrong origin. 

  9. Anyone have any insights on how to make the most out of the Dark Servant, other than just to spawn him as a distraction? Does proximity and my current health level have any impact on whether he uses a heal, or is it his own health (or lack of it) that triggers the heal? 
     

    **************************
    Here's the longer version: 
     

    So, I'm playing an ice/dark corruptor now. It's an interesting mix. As a fairly experienced player, I understand that toggles like Shadow Fall aren't usually what lead to endurance not being what I'd like, but the frequency of attacks. But, damn, this character drinks endurance like a drunk at a free bar. 
    But never mind that - I'll sort that out, even though I already have the 3 end/stamina special IOs, like Numina, Miracle and Panacea, and the +end perf shifter, perf shifter end mod, AND a power transfer end mod in stamina. 
    Thing still gobbles up endurance like crazy. But, I digress - the dark servant. 

    I noticed this creature healed me. I can think of more than a few times when I sorely needed a heal and the dark servant was like me, a bit more focused on surviving themselves instead of worrying about a long-animation heal that also requires an accuracy check. 


    The dark servant has a lot of abilities. Not a great aggro magnet like other pets - but then the Dark servant isn't a pet. I was surprised to see I can't slot pet sets in it. In a way, that's cool. But, the two sets I'm torn between setting in it...Cloud Senses and Basilisk, they're both lower level sets. They both cap at 30. Now, as far as percentages go, the boosts aren't that much smaller, but there is a difference. Poor dark servant won't really care. 

    What do we know about the dark servant? I know I'm usually too busy fighting to pay him much attention. If I didn't need a heal, I probably would have never noticed him giving me one. I was probably just lucky and in the area. The description tells us he's an unwilling servant. 

    He's all stealthy-like, so I can't really make out what animations he's doing to determine what he's doing. I know he likes to use a hold, those are quite good and timely, usually. We can't control him or tell him what to do. So what gives with the Dark Servant. What's the best way to manipulate it into being more useful? 

     

  10. On a character of mine, Uncle Artica, I was level 49, wanting to ding 50. I knew if we defeated Lord Recluse on the Jade Spider map to free Statesman, I would likely ding 50. I recruited 7 other folks and we stuck together for the most part, with a couple of folks running around locating where the heroes were needing rescue. 

    We rescued them, and killed the Jade Spider. There was no difficulty in doing so that I recall; it was only a couple of weeks ago, maybe three. 

    It's a necro thread, but I didn't bring it back to life! I don't know if it was changed since the OP posted his difficulty or not, but I don't recall ever having any issues with this mission. 

    But, I do know the Lord Recluse as a level 54 AV on this map gives about 4-5 bars of XP. That could be because of 2xp and patrol XP together. Or I could be misremembering. But it was a lot more than I would have expected. 

  11. I'm probably in the minority. I got Aim on my ice/dark corruptor...and it never occurs to me in character creation to look at the animations of various attacks. That's just not something I normally do, as I feel like I've seen them all before. I know from experience if I'm going to do Bitter Ice Blast, I need to decide between types of shades/looks (crystals, skulls, noir, original, that kind of thing) to ensure I have what looks like a standard throw, instead of some fancy softball pitch. 

    I execute Aim, and I see my character thrust their arm into the air...I've never seen this animation before. And I've taken Aim on several characters, if not dozens before this. 
    So, if there's been a change in default animations, I have to wonder why. I'm sure this is MY fault, as I tend to gloss over the patch notes, mainly looking to see the major changes, not something so mundane like a power animation - which I myself might have triggered unknowingly during creation. 

    But, if I didn't trigger it, my suggestion is that powers execute with a default animation. If there is a new option available, I would think folks who are interested in those changes would specifically look for those changes and take note. Unlike me, a rather dull person who would not. 

    Just my two cents. I can't believe I've got to go to a tailor. An experience I just don't enjoy, to see if I can change this undesired change back to what it used to be. 

  12. The only way to definitively know for sure is to go back in time, using a specific character, (or team of specific characters) run through the same mission(s) with the same settings and do a tally. Repeat this effort 30 or more times for statistical significance. 

    Then repeat the effort post-patch and compare. 
    It's a small consolation, and may come off a bit harsh, but at least we still get the free 120 in the first dozen levels (minus the 3,6,9, and 12th level when we get the emps) 

  13. 1 hour ago, Marshal_General said:

    I know this goes against modern societal thought, but not everything is a tragedy.

    I think this touches something well worth saying. We have people in this game, who at times act as if this is a job, as if there's some kind of leaderboard tracking success and failure. 
    And of course, as mentioned, we also have the opposite. 

    I feel like I'm one of those geriatrics who've reached 100 years old, and the reporter asks them, "If you could tell anyone younger one piece of advice, what would it be?"
    My in-game self would say, "Don't worry about getting to 50. or getting t-4'd across all incarnate powers or getting all the badges. Do what is interesting/fun/amusing for you. That's why you're here, isn't it?" 

     

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  14. The reasons may vary wildly. I'll just give my two cents, so to speak. 

    First, there's a tendency to remember the negative more than the positive. Further, what fun is it to post about a team-up that went just fine, nothing to speak of? 

    Secondly, it's got less to do with the intellectual capacity of the player, or their experience, but their attention span. 

    If I had a nickel for every time someone's mentioned a cat on their keyboard, I'd at least have a roll of nickels! 
    So, there's cats, there's babies, there's other family - some folks play at work and have to close the screen quickly. 

    Sometimes, it's just a matter of the player falling asleep because the weed chilled him out too much. I've never smoked weed, but I suspect something like that is possible. I firmly believe that drugs are probably about 5% of the reasons things go crazy on some teams. Folks are drinking or drunk, or stoned out of their minds, or under the influence of some chemical. Maybe it's too much caffeine. 

    In some cases, it's just a matter of someone who doesn't really pay attention for whatever reason. So many folks just do this to mindlessly pass the time, and they really don't care about your experience. If the phone rings, they stop fighting, get up and answer the phone. They'll leave the character wherever it was, and not care one bit if the whole team wipes. Maybe they come back in a few minutes, maybe they don't. 

    So many reason for bad play. And those are the excuses/reasons for the good players! 

    I spoke with a level 50+ player today who had no idea how little he knew. In his case, it didn't matter, because he didn't want to know! All he wanted to do was be able to run a farm on his own, instead of being just a hitter. I asked him why he wanted to farm. He said it just relaxed him. On Task forces and mission teams he had no idea what was going on. 

    This just puzzles me to no end. I can't fathom how you don't know what's going on. It's pretty clear to me! But - I've been doing CoH in it's various flavors a long time. And I still learn stuff - like - who knew you could target through a portable work bench? I sure didn't! But during a Nemesis raid, too low level to have any pets, and I couldn't target a thing.. anyway, I digress. 
    Our player base is filled with folks who may be sharp, but have trouble seeing various colors. Or just have trouble seeing. One guy I know is literally deaf. Makes Discord kind of pointless for him. And he's still a better player than some folks who have all their senses, except common sense! 

    We never know what's going on the other side of the keyboard. But by and large, my vote is bad play is usually the result of drinking to a point where folks just don't care what happens. Some folks think dying is part of the attack chain. Some folks are just crazy. 

    • Like 4
  15. The leader was likely training/slotting. It's a time saving technique, really. You use your base TP, your trainer and enhancement vendor are typically right next to each other very close to the base entrance/exit. Some levels are harder to figure out which powers, which slots, etc. 

    I don't know how long the mission was being run before I joined, but it was at least a couple of minutes before the leader showed up. 

    And while I can lead, I don't particularly enjoy the recruitment. I'd like to convey certain things, but it's too much information for most folks, they just want to team. But there are some folks who want to know what ATs are already there, what level is the mission, what's the difficulty, is it a cave map, killing most or speeding through - many are reasonable things to know, but problematic to convey sometimes. And the waiting...oh, I really need to work on my patience, because the older I get, the less I have. 

    • Thumbs Up 1
  16. If I had 1 inf for every hour I spent in DMs explaining to someone how to make influence in this game, well, I'd still have to market, but I'd have a token reward! 
     

    In my mind, I'm divided. On one hand, nothing worthwhile comes easy, right? We get out of thing what we put into them. 

    I look at DFB, and I remember clearly the first time I ran it. I was kind of excited about getting and SO at level 2. And...it was a confuse SO. At no time in my blaster's career was I going to get a confuse power. 

    So, yes, I definitely agree that if Praetoria knows my origin and only drops enhancements I can use, I see no reason why the rest of the game can't figure it out. 
    It still would not likely explain things to a new player the way I would, or the way Yomo or some of the other fine guides would, but it would help them quite a bit, I suspect. 

    What's the downside, other than the time invested in making the change? Smarter people than me will have to answer that.

    • Like 3
  17. So, I was one of the folks that gave specific feedback about this change - I do not like it. I played a character every day this week. My main objective, aside from doing specific story arcs, was to make leveling as efficient as I could without farming. So, I teamed a lot more than I normally do. 

    At the end of each day's gaming session, I would go and get the exploration badges, and the next day begin with what I hoped would be a full 10 bars of patrol XP. But - because the amount of patrol xp tapers off as you level, if I was, for example 8 bars into a level, I could see the next two bars were covered as far as patrol xp goes. But beyond that, I've no visual clue as to how much I have beyond the 2 bars. 

    Now, I can right click on the xp bar and see how much patrol XP I have in numbers, but to my mind, the number is a bit meaningless, unless I go to the wiki and determine specifically how much XP I need for the specific level, then compare to how much patrol XP I have. 

    Yeah. Like we all want to do that in the midst of our gaming. I did adapt, and kind of figure out that when you hit your 30's, you need to hit a couple of zones. In your 40's you need to cover 3 zones. 

    I would have liked to wait and use the patrol xp for when I'm trying to get vet levels, but the amount of patrol xp offered at that level is so meaningless, it's not worth it, so I get them in the early levels when you can see the bar fill with each badge. 

    I do like the exploration tips, and the dialogue that comes with most of them. (I just did Dark Astoria on a new 50 for fun). I just wish they dropped in a more rational order, instead of sending me from the west wall to the east wall, and then back again. I'll just use my vidiotmaps in the future to avoid this, but I thought I'd try it out. 

    The OP certainly makes it clear that if you alt a lot and play different characters on a rotation - he's right. His patrol XP never runs out the way he does it. Seems like a smart way to level if you can remember the distinctions between each character - like which one did the weekly and which ones didn't. 

    So, yeah, I'm in his corner on this. There was nothing wrong with the way it worked before. 

    • Thumbs Up 1
  18. So, I'm one of "those" people who have more alts than I care to count. Most are level 50. I can't be sure, but pretty sure it's over 150 level 50s. And, yes, at least 125 of them leveled from 1-50 doing content, not in a farm. 

    In any event, I have never played a crab before. I mean, I'm crabby, but never been a crab. 
    So, I look to make the new crab play goldside, and well...I can't. It's not an option. 

    Now, this probably saves me from making a terrible mistake. I'm sure there's a reason. No idea what it is, but I trust there's a reasonable explanation. 

    And, further examination reveals that not only are veats unable to begin in praetoria, but heats are also prevented from starting there. 

    It probably has something to do with starting contacts and lore, but I just thought I'd suggest they be allowed to start in Praetoria. 

  19. Dude, please - choose a different text format. That's really hard to look at. 

    But - I thank you for mentioning the Discordant Spores. I routinely tell people they're confused half the time and the Spores prove it! 

    I actually made a pop menu for The MoUGT, but it was so large, I had to break it into two parts. But then, I also included stale jokes. 

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