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FFFF

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FFFF last won the day on September 2 2024

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  1. I haven't played Shield/SJ but I've run into the same issues on an Invuln/SJ. The issue is that you don't have enough slots, and consequently, you don't do enough damage, which burns your endurance like crazy. I remember going against 3 even-con mobs and being completely out of endurance. I thought the character was borderline unplayable. What eventually helped were getting accolades that increased total endurance and some set bonuses that did the same. At the same time, sets like Multistrike (which has something like 80% end redx when 6-slotted) help a lot. I eventually got my tanker to 50 and then your alpha slot powers (Cardiac or Agility) fixes any lingering issues.
  2. Revamp Synapse, Citadel, Manticore and Numina TFs to make them less grindy. Do the same for villain TFs. In fact, do villain-side first, as that side could use more love. Make +5, +6, +7 enemies spawn. Give them scaling resistances and have them hit like a truck. Implement more tower defense missions where a team has to defend an area (see the last Dap-Dap mission). Characters have lots of ground control type powers (traps, ice patch, trip mines, quicksand) and few opportunities to use them. Might be nice to see controllers/dominators to get more of the spotlight in some situations. Smarter enemies (Blackwing is a nice step). Enemies that have some taunt resistance or peel back taunt. Enemies which will step back and always attack at range or unleash AoEs. Enemies which lower mez resistance or stack mez attacks that can override protection. Many more enemies that can stack +tohit, +damage and can apply -recharge and -healing. Dresses and more skirt options for female characters. I’ve always wanted to make a super-powered baker but all the skirt options look too flashy. An aristocrat’s jacket, ruffled shirt and a cravatte for all body types. Would love to create a 17th century nobleman, swashbuckler or vampire.
  3. I have a level 42 Staff/SR Scrapper who I've brought back from mothballs, and she's been cruising around a now, very lively new zone. I love seeing level 52 enemies. I love seeing a brighter cityscape that rivals Steel Canyon, but for higher-level characters. I never really did much on Peregrine Island, because all the action street-wise was either on the docks or the parking lot in front of Portal Corporation. It really feels like City of Heroes, instead of City of Portals or City of Riktis. And yes, I've been to Khalisti previously, primarily for Market Crash, but it's nothing like it is now. Kudos!
  4. I had no idea the con system applied to other players. Neat.
  5. I've noticed some characters don't have a single arrow and others have one, two sometimes three of them. Are these alignment related?
  6. Hi folks, Just starting a thread to recognize some recent COH content creators (there's a mere handful it seems). They serve to popularize this game and attract players new and old. I am not affiliated with any of these creators other than being a subscriber. Wednesdaywoe plays - her videos show off her characters with an introspective, narrative perspective. She'll offer up the disclaimer that "this is not financial advice" as she is not an expert. Still, her videos are interesting as she talks about how she conceives of her characters and her love of +4 Council. Nintova @ Play - has some really good starter guide videos. Nintova has started uploading COH content fairly recently, but I've enjoyed their dedication to completeness. Dark Current - is a prolific and dedicated COH creator. His videos focus on how-to, strategy and build advice. His video run the gamut from soloing content to running with teams. There are others, but I wanted to highlight a few and invite you all to post the ones you follow. I know there are a few forum members who also post content on Youtube or stream on Twitch.
  7. Yeah this is one of those times that further explanation doesn't help, actually hurts the narrative. I remember the explanation of Midichlorians as being the reason the Force works in the Phantom Menace and I hated it.
  8. Welcome. The game was designed to be casual friendly - play a few minutes or a few hours. There's no prize for going fast, so the pace you play at is just fine. You'll have questions and the vets here and in game are pretty helpful. Just ask away.
  9. The game play is not what’s difficult. It’s all the stuff that’s not apparently obvious or somewhat poorly documented. I had my kiddo start to play, and there’s a number of things which seem intuitive but aren’t necessarily obvious. Things like having to slide an enhancement into a slot or that origin is flavor text and really doesn’t affect character performance. I had a new player ask me if teleport powers were common because while he had fly, people were zipping around with assemble the team, Ouro portals, base teleportation. There is a lot of mechanical depth in this game which isn’t explained very well. Let alone whole complex subsystems like Inventions, the Morality systems, Incarnates, AE, and power differences in PvP. It seems simple to us but many of us have been used to these things for years. Other games also have similar issues. I saw a video from Day9, a fairly known old school pro gamer and streamer, and he found retail WoW overwhelming.
  10. I like this game. Even though there is a lot of competition for my free time, this game still occupies a good percentage of that. If I think about it, the reasons I keep coming back comes down to these reasons: 1. Costumes / Concepts - the costume creator have held up pretty well. There are other games with great character customization, but the COH costume creation process is still very solid. I like that you can span the look from Silver Age heroes, fantasy characters to MCU-style heroes and villains. There are very few games in which you can get an idea of a character in your head, a name, a look and then you can largely recreate that character in game. I don't think I'm alone in this, and the idealization of a concept seems to be important to many of us. I wish the current devs lean into this a bit. Some of the other servers have definitely brought some incredible capabilities: customizable henchmen/pets, asynchronous costume pieces, etc. But overall, I'm largely satisfied with what we have on Homecoming. 2. Teaming - the absolute best and worst situations I've encountered in gaming have happened during a COH team-up. I've had the horrible PUG team-up. I've also had transcendent experiences that led me to make new friends, and inspired me to sort of copycat characters I've been impressed with. Some of the best team-ups were combinations that I felt wouldn't work and yet they did, amazingly so. Some teams synergized so well that enemies melted before us and no one could remember any hit point bar dipping below full. COH was the first MMO that implemented the sidekicking system, and later exemplaring. This was a MMO innovation that was copied by other games. I hope one day the HC devs can finish the Looking for Team system that would allow players to join teams mid-TF or mid-mission. I think teaming shows off COH at its absolute best (and sometimes, its absolute worst haha). 3. Casual Dad Mode - I'm seeing World of Warcraft and even Diablo 4 start appealing to the casual gaming demographic. Dungeons can be soloed and the leveling up is relatively fast. For as much complexity as there is in City of Heroes (looking at you Incarnate system), the game has always been casual friendly. Start the game, choose a mission and play for 10-20 minutes or so. I like that I can play for 2 hours or just 5 minutes if I choose, and still feel I can get things done in-game. Anyways, it's great to have this game to come back to.
  11. This is what I would like to see as well. A group of supers led by a charismatic leader (Magneto is a great example) who use their superpowers to commit acts of terrorism. Their ethos justifies these acts due to perceived persecution and discrimination against their kind. The COH/COV equivalent of Dr. Doom is Lord Recluse. A super scientist/arcane dabbler who uses gadgets, his formidable intellect and henchmen to thwart heroes. Religious-themed supers are the Luddites and the Legacy Chain. You can argue that the descendants of Mu, the Banished Pantheon and the Coralax fit into this group too. One type of enemy group I’d like to see are supers sponsored by nation states other than Paragon or the Rogue Isles. In Marvel, you have UK, Canada, Far East-bases heroes for example.
  12. This is just supposition from my part since only the original devs would have the actual reasoning. However, I think it's probably related to spreading out the wealth a bit. There are some recipes that are valuable for higher level characters that drop at lower levels (Steadfast Res/Def, Kismet +ToHit, Reticle Increase Perception, etc.). Also before Attuned IOs, levels of IOs used to matter a lot more. I remember trying to get IOs at specific levels so they would still be valid when exempting down.
  13. I think the arc had a lot of potential. I really liked the build up. Hero Corps, the Shivan attack in Galaxy City, and lost colleagues. I also liked the ‘beat up’ look on the contact. I was expecting a love story of sorts. The contact looking desperately for a lost loved one, and finally having enough to find out what really happened. But of course, instead of a climatic battle, you just get dialogue. What a stinker of an ending, especially with all the hints of a big reveal and final battle.
  14. I've leveled an Axe/Ice Brute and Axe/Ice Scrapper into the upper 40s (I'm currently afflicted with altitis so it's been a while since I've gotten back to them). They both level up fine? I run at +1/2x and I didn't see much issue. Maybe because I treat them as scrappers rather than tanks? I didn't kit them with IOs until level 32 by the way. YMWV perhaps?
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