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Frostmoon

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  1. Huh. I had something similar happen, which I posted here.
  2. Nope. My character's only Exploration badges are both from Atlas (Freedom and Top Dog, if it matters).
  3. Just tested this myself on a level 20 character - I got the Steel Canyon exploration tip immediately from street-sweeping.
  4. I'm working my way through Doc Buzzsaw's mission arcs right now, and I ran into something I don't think I've ever seen before. In the mission "Steal robotic tech for Doc Buzzsaw", part of the Heavy Metal Doctoring arc, Archon Adlai has for some reason spawned at level 30 - despite everyone else in the mission being either level 26 or 27. I'm running it at +0/x0, and I can't see anything online indicating that Adlai has either a set level adjustment or a set level. This wasn't just a visual glitch, either: while I was able to defeat him (yay Endurance drain!!!), he definitely seemed much harder than bosses of my level - I missed more often, he hit for higher damage, etc. This image shows off the level of the boss and the fact that the minion that spawned with him is white to me (i.e. level 26). EDIT: Sooo, "Recover the 3 Tank Freaks", the next mission in the arc, just so happens to have a level 30 ally. Again, this is a +0/x0 mission, where everything else was of the appropriate level. This image shows off the random level 30 ally. The ally beside him is level 26.
  5. On a female character, the sybil dress can be found under Sybil Tight or Sybil With Skin, which are options in the Upper Body menu. They don't show up if you have some sort of back detail; similarly, selecting the sybil options locks out having a cape, backpack, or wings. I believe the reasoning here is that the top and bottoms textures don't quite work at the middle - this is also why only the sybil-specific belt is available. I might be wrong here, though.
  6. Would it be possible to make Storm Cell more spammy without it granting all pets lightning abilities? I think that would recitify the complaints here.
  7. I definitely don't think CoH is worse than most online games, but I absolutely have noticed some casual transphobia in various chats. D;
  8. Heck, I'd just like an ability to change the colour of the minion's powers; when a character uses green fire and their minions are stuck with red, it can look a little strange.
  9. Ahh, I didn't even think about that. That definitely explains why the badges don't exist.
  10. Alright, so I recently got through the entirety of Shadowstar's arc, and was kind of surprised to see that it comes with no badge. To anyone not in the know, Shadowstar is the Warshade-specific contact who has a giant, overarching set of missions; the first set unlocks at level 1, and the last set unlocks at level 45, so it's huge. I believe Sunstorm, the Peacebringer equivalent, acts the same way, too, and I believe he also lacks a badge. Getting a badge for completing the whole set isn't something all that important, just a bit surprising with how long these arcs are.
  11. I pretty quickly lost half my health by missing a few on my Eclipse, so...yeah. Admittedly, my girl is definitely not capping out resistances; I have yet to fully slot her with everything I want, and I've only just started getting the Incarnate powers on her. Anyways, it's not like Fold Space is a *bad* power as a (human) Warshade; it's just one I'll have to seriously think about replacing through a respec.
  12. When playing with others, it's not that bad a move, but soloing would not be wise. It's too likely that I'll miss one of the enemies with my Eclipse and get taken out; heck, even in a team, that's still too much of a possibility.
  13. Yeah, I just tested out Fold Space on my (fairly squishy in human form) Warshade and...it's not that useful. Not for her. It's a power that synergizes best with the big ol' tanky/aggro types, or people with tons of PBAoEs, and while Warshades do have a few of the latter (Mire and Eclipse), I still don't really think it's that great for them? If it gets added to the Dwarf form, than I'll love it forever, but as a regular power in the human Warshade set, I really don't like it.
  14. I haven't tested it out yet, but I'm not sure if I like the changes to Shadow Slip in particular. I know my Warshade's human form is honestly pretty fragile, and so having a "teleport tons of enemies to you power" feels...weird. It definitely will synergize well with Quasar, Sunless Mire, and Orbiting Death, but it's going to be a verrrrry risky move and not necessarily the most useful. I do like the suggestion to give it to the Dwarf form.
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