
AkuTenshiiZero
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Everything posted by AkuTenshiiZero
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There is something incredibly depressing about seeing a system with such limitless potential as the CoX costume creator being used to create MCU characters. It just kills my soul to see this, coming from Virtue and seeing the endless creativity of the community back then, that once the trademark rule is gone so many people default to being so basic. I mean, did anyone even play Illusions before Far From Home came out, now we have a ton of Mysterio knockoffs? It's OK to homage. It's OK to be inspired. But if you're just going to make the same character from Marvel, then why not play a Marvel game? Now if you'll excuse me, I need to find a suitable urn for my ashes once y'all get through with me.
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Since this came back up, might as well update since I got the power yesterday: It has no stealth, and it does drop toggles, but by God this cat can mobilize. So it's at least a little worth having, even if just for the entertainment value. Just don't get it on a toggle-heavy character or you will be miserable.
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Off Topic, or I just want to post photos of my Cat.
AkuTenshiiZero replied to Lunchmoney's topic in General Discussion
I have a reputation for being a merciless DM, but even I've never thought to use a live cat for an encounter. That's messed up. -
Totally confused with the incarnate tree
AkuTenshiiZero replied to Night at the Opera's topic in General Discussion
I think you're misunderstanding what Incarnate abilities are. These are crafted powers, you aren't progressing on a skill tree you are "crafting items" which you then use in the recipe for the next tier. In other words, you need to craft two T3 "items" because the T4 "item" requires two T3's as part of the recipe. -
For those who don't play Redside - why not?
AkuTenshiiZero replied to Legree's topic in General Discussion
I say lose the bird because it could be easily abused with some coordination. There's not many people in each server, all it takes is a few dozen deciding to coordinate their efforts to flip sides every so often and it would create a mess. Plus, I've been very vocal about how much I hate the quick-and-easy alignment shifts, it is IMO one of the biggest problems causing imbalance between the alignments. No reason to even have alignments when they can be changes within minutes with no cost. Heck, alternatively, just give Null a hefty cost to switch. Anything to make alignment switching have some actual weight. -
It honestly kills me that people do this. Redside isn't going to get any better if everyone just bird blips their way over to blue, you gotta stick around so we can build up a population.
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[Resolved] Customise Display Settings?
AkuTenshiiZero replied to Cinnder's topic in Website Suggestions & Feedback
On a secondary note, we need a red Villain theme now. Maybe a yellow Rogue theme, for those weirdos who like Praetoria. -
This will take some getting used to.
AkuTenshiiZero replied to Heraclea's topic in General Discussion
Much better, thanks. -
This will take some getting used to.
AkuTenshiiZero replied to Heraclea's topic in General Discussion
Dude, nobody wants to deal with your "I'm enlightened and all of you poor creatures can't see how righteous my cause is" shtick. Also, this isn't YouTube, stop using underscores and hit the goddam italic button. This place needs an ignore function badly. -
That makes a lot of sense. I definitely want to be capable of Incarnate-level tanking, so I'm going to be pushing for that 59% minimum.
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ToHit debuff at close range/when surrounded?
AkuTenshiiZero replied to RikOz's topic in General Discussion
Yes, and mobs have a scaling defense buff which increases as their HP lowers, to the point where at less than 5% HP they can only be hit by Streakbreaker'd Brawls. I'm not even sure if I'm joking. -
For those who don't play Redside - why not?
AkuTenshiiZero replied to Legree's topic in General Discussion
They did this in Allods Online as well, and I suggested it here a couple weeks ago. Adding this kind of thing to CoX would probably solve the problem. Watch all those farmers flood to the other side. Of course, it would also be absolutely imperative that Null lose the alignment change option, which I never agreed with him having to begin with. -
So since it's been a million years since Live, I still have a few cobwebs to clear out of my brain. Specifically, I completely forgot what the whole thing with "defense soft-cap" is. What is the number, and the logic behind it? Somebody want to give me a refresher? For reference: Shield/Stone.
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Addressing the Tanker Brute Connundrum.
AkuTenshiiZero replied to Profit's topic in Suggestions & Feedback
Y'know I'm just gonna say that, in practice, I have watched Brutes get wrecked when they try to be a Tanker, whereas as a Tanker I am ridiculously tough. Maybe you don't think the numbers shake out, but when I've got a pile of enemies completely failing to kill me whilst my teammates are not taking any fire, then I don't really care what the numbers say. Tankers are awesome. -
For those who don't play Redside - why not?
AkuTenshiiZero replied to Legree's topic in General Discussion
I guess that can be a problem, but the thing is that the culmination of your 40-ish levels of being a lackey is that you work for the top villains of Arachnos, then hand in the mother of all resignations. Every Patron arc involves you kicking your patron's teeth in, then taking on Lord Recluse in the future and handing present-day Recluse his busted helmet just to prove a point. Yeah, taking orders from some schmuck in the mid-levels might feel pretty lame, but there is a much more satisfying reward at the end. Back in live when I finally got my main to 50 (On Virtue, no less) I realized my villain had become respected and/or feared through the Rogue Isles. It's very satisfying. I guess my point is that the difference between CoH and CoV is that the latter has a far more steep climb to the top of the proverbial food chain, whereas in the former I really didn't feel any more important to the world at 50 than I did at 1. Besides, it's not as if there is a lack of evil to be done on your own. Between papers missions and tips, there are many opportunities to just go be a bad guy of your own volition. Yes, running through a warehouse and clicking a safe isn't exactly the most epic of schemes, but you're not acting as someone's lackey. Also, let's not forget what I consider the crown jewel of playing redside: Mayhems. I don't think there is any argument that can go against Mayhems being way more fun than Safeguards. -
For those who don't play Redside - why not?
AkuTenshiiZero replied to Legree's topic in General Discussion
Which kind of brings up an issue I have with latter-day CoX: The alignment system was kind of a mistake. Everyone whines about the Rogue Isles and/or villain missions, this was always the case even back on live. But people also really liked the villain ATs, so if they wanted to play a Mastermind they had to take CoV with it. Even after Going Rogue, there was already as strong villain base. That is not the case anymore. Many people here are newcomers, they don't really know the difference between hero and villain ATs, they just see a long list of classes and they heard that blueside is where all the farming is. It's kind of self-evident with the enormous number of Masterminds, Stalkers, and Brutes in LFG looking for hero teams that people only care about the ATs, not the Rogue Isles, the storylines, or even the idea of RPing a villain. And for a guy like me whose first home was the Rogue Isles, someone who just loves being the bad guy, someone who has 9 villain ideas for every one hero idea, that is more than a little depressing. I mean, hell, if people are just gonna spam DFB all day, we have DFB on redside, too. -
This will take some getting used to.
AkuTenshiiZero replied to Heraclea's topic in General Discussion
>Me stopping by the forums this morning -
Hmm. I'll have to fly patrol around Sharkhead tonight, see if he's there or if there are stray Scrapyarders running about. I have legit not seen him in this incarnation of CoX, I thought he was bugged.
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My female Shield/Stone Tanker lets out this grating Amazonian screech when the shield is out, but uses a normal "Hur!" taunt when the shield is not out. I really, really, REALLY wish something could be done about this.
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Poison buffs? Poison buffs!
AkuTenshiiZero replied to Trickshooter's topic in Suggestions & Feedback
The one change I want to see with Poison is more animations or effects. Let me spit poison more and not have vials/traps. I want my character to be physically producing the poison, or at in the case of the trap planting some kind of fleshy polyp thing and not a mechanical device. As for how the set works, I love it. -
I've seen people in chat assembling teams to fight him so he does spawn. Then he's a shy sonofabitch. Out of curiosity, what server? Are you seeing alerts? I see alerts for Steel Canyon fires literally everywhere, regardless of alignment, but no matter how long I camp Sharkhead I never see a miner's strike alert.
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Are people even interested in this any longer?
AkuTenshiiZero replied to eldriyth's topic in General Discussion
I don't expect anything as far as updates or more content. On the contrary, I've made it clear that I would rather see this game stay the way it is (and been greatly harassed for it). But things seem to be breaking here and there, some events appear to not be working and the LFG system is a crapshoot. Not sure how or why that would happen, but if anything I would like to see the game fixed up before we even start talking about adding anything new. If I learned anything from the old days, it's that CoX is a goddam nightmare of spaghetti code. Add a new costume part and next thing you know Rikti bombs are running across zones. I would appreciate if the Homecoming team treat this game like the unstable Jenga tower it is and proceed *carefully.* -
I have yet to see Ghost of Scrapyard spawn. Which means no Born in Battle badge and no 5% HP and End. Which is awful, it's the last thing I need for that badge...
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For those who don't play Redside - why not?
AkuTenshiiZero replied to Legree's topic in General Discussion
My personal favorite is the morality mission "My Other Selves." You get to fight a godly version of yourself that destroyed all life and then comes back in time to stop you from doing the same. To which you basically kick him in the nards and say "Thanks for telling me your weakness, I'll make sure to fix that when *I* become a god." -
For those who don't play Redside - why not?
AkuTenshiiZero replied to Legree's topic in General Discussion
Honestly I disagree. I think if you spend enough time in the Rogue Isles you start seeing the differences. I think the blandness of Port Oakes leads to this misconception, every zone has it's unique flair that you see all the time while you're there. Mercy has a clear difference between the crappy lower areas and the nicer raised areas, it basically sets you up with the idea that if you're not with Arachnos, you're treated like dirt. Port Oakes is, as I mentioned, pretty bland. There's the pirate fort, but nobody goes there. Cap Au Diable has the distinct Aeon City raised center, the giant horns, and the Orange Pipes of Doom. Sharkhead is all industrial and construction, it's very much a big shipping yard, plus the big graveyard area. Nerva has the small "normal city" island, the Crey island, the Longbow island, and the giant jungle island in the north. St Martial has a big FFFF-off pyramid, carnival area, and arguably the "cleanest" Rogue Isles city in the center/northeast. Grandville is a goddam supervillain lair. All the zones are unique. Just because all of them are dark and dreary doesn't mean they're the same. On the contrary, I find Paragon City to be way more samey and bland, but that is most likely because I have less experience there. And that's the crux of it. People who don't play villains because of the zones would know the zones better if they played villains, it's a self-perpetuating problem.