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shortguy on indom

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Everything posted by shortguy on indom

  1. SO, RAN SOME DAMAGE NUMBERS. NOT WHAT I EXPECTED. RESISTABLE DAMAGE TO BE SPECIFIC. USED BOPPERS RES/DEBUFF GUIDE FOR FORMULA. ADDED SOME THINGS FOR REFERENCE. CAREFULL WITH THAT AXE EUGENE. GIVEN CONDITIONS: 100 DAMAGE PER APPLICATION ATTACK (SMASHING) ENEMY = +3 AV OTHER DETAILS SHOWN BELOW.
  2. ONLY IF THE PURPLE PATCH MODIFIER HAPPENS TO BE 1. IF ITS DIFFERENT, ITS NOT 20%. +1
  3. FORMULA AT THE BOTTOM OF THE PAGE IS MISSING SOMETHING: PURPLE PATCH MODIFIER.
  4. IS IT THE STRENGTH OF THE STREAM OR COMPLETE EMPTYING WHICH IS MORE BETTER?
  5. MAYBE SOMETHING TO DO WITH THIS?... WINDOWS 7 THING.
  6. I HAVE NOT USED A CURRENT VERSION OF MIDS IN YEARS. SO, I JUST DOWNLOADED THE LATEST MIDS TO PLUG IN & LOOK AT AN IDEA I HAD. BE CAREFUL, SET-BONUSES ADDING UP ARE WONKY. I.E. RESISTANCES. ESPECIALLY PSI AND TOX. ANOTHER WONK IS GLOBALS. I.E. DEF PROCS. NOT A DIG AT MIDS, JUST SUGGEST LOOKING AT THE NUMBERS CAREFULLY. I DO NOT DO DISCORD, SO TELLING THOSE AT THE HELM IN THAT CONTEXT IS NOT HAPPENING.
  7. SORRY TO HEAR. NO IDEA ON THIER END.. I READ SOMEWHERE THAT THE INCOMING SIGNAL HAS TO BE BETWEEN A CERTAIN LOWER AND UPPER LIMIT RANGE. I KNOW THEY SAID GOOD ON YOUR END... BUT ARE ALL THE COAX CABLE ENDS TIGHT?... MAYBE CHANGE OUT AN OLD/BAD COAX CABLE?
  8. NOW THAT THERE IS A DEWEY DECIMAL SYSTEM.
  9. ala INSPECTOR GADGET
  10. NOT SURE IF EVER I SAW THAT COVER... I REMEMBER THIS ONE THOUGH.
  11. HAVE NULL THE GULL'S TWIN BROTHER BROTHER DULL THE GULL... BE LOCATED IN OURO.
  12. ...ADDING A PLAYER IDEA 'REFERENCE' TO SOMETHING IN EVERY GAME UPDATE WOULD BE A COOL THING FOR FOLKS TO TRY TO FIND FOR GIGGLES.
  13. SUPPORT THIS AND IDEAS LIKE THIS. PLAYER CUSTOMIZED 'REFERENCES' MAKES THE GAME MORE FUN FOR SOME. THE DEVS ADDED HUNDREDS OF THESE KINDS OF 'REFERENCES.' https://archive.paragonwiki.com/wiki/Ingame_References
  14. CHANCE TO HIT: MISSES 5% ON LOW AND HIGH ENDS, SO 10% INHERENT MISS. CHANCE TO PROC: MISS 10% ON HIGH END, SO 10% INHERENT MISS. ADD EM UP TO GET MAX MISS. 1/2 THAT FOR IF ATTACK LANDS AND DOES NOT PROC. THIS IS PROLLY WHY SOME FOLKS THINKS THAT THERE IS ANOTHER TOHITROLL?... NO IDEA, MAYBE ANOTHER MECHANIC IN PLAY.
  15. THIS. WAS WHAT MY GOAL WAS, SO NEEDED TO CALC PROC CHANCE(S) TO GET THERE. ENDED UP USING ESTIMATING, SO NOT THE IDEAL WAY. RESULTS NOT EXACT. CAN SEE ON MY SCREENIES ON THE RIGHT SIDE. my 2 influence on the whole multi-proc thing: maximizing acc/chance to hit/tohit.... then there are: purple patch/your +1,+2,+3,+4 settings/etc are probably more important. ymmv.
  16. VCOOL. THIS IS THE STUFF FROM ACTUAL GAME-PLAY THAT NEEDS TO BE VERIFIED.
  17. IT IS NOT ALL THE SAME... UNTIL TESTING/CHANCE TO HIT/CHANCE TO PROC... TO VERIFY... IN GAME AND MATH... PLZ NOTE, MY MATH IS BASED ON WHAT'S CURRENTLY THE BIZ. SO ACTUAL GAMEPLAY MAY VARY. IF YOUHAVE INSIDE INFO WILL CALC THAT, BUT CAN ONLY GO ON WHAT IS AVAILABLE TO ME. SO YMMV. TAKE A LOOK AT THIS.
  18. ALL IS WELL, JUST VERIFYING A PROC THING. SUGGEST USING THE LARGEST CHANCE TO PROC %. ...AS AN ASIDE, SECRET... USE EITHER ONE OR TWO PROCS OR GO WHOLE HOG IN WITH ALL 6. CHECK MY CHART NUMBERS ON 6TH ROW. THAT'S ALL FOR NOW, UNTIL WE GET MORE DATA.
  19. STILL GOING TO POST MY STUFF. MAY BE A BIT, BUT WILL HAPPEN.
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