
shortguy on indom
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Everything posted by shortguy on indom
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trolling Make Hamidon immune to being made intangible
shortguy on indom replied to Laucianna's topic in Suggestions & Feedback
SAD THAT THIS COMES UP OVER THERE OFTEN. THAT AND SOME OTHER POWERS WHICH ARE DETRIMENTAL TO THE HAMSTER HAVE BEEN IN THE GAME SINCE AT LEAST BEFORE SHUTDOWN. COULD IT BE SOMETHING LESS NEFARIOUS SUCH AS THE INDIVIDUAL(S) DO/DOES NOT KNOW THAT THE PARTICULAR POWER IS NOT HELPING? -
Fix ITF mobs not yielding exp and inf
shortguy on indom replied to DrRocket's topic in Suggestions & Feedback
THE CIMERORANS AND THE TRAITORS CONFUSE EASILY IN NON-HM. THINK THE SURGEONS DO GET CONFUSED AND WORK TO YOUR ADVANTAGE. (YMMV, GOING FROM MEMORY). 102% -
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WILL KEEP MY ATTACHMENTS AND COPY/PASTE SPREADSHEET FORMULA ON THIS THREAD FOR THE NEXT FEW DAYS. POSTED HERE TO HELP SOME FOLKS. SEEMS OPPOSITE EFFECT IS HAPPENING. MORE DIFFICULT FOR ME TO POST SOMETHING THESE DAYS. NO WORRIES.
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SO HERE WE ARE. THE 0.01 DIGIT MAY BE OFF BY +/- 0.005 SO BASICALLY A 10,000 TO 1 CHANCE THAT MINE IS WRONG UP OR DOWN ON A RANDOMIZED VARIABLE CHANCE HITROLL WHICH IS BUILT INTO THE GAME THAT IS EXACTLY 0.005% AWAY FROM 95%. TACTICS TOHIT BUFF CAN BE ANYWHERE BETWEEN 7.5% AND ALMOST 20%... AND VARIES BY ARCHETYPE AND ENHANCEMENT SLOTTING....SO I CHOOSE 10% VALUE BECAUSE UNBUFFED AVERAGE ARCHETYPE TACTICS VALUE WAS 9.3333. THIS IS SERIOUSLY AN ISSUE?... SHOULD I HAVE POSTED EVERY ITTERATION OF THIS HERE?. MY COMPUTATIONS JUST DO NOT INCLUDE ENEMY DEFENSE. WHILE SLIGHT, EVERY MR CALC DOES NOT INCLUDE THEM. WHY BECAUSE ITS VARIABLE AND ITS AN ESTIMATE. I'M OVER IT AT THIS POINT. I AM NOT CHANGING THE CHARTS OR ADDING ANY MARGIN OF ERROR CALCS AND THE LIKE FORAN ESTIMATE.
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IN THE GAME YOUR HITROLL IS CONTROLLED BY CHANCE, SO THERE IS REALLY NO NEED TO ROUND ANYTHING UP OR DOWN. MINE AND MIDS IS JUST AN ESTIMATE OF YOUR CHANCE. IT IS VERY VALUABLE TO USE MORE ACCURACY IN THE GAME BECAUSE IT HELPS YOUR CHANCE OF MISSING ON THE LOW-END TO DECREASED BY 1/2. THIS CHART IS SHOWING TACTIC @10% + KISMET 6% + THE OTHER ACC. WAS GOING TO SHOW HM STUFF, BUT I LIKE READING ABOUT THE EFFICIENCIES OF: 3 CORRS, 1 SHOVEL, KITCHEEN SINK AND A SMALL DOG, OR I'M NOT RUNNING IT. I KID I KID. REFER TO SPREADSHEET FORMULA ABOVE, IT CANNOT BE DERIVED W/MIDS.
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MINE SHOWS WHAT MIDS DOES NOT. MINE SHOWS THE MINIMUM OF WHAT IS NEEDED TO GET TO 95% MIDS JUST SHOWS WHAT YOU HAVE, SO YOU NEED TO GUESS AND GUESS, SLOTTING AND SLOTTING TO GET TO 95%.
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MINE IS JUST AN ESTIMATE, SAME AS MIDS IS JUST AN ESTIMATE. I DO NOT USE MIDS AS A YARDSTICK. I JUST USE IT FOR A SCREENSHOT OF MY CHOSEN POWERS IS ALL. IF YOU NEED ACCURACY TO THE HUNDREDTH...MY CHART IS NOT FOR YOU. THERE ARE MANY OTHER IN GAME FACTORS TO CONSIDER WHICH ARE NOT ACCOUNTED FOR HERE. MADE MANY GRAPHS TO SHOW EXACTLY WHAT IS HAPPENING, BUT FAR TOO MANY POINTS TO ZOOM IN ON: BUT ULTIMATELY SCRAPPED THIS IDEA. EXAMPLE BELOW, PLEASE NOTE: THE CURVE IS THE 95% CHANCE TO HIT. ANYTHING ABOVE IT IS ALSO 95% CHANCE TO HIT. BELOW CURVE IS LESS THAN 95% CHANCE. IGNORE THE TITLE "BETWEEN 5% AND." THIS IS SOLELY A 95% CURVE. AS ENEMY LEVEL GOES HIGHER, OTHER CURVES ARE SIMILAR, BUT ALSO SHIFTED HIGHER. SO, THE MINIMUM CHANCE TO HIT VARIES AS MENTIONED IN PREVIOUS POST AND IS NOT FIXED AT 5%. THE TREND LINE AND MEDIAN VALUE LINE INTERSECTION SHOW ONE OF THE MOST EFFICIENT WAYS TO GET TO 95% FOR THIS PARTICULAR ENEMY LEVEL.
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IT IS ADVANTAGEOUS TO USE THE REGULAR WAY TO FIND HITCHANCE. THE ACCURACY VALUES IN THE ABOVE CHARTS WILL NOT CORRELATE WITH MIDS VALUES DUE TO: WRITING ACCURACY, BUT MEANING CHANCETOHIT MR NOT CALCULATING ACCMOD AT ALL. ACCMOD * 5% = THE MINIMUM HIT CHANCE. MORE ACCURACY ENHANCE/GLOBALS = HIGHER MINIMUM HITCHANCE. ABOUT 10-12% CAN BE HAD . SORRY FORMULA WAS SHRUNK DOWN WHEN POSTED, WILL TYPE IT OUT.
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THIS IS THE FORMULA FOR SPREADSHEET OF THE 'REGULAR' WAY TO FIND 5-95% CHANCE TO HIT. (as per wiki and prior links in this thread). CAN BE PLUGGED INTO A SPREADSHEET WITH SOME VALUES TO FIND WHAT IS NEEDED. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX OTHER THINGS ARE THE AMOUNT OF ACCURACY ENHANCEMENTS AND GLOBAL ACCURACY WHICH IS NEEDED FOR 95% HIT CHANCE FOR A POWER OF 1.0 INHERENT ACCURACY. MORE TO COME.
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MEH. TRUE FRIENDS INSULT EACHOTHER ALL THE TIME. SUGGEST THEY RUB SOME DIRT ON IT.
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SO NONE OF THE ABOVE WRITING ABOUT MIDS FORMULAS MATTERS. MOST FOLKS HATE NUMBERS AND ARE TURNED OFF IMMEDIATELY. I GET IT. SO AM GOING TO SHOW A CHART. THAT SHOWS WHAT YOU NEED WITH NO FUSS. NO DEGREE IN MIDS NECESSARY OR NEEDED. NO MIDS IS EVEN NEEDED. IF YOU FIRST KNOW WHAT YOU NEED, THEN CAN BUILD TO IT. WORKS LIKE THIS: IF YOU HAVE "BLANK NUMBER OF ACCURACY.... YOU NEED "BLANK" NUMBER OF TOHIT. OR IF YOU HAVE "BLANK NUMBER OF TOHIT... YOU NEED "BLANK" NUMBER OF ACCURACY. CHANCE TO HIT GRAPH(S): WILL BE IN GRAPH FORMAT FOR FIGHTING ENEMY LEVEL DIFFERENCES I.E. -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7 WHAT WILL IT SHOW?... SOFTCAPS, HARDCAPS, SIDECAPS, BASEBALL CAPS. EVERY POSSIBLE VALUE FOR EACH OF THE ENEMY LEVELS. IF YOU NEED WILL POST WHAT THE SOFT/HARD CAPS ARE. WILL MAKE A NEW 3-DAY THREAD. SO IT CAN BE VERIFIED. IF NO VERIFY WILL BE DELETED (HIDDEN) NO WORRIES. VERIFY WITH MIDS... VERIFY BY CALCULATOR ETC. NOT SURE HOW MANY OF THESE CAN FIT ON ONE GRAPH, SO PROBABLY MULTIPLE GRAPHS. IF STILL NOT FOR YOU... UNDERSTOOD... ALL GOOD.
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ALSO I AND MANY MANY MORE WERE AROUND IN THOSE DAYS. BUT IT JUST IS SO SIMPLE TO KEEP THE HITCHANCE METRIC AS IT WAS AND ALWAYS BEEN. WHATEVER WAY YOU WANT TO READ A THERMOMETER I GUESS. AND SINCE I DO NOT WANT TO GET INTO THAT FOR ANOTHER 2 PAGES, OK. POSTED IT TO SHOW HOW IT WAS ALWAYS DONE. NOT IN THE CALCS THE THERMOMETER YOU ARE USING. MAYBE, I AM THE ONLY ONE WHO SEES IT THAT WAY. SINCE THIS MIDS IS ONLY AN ESTIMATION OF BASEHIT CHANCE ANYWAY USING THE MAJOR VARIABLES, BUT NOT USING THE REMAINDER OF ABOUT 10 OTHER ACTUAL MECHANICS WHICH ARE ALSO IMPORTANT TO THIS CALCULATION... IT IS OK FOR THAT AS FAR AS I AM CONCERNED. ANYTHING MORE NOT SO MUCH IN THAT REGARD.
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HOPING THIS LINK FROM THE AUTHOR OF THE FORMULA WILL HELP YOU SEE JUST HOW THE FORMULA WORKS, WITH "CLAMPING" AND A FEW EXAMPLES. Guide to (Tohit and) Defense v1.10beta - City of Heroes Forums MAYBE THEN CAN PUT THIS TO REST.
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BTW, I DO ENJOY THE CONVERSATION, NO MALICE OR ILL-WILL. JUST LIKE TO LEARN.
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I BELIEVE THE CLAMPING YOU ARE SHOWING IN THE FORMULA ABOVE APPEARS TO BE INCORRECT. FORMULA VALUES ARE ONLY SUBJECT TO "CLAMPING" IF OUTSIDE 5-95% THER ARE 2 SEPARATE CLamps. IF BASE HITCHANCE IS CLAMPED BETWEEN 5% AND 95% WHY WOULD mids SHOW 176% ?
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CAN YOU PLEASE POST A CALCULATION WHICH REPLICATES A MIDS VALUE AS SHOWN ON ONE OF YOUR SCREENSHOTS WITH THE VARIABLES NEEDED FOR IT? AM VERY CURIOUS ON HOW YOU ARE COMING UP WITH YOUR ANSWERS. THIS WAY I CAN SEE WHAT IS GOING ON. POSTED WHAT I THOUGHT ABOVE, MY REASONING, MY ERROR IN MISTAKING AND I STAND BY MY CLAIM THAT MIDS IS CALCULATION THIS IN ERROR UNTIL PROVEN OTHERWISE.
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Please notice that there are no ToHit powers turned on, on this screenshot. So, the figure listed cannot be calculation HitChance until I turn on say, Leadership: Tactics. At this point, all MIDS can do is calculate ACCMOD. EXAMPLE AT +0 Default Radiation Blast: Neutrino Bolt (Note: Neutrino Bolt does -12.5% DefDebuff) +59.62% Accuracy Enhancement +75% Global Accuracy set-bonuses AccMods = the power's inherent Accuracy × (1.0 + the power's Accuracy Enhancements + all global Set Accuracy bonuses) = 0.75 * (1 + 0.5962 + 0.75) = 0.75 * (2.3462) = 1.75965 (Note: answer as MIDS = 1.76) In the screenshot below, Leadership: Tactics is now turned on. Now the MIDS program has the variable it needs to calculate ChanceToHit. Notice the answer has now changed from 176% to 218.2% ChanceToHit is what MIDS is calculating. (I said it was not. I am wrong). (And said it was not BaseToHitChance because I cannot replicate this answer). What I am saying is that since it is calculating ACCMOD part of the calculation wrong, the ChanceToHit is wrong. 218.2% is not the correct value for ChanceToHit. The MIDS program seems to using the incorrect the power's inherent Accuracy value based on whatever the Level of enemies are user chosen in MIDS.
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WILL POST SCREENSHOTS FROM MIDS TOMORROW. LONG DAY.
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FOUND WHAT THE ISSUE IS WITH MIDS... AccMods = the power's inherent Accuracy × (1.0 + the power's Accuracy Enhancements + all global Set Accuracy bonuses) MIDS IS USING THE 'BASEHITCHANCE' TABLE VALUES FOR ITS ACCMODS (POWER ACCURACY) VALUES. AS SHOWN BELOW. ISSUE IS THAT MIDS IS SUBSTITUTING THE BASEHITCHANCE VALUES FROM THE TABLE BELOW FOR "THE POWER'S INHERENT ACCURACY" IN THE ACCMODS FORMULA. Level-Based BaseHitChance for Players Attacking Critters Critter's Relative Level BaseHitChance –4 95% –3 90% –2 85% –1 80% 0 75% +1 65% +2 56% +3 48% +4 39% +5 30% +6 20% +7 8% WILL POST UP EXAMPLES TOMORROW. SNOWSTROM SHOVELING, SHOT. WRONG EXAMPLE AT +0 Default Radiation Blast: Neutrino Bolt (Note: Neutrino Bolt does -12.5% DefDebuff) +59.62% Accuracy Enhancement +75% Global Accuracy set-bonuses AccMods = the power's inherent Accuracy × (1.0 + the power's Accuracy Enhancements + all global Set Accuracy bonuses) = 0.75 * (1 + 0.5962 + 0.75) = 0.75 * (2.3462) = 1.75965 (Note: answer as MIDS = 1.76) WRONG EXAMPLE AT +3 AccMods = the power's inherent Accuracy × (1.0 + the power's Accuracy Enhancements + all global Set Accuracy bonuses) = 0.48 * (1 + 0.5962 + 0.75) = 0.48 * (2.3462) = 1.126176 (Note: Same answer as MIDS = 112.6%) CORRECT is below. EXAMPLE AT +0 Default Radiation Blast: Neutrino Bolt (Note: Neutrino Bolt does -12.5% DefDebuff) +59.62% Accuracy Enhancement +75% Global Accuracy set-bonuses City of Data 2.0 says Accuracy for Neutrino Bolt = 1.0 AccMods = the power's inherent Accuracy × (1.0 + the power's Accuracy Enhancements + all global Set Accuracy bonuses) = 1 * (1 + 0.5962 + 0.75) = 1 * (2.3462) = 2.3462 (Note: answer as MIDS = 1.76) HitChance: given: BaseHitChance at +0 Level = 0.75% Leadership: Tactics (adds +18.02% ToHitBuff) Neutrino Bolt does -12.5% DefDebuff HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods – DefMods ) ) = 2.3462 * (0.75 + 0.1802 - (-0.125)) = 2.3462 * (1.0552) NOTE: 1.0552 IS CLAMPED TO 0.95 = 2.3462 * (0.95) = 2.22889 NOTE: 2.22889 IS CLAMPED TO 0.95 = 0.95
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Options to Auto Consume Inspirations
shortguy on indom replied to Wavicle's topic in Suggestions & Feedback
SUGGESTED IS NO DIFFERENT THAN CLICKING EVERY INSPIRATION THE SPLIT-SECOND IT DROPS IN YOUR TRAY. THERE IS NO-WAY THAT INSPIRES ARE OVERPOWERED. OR? -
SORRY BUT NO, HITCHANCE IS CLAMPED, I.E LIMITED BETWEEN 5% AND 95%. THERE CANNOT BE 125% HIT CHANCE, EITHER IN GAME OR MATHEMATICALLY.
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MIDS REBORN IS NOT MY PROGRAM, MAYBE ASK THOSE FOLKS... IF YOU ARE GOING TO USE IT. NOT SURE I CAN HELP AT THIS POINT. GO INTO MIDS NEW BUILD CHOOSE LEVEL +3 PICK AN ATTACK POWER IT WILL SHOW (48%) ADD A SINGLE ACC IO OF 42% THE ATTACK POWER WILL NOW SHOW THE VALUE OF = 42% * (THE POWERS INHERENT ACC%) NOTE: .....POWER'S INHERENT ACC IS USUALLY BETWEEN 0.8 AND 1.2 THIS IS THE ACCMOD. REPORT BACK IF YOU WANT. NO WORRIES, JUST TRYING TO HELP FOLKS UNDERSTAND.
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yes it is the basehitchance of a +3 level power with no accuracy enhancements and no global enhancements. it's as i have shown above. agree. the (48%) in parenthesis is showing its a +3 level difference look at the table in the link i posted earlier. same idea. negative. it's as i have shown above in previous post, it seems like you are mistaking the power's accuracy after acc enhancements + globals for BaseHitChance.