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Delta

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Everything posted by Delta

  1. After taking a break, I decided to create a new character for the challenge. Meet Shadow Bomb, a Dark Miasma/Energy Blast Defender. I recently managed to get her to level 22 (and Stamina finally!!) and so far have had a mostly smooth ride. I somehow missed out on a couple of arcs, one of which was due to a bugged out contact, but other than that, I have managed to do the other story arcs leading into the 20-24 arcs.
  2. I created a character for the challenge as well, a DM/SR magic scrapper called The Shadow Crusher on Everlasting. So far, I have gotten her to level 10, with little issues, although I had a really close call with a +1 Hellion boss that nearly killed me (that Resurgence from the tutorial saved me from an embarrassing defeat), as well as the kill CoT mission in Perez Park (taking on a group of Hordeling Lashers and Life Mages without knockback protection was not a good idea). I did notice, at least from going the magic route that the Hellion leader that I faced in one of Azuria's missions appeared in a mission that Genevieve Sanders gives you a few levels later as a boss. That was something that I never noticed before. I also noticed that both the Hellion boss, as well as the Skulls boss that you face during that level have their health restored midway through the fight, which threw me off big time.
  3. Yes, the Tier 9 is a ranged AOE attack, similar to Geyser, Blizzard, Thunderous Blast, etc. I should have made it a bit more clearer. As for the suggestion, that would be a better idea and it would give it an unique ability that would make it stand out from other sets. I also like this suggestion as well. Thanks for the feedback.
  4. Kinetic Blast - Kinetic Blast grants you control over the power of the kinetic energy around you. This can allow you to weaken and take down enemies using the power of kinetic energy. When hit with a kinetic power, an enemy's attack power is reduced. Some powers allow the user to build up Kinetic Charge, while others consume Kinetic Charge. You can have up to 3 stacks of Kinetic Charge on yourself at a time. Your Kinetic Charge can be released to strengthen your Kinetic Drain, Focused Burst, and Kinetic Overload powers. These powers will consume all of your Kinetic Charge. 1. Kinetic Bolt (Available at Level 1) - You release a small bolt of kinetic energy, damaging your target and reducing their attack power. Kinetic Bolt builds 1 Kinetic Charge. Damage: Minor (Energy), Recharge: Fast (3s), Activation Time: 1s, Damage Buff: -10% (Target for 5s) 2. Kinetic Blast - Available at Level 1) - You release a strong blast of kinetic energy, damaging your target and reducing their attack power. This power has a chance of knocking down the target. Kinetic Bolt builds 1 Kinetic Charge. Damage Moderate (Energy), Recharge: Moderate (6s), Activation Time: 1.67s, Damage Buff: -10% (Target for 7s), Knockdown (Mag 0.67) to target (30% Chance) 3. Repulsing Torrent - Available at Level 2) - Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. Damage: Moderate (Energy/Smashing), Recharge: Slow (12s), Activation Time: 2s, Arc: 45 Degrees, Knockback (Mag 6.23) to target (80% chance) 4. Kinetic Charge - (Available at Level 6) - You draw kinetic energy into yourself thus boosting your chance to hit significantly, boosting your damage slightly, and granting yourself +3 Kinetic Charge. While active, each Kinetic Blast power will now add the drained strength of your enemies to you. Recharge: Very long (90s), Activation Time: 1.17s, Duration: 10s, ToHit: 50% (Self) for 10s, Damage Buff: 25% (Self) for 10s 5. Kinetic Spark - (Available at Level 8 ) - You quickly release a quick bolt of kinetic energy at your target's chest. Kinetic Spark reduces the foe's attack power and has a good chance of stunning your foe. Kinetic Shot builds 1 Kinetic Charge: Damage: Minor (Energy), Recharge: Slow (20s), Activation Time (1s), Damage Buff: -10% (Target for 12s), Stun: (Mag 3) to target for 11.92s 6. Kinetic Siphon - (Available at Level 12) - You summon a kinetic transference field at the target location that drain the kinetic energy from targets caught inside the field, causing Moderate Energy damage to affected foes,, reducing their attack speed, attack power, movement speed, and endurance. You and allies within the Transference Field will receive a boost to recharge, endurance recovery, and regeneration per target affected as long as you remain inside the targeted area. Kinetic Drain grants 1 stack of Kinetic Charge if you have 2 or less. Kinetic Drain will consume all stacks of Kinetic Charge if you have 3, but the power's Endurance recovery, Regeneration , and recharge speed is increased by 50%. Ranged (Location AoE) Damage: Moderate DoT (Energy), Recharge: Long (60s), Activation Time: 2s, Damage Buff: -10% (Target for 10s), +Regen: 20% (30% at Kinetic Charge Level 3), Recovery: 10% (15% at Kinetic Charge Level 3), Recharge Speed: 5% (7.5% at Kinetic Charge Level 3) 7: Focused Burst - (Available at Level 18) - You unleashed a burst of focused power at the foe. Focused Burst deals High Energy/Smashing damage, reduce the foe's attack power, and can possibly knock down your foe. Focused Burst grants you 1 charge of Kinetic Charge when at 2 or less. Focused Burst will consume all stacks of Kinetic Charge if you have 3, but the power's damage will not only increase in strength, but will also have a better chance of knockdown. Damage: High (Energy/Smashing), Recharge: Moderate (10s), Activation Time: 1.67s, Damage Buff: -10% (Target for 10s), Knockdown: (Mag 0.67) to Target (100% if at Kinetic Charge Level 3) 8: Kinetic Bomb - (Available at Level 26) - You launch a sphere of kinetic energy at nearby foes. Kinetic Bomb reduces the attack power of the target and nearby foes, as well as having a good chance of knocking down foes. Damage: Moderate (Energy/Smashing), Recharge: Slow (16s), Activation Time: (1.67s), Damage Buff: -10% (Target for 10s), Knockdown: (Mag 0.67) to target and nearby foes (40% chance) 9: Kinetic Discharge - (Available at Level 32) - You unleash an extreme amount of kinetic power at the enemy, reducing their attack power, as well as knocking them back. Kinetic Discharge causes high Energy/Smashing Damage), slows down the the targets' movement, reduces the attack power of the foes caught in the blast, as well as stunning them. Kinetic Discharge consumes all Kinetic Charge. The damage, as well as the reduction of the targets' attack power increases for each level of Kinetic Charge. At level 3, Kinetic Discharge will stun affected targets for 10s. Ranged (Targeted AoE), Damage: Extreme (Energy/Smashing), Recharge: Very Long (125s), Activation Time: 3s, Damage Buff: -10% (Target for 20s) at Kinetic Charge Level 0, Damage Buff: -15% (Target for 20s) at Kinetic Charge Level 1, Damage Buff: -20% (Target for 20s) at Kinetic Charge Level 2, Damage Buff: -25% (Target for 20s) at Kinetic Charge Level 3, 5s Stunned (Mag 3) to targets, -33% Jump Speed, -33% Fly Speed, -33% Run Speed, -33% Recharge Speed for 10s
  5. From a Council radio mission: NPC] Archon Belaggi: ...and he says 'Aren't you a little old to be believing in leprechauns?' Then I threw him out the window! Hah! I love that one.
  6. While doing a Hero's Hero arc from Maria Jenkins, I came across these two quotes: Elite Resistance Fighter: Hey! Finders keepers, scamper! Now you're getting two pounds of slambang for sneakin'! Elite Resistance Fighter: That's right. TWO pounds. Went from zero to - boooom! - TWO! Elite Resistance Fighter: My heebie-jeebies have totally hit eleven... Why are we here again, slammer? Elite Resistance Fighter: Don't be a squeakbeast, chomper! Remember... Be the lion, not the squeakbeast! Elite Resistance Fighter: Will ya lookit that! We got scamper sightin' at double-o seventy o'clock! Elite Resistance Fighter: Be the lion... Be the lion...
  7. You can earn three costume slots by completing a mission for the head tailors at the following Icon locations: Level 20 - Serge (Steel Canyon Icon) - Defeat 30 Tsoo Level 30 - Lauren (Independence Port) - Defeat 30 Crey Level 40 - Carson (Founder's Falls) - Defeat 30 Nemesis You can also earn a costume slot by turning in Halloween Salvage to a NPC named Annah near the Croatoa monorail station.
  8. After saving a hostage during one of Angus McQueen's missions: Who tha hero? You tha hero, Hero! You tha hero!
  9. I remember * Some of the Martial Arts attacks seemed like it would take forever to animate. (I remember in particular Storm Kick's animation taking a long time to finish) * The old Positron Task Force and how long it took if your team wasn't built to handle it. * The ten minute mission from Tina Macintyre pre-Going Rogue
  10. One thing that I feel would be cool is if there are NPC heroes and villains roaming around the area kinda like the villains seen in Brickstown. You could have the heroes on the villain side working to clean the area of villainy while the villains on the hero side of the zone work to bring more crime/influence to their side. These heroes/villains would not belong to any group/organization, instead setting their own paths. With these characters, I would set them up similar to the prisoners during the prison break zone event in Brickstown in terms of levels. You could also give them minions/sidekicks like regular mobs, but tailor to that specific villain/hero.
  11. Greetings everyone. Virtue was my home server from the beginning to shutdown. I had several characters that I created over the years, but my main characters were, in no particular order ... Delta Tiger - MR/REGEN Scrapper (My namesake on the original servers, as well as my first level 50 character) Golden Strike - Elec/EA Stalker (Originally my first created character who started as a Elec/Elec Blaster before rerolling her as a Stalker) Ms. Magnolia - KIN/WILL Scrapper (One of my most played characters before shutdown) Ms. Invisible - Ill/Dark Controller
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