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GM_GooglyMoogly last won the day on July 24
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Yes, correct. Moved to market forum for more "ebil" eyes.
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I moved this to help and support as a better fit. What do you have in the two different folders? Would they be costumes for a second account? My guess would be to copy and paste the files in one folder to another, without overwriting or deleting, in case you need to restore.
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The Trouble with slotting the Critical Strikes ATO…
GM_GooglyMoogly replied to The Trouble's topic in Scrapper
Sorry, no can do, Boo. Pins have to go through those with higher authority and they have become less inclined to do so over the last few years. In fact, we need to go through and unpin some stuff that is no longer relevant or accurate. -
Remove badges from character
GM_GooglyMoogly replied to Glacier Peak's topic in Suggestions & Feedback
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SECRET Event this weekend! (9/18/25-9/21/25)
GM_GooglyMoogly replied to Display Name's topic in General Discussion
YARRR!! Avast ye landlubbers. Seek not me pirate booty chests, lest ye summon the wrathful curse of a spirit!* * Sorry, no special badges for defeating the giant pirate or collecting chests. International Talk Like A Pirate Day is a minor holiday . . . if it's even a holiday at all. Maybe we can add more booty next year.- 40 replies
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Requests to lock were made. Excellence was lacking. Hope for fair debate fade. It's time for locking.
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There is precedent! PS - moved to Suggestions Forum.
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The Internet Archive also has the PDF - https://archive.org/details/City_of_Heroes_Prima/ as well as one for City of Villains - https://archive.org/details/City_of_Villains_Prima But please remember that all of the information in these guides are terribly outdated and always think twice about clicking any links, even those posted by GMs!
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Locked by request.
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whats legal and whats not
GM_GooglyMoogly replied to fyrefyghter's topic in Comic, Hero & Villain Culture
We do, on rare occasion, agree that something close is acceptable for one reason or another. We also find players that state that their character is intended as homage or parody in their bios. Such a statement is not dispositive to our decision. If you feel that something is too close, go ahead and report it. If we have previously approved it, there should be a note (possibly several) in our internal tools to that effect and the player will get a pass again. As players can change costumes and write whatever they want in their bios you can give any such statement whatever weight you think that deserves. It may be true that a character was adjudicated as acceptable but you won't be able to tell. We will. If you, as a player, successfully pass a GM review on a character you can certainly note that, if you wish. If a GM jumps the gun and issues a generic on something that has been previously approved, file a ticket to appeal it and the decision can be reverted. If you write something like that down in your bio and our notes disprove your statement, you might find that you just dug your hole several feet deeper. (I'm using a generic you, not YOU = Techwright) While I am way down on the decision making chain of command, I'm pretty sure that we are not going to come up with a literal stamp of approval. -
Folks: It's OK to post builds, ask for builds and even critique builds. It's not OK to critique each other or diagnose mental health. Finally, I leave this little quote from the Code of Conduct:
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No Point of Suggestion (at this rate)
GM_GooglyMoogly replied to LightMaster's topic in Suggestions & Feedback
Sorry to be pedantic, but I can't help myself. It is not the only way. You can potentially become a dev yourself and work on the things you want to see and you could also just get lucky and have something you wanted added by a like minded Dev. You can also seek to join Closed Beta and influence things in progress. Regarding my prior post: As expected, no dev volunteered to put forth a suggestion into the suggestion forum. As a policy, they do not discuss work-in-progress publicly until it is in open beta and only selectively before that. One dev did, however, share a story. When the game was live, they made a suggestion to have Granite Armor Customization and actually got Back Alley Brawler to respond that it was never going to happen, which made them sad. Years later, when that player joined the team, they saw a bunch of code where BaBs and Co. tried to make it work, but couldn't. This player turned Dev tried to do it themselves and came to the same conclusion -- it can't be done well. The devs are like the rest of us -- people who love to play this superhero game. They came to the job with their own ideas and talents and work on things that interest them and that they think would be great additions to the game. They do visit the forums and Discord, some more than others, and are aware of suggestions players make. It's not practical for them to respond to suggestions, so they don't. They have lives beyond the game and spend their spare time either playing the game or working on it. If they had to explain why each individual idea was or was not feasible they'd have little time for anything else. So instead you are stuck with me and the other GMs until something goes into open beta when the devs are more likely to chime in to the forums and occasionally give us a write up of their concept and process. So basically: Some suggestions are impossible to accomplish with the existing code. Some suggestions are possible, but impractical due to resources. It can take hundreds and sometimes thousands of dev-hours to take an idea through the iteration process and ultimately into the game. Some suggestions are possible, but too niche -- it may make the suggester happy but few others. Some suggestions are possible, but no one on the team is currently interested in working on it. Someone may work on it later as a dev finishes something in progress or a new dev who is passionate about that suggestion comes on the team. Some suggestions are currently being worked on but it may take awhile to make it into the game, or they might find that it doesn't make the cut after trying. And frankly, some suggestions are just bad, whether they are possible or not. With regard to the OP -- whether there is no point to make suggestions -- Players are free and encouraged to make suggestions and defend them, if they wish, and others are also free to critique those suggestions, as long as everyone does it respectfully. However, just because you are free to suggest, defend, and critique, we could all do a better job of choosing whether to do so and how often to do so. Whether it is 10%, 1%, or .1% there is a chance that your suggestion may make it into the game. If you feel that the odds are too low you are also free to not post your suggestion. Maybe it's just me, but I like hearing suggestions and SOME of the debate. ALSO: Stay tuned. I have it on good authority that many QOL additions that have been requested by players over the years may make it in the next Issue! -
No Point of Suggestion (at this rate)
GM_GooglyMoogly replied to LightMaster's topic in Suggestions & Feedback
I don't know of any game that gets much of it's content based off of player suggestions or that runs dev concepts through a suggestions forum to see what happens. If such a thing exists, I'd be interested to find out. I'll see if I can convince someone on the team to post one of their works-in-progress on the suggestions forum as an experiment. I doubt I'll get one. But assume we did. Do you think that the idea would not get implemented because some players critiqued it? I think our devs are thicker skinned and more determined than that, but I could be wrong. Either way, what would the experiment prove? Regarding "suprise" development. There were (and are) a sizeable number of players that suggested they wanted harder content and the devs, especially Cobalt Arachne, responded by creating 4 star content and the Labyrinth. While it didn't go through the suggestions forum gauntlet, it went through rounds of in house testing, then closed beta player testing, and open beta testing. While the general framework didn't change, a lot of the details did based on player feedback. I, personally, am not a fan of content that "forces" players to choose only certain ATs and powersets to engage with the content. But I understand that there are a lot of others who like that kind of stuff. -
No Point of Suggestion (at this rate)
GM_GooglyMoogly replied to LightMaster's topic in Suggestions & Feedback
I have no idea what any or all devs see or think. But I have decided that I will no longer respond to you on this topic. -
No Point of Suggestion (at this rate)
GM_GooglyMoogly replied to LightMaster's topic in Suggestions & Feedback
True, it was four or five years, but I specifically started at the end of the list, so I was only looking at the very oldest ones. I also later found one that took about a year -- make controller pets controllable.