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Justisaur

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  1. I ran a couple +4 ITFs with it and didn't die (others did) I also ran a synapse and since I'd got everything except the basic ios attuned I was pretty much able to solo groups even at 20, though it could use more aoe for that. It's hard to tell just how much you're contributing with a bane support wise, WAWG probably wasn't really needed, every group I was in had some other -recharge, and as I'd mentioned placate is questionable, and I never even saw Web Coccon do anything even though I used it. Placate wasn't available on the level 20, but on the 50 I didn't even have time to get all my attacks off, probably due to all the +recharge from kins or whatnot, I'm getting better at working it in, but oft times things were dead by the time my placate + crowd control or shatter were landing I'm tempted to trade out either or both of placate and pulverize out for aoe and/or ranged as I felt a bit lacking with both of those compared to my leveling build, I resorted to using plasmatic taser temp power for more aoe when I was at 20, but needed more. The pets aren't lasting long at +4 often, but can still be handy. I'm still considering haste, but not sure it would do anything for me. I probably need to try some soloing with this to better see how it performs, even though it wasn't intended to solo I'm curious how it performs as it feels extremely sturdy.
  2. Here's the cheaper build with the same slots until I can afford the really expensive stuff in there. I've got this build done, it's not softcapped on positionals, but is on s/l and has slightly higher s/l resists. Not enough room in this post to give my full report, will post more after Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Mauldelicious: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leadership Power Pool: Fighting Villain Profile: Level 1: Bash -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(3), KntCmb-Dmg/Rchg:35(3), KntCmb-Knock%:35(5), CrsImp-Dmg/EndRdx/Rchg:50(5), CrsImp-Acc/Dmg/EndRdx:50(7) Level 1: Bane Spider Armor Upgrade -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(7), Ags-ResDam/Rchg:50(9), Ags-ResDam/EndRdx/Rchg:50(9), GldArm-3defTpProc:50(11), StdPrt-ResDam/Def+:30(11) Level 2: Combat Training: Defensive -- Ksm-Def/EndRdx:30(A), Ksm-Def/Rchg:30(13), Ksm-Def/EndRdx/Rchg:30(13), LucoftheG-Rchg+:50(15), Rct-ResDam%:50(15) Level 4: Maneuvers -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(21), LucoftheG-Def/Rchg:50(21), LucoftheG-Rchg+:50(23), ShlWal-ResDam/Re TP:50(23), LucoftheG-Def/EndRdx/Rchg:50(25) Level 6: Build Up -- GssSynFr--Build%:50(A), AdjTrg-Rchg:50(27) Level 8: Wide Area Web Grenade -- DblAct-Stun%:30(A), GrvAnc-Hold%:50(25) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(27), LucoftheG-Def/Rchg:50(29), LucoftheG-Rchg+:50(29), LucoftheG-Def/EndRdx/Rchg:50(31) Level 12: Venom Grenade -- Ann-ResDeb%:50(A), Ann-Dmg/Rchg:50(31), Ann-Acc/Dmg/Rchg:50(31), Ann-Acc/Dmg/EndRdx/Rchg:50(33), Ann-Acc/Dmg/EndRdx:50(33) Level 14: Pulverize -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(33), Mk'Bit-Dmg/Rchg:50(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(34), Mk'Bit-Dam%:50(34) Level 16: Tactical Training: Assault -- EndRdx-I:50(A) Level 18: Shatter -- FrcFdb-Rechg%:50(A), KntCmb-Acc/Dmg:35(36), KntCmb-Dmg/EndRdx:35(36), KntCmb-Dmg/Rchg:35(36), KntCmb-Dmg/EndRdx/Rchg:35(37) Level 20: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx:50(A) Level 22: Wolf Spider Armor -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(37), TtnCtn-ResDam/Rchg:50(37), TtnCtn-ResDam/EndRdx/Rchg:50(39), StdPrt-ResKB:30(39) Level 24: Cloaking Device -- Ksm-Def/EndRdx:30(A), Ksm-Def/Rchg:30(39), Ksm-Def/EndRdx/Rchg:30(40), LucoftheG-Rchg+:50(40) Level 26: Placate -- RechRdx-I:50(A) Level 28: Surveillance -- AchHee-ResDeb%:20(A) Level 30: Mental Training -- Run-I:50(A) Level 32: Crowd Control -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(40), Obl-Dmg/Rchg:50(42), Obl-Acc/Dmg/Rchg:50(42), Obl-Acc/Dmg/EndRdx/Rchg:50(42), Obl-%Dam:50(43) Level 35: Kick -- Dmg-I:50(A) Level 38: Tough -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(43), TtnCtn-ResDam/Rchg:50(43), TtnCtn-EndRdx/Rchg:50(45) Level 41: Call Reinforcements -- Dmg-I:30(A), RechRdx-I:50(45), RechRdx-I:50(45) Level 44: Web Cocoon -- Lck-%Hold:50(A), Lck-Rchg/Hold:50(46), Lck-Acc/EndRdx/Rchg/Hold:50(46), Lck-EndRdx/Rchg/Hold:50(46), Lck-Acc/Hold:50(48) Level 47: Weave -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def/Rchg:50(50), LucoftheG-EndRdx/Rchg:50(50), LucoftheG-Rchg+:50(50) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(17), NmnCnv-Regen/Rcvry+:50(17), Prv-Absorb%:50(48) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EffAdp-EndMod:50(A), PrfShf-EndMod:50(19), PrfShf-End%:50(19) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1544;720;1440;HEX;| |78DA6594CF53525114C7EFE33D44F007228AA8E00F1051508474DF589933298D865| |9D38679032F78F506181ECCD4B245BB669A69D3BE566DAC3635FD5AF4B7F46B6535| |D334A559747CE78B5230EAE7DEEFBDDF7BCE3DE762FAC699EE9DD55B2785E43B6DA| 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  3. I don't have any toons capable of +4 ITFs, so I need to get something there (well my plant/kin probably could but I don't like the character so I'm not playing that any more) and I won't do doorsitting or fire farms, so that leaves crafting/marketing at the moment, and 10-12 million an hour is pretty good for me. I'm not sure how much time I put into it (maybe 16-20 hours total?) but I did more over the next couple days, and finished out my 'cheap' build for my plant/kin (not that cheap well over 100 m, possibly as much as 300m, I had a lot of LotG) I took vacation for a week, anything that hadn't sold I took off and relisted at a more reasonable price and sold that, and I was left with 136 million, so it might be more like 30-40 m an hour. I'm now trying to spec out my bane I just got to 47 which I really like, but I spent about 40 million of that and only have a couple powers fully slotted, with nothing special. I also tried buying already attuned (somewhat) cheap enhancements from the market and converting them, as I seem to be spending a lot more selling and then re-buying the same ones I want, you apparently can't put something up then buy it from yourself attuned, I didn't try with a different character, but am going to. They seem to retain their original level somehow, which I can't see, as they only convert to certain other sets. It's still somewhat useful for getting more expensive enhancements within the same set, though huge differences in the average price to convert don't exist, but there's some margin there. (edit) After reading your other guide, I'm probably chasing the bigger money a bit to hard, and I haven't been keeping real good track of my profits, so I may have made more, I also tend to screw up choosing the wrong conversion type sometimes, especially when I'm trying to do in category instead of in rarity as you have to change it every time.
  4. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! oddly: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leadership Power Pool: Fighting Villain Profile: Level 1: Bash -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(3), SprSpdBit-Acc/Dmg/Rchg:50(3), SprSpdBit-Dmg/EndRdx/Rchg:50(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(5), SprSpdBit-Rchg/Global Toxic:50(7) Level 1: Bane Spider Armor Upgrade -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(7), Ags-ResDam/Rchg:50(9), Ags-ResDam/EndRdx/Rchg:50(9), GldArm-3defTpProc:50(11), StdPrt-ResDam/Def+:30(11) Level 2: Combat Training: Defensive -- Ksm-Def/EndRdx:30(A), Ksm-Def/Rchg:30(13), Ksm-Def/EndRdx/Rchg:30(13), LucoftheG-Rchg+:50(15), Rct-ResDam%:50(15) Level 4: Maneuvers -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(21), LucoftheG-Def/Rchg:50(21), LucoftheG-Rchg+:50(23), ShlWal-ResDam/Re TP:50(23), LucoftheG-Def/EndRdx/Rchg:50(25) Level 6: Build Up -- GssSynFr--Build%:50(A), AdjTrg-Rchg:50(27) Level 8: Wide Area Web Grenade -- DblAct-Stun%:30(A), GrvAnc-Hold%:50(25) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(27), LucoftheG-Def/Rchg:50(29), LucoftheG-Rchg+:50(29), LucoftheG-Def/EndRdx/Rchg:50(31) Level 12: Venom Grenade -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(31), SprFrzBls-Acc/Dmg/EndRdx:50(31), SprFrzBls-Acc/Dmg/Rchg:50(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(33) Level 14: Pulverize -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(33), Mk'Bit-Dmg/Rchg:50(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(34), Mk'Bit-Dam%:50(34) Level 16: Tactical Training: Assault -- EndRdx-I:50(A) Level 18: Shatter -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(36), Hct-Acc/Dmg/Rchg:50(36), Hct-Acc/Rchg:50(36), Hct-Dam%:50(37) Level 20: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx:50(A) Level 22: Wolf Spider Armor -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(37), TtnCtn-ResDam/Rchg:50(37), TtnCtn-ResDam/EndRdx/Rchg:50(39), StdPrt-ResKB:30(39) Level 24: Cloaking Device -- Ksm-Def/EndRdx:30(A), Ksm-Def/Rchg:30(39), Ksm-Def/EndRdx/Rchg:30(40), LucoftheG-Rchg+:50(40) Level 26: Placate -- RechRdx-I:50(A) Level 28: Surveillance -- AchHee-ResDeb%:20(A) Level 30: Mental Training -- Run-I:50(A) Level 32: Crowd Control -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(40), Obl-Dmg/Rchg:50(42), Obl-Acc/Dmg/Rchg:50(42), Obl-Acc/Dmg/EndRdx/Rchg:50(42), Obl-%Dam:50(43) Level 35: Kick -- Dmg-I:50(A) Level 38: Tough -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(43), TtnCtn-ResDam/Rchg:50(43), TtnCtn-EndRdx/Rchg:50(45) Level 41: Call Reinforcements -- Dmg-I:30(A), RechRdx-I:50(45), RechRdx-I:50(45) Level 44: Web Cocoon -- Lck-%Hold:50(A), Lck-Rchg/Hold:50(46), Lck-Acc/EndRdx/Rchg/Hold:50(46), Lck-EndRdx/Rchg/Hold:50(46), Lck-Acc/Hold:50(48) Level 47: Weave -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def/Rchg:50(50), LucoftheG-EndRdx/Rchg:50(50), LucoftheG-Rchg+:50(50) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(17), NmnCnv-Regen/Rcvry+:50(17), Prv-Absorb%:50(48) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EffAdp-EndMod:50(A), PrfShf-EndMod:50(19), PrfShf-End%:50(19) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1536;704;1408;HEX;| 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  5. I really liked Prototelis' support build from this thread: https://forums.homecomingservers.com/index.php/topic,2781.0.html This is so good I thought it deserved it's own thread. I've made some changes to make it even more support dropping the mace pool to pick up wide area web grenade (area -50% recharge!?!) and web cocoon (another -50% recharge?! with a hold! stack them and that's past the -recharge cap), and dropped the pool tactics. I'm still contemplating if Placate is worth it, as it only allows an extra 50% damage from one bane attack, when you could just do another attack instead and do more damage than that it appears? Possibly picking up hasten instead or something else? I am wondering if I went overkill on the support/controll, on the other hand I was also thinking about making a really complete support bane, with only bash and venom grenade for attacks, dropping the fighting pool, and taking vengeance and victory rush among other things. I'll post the build in a reply.
  6. I took the three low level attacks first so I'd have a bit of an attack chain. Pummel, Burst and Single Shot, and I filled in with Nemesis Staff etc. It does feel a bit underwhelming, but it does o.k. Venom Grenade is the real big power, so don't skip that. I'd also think twice about skipping Wide Area Web Grenade as it's got a -50% recharge debuff, which is a pretty huge debuff to incoming attacks on par with defender rech debuffs, and tends to be pretty valuable while leveling before everyone gets good defenses. You have to remember SoAs are a bit of jack of trades, so they don't have the best damage, but it's generally higher than other more support focused ATs, but they get a lot of control, buffs and debuffs to choose from that fully damaged focused ATs don't have. You can eventually focus on ST or Area damage (or support) once you get to Bane or Crab and be pretty competent at it, though you'll still never be doing as much as a blaster or stalker. I love hitting bosses with an executioner's strike (stealth) with shatter and seeing half their health gone.
  7. I searched and couldn't find another thread to add to, so here's a new one, sorry if it's a duplicate. My Suggestion: Change the sounds Dark control & beasts howls, sonic sets, and beam rifle. I know people can change them if they don't like them, but why not change them instead of making everyone who doesn't like them hack their client. They don't really bother me, but they're really bad. Really I'm just sick of hearing other people complain about it. It has to be the #1 source of discord among groups where one of these sounds show up, yes even above heal only empaths and petless masterminds. How hard can this be, isn't it just changing the files? The Howling could be changed to a softer lower growl. All the sonic sets could be changed to a various music tones. Beam rifle, I don't know, but something that sounds more like a sci-fi phaser or blaster. While we're at it, could you replace the machine/power sounds that sound just enough like glowies to make me look around for the glowy when I hear them? I know there's some free resources for sounds like freesound.org surely someone could find some decent sounds and the devs could just replace them?
  8. It should be doing approximately the full damage of the power added to the first damage, not counting enhancement damage procs or Perfection of Body though. Check your combat log, it sounds like it's probably your perception.
  9. (edited) Updated the build above, had to post separately as it said I exceeded the max characters. This is probably what I'm going to try next respec. Removed all the hamis, purples and pvp sets. I also got it just above soft-cap for s/l, I was able to remove all but one of the lotg sets and get some slots in better spots. I think that's about all I can do with this set without dipping into a lot more expensive sets, which I don't want to do without a lot more testing to see if I like this better. I tested against an AE tunnel s/l farm, which I could do up to +4 x8 without bosses, but bosses were too hard and took too long to kill eventually killing me most times. Against an arachnos paper mission at +4 x8 which destroyed me. Lastly against Freaks, which I was able to get to +4 x8 with some luck and/or good tactics. I also tried to help in the comic con AE s/l farm, I had to pop at least 4 oranges and I ended up face-planting eventually even with those. I updated the above build and switched back to LM's original choice of Stone epic, the Poison Ray didn't seem to be doing much, and the spider bot wasn't up enough and died easily, I also found that burnout didn't reset the spider bot power, I tried with creepers, which I think it worked with, but it was hard to tell, and wasn't worth the power for an extra creepers once in a long while. I had tried earth before and the heal/health increase was quite nice for when you want to get a breather from staying close for transference. I also discovered that using gabriel's hammer (bought from the P2W store) did way more damage than all of my single target attacks combined, It was doing somewhere around 250 damage, vs. less than 50 for strangler and poison ray with fulcrum shift taking a large chunk (maybe 1/4th?) of a boss' health. It's slow, but well worth the time. So I strongly suggest filling up on that one if you can, it doesn't cost a lot from what I remember (5k?.) I removed the builds with mace (I'll leave the original chunk for posterity) just to clean up the thread a little.
  10. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Covfefe: Level 50 Mutation Controller Primary Power Set: Plant Control Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Strangler -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(3), BslGaz-Rchg/Hold:30(3), BslGaz-EndRdx/Rchg/Hold:30(5), BslGaz-Acc/EndRdx/Rchg/Hold:30(5) Level 1: Transfusion -- TchoftheN-Heal:50(A), TchoftheN-Heal/HP/Regen/Rchg:50(7), TchoftheN-Acc/Heal:50(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(9), TchoftheN-Acc/EndRdx/Rchg:50(9) Level 2: Roots -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(11), PstBls-Dmg/Rchg:50(11), PstBls-Dam%:50(13), PstBls-Acc/Dmg/EndRdx:50(13), TraoftheH-Dam%:50(15) Level 4: Boxing -- KntCmb-Knock%:35(A), KntCmb-Acc/Dmg:35(19), KntCmb-Dmg/EndRdx:35(19), KntCmb-Dmg/EndRdx/Rchg:35(21) Level 6: Siphon Power -- Acc-I:50(A) Level 8: Seeds of Confusion -- Prp-Acc/Rchg:50(A), Prp-Rchg/Conf:50(21), Prp-Acc/EndRdx:50(23), Prp-Conf/Rng:50(23), Prp-Acc/Conf/Rchg:50(25), Range-I:50(25) Level 10: Super Speed -- Clr-Stlth:50(A) Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27) Level 14: Siphon Speed -- Acc-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29) Level 16: Combat Jumping -- Ksm-ToHit+:30(A), LucoftheG-Rchg+:50(29), Rct-ResDam%:50(31) Level 18: Vines -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(31), BslGaz-Rchg/Hold:30(31), BslGaz-EndRdx/Rchg/Hold:30(33), EssofCrr-Acc/Hold/Rchg:30(33) Level 20: Speed Boost -- EndMod-I:50(A) Level 22: Tough -- StdPrt-ResDam/EndRdx:30(A), StdPrt-ResDam/Def+:30(33), StdPrt-ResKB:30(34) Level 24: Weave -- LucoftheG-Rchg+:50(A), RedFrt-Def:50(34), RedFrt-Def/EndRdx:50(34) Level 26: Carrion Creepers -- PstBls-Dam%:20(A), PstBls-Acc/Dmg:30(36), PstBls-Dmg/EndRdx:50(36), PstBls-Dmg/Rchg:50(36), PstBls-Acc/Dmg/EndRdx:50(37), Ann-ResDeb%:50(37) Level 28: Maneuvers -- LucoftheG-Rchg+:50(A), RedFrt-Def/EndRdx:50(37), RedFrt-Def:50(39) Level 30: Tactics -- AdjTrg-ToHit:50(A), GssSynFr--Build%:50(39) Level 32: Fly Trap -- ExpRnf-Dmg/EndRdx:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Acc/Dmg/Rchg:50(40), ExpRnf-EndRdx/Dmg/Rchg:50(40), BldMnd-Acc/Dmg:50(40) Level 35: Transference -- EffAdp-EndMod:50(A), EffAdp-EndMod/Acc/Rchg:50(42) Level 38: Fulcrum Shift -- RechRdx-I:50(A), RechRdx-I:50(42), Acc-I:50(42) Level 41: Fissure -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(43), PstBls-Dmg/Rchg:50(43), PstBls-Dmg/Rng:50(43), PstBls-Dam%:50(45) Level 44: Seismic Smash -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(45), KntCmb-Dmg/Rchg:35(45), KntCmb-Dmg/EndRdx/Rchg:35(46), CrsImp-Dmg/EndRdx/Rchg:35(46) Level 47: Rock Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def/EndRdx/Rchg:50(48) Level 49: Earth's Embrace -- Prv-EndRdx/Rchg:50(A), Prv-Heal/Rchg:50(50), Prv-Heal/Rchg/EndRdx:50(50), Prv-Absorb%:50(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 1: Containment Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:40(15), DctWnd-Heal:50(46) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EffAdp-EndMod:50(17) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Nerve Radial Paragon Level 50: Pyronic Partial Core Judgement Level 50: Reactive Radial Flawless Interface Level 50: Clarion Core Epiphany Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1561;709;1418;HEX;| |78DA65934B4F5A4114C7E7C2550451419E3E40447C215049BB6F522B7D494A6BD35| |D63A80E7A137221706DDA65F74D17DD74D1A47B375DD45AEDF7E8C36FD0C4226A5D| 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  11. I did the chance to hit math for +4 content. Vines I came up with 96.4% chance to hit, so right on the edge. Roots currently has 103% to hit, if there was some way to do so, you could drop up to 14% accuracy and still be at soft cap. SoC and other attacks only needs an added you only need 16% accuracy from direct enhancements at this point, so you can pretty much trade any accuracy out in the enhancements as long as you have 1 in one of them. However it's still not enough to drop tactics due to the multiplication in the formula, if you dropped tactics, SoC would only have a 90% chance to hit with it's current 73% enhancement. It would be enough if level shifted against non-incarnates though, however Vines would only reach 93% chance to hit, so you could consider trading out the 1/3 accuracy frankenslotted essence of curare for a 1/2 slotted dropping the hold or recharge which would get to the cap, Roots is still at cap as is for that. It's also worth considering that since Vines is so inaccurate either dropping it or just accepting it's going to miss a lot more and not really be as useful for what it does, which in my use is either as a 'extra group agroed' button or for stacking a hold on a boss. I like to be prepared for any eventuality, and hated running the original LM's build without enough to hit/accuracy, so I'll stick with it, but may trade out some accuracy here and there since I know I only need 16% on most things. Sorry if I hijacked the thread as I'm working on my Plant/Kin too.
  12. Thanks for this, I tried going for things listing for 2.5m or more this way, and I felt it's been better than doing it the way of the original poster. I actually started doing it slightly different. Get cheap uncommon - convert by uncommon, if I got in a good category then I'd go for rare, and set that had something highly prized vs. others I'd go in set. It might be better to go to rare first, but I found this more satisfying for some reason. I'm wondering time wise if I'd be better off just accepting what I get as long as it's above 1m or so though. I started this out with my only lv 50, that had 14m inf, and about 90 merits, I kept doing that, buying converters as needed and spent about 8 hours at it and ended up with about 90m and 50 enhancement on the market, unfortunately I probably priced some of them too high... but if they all sold, I'd probably have something like 250 m total. I woke up this morning with only 32 still in for sale, but didn't record how much that got me, as I was working on my build and started buying stuff before I collected my earnings. I wasted tons of money along the way often clicking the wrong convert type, or not realizing there was something valuable in there, I re-rolled out of I don't know how many Recharge Intensive Pet types for instance, so you don't have to be all that precise to succeed. I also learned how to get most of the procs & globals that I need through this process instead of buying them, and now have a performance shifter +end, a couple LotGs +7.5%s, a celerity +stealth, a kismet +accuracy, and some others. As I think none of those need to be attuned to get full effect those are great to get through this process. Unfortunately anything else is better attuned, so you're better off selling what you get and buying it back attuned. Another note for a quick start. I for some time have been doing a few AE low level boss farms for tickets (fastest farm in the west is one, though I actually think there's better) which often net me enough tickets to buy a rare salvage in one run of 10-15 minutes (7 with a stalker) which sells for around 500k, so you can get a couple million in under an hour from about level 5. I'm not sure how this fares vs. farming, but I don't have a farming capable character (my 50 maybe after getting all my sets, since it's a plant/kin, but I need those sets first.) I'm actually enjoying this process quite a bit more than I thought I would, It's kind of like gambling where the odds are heavily stacked in your favor. I also like that this is really crafting, not marketeering, I'm making more valuable things out of combinations of less valuable things so I don't feel this is unethical such as manipulating the market, which I'd never do.
  13. (edits made) Thanks for all the help blazingcoconut. Gausian's is in tactics for the chance of build up, I'll take one out and frankenslot for lower cost, certainly won't need runspeed for this. LotG is 4 slotted for accuracy, which plant needs, if I get more accuracy elsewhere then I can trade it out. Total of 27% accuracy from 3 sets. Gladiator's is really expensive - around 10m each if I remember, not out of the realm of possibility, but I was trying to avoid anything too hard to get (I'm actually finding the LotGs not that big a deal with converters, but you can't convert to a PVP set if you don't start with one.) I actually need to find something to replace the one that's in tough, but need to make up the 3% def elsewhere. Boxing was slotted for s/l in LG's original build, I've just left it, I assume it's there for another quick single target attack too - I'm going to try it out (I didn't in my test as I didn't realize that's what it was there for), but will definitely consider getting rid of the slots if it doesn't seem to add much. Carrion Creepers was again in LG's original build with the procs, so I left it, I wasn't too sure about that one myself. The build wasn't that far back from the end, but it might have had legacy procs from before PPM when procs were really good. I'll change it to get rid of the hammis there and elsewhere. Combat Jumping some people find pretty valuable for positioning I don't think I've been using it much though. Don't you get half the defense when visible with Stealth, so it's not as good as CJ? Full invis would be pretty tempting though. Does two Celerity's +stealth stack? I thought you could only have one? I can't see giving up super speed, I went without it last time and I felt so slow until I could hit something with a siphon speed. I didn't realize that the edict of the master only applied to the pets when I did that build. I moved that slot to fulcrum shift for the next iteration. I don't think the Disruptor Blast would add much as there's so much area damage already, but I'm still working on getting all the parts of what I have to test it out I've got the money now, it's just a matter of me being frugal and not wanting to spend more than I have to (not sure I'll be able to get the hammis though, those are very expensive so might frankenslot some there instead.) I was actually thinking of trading burnout for kick 15% base damage to it and boxing, and one more ST attack. There aren't enough slots to properly slot another attack either. I'll probably add your other suggested changes, but need to look over the full effect, and I still need to figure out exactly how much +to hit and accuracy I need, and if I want to bother with making everything soft capped, vines is .8 base accuracy, roots .9 and SoC is 1. I'll probably start with vines soft capped, although I'm not sure where the .8 goes in the equation exactly. After the below accuracy calculations, I found I only need one accuracy in both siphon speed and fulrcum shift, so that left one slot.
  14. That post is getting a bit long, just a slight update, Fulcrum Shift is auto-hit but only on the original target, so it looks like it still needs accuracy, until I get a better build, just take the last 2 slots off of combat jumping and place it in FS with accuracy.
  15. Yeah, I have the soul snipe on my psi/nin stalker, it's not permanent, but it's up when I build up, or on a team with a couple of people running tactics, and it's damn nice. I switched to psi/ice though and am planning on either water spout or the mu lightning powers for more AoE instead.
  16. PM is great at low level, nothing resists it. It's not so good at high level, but that's not what you're doing. You might also consider staff or dark melee as staff has the +11% def move, and all dark melee does -5% to hit, either should work to give a reasonable amount of defense with a defense set. I'd have to agree with ice looking best for low level even if the heal+max hp has a long recharge, it's enough to let you fight a bit longer when you run out of inspirations, which can be enough to get through one more mob or so, then rest. You get your anti-mez toggle at 10. If you combined with staff you'd have about 24% defense while guarded spin is active, which isn't anything to sneeze at, and you get a bit of cold & fire resist to boot. I can see shield being a possible contender, you get your anti-mez at 16 vs. 10, and I don't really think 10% max hp is going to do much, but with the s/l resists it adds up to a little bit, which is often all you need. Hard choice, but you can't use it with staff. You could with DM, but I don't think the -to hit will be quite as effective as it's only against the thing you're attacking, which puts ice up higher to me. If not doing more +def through staff or dark melee, I'd be really tempted to go wp for that early and often heal. I know that often up heal is the only thing I really like from ninjitsu, but it's not until 20 on Nin, whereas you get it at 2 on WP. However if we compare to ice, you don't get your anti-mez until 16, and you'll probably be taking more status effects before then since you don't have any def, which would make me nervous about taking it. So after all that I'd say staff/ice.
  17. https://web.archive.org/web/20120906194707/http://boards.cityofheroes.com/showthread.php?t=283772 There's one from Local Man in there, I actually found it didn't work too well as it doesn't have enough +to hit and would fail against +3 and +4s. I made my own build based off of that where I added a kismet +6% to hit and some purples for the + accuracy and traded out some of the recharge for +accuracy (probably too much, need to figure that bit out) which casually wiped out +2s, and did fine against +4s other than taking forever to kill the bosses. I'm still refining it and testing things, and made a new one where I'm almost at s/l defense cap 44.something% and not using purples (I think I left 1 proc in though) moved a lot of slots around and traded out some powers, especially dropping inertial reduction for tactics helped a lot. I'm torn on making it a farming build or a teaming build, and currently made it a teaming build with a little more emphasis on single target damage debuff by going with mace mastery for poison ray and the arachnos spider pet. For farming I'd probably stick to earth mastery as LM has it, Earth's bastion is really nice for when between groups or your heal didn't connect on that, and Earth Armor has higher s/l defense making it easier to cap s/l and focus more on recharge. I haven't actually tested it out, as I need to get the sets on live (I'm hoping only a day or two to get the inf and get them) and justin was down, and I may have been a bit too aggressive on my rework leaving some of the powers with too few slots. I'm curious what others think of LM's choices for Incarnates, and what to get first, since I seem to be gathering a bunch of threads and am not sure what to do with them. I don't really like the character as it's extremely busy, the plant side feels pointless on the big teams - everything that I could AoE/control just dies instantly, but the controls don't do anything to AV's and it's way too slow on ST damage to make any difference, so it feels like I might as well not have a primary. But it's my only 50 so I keep working at it and hoping I'll get to a point I do like it. It feels like it'd be really good at farming (just not bosses) so I might give that a spin too. I'll try to post the code dump (for some reason I can't get it to put out the text version, probably have to uninstall everything and reinstall it, which I haven't gotten around to) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1571;714;1428;HEX;| |78DA65934B4F135114C7EF74064ACBABB54F1E855AA0402985AA4BA389088AD0A43| |E77C6D43285499A69D30E46977E011706A37BF1C1C68548C0A5DFC1D75730511EB2| |36F5F49EFFC0249D407F77FEF73CEF999B7B7CB5EBC3B5A79785E29B2B17EAF5077| |315D3AA55CA65BDD6915BB70A965131053DEEB9CAA3925ED2DDB48E9FDAD8E6997C| |B9605AF65BD4617065BD54CA2C19A66E19C5BA7FD15CD36BBA6965EC4577BE42DE0| |BC6EA9A6598AB5EF976BBAAEB2B5D72B9AC17AAA4F7DA2F2B7AADBE665407E7AB46| |31E3C8922B1475FAA95B7AED49944A4CD3FF4745E06968E2AB4B8898265CDFC0EF4| |CED077891CC3421E69D3E015588AC26DA836088D9110623CC6DF261B7469BB22DA4| |E6FD04EE30BBF6C05D66CF5D97A442E7A9B2AFAAE609094D846F82B798D13BCC054| |AD2263335445B3FC7D9A15737EA75FF56A476E608DC67060FC043E608397864C10D| |E1F1701D09D23A59533AA738B60FBC4E7A37E755BB91B7DF266C06C130C5E9E5386| |AEF3F21CF361AE2BCF1253EAFD4317397643F6AF7633E8398CF10E63384F90CAD72| |8C1B8400FB88409C73AA9433849CA14B3CC7F839CA314E39238AF44F45991AD9466| |01B415D67036010F431F7087D986B5F737E013ABBB71C6704DF8BCD51F46FD34F79| |069067007946113F89F849E40D906D0C671FDBE2792437999F491FC6190D1FB1367| |E08FE058F9993B216552C934F827D94C406F69E3173B43726DAE5DE186A9D045FD0| |302650F3046A4BA1E6346A4EA3970DB29DC2D94C7D71C9B349BFE738D3AFC14DF00| |D73E61DF315F966D053E69790739A69F6D2E401D799454F59F4EA0A0B318B9E6651| |6FD6FEF6B4933B4B7FF48865A732CD5679EDE4960A059EB1A61D77DCF0F84E6E62E| |38F9764DC1005FEFB4E6D82B583534D519A9F2675D0738F79E8DC7BC95DF89E3367| |5B2A4EB528D916E5428B72BE4559A0CB914517C3C1D3F54F87BEE558DFF74A5FB92| |E38D60F1DEBFF27E2F78B| |-------------------------------------------------------------------| Weird, well I guess short instead of long works... now I know what to do (Edit: removed nasty text build info, see below for much better build.) That's what I respeced to slot wise, I don't have all the IOS yet. I could always post what I had on Justin that worked, but I think it's probably a much worse build. I just can't try this new one yet. Let me note a couple more things about this build No accuracy in fulcrum shift - fulcrum shift auto hits, so even though it takes accuracy, it's unneeded (unless it doesn't auto-hit secondary targets, not sure on that, didn't see any to hit check on a group beyond the auto-hit, edit: ah I see it summons a psuedo pet, not sure if it'll work right without accuracy, need to try to test it somehow, but it doesn't show hits/misses, just the auto-hit) The two extra slots in combat jumping with the +resist and scaling resist aren't actually needed, but I figured 10% more resist would be nice. Transference and Stamina may be under-slotted, so need to test if it's workable as is. It may be too much +acc & +to hit (that I'd rather have as +rech if it is) but it's about the level of my previous working build, and I'd rather have it work than not. I need to figure out exactly how much I need for +4s... or possibly just +3s if I get the level shift incarnate. Burnout probably isn't needed, and could be traded out for another attack like disruptor blast or kick though it's already really busy and there aren't enough slots, or hover (you could reduce s/l reists then) or putting back in increase density (which is a questionable power, I've never had anyone ask for it, and it's too short duration for a click.) I just wanted to try out burnout, with some vague idea of possibly casting it and getting a couple arachnos spiders and carrion creepers (not sure if possible) or doubling up on fulcrum shift or something, casting transference to get some end too.
  18. It is conceivable that you're rolling so fast that your hide doesn't have time to come up before hitting that next mob (that happens to me some times solo.) If your AS is charged you're definitely better just hitting that next mob than waiting for hide for your other heavy hitter - if you can get to it in time. If you don't have time for a hidden AS, then you're only missing out on double damage on your next opener - or whatever's recharged, which could be questionable, perhaps even detrimental to DPS if you take in to account waiting for hide.
  19. I haven't been able to afford anything yet, and don't know what's cheap enough or if there is anything cheap enough, so it's been 25 invention IOs for everyone. My one 50 even only has that, as I don't really like that 50 (plant/kin) and don't want to spend any money on it.
  20. Really what I want is easier mission teaming, I loved Warframe for how it made it so easy to get a team - go on an open mission and you get paired with some random people, or you can make your own team and do a mission, or you can just solo a mission. Just the teaming part.
  21. Gang War + Burnout + Gang War Pretty fun on Thugs/Kin for more uptime on it, good on rad or time (time's probably way better overall, but less uptime.) Also works with Demons and Hell on Earth, but not quite so impressive, and Necro with soul extraction, but much harder to pull off due to needing a minion to die. I'm tempted to pair that with /storm so I can double up on lightning storms and tornadoes at the same time. Don't know how effective it'd be, but it sure would be fun. Unfortunately not up as often due to /storm not having any +rech.
  22. Didn't vote, as I split my time much as you, but I'd play red 100% if it were easier to get teams. Really I play my villains more a rogues, they're in it for the money and power, and most of the people they're beating up are either 'the man' or other villains so they all deserve it. Mostly I just like to rob banks, it's like playing GTA. I'd never act like that outside of a game. Really I think they ought to get rid of the villain/hero thing, just make them another zone, and you could join anything anywhere. I think that's the only way to save it.
  23. It isn't a pseudo pet as far as I can tell, so it should crit. You'd have to test it to be sure though. I love rad armor on my brute, but was hesitant to try it on a stalker because it's more a resist set, that and I already have it on my favorite brute.
  24. Ignoring all that, and actually answering the question as applied to me: * Stone/WP Brute. Easiest thing I've played, solo or teams, and I've played everything (if not deeply) if you want something easy and don't know what to do, start here. Starts off very strong. If you want something slightly more involved and more useful on teams I might suggest going /rad instead of /wp (which wasn't around when I started my St/WP) * Sonic/Kinetic Corrupter. You're the most wanted of anything on teams. You can still solo well, does buffs, debuffs, and works up close and personal - I might say Defender these days as it's higher buffs/debuffs which offsets the loss of damage, kins with -def attacks are also good since kin relies on hitting for most of it's heal, buffs and debuffs, Rad and Water are good other choices with kin for that reason - I'd tend to stick more to corruptor with those sets since they don't have the -resistance to increase your damage. * Veat Night Widow or Bane. You want to do melee, with maybe a ranged attack or two, and buff the team too. This is the best way to do so, very much wanted on teams, can be set up to tank, or scrap, or stalk, and can be set up with a second build to be more pets, aoe, or controls as a Crab or Fortuna allowing you to switch back and forth to do what you want at that moment. Still viable solo. * Bots/Storm Mastermind - You want to solo only and you love chaos, bodies being thrown everywhere, stealth through missions, can handle some AVs/GMs eventually too. Stuff I *DON'T* recommend, as it will only lead to disillusionment, disappointment, and heartache. * Make a copy of an existing superhero, they're likely to be a fairly bad combo not at all like what you imagined. * Make a copy of a D&D/Wow class. CoH is different, and trying to do the same role the same way won't work like it does in that other game, this goes doubly for healers. The exception being if you like Rogues or Thieves, as Stalkers are really good and do that job Street Justice/Bio probably the best. * Farming. Really, don't farm or be PLed, it's not necessary, it's the journey, not the destination, don't ruin that journey with farming. Join TF/SFs, do mission arcs, Oros, and Tips, and you'll get merits which will get you plenty of money without the mind numbing farming. Especially AE farming, since that not only impacts you, but the whole sever. * Anything that involves much knockback - Energy attacks, storm summoning, force field (unless the Bots/Storm and staying solo.)
  25. I'm not sure what happened, but I was trying the first oro arc I saw, something that was 1-14. I was exed down to 9, but the mobs were level 12 and massacred me, I did have +1 x2 which is what I usually run , but I'd have thought that should make it 10s or 11s at most. This was on my stalker that was lv 22 with invention ios.
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