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Everything posted by Lunar Ronin
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HC needs to develop a policy on memorials.
Lunar Ronin replied to Greycat's topic in Suggestions & Feedback
I wish I knew. I just learned less than a hour ago that yet another person I played with from live passed beyond the rim. That makes nearly two dozen people I knew and played City of Heroes with over the years gone now. Some cancer, some disease, some murder, some natural causes. It's just going to get worse. I wish I knew. Sorry. -
My condolences on your loss.
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Building a new character with SO's and other tips
Lunar Ronin replied to Diantane's topic in General Discussion
Except that there is just as much misinformation on the Discord server. "Rogues can't start TFs" is just one of many things that I have seen there. -
City of Heroes players aren't exactly a competitive lot, on average. Competitive games are certainly not my cup of tea. FWIW, I have heard good things about the game, so I hope that those who play enjoy.
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Excelsior?
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Take a look at this mod. It doesn't cancel the powers, but it changes and dulls their FX. It may help you.
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3 hellions in the breakout plant bombs mission!
Lunar Ronin replied to Snarky's topic in General Discussion
That's been possible since Issue 6. I don't know if it's random, but there's a chance of zero to four prisoners (Skulls, Hellions, and/or Council), spawning after defeating the guards. Sometimes it can take a couple of minutes. -
Group Fly Immunity as an option
Lunar Ronin replied to TheMoncrief's topic in Suggestions & Feedback
A troll AT that does some of the highest single target damage. -
Group Fly Immunity as an option
Lunar Ronin replied to TheMoncrief's topic in Suggestions & Feedback
I have seen Bruisers, Ninjas, Demons, and Zombies try to jump to a mito, miss, and then jump again. Doesn't always happen of course, but I have seen enough of it. I don't know what to tell you regarding MSRs and ITFs. I have certainly done more than enough of both on both live and Homecoming to see henchmen get continually shredded by mobs during the pylon phase and during parts of the ITF that they survive much more easily with Group Fly. I don't use Group Fly indoors, only on outdoor maps where it helps henchmen either survive or do damage, (usually both). -
Group Fly Immunity as an option
Lunar Ronin replied to TheMoncrief's topic in Suggestions & Feedback
Yeah, I usually do wind up kicking people that continually complain about Group Fly from my teams and leagues. Sad that it comes to that when they could have taken the two minutes to go to Pocket D, but c'est la vie. -
Group Fly Immunity as an option
Lunar Ronin replied to TheMoncrief's topic in Suggestions & Feedback
It only negatively impacts the survival and damage of other people if they refuse to take the less than two minutes to talk with Null the Gull. If they're too lazy to do that, not my problem. -
Group Fly Immunity as an option
Lunar Ronin replied to TheMoncrief's topic in Suggestions & Feedback
Survival and damage. On Hamidon raids and the LGTF, henchmen can much more easily reach and damage the mitos. On mothership raids, if you don't use Group Fly, during the pylon phase your henchmen are being essentially dragged through all of the level 54 mobs on the ground and are being massacred as a result. Meaning that if you want your HPs back (bodyguard mode), and to do damage, you are repeatedly summoning, equipping, and upgrading your henchmen over and over and over again for ten minutes. If they're flying, you have more health, and you do much more damage to the pylons. In addition, Group Fly is needed for henchmen to hit the Rikti drop ship at all. For the third and fourth missions of the Imperious TF, it's the same as the pylon phase of the MSR essentially. Survival and damage. Telling a Mastermind to turn off Group Fly during these scenarios is essentially telling a Scrapper to turn off half of his or her toggles and stop using half of his or her attacks. That would be silly wouldn't it? -
Group Fly Immunity as an option
Lunar Ronin replied to TheMoncrief's topic in Suggestions & Feedback
It's usually not new players complaining. It's usually people who know that the Null the Gull option exists, but feel that they shouldn't have to use it anyway. -
Time or Electrical Manipulation. Three words: Permanent. Gang. War.
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Would I be better off transferring to a US server?
Lunar Ronin replied to Mnemonic's topic in Reunion (EU)
The four North American shards all use the same hardware, so there'd be no cost savings by merging any of them. It'd just result in headaches and players leaving. While Reunion is on its own in Germany, the server it uses is also used as a backup for Homecoming's operations, so they have a vested interest in keeping the server hardware online. I.e., there won't be any shards shutting down anytime soon. -
1. Not that I'm aware of. 2. On live, it would have shown 101 badges. On Homecoming, 100.
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To be frank, if you're PUGing, yeah, you're going to get grief over skipping Ice Shield and Glacial Shield. Not so much Frostwork. If you do plan to PUG, I'd advise making a second build with those powers if you don't want that grief. That said, it's your character.
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Sonic/Sonic is much like Dark/Dark, thematic but anathema to each other. The primary wants you at range with all of its cone attacks, while the secondary very much wants you in melee. That's why you won't see a build for it. If you want a Sonic Attack Blaster, I'd recommend /Devices, /Energy, or /Tactical Arrow instead.
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It's still available on the OuroDev Git (which requires an account), and on the OuroDev Discord server, pinned in its #piglet-development channel.
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New trailer is up!
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Bluesky feeds capture posts with specific trigger words or hashtags, regardless of poster. So if you skeet "paragon city" or "#cityofheroes," the City of Heroes feed will automatically capture it. Bluesky lists are what is limited to specific people that have to be added to the list.