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Lunar Ronin
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Thoughts on Fold Space Etiquette on Leagues and Teams
Lunar Ronin replied to Excraft's topic in General Discussion
Personally, I consider Fold Space a troll power, much like Black Hole and Dimension Shift. It can be used well, but most people either don't know how to use it well, don't care to use it well, or both. It's one of the reasons why I don't play melee characters on teams much any more. I'm tired of PUGs Fold Spacing mobs out of my melee range after I've started engaging them. And those PUGs Fold Spacing mobs out of my melee range? Yeah, they tend to be Blasters, Controllers, Corruptors, Defenders... -
Best Non-Blaster ranged for fast moving teams
Lunar Ronin replied to MeanieDaPooh's topic in General Discussion
Force Field Corruptor. Two buffs are AoE and last for four minutes. You get two additional attacks that you work into your rotation. You also get a toggle that provides very good AoE mez protection. Just note that the Achilles' Heel of Force Field is endurance. It is a major endurance hog, so be aware of that and build around it. -
It honestly depends a lot if you're just doing normal TFs/SFs at level 50, if you're doing Incarnate trials, or if you're doing advanced modes. Normal TFs/SFs at level 50, yeah, defense isn't as important as lower levels, but I'd argue resistance is important unless you're spamming Barrier Destiny. Endurance isn't nearly as solved an issue as you think it is though - it is solved for some ATs and power sets but not others. Endurance buffs and endurance usage reduction are always helpful. Ageless Destiny solves endurance, but most people (over) rely on Barrier Destiny. AoE mez protection is also helpful. Damage buffs and -resistance and -regen debuffs are very helpful. Incarnate trials, defense is more important so it is a valuable buff, as is resistance. Again, endurance buffs and endurance usage reduction are always helpful. AoE mez protection is also very helpful. Damage buffs, to-hit buffs, and -resistance and -regen debuffs are very helpful. If you're speed running advanced modes, characters are built very differently for that compared to normal and Incarnate content. Defense buffs are very important, and endurance buffs and endurance usage reduction buffs are important. Damage buffs, to-hit buffs, and -resistance and -regen debuffs are super important.
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If you want all of the blue side story arc souvenirs, you play a HEAT. If you want all of the red side story arc souvenirs, you play a VEAT. If you want all of the Praetorian badge titles, you play a Praetorian. Non-Praetorian characters with Praetorian badges would go against the lore of the game.
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If you want Primal badges, you make a Primal character. If you want Praetorian badges, you make a Praetorian character. IMO, the Praetorian badge titles are "cooler" than Primal badge titles, but that's the reward for starting on the side with the highest difficulty and one of the few things that differentiates your character from Primal characters and gives you a reminder of your character's start.
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Well, that explains that.
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The Halloween event tends to bring out a lot of strange behavior. Three years ago, I somehow got the star on a Trick-or-Treat league team, (not the league, just a team in the league). The league leader asked the team leaders to invite people to their respective teams when people broadcast that they're looking for an invite. I routinely did so whenever a spot opened up on my team. Other than that, the league leader and I didn't communicate with each other at all, which was fine. However, about a hour in, the league leader suddenly moved everyone on my team to various other teams on the league, leaving me alone on the team. About a minute later, the league leader sent me a tell, accusing me of slacking in inviting people to my team, and threatened to remove me from the league if I didn't start participating and invite others to the team. What the heck? I just politely left, and went to a different zone to Trick-or-Treat on my own. I learned later from some others that the person started randomly kicking people from the league, and had a bit of a power trip from running a Trick-or-Treat league.
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Ghost Touch badge - Kill 20 Unseelie Ghosts. ---- How?
Lunar Ronin replied to MikeSol's topic in General Discussion
Find Eochai or Jack in unpopular zones. They'll still have Unseelies. -
Discussion: Increase Mission Completion Rewards Significantly
Lunar Ronin replied to Troo's topic in General Discussion
The "problem" is that not everyone likes to speed run. I've speed run. A very good friend of mine was one of the top speed runners back on live, and the first couple of years of Homecoming. I'm by no means the fastest, but I've kept up, doing a regular +2 difficulty ITF in something like thirteen minutes, and the LRSF at +3 difficulty in something like seventeen minutes. The thing is though, I tend to quickly get bored of speed running. It's fun every now and then, but I find that it takes the flavor out of things. I much prefer steamrolling/kill mosts. Just my point of view, I very well know that YMMV. Sure, you get more rewards by speed running... but rewards on Homecoming mean little, considering how easily you can fully slot a level 50 character with Hami-Os, purple IO enhancements, winter IO enhancements, etc. I like the ASF. It's one of my favorites. It also has three major problems. It's red side. Red side is the best side for sure and the side that I mostly play, but the majority of the player base avoid it like the plague. Back when I played on Excelsior, I used to have trouble getting people for the LRSF on occasion and would sometimes have to do it with only three or four other people. I remember a few LRSFs took over 45 minutes to get four others. That was on the most populated shard, back when Homecoming had more players. The advanced mode ASF? LOL. Good luck with that. The majority of the few people who do play the ASF speed run it, for the D-Sync enhancement like you said. This can be a problem, because the few casual players who are brave enough to join a PUG ASF for the first time tend to join a speed run ASF, and are completely lost by the end of it and have no idea what just happened. So they get turned off by the ASF and don't want to do it again. I personally know quite a few people that were in that situation. There are crazy people like me who will happily run the ASF (even advanced mode ASF), as a steamroll/kill most. I personally hate speed running it. I feel that the SF loses a lot by skipping 90% of it. The average kill most/steamroll ASF takes two, two and a half hours. The average advanced mode kill most/steamroll ASF takes three, three and a half hours. I'm a physically disabled recluse with no children, I have plenty of time for that. But most people don't. The ASF really should have been split into two SFs, like the Positron TF. -
How do you get a morality mission to pop?
Lunar Ronin replied to MikeSol's topic in General Discussion
Buy a morality mission from a supergroup base's mission computer. -
Another, related video: TL:DW: As the older a MMORPG gets, the more solved it becomes. The more solved a MMORPG becomes, the more toxic its community gets. It applies to City of Heroes as well. The Homecoming community as a whole is more meta-focused and toxic than live was, because the game is 20 years old. It's just not nearly to the level as other MMORPGs as City of Heroes is a more casual MMORPG.
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Inspirations are fine as is. However, I'd really like to see in-game e-mail storage reduced back down, to say 30.
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It depends on your play style, honestly. Some people prefer to hang back, others prefer to get in the mix of it. If you have the spare power slot, yeah I'd say Combat Jump is worth it as it costs very little endurance. Again, it's the small amount of defense combined with muling the defense IO enhancements.
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Hover is useful for a small amount of extra defense in combat, and as a defense IO enhancement mule. That said, if you intend to primarily use Speed of Sound, I would go with Combat Jumping instead, for much the same reasons as Hover.
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Since there's been a lot of discussion over the past month on the forums and on a couple of Discord servers, I thought that I would put together a helpful guide on how to disable Group Fly, Speed Boost, and Team Teleport. I hope that people find it helpful!
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As explained multiple times in this thread and again four posts above yours, a developer has said that making Group Fly and Team Teleport off by default is a non-viable solution due to spaghetti coding.
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A. It was explained back on live and again in the early years of Homecoming that moving the ability to block Group Fly, Speed Boost, and Team Teleport to the options menu was a non-viable solution because they require tokens granted to the character in order to override the powers, which requires interaction with a NPC. B. It was explained by Captain Powerhouse three years ago that switching Group Fly and Team Teleport to opt-in is also a non-viable solution, as doing so would prevent the abilities to work on henchmen which is what they're primarily used for today. C. There's been a loading screen tip for the past three years: "Annoyed by Group Fly? Talk with Null the Gull in Pocket D!" So unless people have completely ignored loading screen tips for the past three years, few people can legitimately say that they don't know about the Null the Gull option. D. The simplest solution would be to grant other NPCs in other zones the abilities to disable Group Fly, Speed Boost, and Team Teleport. Give it to trainers in Atlas Park, Mercy Island, and Nova Praetoria. Add a NPC with it in The Hive, The Abyss, Rikti War Zone, Cimerora, and the instanced mothership raid. This has been asked for for three years, but it hasn't been done for whatever reason. Of course, even if it were ever able to be done, people would still whine and complain, but they should be summarily ignored.
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It partly depends on which shard you play on. Many Excelsior players will try to speed run everything, and even try to force it when you're the team or league leader. It's one of the main reasons why I left the shard. On the other hand, things tend to be ran nice and slow on Indomitable, with nary a Fold Space or Incandescence Destiny in sight, with The Underground Trials that take slightly over a hour. It's quite nice.
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Fair game. You entered a PvP zone, with plenty of warning that PvP may happen in the zone. Now can you politely request that the naughty PvPer leave you alone? Sure. It however doesn't mean that he or she needs to abide.
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The stuff posted on the forums is indexed by search engines, and is easily accessible without requiring an additional account other than the Homecoming account. That's a point in favor of forums. Discord, you're at the whims of Discord. Like many social media companies, Discord has begun using AI moderation. There's been many complaints on Reddit the past few months of Discord randomly banning people. And if you're erroneously banned by Discord? Good luck getting your account back. Also, yes, you can search Discord, but it's complete butt compared to a forum's search, and especially an actual search engine which indexed a forum. I've been told by young Millennial friends that the Homecoming Discord is better than the forums as well, with more knowledgeable and more friendly players. So I started regularly observing it over the past eight months. It's not any better than the forums. I've seen plenty of stuff said on the Homecoming Discord server that is just plain wrong. Quite a few people that hang out there also tend to be a bit on the toxic side. I've seen people pilloried, piled on, and bullied out of discussions. Much like the forums. The only differences between the Homecoming forums and the Homecoming Discord are that the players that hang out on the forums tend to be older, while the people that hang out on the Homecoming Discord tend to be younger. And the Discord server is harder to search.
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The only difference between the forums and the Discord server is the average age. The forums have mostly older players, the Discord has mostly younger players. Both equally as bad and as good.
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Add Multi Star TF/SF to the weekly TF/SF list
Lunar Ronin replied to Communistpenguin's topic in Suggestions & Feedback
Yeah. The vast majority of groups that run advanced modes are speed runners, and by and large they are not going to form PUG groups as PUGs will more than likely just slow them down. The small amount of people who run advanced modes in steamroll/kill most fashion will also not, by and large, form PUG groups as they take a significant amount of time and they don't want people who will quit two or three missions in. I just don't think that they're content that are suitably PUG-able, and will remain under the purview of specific groups. -
Add Multi Star TF/SF to the weekly TF/SF list
Lunar Ronin replied to Communistpenguin's topic in Suggestions & Feedback
It's not that no one runs advanced modes, it's that the people who form advanced modes do so in private Discord servers (there are at least four that I am aware of), and not in the LFG channel. Not sure what, if anything, can be done about that. -
Really excellent and thorough guide on Kheldians, Bill. I hope that you put it up on the Homecoming Wiki as well, whenever you get a moment.