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Everything posted by Lunar Ronin
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rollback XP to normal levels...
Lunar Ronin replied to shortguy on indom's topic in Suggestions & Feedback
Yeah, agreed. The extra bump in Indomitable's population at this point is mostly AE farmers that actually play on Excelsior and/or Everlasting. -
rollback XP to normal levels...
Lunar Ronin replied to shortguy on indom's topic in Suggestions & Feedback
One of the other rogue City of Heroes servers tried halving XP globally to 0.5, and it crashed the server as a result. So I'm not sure setting XP below 1.0 is possible. However, if it is, I'm all for having those options at the START vendor. If not though, please, remove it. It's (beyond) time. -
rollback XP to normal levels...
Lunar Ronin replied to shortguy on indom's topic in Suggestions & Feedback
If being able to halve XP via the START vendor isn't possible, then I must concur. The seemingly permanent double XP on Indomitable has long outstayed its welcome, IMO. It makes leveling normally a major pain in the rear. -
I've been playing City of Heroes off and on for 19 years. Blue side City of Heroes is about as difficult as opening a box of Cheerios. Red side is slightly more difficult. Gold side can actually be a bit challenging, depending on AT and power sets. Soloing gold side on a Mastermind isn't exactly a walk in the park. Advanced mode isn't difficult either. Not even 4*. You just need to have a decent build (note: decent, not meta), and the ability to pay attention. That's it. I don't have much to compare it to other MMORPG wise as I don't play many, (most are medieval fantasy and I just find the genre dull as dirt). Here's the thing: Most people don't play City of Heroes for challenge. I think you know that, and I think that most others know that. I'm a loner, so I realize that this is a bit of a parodox: I play City of Heroes for both the super-powered fantasy, and for the social aspect. If I want a challenge in City of Heroes, I play gold side. One of the main reasons that I don't play blue side is because, yeah, it's too easy. This is just IMO, but as someone who has done and led advanced modes but no longer does so: It doesn't help that people have turned advanced modes into a meta build e-peen competition. It makes more casual players think that the advanced modes are more difficult than they actually are. Heck, some of those meta build e-peen competitors think that advanced modes are really difficult, which is just amusing. But I digress.
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Dev Diary - Labyrinth of Fog: Of Mazes & Minotaurs
Lunar Ronin replied to Cobalt Arachne's topic in Developer's Corner
I know that this is easier said than done, but the trick is to form your own Labyrinth run and run it as a kill most/steamroll if other Labyrinth leaders are all running it as a speed run. I lead a group on the Indomitable shard. I actually had a couple of people tell me that they did a speedy Dr. Aeon SF with someone else, and hated it because they felt rushed and felt like everything was skipped. So I formed and led a kill most/steamroll Dr. Aeon SF. It took us about two hours and 20 minutes, about a hour and 50 minutes longer than the speed run they did... but they enjoyed it. They found it much more fun, because they got to actually see the content, and smell the roses. There are different ways to run content. Be the change you want to see. -
A Paragon City Memorial for @G E Man
Lunar Ronin replied to Frosty Frozen's topic in General Discussion
My condolences on your loss. -
Triple XP.
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Yes. When the NC agreement announcement happened in January, many new players flocked to Homecoming. A lot of people have this crazy notion that they absolutely simply must play on the most crowded server/shard of a MMOG. As a result, Excelsior became completely overwhelmed with people, heavily overloading the shard. Queues and shard crashes ensued. Homecoming decided to enable double XP on the three lowest populated shards to entice people to move the heck off of Excelsior and play on other shards. It isn't needed now. The flood of people that came in January through March all left and Homecoming's player population is back to where it was a year ago. However, much to my chagrin, the double XP remains on Indomitable and Reunion, with Torchbearer getting a 50% XP bonus.
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The host OuroDev uses was hit by Hurricane Beryl in early July. Since then, their host has been down more than up. Just have to periodically check.
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You think a mere eight years online wasn't long enough?
Lunar Ronin replied to PeregrineFalcon's topic in Video Games
When your biggest competitor (in this case, Overwatch 2), is free-to-play, buy-to-play is just not going to work at all in this day and age. -
Steady Indomitable Campaign Two, Looking for Two Players
Lunar Ronin replied to Lunar Ronin's topic in Indomitable
Brute will be fine. Thank you! Steady Indomitable's second campaign is full with Glacier Peak and Midnyte.- 3 replies
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Howdy! Steady Indomitable is about to start its second campaign next Saturday, September 7th, at 3 P.M. ET/12 P.M. PT. The plan is to run every Saturday for approximately two hours. We will all start villain side, with Matthew Burke's story arc. Once we reach level 20, we'll start making our way to the Vigilante alignment, and then run Vigilante story arcs and Vigilante tip and alignment missions until level 50. All missions will be kill most/steamroll, there will be no speed running. We currently have six players including myself, and we're looking for two more. Currently we have an Electrical Armor/Radiation Melee Tanker, Assault Rifle/Radiation Emission Corruptor, Dual Pistols/Marine Affinity Corruptor, Earth Control/Earth Assault Dominator, Psi Blast/Time Manipulation Blaster, and either a Mind Control/Marine Affinity Controller, Plant Control/Marine Affinity Controller, or Staff Reflexes/Super Reflexes Scrapper. The only three rules are: no XP boosters, no speed running, and have fun! If this sounds like fun, feel free to join our Discord server here.
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add a door to the fountain building in echo plaza.
Lunar Ronin replied to Azari's topic in Suggestions & Feedback
It's a jail, some place for the GMs to send naughty people to if they do naughty things during an official costume contest in Echo Plaza or something. Not being able to get in (or out) other than by GM intervention is quite intentional. -
I can't believe that Invision doesn't have an add-on that automatically locks threads after no one has posted in it for a year, like most other forums software have.
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You said before that the ZIP archive works for you. What happens when you try to update that? If Mids closes, acts like it is updating, and then tries to update again, make sure Mids is closed and go to the folder Mids is in. Run cleanup.exe in the folder.
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No problem. When I have a lot of time on my hands, I like to occasionally peruse the archive for a stroll down memory lane. It hurts when I occasionally come across a post made by friends who have gone beyond the rim. Some of my old posts make me wince as well. So many things have changed over the past 20 years, ourselves included. Then again (looks at the OP), some things remain the same.
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Placing an item in the base causes game to crash
Lunar Ronin replied to Badaxe41's topic in Help & Support
Disable cel shading. -
Ding, ding, ding. When I was going through the old blue boards digging for Ultimo's old threads, I saw a lot of posted builds in 2009 and 2010. Every single one was SOs only, and this was years after IO enhancements came out. Granted, it was live, enhancements were a lot more expensive back then, but still. But then what do we have here? All SOs. In 2021 and 2023, on Homecoming, where IO enhancements are much less expensive. That's fine. You can still play on SOs outside of Incarnate content and advanced modes. But you're not going to solo AVs (with certain exceptions), and you're not going to last long against them solo either.
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Don't forget classic old blue board threads like these: Defenders balance The State of Invulnerability Damage output? This game is tedious
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The Mender Lazarus Task Force used to reward ten reward merits back on live, but it looks like the reward merits were removed when SCoRE/Resurgence/the old secret server converted the Ouroboros Task Forces and Strike Forces into story arcs.
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Sadly, no. As Rudra explained, it's a power granted by Null the Gull, not a command. My suggestion is to do what I do: Lead teams. If someone that joins complains about your use of Group Fly, explain how it can be disabled. If he or she keeps complaining, /kick
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I realize that this is going to go nowhere and I'd have better luck talking with Claude the LLM, but I'll just point out: The "inconsiderate" players leaving aren't the people holding up your team. You are holding up your team. There's nothing in the City of Heroes bible that states that you absolutely need six to eight players on your team before entering a mission. If you have three people on your team, lower the mission difficulty to something like x5 before entering, and continue recruiting while you're in the mission. Then if you get two more people on your team while doing the mission, raise the mission difficulty to something like x7 for the next mission. Someone leave during that mission? Then lower the difficulty back down for the next mission. But keep recruiting, while you're in missions. Obviously the above doesn't apply to Task Forces, Strike Forces, and Trials, but you mentioned story arc missions.
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Why I think Corruptors are taking a back seat to Defenders
Lunar Ronin replied to Solarverse's topic in General Discussion
If you're dying a lot on a Corruptor, then either you need help with your character's build, you need to learn to play the AT, or both. Corruptors don't have less health than everyone else. They have more HPs than Defenders, for one. Corruptors have the same defensive power as Controllers, and a heck of a lot more than Dominators considering that Dominators don't get defensive powers. Yeah, the damage reported on Corruptor powers is wrong. It's been a bug in game for a few years now, it's taking Scourge into account when it shouldn't. That said, Corruptors do more damage than Defenders. -
Changes to the game/IOs SOs
Lunar Ronin replied to Living Brain 3000's topic in Suggestions & Feedback
Taking away options generally isn't a good idea. It's true that the game is moving away from SO enhancements. Using SO enhancements in Incarnate content and advanced mode content certainly isn't viable. However, there's a lot of content in the game that is still viable for SO enhancements. No reason to remove SO enhancements for those.