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Lunar Ronin

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Everything posted by Lunar Ronin

  1. You're mostly a sidekick in the first three blue side zones, saving people from purse-snatching Hellions. What's the difference?
  2. The post is six hours old, but to be fair it was only made public and announced in-game and on Discord at approximately 12:56 P.M. Eastern, a hour and ten minutes ago.
  3. Interestingly, I just had a similar issue on the last mission of the Admiral Sutter TF. Level 50 Demon Summoning/Dark Miasma Mastermind. I used Assemble the Team to teleport everyone to the Col. Duray twins, and Dark Servant and all but one of my demon henchmen started falling through the map and began wandering around below the map aimlessly. I had to release_pets, resummon, re-equip, and re-upgrade them all while everyone else was fighting Primal Col. Duray.
  4. It's Council vs. Masterminds. Nu-Council are very, very nasty when soloing as a Mastermind. That's the real issue of this thread, and it is a legitimate issue.
  5. To be fair, I'm not so sure that you can appraise the value of a story arc on the metric of "seeing other people wanting to do it." I suspect that most people do story arcs solo, or duos at most. I know that I play story arcs almost entirely solo, and most others that I've known throughout the years do so as well. Teaming for story arcs just does not work well, IMO. It's a pain in the rear for people to synchronize story arcs, and if you don't synchronize story arcs only one person gets full rewards for running that story arc, and if people on the team are of multiple alignments teams break if someone goes to a SG base. On top of that, story arcs added from Issue 17 onwards are all almost entirely designed to be solo played.
  6. My personal opinion: Electrical Affinity or Sonic Resonance. Both provide rare buffs (absorb and/or +res), AoE mez protection, and in Sonic Resonance's case strong -res debuffs. As far as ATs I play: Mastermind, Stalker, Corruptor, Blaster, VEATs, and Controller mostly.
  7. I said that your advice is true... For 4* speed runs. Snarky didn't specifically mention 4*, nor even speed runs. Just advanced modes. You don't need what you said for advanced modes in general. You're so far stuck chasing the meta that you are entirely ignorant to other possibilities and strategies.
  8. Again, relying on Barrier Core Destiny rotation and three Cold Corruptors as a crutch and proc-bombing out your powers is the meta and very effective for 4* speed runs. It is however completely unnecessary in 1* or 2*, and all non-speed runs. There are other effective, albeit possibly slower, strategies.
  9. No. That's the meta for 4* speed runs, sure. But it's not necessary for 1* or 2*, and it's not even necessary for a 4* non-speed run.
  10. Making a level 30 to 40 zone the new starter zone is, IMO, a non-starter. You could have level one or five characters easily go into areas with level 35 mobs and get slaughtered. Also, Cap au Diable is already the red side hub zone. You have a SG base portal, Cimeroa, RWZ, Black Market, ferry, and university all very close together.
  11. Not entirely true. Contacts added after Issue 20 will have their bar filled up if you run their story arcs via Ouroboros Flashback, like Dr. Graves or Twinshot, or any other contact added after Issue 20 that you've been introduced to.
  12. Yeah, that is much more difficult to do blue side than it is red side, due to all of the Issue 0 and Issue 1 origin-specific contacts. If you insist on doing this blue side, then I'd advise skipping all Issue 0 and Issue 1 contacts, and sticking with contacts from Issue 2 on.
  13. 3.7.4 has quite a few bugs, but that particular one I haven't seen yet. I'd suggest joining the Mids' Reborn Discord server and posting in their bug section, it's the only way you'll get any help. Go here.
  14. Ouroboros Flashback story arcs internally work exactly the same as Task/Strike Forces, coding wise. That's why you can't invite anyone on after you start, and it's also why you can't interact with certain NPCs.
  15. FWIW, it was clarified later in a Massively OP interview that "consolidate our userbase with fans from other servers," specifically referred to Paragon/Resurgence and Victory only, not Rebirth, Thunderspy, New Dawn, et al.
  16. That won't happen. There's little cooperation between Homecoming and the other servers (Rebirth, Thunderspy, New Dawn, etc.), for various reasons. And why would Rebirth developers give up one of the big draws to their own server? That'd be like asking Homecoming to give up one of their big draws (advanced mode content for instance), to the other servers. That won't happen either.
  17. If you want pure melee, Ninjas for sure.
  18. That is why you queue for it as a closed league by yourself, and then invite everyone in from inside the instance.
  19. Lee Majors makes everything better. See?
  20. Yeah, I'm at the point now where this mission will most likely fail every time I do a Moonfire TF, like back on live. People keep accidentally killing Dr. Todd now.
  21. I'd very highly recommend viewing and taking in this table of Archetype damage modifiers. Take a look at the Dominator numbers, then take a look at Blaster numbers, Sentinel numbers, Scrapper numbers, Stalker numbers. Then take a look at Defender and Controller numbers. Do you notice anything?
  22. Yep. "Must be on the ground" is why I will never play Seismic Blast and gave up on Electrical Armor. But that's okay, that just means that they are not for me. There are power sets that are for me but not for others, like Storm Blast.
  23. Radiation Emission. It's one of the top solo-friendly Corruptor secondaries, along with Dark Miasma (which you don't want), and Trick Arrow. It'll allow you to solo just about everything with ease (including AVs and GMs if that interests you), and requires few actual power picks (five or six), letting you expand into power pools. As for primaries... if you want to take down AVs or GMs, you'll want something with good single target. Fire Blast, Ice Blast, Beam Rifle, Assault Rifle. If you don't care about taking down AVs and GMs, then just about any primary power set will work. Electrical Blast would have a decent mix of AoE and single target, (along with Fire Blast and Assault Rifle).
  24. Fifteen. I may or may not have hit that before.
  25. Yeah, just about every other MMORPG has a penalty for leaving instanced content early, which is why I would be fine with it in CoH as well.
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