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Lunar Ronin
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Everything posted by Lunar Ronin
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Not without a mechanical reason, no. Obviously the red side ATs were incentive enough to want to play red side.
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I was perusing the archive of the old blue boards tonight (thank you @Michiyo ), when I came across an old post of mine quoting some game statistics Paragon Studios released in April 2011. Unfortunately, the game statistics Paragon Studios released appear to be lost in the sands of time. However, according to my post from thirteen years ago, City of Heroes had a roughly 60% hero/40% villain population, per the statistics Paragon Studios released. Granted, I'm biased, but I think I'm a pretty reliable second hand source. According to a Reddit AMA, when the game sunset a year and a half later, the game's population was roughly 80% hero/20% villain. That's a pretty big drop in villain population. Why would that be? That's easy. Side switching (which became available a few months before the statistics were released), and the ability to create all ATs blue side several months after. So it's pretty clear that the red side ATs were a big part of the draw that red side once had. I'm not sure, what, if anything, can be done to make up for that. That was a mechanical game advantage or draw that red side had, not a flavor one.
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What alignment is your character?
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Last I checked, you can't form co-op teams while in a SG base, so more than inconvenient.
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What's your global name?
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Seeing as multiple servers have started up to play particular ways, yes. I find the "find your own particular group to play your own way" argument a bit fallacious, when something is as pervasive in the game's culture as P2W temps or Incarnates, or the old base macro. When something is that pervasive, the only way to avoid it is to either start another server, or play something else entirely.
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The "PVP only" tick box at the character creation screen.
Lunar Ronin replied to Palehood's topic in General Discussion
Very. It means that you can only go to PvP zones and Pocket D. You can forget about doing any PvE content. I've seen multiple new people check that off thinking that it meant that they'd get a free level 50 character for PvE. Nope. -
Also doesn't help that Metalios said a while ago that he stopped playing City of Heroes years ago. It just is what it is. Everyone wishes that there was some sort of web app, but no one is willing to put in the work and effort to make one. IIRC, there have been so far seven attempts made since 2019 between Homecoming and Rebirth players. All fizzled out within a month or two, tops. So we just have to make do with what we have.
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It makes perfect sense why Mids still remains a standalone program instead of a web app. Because the developers are Windows programmers, not web programmers.
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Any idea why damage procs wouldn't be figured in?
Lunar Ronin replied to Story Archer's topic in Tools, Utilities & Downloads
It's a known bug and will be fixed in the next release, whenever that may be. -
And then it can sit quietly with the half dozen other failed attempts over the past five years.
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Yep. Waypoints in Mercy Island and Port Oakes have been screwy since City of Villains beta.
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Your best bet with Mids Reborn is to not use the installer at all and just use the ZIP archive.
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Are MM Thugs going to get an attack update?
Lunar Ronin replied to Jack Spanky's topic in Suggestions & Feedback
Nope. They did the least damage of all primaries. Not just Masterminds, but all offensive primaries in the game, period. Even behind Mercenaries. It was just the regeneration debuff propping them up. -
How I can tell you play on Everlasting without you saying that you play on Everlasting. Yeah, those are things that go on on Everlasting raids. I've heard... stories over the years, including just recently. I'd suggest trying the smaller shards if you want to do those, they tend to be more friendly. If not, I don't blame you, but just FWIW: Not all shards are like that.
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As long as you're soloing, whatever floats your boat. But if you want to team, I'd recommend a second build with the usual Force Field fixings. Or, perhaps a Dual Pistols or Beam Rifle/Energy Aura Sentinel.
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My Adventures with Snarky - a half hour comedy recounting Snarky's latest PUG adventures from the prior week.
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Do You Prefer to Take it Slow? Introducing Steady Indom
Lunar Ronin replied to Lunar Ronin's topic in General Discussion
Right now, we're around level 43. Any level is welcome to join though. -
No one really seems to know, other than maybe a developer. One theory was that it's someone that teleported using the LFG turnstile which used to create an invisible league of one, but that's not the case anymore and it still occasionally happens.
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Affirmative.
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But... but... forming teams scary! After a session of AFK farming on Indomitable, it amazes me every time I scroll back through LFG chat and see multiple people repeatedly beg for teams, sometimes for hours. If just one of them actually tried forming a team, he or she would have had at least three others. But nope, they'd rather spam LFG for up to hours saying that they're looking for a team instead.
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My Snarky PUG story - The Reddit Mothership Raid
Lunar Ronin replied to Neiska's topic in General Discussion
A lot of it is shard dependent, from my experience. I have heard... things... about mothership raids on Everlasting. -
New Player Experience: Mastermind Edition
Lunar Ronin replied to Lunar Ronin's topic in Suggestions & Feedback
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As any Mastermind player knows, any new Mastermind character created automatically gets three essentially macro buttons. Attack Aggressive, Follow Aggressive, and Follow Passive. These are from the launch of City of Villains in Issue 6. Issue 7 added bodyguard mode. Unfortunately, the three default macros were never updated, and no new ones were added. A new player playing a Mastermind for his or her first character would not know anything at all about bodyguard mode unless he or she read up about Masterminds on the Homecoming Wiki or these forums (maybe), or if he or she was advised by a veteran player. As a result, said new Mastermind player will most likely play with henchmen in aggressive mode, and get lit up. My suggestion: Replace the Attack Aggressive and Follow Aggressive default macros with Attack Defensive and Follow Defensive, respectively. This will give the new Mastermind player a much better, smoother, and safer playing experience from the start. Then later as he or she is more experienced, the player can learn about other macros and binds, etc. Another suggestion: Add a /release_pets default macro. Sometimes henchmen get stuck due to bugs (infinite loop near elevators for example), or geometry, and the only fix is to release them. Not even dismissing them via the UI or via /petcom will work. This will give the player the nuclear option without having to look it up or petition a GM.
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I played through it three times on the PlayStation 5 over the past year, and bought it on Steam the day it released there. It's a fun game, and it actually felt like Star Trek, unlike anything on Paramount+. Note that if you play it on PC, make sure to get and use this.