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Lunar Ronin

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Everything posted by Lunar Ronin

  1. I'm leveling a Praetorian completionist character currently in Imperial City on the Indomitable shard as well. Yeah, the double XP boost is a bit of a hassle. I'm just watching my XP like a hawk and very, very carefully disabling it every few levels. I still wouldn't say no to a half-XP power however.
  2. Options > Controls > Mouse > "Free Camera Movement" Set it to Disabled.
  3. It's been stated on the Homecoming Discord that this is a bug with a fix in the pipeline. Heroes and Vigilantes are not meant to be able to access the story arcs via Ouroboros.
  4. I think Discord works well for small groups, but it really is horrible for large groups (500+ or more, or Heaven forbid 5,000+). However, Discord has sadly become effectively mandatory for PC online gaming these days, and more and more games are forgoing web forums and wikis entirely for Discord. Only to eventually regret it later when their Discord account is hacked or banned, and/or the Discord server is hacked and deleted, (which has happened quite a few times that I'm aware of). But I digress. As far as City of Heroes is concerned, I'm in the Homecoming, Rebirth, Mids' Reborn, and OuroDev Discord servers, two other Homecoming-related Discord servers, a Discord server for the server I played on back on live, a server for the two supergroups I was part of back on live, and now the Steady Indomitable Discord server. Ye gads, that's a lot of CoH-related Discord servers. Text only though, I don't do voice unless absolutely necessary, and there's not a single thing in City of Heroes that requires voice.
  5. Yeah, that's a vestigial of old MMORPG design. More modern MMORPGs like Elder Scrolls Online and Guild Wars 2 let you belong to multiple guilds simultaneously, account-wide. It's quite nice. Now if only they weren't fantasy genre...
  6. Removing the stacking of +stealth powers was a silly change made against how the game worked for eighteen years prior, all in a futile attempt to curb advanced mode speed running. All that happened is that advanced mode speed running teams started demanding that people start taking Stealth (the power), and/or a tier 4 Incandescent Radial Destiny which does stack +stealth. But I digress.
  7. It always did, but as of Page 5 a +stealth IO will only stack with the highest source of stealth on most ATs. Meaning that you can no longer stack stealth from Shadowfall/Steamy Mist/Arctic Fog, Super Speed, and a +stealth IO.
  8. I don't know about *over* Rad, but it'd be just as good with layered defenses and resistances, instead of relying entirely on one or the other.
  9. You don't need Granite for Stone Armor, FWIW.
  10. I'm not sure when it was done, as I'm not the most observant fellow... but I did happen to notice today that the "unofficial PvP shard" declaration is gone! Thank you to whomever removed it.
  11. None that have been stated. Demons are already in a very good place, (perhaps a little too good).
  12. That's mostly true, but not entirely. A couple of years ago, it was changed so that if a Mastermind eats an Ambrosia or Essence of the Earth, it applies to all of the henchmen as well. It was a serious quality of life buff for Masterminds on the Eden Trial and Hamidon raids. However, from what I understand it's also a bit taxing on the map servers. It would be nice to see this applied to all inspirations, but I doubt it.
  13. I've noticed a couple of issues lately. I'm sure that most of you have noticed that, over time, Homecoming has developed a speed run meta. It's largely gotten to the point that if someone advertises a TF/SF/Trial, a speed run is assumed. That's fine for those who enjoy speed running. I enjoy speed running myself on occasion, but not most of the time. Then there's the new players, or those returning to City of Heroes after a long absence, who have yet to learn the content or the roles of various archetypes and power sets. They need to learn how to walk before they can run. I've also noticed that the Indomitable shard has lost its identity. It was originally the unofficial PvP shard. That hasn't been the case in over two years, as PvP players mostly migrated to the Excelsior shard. Excelsior is now the unofficial PvP shard, in addition to being the most populated, with a large speed run community. Everlasting is the unofficial role-playing shard. Torchbearer is the original shard. Reunion is the European shard. Indomitable is... ? Two issues, one solution. For new and returning players, and for those who enjoy engaging in steamroll/kill most and kill all content and don't already have a group, there is now a new in-game global channel and a Discord server, Steady Indom. Anyone and everyone is welcome. There are two main rules of Steady Indom. The first is that all content advertised on the in-game global channel and/or Discord server must be steamroll/kill most, or kill all. No speed running. The second main rule is to have fun. My hope is to create a welcoming community of people who enjoy a steamroll/kill most or kill all playstyle, and are willing and open to teaching new players how to play the game. If you don't already play on the Indomitable shard, feel free to transfer a couple of characters over to join us (you get five character transfer tokens every three days), or make a new one! I can't do this on my own though. I've led Hamidon raids, mothership raids, and Incarnate trials, but I'm one person. On top of that, I'm an introvert that plays solo often to recharge. If a few other content leaders who prefer the steamroll/kill most or kill all playstyle would join me, it'd help ensure our success. Let's make Indomitable the unofficial steady shard. To join the Steady Indom global channel, type while in-game: /chan_join "Steady Indom" You can find our Discord server here. GLHF to everyone, no matter your preferred playstyle or which shard you play on. We're all City of Heroes players in the end.
  14. In most other MMORPGs, pets get a high amount of innate AoE defense, which I think they need in Homecoming. Many people forget or simply weren't around to know that up until Issue 16, the highest difficulty you could set for missions was +2. +3 and +4 difficulty didn't exist. Mastermind henchmen were never buffed to compensate. It later turned out that just about everyone at Cryptic Studios involved with the design of the Mastermind AT was gone by the launch of Issue 8, and Paragon Studios developers didn't know what to do with the AT. It was stated by one of the Paragon Studios developers in the post-sunset AMAs on Reddit that "Masterminds were the biggest mistake we ever made in the game." (You have no idea how crushing it was to read that the developers of my favorite MMORPG considered my favorite AT by far to be the biggest mistake made in the game.) They used Demon Summoning as a Going Rogue pre-order bonus in order to try to help sell it, and then later added Beast Mastery during the Freedom era in the Paragon Market, but Paragon Studios didn't understand the Mastermind AT, didn't care about the Mastermind AT, and basically left it to rot. Mastermind henchmen initially didn't get the +1 Alpha level shift when it initially came out, until a screaming Mastermind player base forced Paragon Studios to add it as henchmen were getting slaughtered in Incarnate trials. Then initially all of the Incarnate Hybrid abilities didn't work on Mastermind henchmen, and only after pleading and begging from Mastermind players did Paragon Studios finally get Support Hybrid to work on Mastermind henchmen. The other Incarnate Hybrid abilities are still bugged to this day on Mastermind henchmen and are largely useless. So, yes. Mastermind henchmen need a major buff. I'm sick and literally tired of constantly being told that "Mastermind are not welcome," when they're my favorite AT in the game by far and nothing else in the game plays like them.
  15. Yep, most people don't realize that the team leader has to turn in the final mission before rewards are gotten for the Mortimer Kal SF. Was this done?
  16. It's a good thing that henchmen are level-shifted in Incarnate content then.
  17. Yep, it's still partially coded as a villain zone. You can see it on Rogues just fine. Not sure why making the zone co-op was only half done.
  18. I think you will find more assistance in the OuroDev Discord server, which you can find here.
  19. I wasn't saying that MSRs are gatekept. I was saying that regular MSRs are so easy that they've been effectively turned into a farm, much like Hamidon raids. So for people playing level 50 characters who want a little challenge in the game but are gatekept out of advanced mode TFs/SFs, an advanced mode MSR would be a nice alternative.
  20. Oh, there's definitely memory leaks in City of Heroes. Try doing a Hamidon or Rikti mothership raid. Heck, I've experienced CoH ballooning up to 15 GBs of RAM just from fire farming a few weeks ago, and up to 6 GBs of RAM from doing an Admiral Sutter TF last week.
  21. I mean, considering that XP and INF in +3 and +4 difficulty content outside of advanced mode TFs/SFs was just slightly nerfed, I very much doubt this will be likely. Also, some support power sets already offer status effect protection - Force Field, Sonic Resonance, Electrical Affinity, and to a lesser degree Radiation Emission and Trick Arrow.
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