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Everything posted by ZacKing
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Yeah this works but if your screen is still washed out in color from overused VFX vomit and you can't see anything, it does take something away from the fun of the game. Sitting there just hitting table to whack unseen enemies buried under VFX isn't fun. I don't think people should be kicked from teams for their use of colors and such, but I would love to see a way of turning down or even turning off completely the VFX of other players beyond the slash command we have now.
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Created data and badge count is no indication whatsoever that someone is a new player. For all anyone knows, they're an experienced vet who just rolled a new alt. As for the question at hand, best you can do is communicate clearly what you're planning. People are either going to listen or they won't. You don't have much control over that other than to form teams with people you already know who share a similar play style as you.
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Remove This Forum Thumbs Down Reaction
ZacKing replied to Purrfekshawn's topic in Website Suggestions & Feedback
How is getting a "thumbs down" emoji on your post equate to "an attack"? With respect, why do you even care what anonymous people on the internet do? I'm genuinely curious why this is such a big deal to some people. There are folks here who'll treat a thumbs down from some random person like that person kicked their dog or something. This reminds me of the visceral reaction some players had on the STO forums about disco balls making their character dance. No lie - there are people there who equate the disco ball to real life physical assault, to the point of saying if someone used a disco ball on them in game, that person should be arrested for assault in real life. Just think about that for a minute. I also find it funny that some people tossing around thumbs down here are guilty of complaining to mods about them getting a thumbs down. Oh come on now, you asked for that. 🤣 -
Ah ok, sorry. I misunderstood your post. You'll have to use F3 while in edit mode and move the entrance portal above the base to do that. Check out the video here. Great step by step tutorial.
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You have to pick Sky as the ceiling option. Click the Current Room button on the base editor then Object. You need to make sure your ceiling is set to the max height, so remove any of the grey blocks that are there so the ceiling is as tall as can go. Then, select the ceiling tile and the on the base editor Pick Style. You should see an option for Sky there among the ceiling tiles. You'll want to watch the videos Dacy put together. It explains all of this.
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Homecoming Provided Shard and AT Breakdowns to Massively OP
ZacKing replied to Lunar Ronin's topic in General Discussion
How many of these are people multi-boxing though? It is a solid number though. -
Same for me. Super annoying to use multiple alts and storage bases, email, AH storage etc. An account level bank would be very much welcomed.
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Ok but the question still stands. I mean, it is possible that you can share the same name as some famous person. I served with George Clooney, not the Hollywood actor. If the name Monty Hall was the only thing and the costume and character bio had nothing to do with or mentioned the game show host, then it's an excessive abuse of the policy IMO. Even if you named it Monty Hall and said he really was the gameshow host, that's pushing it IMO.
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I already explained your suggestion isn't always workable and isn't a solution in most cases. You assumed I hadn't tried that already and that I don't know anything about base building or how to get creative with objects. Some functional items you can get away with burying/hiding in smaller objects. Others you can't, especially when working in limited space and building small rooms by hand.
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You mean it was generic'd because the name was actually Monty Hall and didn't look anything like him or make any mention of him in the bio? What if your real name is Monty Hall? I think some people are getting carried away with the generic bat.
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Yes I know and that isn't always feasible to do, especially when building rooms above the base that you'd like to keep compact. I know there are some workarounds.
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Not going to lie, I don't see this as a real problem. It's an isolated use case and an edge case. For the majority of people who are using LFG or other chat channels to communicate and form teams and stuff, being able to click on their name in chat to send out invites and communicate isn't a problem. If this is that big of an issue, maybe add the character global and character name in the character bio screen so you can message them about their costume.
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Why would that get generic'd? Did you say in the bio he's THE Al Bundy from the TV show with a costume that was a direct copy of him? If not, that's overkill to generic it.
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I watched this last night and it was ok. I don't think it was as bad as some made it out to be, but it certainly wasn't great and nowhere near as good as the first one. I think it's pretty clear the movie suffered from story issues that they tried to fix in the editing room. A lot of the backstory seemed glanced over and could've used more time to fill in. I did like the buddy movie dynamic between Aquaman and Orm. I'm kind of sad this was the end for the Snyderverse and Jason Momoa's last time as Aquaman. I liked him in the role.
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Apologies if this has been suggested before. Would it be possible to make smaller scale versions of the existing item storage bins for bases? Stuff like enhancement bins, inspiration storage, the salvage vault and salvage racks are enormous and they're a real pain to use if you just want to build a small room or two. It would be great if we can get smaller sized objects instead. For example, there's all kinds of cool new stuff in the base editor like crates, boxes, pallets and such that could work. Is it doable to maybe use some of those models as the storage bin object? I'm sure it's not as simple as just copying the storage bin object code to a new object and changing what model it uses. Also, not sure if this is feasible or not, but having a single salvage or enhancement storage item that has the storage limit increased from 100 to maybe 1,000 or whatever the hard storage limit is for a base. You'd have to restrict it so that you could only place one of the max storage items in a base, but at least that way we could just place 1 storage item instead of a bunch of them if we wanted. One last thing along those lines, it would be great if we could have teleporter objects that can accept more than 10 locations. Saves those of us looking to build smaller bases a lot of space if we could. Would certainly open up some flexibility. Thanks.
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I've noticed drop rates for everything seem a lot lower than before the last patch too. I don't have any hard data to prove anything, just adding my 2 inf that it feels off. I did see a couple of people asking about this in LFG the other night, so it seems more people have noticed.
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I could very well be wrong, but as I remember it, copies of signature CoH/CoV characters aren't allowed either. For me personally, I don't see a problem with what you've created there, but I'm not the one who makes the final determination. Where the line is between homage and direct copy is ultimately up to the HC people.
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Aren't you able to see how active those accounts are? If someone has all those unplayed level 1 alts lying around but are still playing daily, they can be contacted by other players to negotiate releasing a name. If it's an account that hasn't been logged into in the last 5 years, that's a different story IMO. I know it's a huge project for a small volunteer team to re-do the code here to allow for names to be non-unique, but I personally think it would be great to have for the future because everyone will be better off getting the names they want. Hopefully the HC people will address it at some point down the road. I can live without new missions and costume pieces while they tackle this. I can also understand why they don't.
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STO does the same thing as CO where the name is a combo of global handle and character name. It's not hard at all to send messages to someone. You can click on their name and select the option to send a PM. No need to type the whole thing out.
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How do I install MIDS on new pc with Windows 11
ZacKing replied to Diantane's topic in General Discussion
On the Mids Reborn website, scroll down and click on the button that says "Installer". -
How do I install MIDS on new pc with Windows 11
ZacKing replied to Diantane's topic in General Discussion
@Diantane you can download it from the link @Major_Decoy provided. You may need to download and install the .NET core for it to work though if you don't already have that installed on your computer. As for the MIDS sub-forum here, it's no longer used for support. You'll have to join and use the Discord or GitHub for that. -
Farming vs whatever for fast inf building
ZacKing replied to BigKahuna337's topic in General Discussion
For this, you'll want to pay a visit to the Base Building subforum and read up on base building in the Base Building Guide. There's also links to an excellent series of informative and helpful videos @Dacy put together on base building. You'll learn a lot from them. It's not hard at all to set up a quick base for storage of enhancements and salvage. -
I grind like a bitch, and I still can't keep my holes filled
ZacKing replied to temnix's topic in General Discussion
Same here, especially when you can run stuff like DFBs and SBBs that drop SOs which can be used or sold for inf. Buying SOs with merits is a waste.