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WuTang

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Everything posted by WuTang

  1. So I tanked my first 4 star ITF, this is after I tanked a 3 start ITF and a 4 star Aeon without much issue, did drop once on the Aeon though. The 4*ITF humbled me a bit. Everything was smooth until the last Rom fight. In this fight Rom floored me 3 times from full health, as luck would have it my Particle Shield was also depleted at these times. So I was wondering if this was just bum luck or if there are adjustments I could make to better handle the big shots Rom lays out. Me dropping did not cause a wipe, solid team, but I really didn't like my showing. My build is a Rad/MA/EM. We were Barrier cycling, the one thing I can't say is what % my defenses where at these times, like if there was a gap in the cycling just long enough for Rom to line up on me. My guess is my HP needs some love. The build is solid as is for everything I've put it through ('cept this one thing), this is just me wondering what went wrong or if there is anything I should change. My HP is 2335 with a 1593 absorb. Particle shield will be up every ~30 sec on a team. Thanks! -WT Tanker (Radiation Armor - Martial Arts)Final-1.2.mbd
  2. Fire is still king, but I did just roll my first about a week ago. So according to most that I've read Fire is still top. The secondary, in my mind, is still up for debate. Mine is a triple Fire. Fire Manip has a great sustain, build up that boosts damage 100%, 50% endurance resist in Consume, and some stout PBAOEs, but I can't say it's the best because it's the only one I've paired with Fire Blast.
  3. WuTang

    Fire/Fire/Fire

    This guy is fully slotted now and I ran a +4 ITF last night and half a TinPex, both proved to me the build is solid, thank you @Snarky, and that the power combo just obliterates the enemies. No incarnates yet so it's just pure build, and it does not disappoint. Can't wait to get it full incarnates and see how badass it is then, finish that up today...hopefully.
  4. WuTang

    Fire/Fire/Fire

    I'll get him decked out by this weekend and see how badass the build really is. Question....Your Alpha selection was Agility Core? Would Intuition Rad be a tad better? Or do you find the recharge/endurance mod to be the best option?
  5. WuTang

    Fire/Fire/Fire

    OK firstly, I have to bring in the @Snarky since it's his build, but he's not the only one that knows this.... Fire Blasters are OP AF. Don't get me wrong, not screaming for a nerf, but I mean, let's give some love to the others. I actually thought maybe it was just a bit up there, nope it's next level. I'm not even fully slotted, in fact, the ITF I was in last night, I started out at level 45 and was annihilating groups of 52s, I was level shifted to 49 ATT, but still that's 3 levels up. I've never had that with any other toon. How do you roll one so powerful then play anything else?? I did die more than a few times...but never did Rise of the Phoenix let me down. Now I'm wondering if Fire Blast is as strong when paired with other secondaries. I rolled a Mando themed blaster (AR/Devices) at the same time, the look is so good I will play him, but it'll be with a Fire Blaster sitting on my shoulder whispering, *not quite as good though, is he?*
  6. I'm like @UltraAlt concept first then figure out how to make it work, well I say "make it work." really I pop on here and hope sometimes that y'all can help me make it work. I haven't rolled a psi melee or psi anything for that fact. There is a blaster that I roll with in ITFs a few times and he's psi but absolutely dominates those Romans. I hear anything without a brain (robot) has high resist to psi damage. You could mitigate that with a damaging secondary of a different type, proc'ing out some of you attacks with different damage types, and choosing an epic pool of a different damage type. Should serve you well, I think.
  7. I rolled a DP/Time Corruptor. He's a '30s era shamus. I also made a build for a Fire/Time. Built right /Time can just sit in melee. So, I think the primary is just what flavor you want.
  8. WuTang

    SA: Savage Leap

    Proc it out for a boost in damage.
  9. I had to cheat a little and use a build I got from a person who fire farms on Everlasting and switch out the primary, but it should do you in a farm. Fire.Fire.Fire-Fire Farm.mbd
  10. Did you mean fire defense? Fiery Aura should have max fire res right out the box, and for defense beyond ~48% def is a waste. I have a Rad/Fire/Fire but I built it for general content so I maxed out S/L res as well. From my understanding the biggest benefit from using Fiery Aura for fire farming is that you get maxed fire res for basically free, then easily build for fire defense, and that allows alot of room to build for max DPS. I'm not well enough versed in all enhancements, so the way you've displayed your build doesn't help me see what you are doing. Do you know how to add the MIDs file as an attachment? Click "choose files...." Then browse til you find your MIDs file then click "open" This way we can DL it and root all up in your business.
  11. Shadow Servant! Drac has all kinds of magic...depending on where you look.
  12. I went with Swoop for the single target rotation. It has a decent proc chance, near 40%, So when I stop using Pendulum it's a nice gap filler between Cyclones. I actually opted out of Cleave, it felt underpowered even proc'd out.
  13. I'm down. I like MOAR options. I believe there is a new Blaster set in the works, but I think it is "Ironman" like.
  14. I have a BA/Bio Brute and found with FF +recharge in Pendulum, Axe Cyclone, and Swoop it can maintain near 100% up time of the proc. But, I'm with ya on giving /DA a try. I'm trying to make it work on some as well, BUT hate the blue bar blues... I also have found that the +endurance proc in the heal to be flaky and not terribly reliable unless you are swarmed, so I don't rely on it.
  15. You've chosen two of my favorite sets. Electric is great because you gain 100% debuff resist to recovery and endurance, it checks so many boxes. And Savage is so fast and on a Brute is brutal. I'd recommend this when fighting, don't let Blood Frenzy stack to max. Unless Blood Thirst is off CD. Blood Frenzy stacks buff your recharge and reduce endurance costs, so if you pop 5 stacks you become exhausted and can't build any BF for a bit, thus sort of "debuffing" yourself. The only hole in Electric is its toxic resist...but honestly, I've never found it to be a prob.
  16. My Dark Tanker's secondary is Energy Melee, so he stacks the stuns pretty well, but I still find that Romans are super resistant to it. I believe with the tanker ATO res proc, he's above 100% on almost all....but I still have doubts about soloing an ITF with him. I practice on the +4 Romans in Cim and the few times I've ran him through an ITF.
  17. Personally I found Dark Melee hits like a wet noodle. I had to proc the crap out of it. But the synergy between it and SR is undeniable where survivability is concerned. The heal from Siphon Life is more than enough. I didn't take TP power pool but here's my current build. Maybe you'll find something useful?? Brute - Dark Melee - Super Reflexes_8-Procs-Hasten-Vigor2.0.mbd
  18. Piercing Rounds is not a good power, nor does it actually proc well. It's a gimmicky power that is a super narrow cone. Suppressive Fire IS the money shot though; it procs out crazy good. I would swap the two out. Pistols has a better DPA than Dual Wield. I would swap these two as well. I would add an additional proc to Hail of Bullets. The epic holds also proc out crazy good and you can usually get them just North of 500 damage, but Soul Storm has >2 second cast, I'd dump it and pick up either Distortion Field or Temporal Selection (which is a GREAT buff for a teammate). All that said, it's definitely functional as is.
  19. I have a DP/Time that I run all the time. Not sure how you want to play. I wanted to be able to survive in any engagement solo and also be great support in a team. So, most of the time, on a team, I'm right in the middle of the mob with melee or within 15 feet. Solo, I'm running around til the mobs are "arrested." This means I have soft capped range def and enough of the other defenses that my Time's Juncture -toHit caps them. And I have decent S/L resist... If you plan to stay at range, you might not even want to take TJ.
  20. Curios if you've done this yet. I have also been kicking around this combination on a Brute, but the only Dark Armor experience I have is with a Tanker, and he's a stun gimmick build. But I do take him into ITFs and TBH he doesn't fair well. I don't mean he dies, but he doesn't do as well as either of my other Tankers. He has defenses in the ~30% range and that gets stripped in long fights and then stays that way. I have to lean hard on the heal because even with 90% S/L (pretty much maxed all Res) the incoming damage is overwhelming, and the extra layer of mitigation that the stun affords me is also not effective against the Romans. My Brute build procs out VS, RF, and SL. I still have decent enough resists and "according to MIDs" the endurance is under control well enough that I took Barrier. Not sure it will exemp well but should survive at 50, the lack of epic attacks sucks though and hurts the overall performance, but the blue bar blues suck more. Not sure I'll pull the trigger TBH. Have a Sav/Bio Brute already and he's a beast. So, anything that underperforms that wouldn't be worth rolling...... LOL I think I just talked myself out of it. Still though, let us know how the solo ITF goes.
  21. My Dark/Em tank is setup to be gimmicky. It's a stun build, which doesn't actually work in an ITF very well, or at least it hasn't the 3 times I've ran with him.
  22. I used my Fire/Dark/Soul Corruptor it felt solid and useful, but to be honest, I was still getting my footing. On a +4 or less on most of my toons I can race forward and survive long enough to kill a bunch before the group catches up. And on two of my Tanks, I can "pull it all" and be fine. Can do that on several of my Brutes too. I can't yet comment on the ease of starred runs. Being carried, in my mind, doesn't give me the cred I need, But that run was very smooth. There were deaths, but never a wipe. And the coordination of the 7 members was, to my eye, seamless.
  23. So here we go... I'm finally dipping into star level content for ITF. I joined a 4* for my first time, as support, I figured, start out the way I plan to continue. And I think I did well...or was carried more likely....but I'll tell myself whatever I need to hear! But seriously, what should I expect? The fights weren't difficult, but we had a stupid good team lead that new what the F she was do'n, so I was really just along for the (ride) experience, which was invaluable. Now I want to Tank one or DPS one, so I'm curious, is there a different way to build for star content? As of right now I only have 3 leveled Tanks, loads of Brutes, some Scrappers, and a nice selection of Corruptors. My Tanks are Rad/MA/En, Bio/BA, and a Dark/EM (this one isn't in consideration). Based on what I know about ITF in general and having seen the fight in a 4*, I think the Rad Tank would be my best option. But wondering what others think work for hard mode. The Bio is a Map Server baby and isn't fully incarnate, getting there, but after seeing the fights I'm not 100% sure Bio, at least my build, would do so well on the big-boi fights. If my build needs Ageless Core, is that a no-go? In the one run I'm pretty sure I was the only one without Barrier. I guess what I'm looking for is a "hey these are the things..." So, if anyone knows all the things, I'd appreciate a heads up! Thanks! -WT
  24. With that in mind, is there an actual endurance draining build that is effective? Suppose a recharge debuff would need to be in the mix too.
  25. Perfectly stated!
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