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Everything posted by WuTang
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Or Apemage, whatever your preferred name happens to be. This isn't exactly a Brute question, but I'll be using my Brute experience as the example for the situation. How do I survive the leviathans in the sewers on a melee? Toxic resist on many of my Brutes and Scrapper are very low, so is it just load up heavy on orange candies? My SR Brute doesn't stand a chance, though I sort of expected him to dodge more but newp dies just as fast. There a trick I'm missing? And on Bobcat... She can 1 hit drop me at will. That a thing with her mechanics or again what am I missing? If I use a range AT I have no problem with either situation. Thanks!
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Yeah so what I was doing wrong was...... It kills me how deep my ignorance still is, but in my defense, there are still things I have yet to do, so... Any ways, after a frustrating gaming session, where I was literally on the verge of stripping this dude, I went to in game help and asked...well for help. Turns out my measuring stick, yeah wrong stick. So, what I typically do, because most all of my Brutes are setup for general play, is to go into an S/L farm and see how they do. Apparently, that's not an ideal environment to test SR (or any other toon not specifically built to farm), or so I was told. A very kind player PM'd me and suggested, if I already had T3 Alpha, to solo run some +4 radios. So, since I did have T3 Alpha I called one up. AND....it was night and day. My dude seldom took damage, and I was clearing mobs fairly quickly. Fought Council and Clowns without any problems. I have, since then, fought a multitude of different mobs and haven't had any problems like I was seeing in the AE farms. Even did fairly well in some DA mish teams and Tinpex, only the sewer worms got me once. So to sum it up...still learning. How does DDR work? I thought it prevented the debuff 95% of the time, but is sound like you say it reduces it? I've looked at taking Rebirth, but my build's endurance won't hold up. It does drain slow, so it is nearly where it needs to be to not need Ageless Core. But I also wanted Soul Drain on perma, which it is...now however, after playing the build it could probably not be, and I wouldn't really notice. There are times when I don't use it like at the end of a mob when there are only 2 or 3 left standing. I also wanted the Soul Mastery pool, so I won't have the extra End from the Energy pool.
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You want your S/L/F/C/N/NE defenses to be around 38%. This allows Invincibility to scale them to 45% (soft cap) with just one bad guy near you. I'm on a different computer or I could link my SS/Inv as an example. Look up Hyperstrike, he has some amazing starter builds for Invulnerable. Start there and tweak it for your needs. I've not done a TW, so I'm not much help there. Yeah know looking at your file, I think MIDs is having a brain fart on this PC. Somethings don't look right and aren't acting right.... I'm going to check back later on my other PC when I can get on it and look over your build there.
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5% of all attacks get through regardless of how high your defenses are. So, you will get hit. Which also means you will get debuffed, and DDR is only 95% so you will also get your defenses debuffed. Higher level baddies have a higher +toHit which also means they have a better chance of getting attacks through. And with your build, if the damage type is anything other than S or L then the attack will hit for quite alot of damage, which you will need to heal up from. Me and my son run farms, he has barrier and maneuvers, my defenses are at +60% and my resistances are all (varying) but stick around +45%(base), except T&P, and I still take damage, because I take at least 50% damage, of the 5% of attacks that get through, until I'm at 60% health and then I'm still taking alot of any damage that gets through until I'm nearly dead. SR is not "you don't take any damage ever," not even close. I do like your SS/SR build for farming S/L though and with all the built-in heals no wonder you don't "need a heal." Hey why did you shoot for 60% def? Was it just for the rage crash? I'm looking to see if I can bump up my DM/SR build with some of your slotting. I do certainly like your regen better, but mine has a selfheal built into Siphon Life, like +190 HP every 3 seconds. So, I won't need to go as crazy as you did. Also, I have to admit (I forgot), but the only reason my HP dropped really low sometimes is because I wasn't cycling in Siphon Life.
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On my Time Corruptor I put the entire Numina set in Temporal Mending, so the bonus is always up.
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Holy crap! Dude I get on auto-pilot sometimes and don't even think...You are right about Hasten, it's really pointless in this build. Hasten is just one of those that I take so often it's sort defaulted in.
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Yes I took Ageless Core for both those reasons.
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OH! You are looking at the first build I posted. I'm on like rev 6 now. I posted the more current build later down the thread, but I didn't screen shot it.
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Dude please just...ugh I am sorry. I read what your posted wrong and thought you took a shot at me.
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My bad man! That's on me.....I read in haste and thought you said "your" not my. I sincerely apologize!
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Oh the scaling isn't my HP but the amount of % added to the base resists...I thought that was health loss. I had it backwards. Hey I am SO sorry!
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Ok a few things to think about, or at least the things I thought about when deciding on this very combination... 1) Rage crash is real. and reduces your defenses, the primary damage mitigation for SR by 20% for 10 seconds. To me that is significant. 2) SR has built in scaling resistances which means during the crash, which is about once a minute, you are going to take quite alot of damage before they are at levels that really protect you well. This can likely be overcome by eating a medium purple, they last a minute, so one might straddle two crashes(??) would have to test that. 3) You have no heal in either power set and you will need to heal. I'll attach the build I created but have not put into use yet. I chose to pair SR with Dark Melee. He's 50 with a couple T3 incarnates (Agility & Ageless), and I can tell you from my limited experience that in practice the scaling resist doesn't reflect MIDs. My build shows that at 50% health I should have 90% resists in all but toxic and psi, that is not the case, it's more like 20% I might have 90%. BUT, that is where I typically stop taking damage and can heal back up from there, so I'm not bashing SR, but be prepared to feel like you are driving a car long after the gaslight has come on. On your build... You want Practice Brawler's recharge at 60 sec or less, what MIDs does not show is that it stacks, which gives you huge status protections. So, take the end reductions out of it and put in recharge reduction. You don't have the Brute ATO set, either of them, both are great, so try to work them in. Your Health and Stamina: put a Miracle +Recovery in Health and a Performance Shifter +End in Stamina, and I usually pair it with the EndMod from the same set and then boost is to +5. Also try to work in a Panacea: +Hit Points/End in Health. Work in at least 4 LotG +Recharge throughout your defenses, 5 is max and even better, IMO. You have the wrong I/Os in Hasten and Quickness. Chose I/Os from the "Invention" section. Overall, I think your resistances are too low. I shot for ~40% in all but toxic and psi. The higher the base is the quicker the scaling maxes them out. Knockout Blow benefits greatly from procs, they'll be 90% chance to hit. If you plan to stick with Ageless Core, you won't really need help with endurance from the Epic Energy pool, IMO. And SS usually doesn't need Accuracy either, as Rage covers that quite nicely. But hey, I hate missing too. You could stick with the Energy pool and switch your Destiny to Rebirth Radial, gives you a massive heal and (I think) 200% additional regen. My build has not been used so I don't know the flaws that are likely (definitely) in it. I usually have to tweak something by level 50. Good Luck! And have fun, I like both power sets and I'm sure you can make them work together. Brute (Super Strength - Super Reflexes).mbd
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RNG is NOT my friend either lol
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M-kay every calculator I've found only has a 35% chance for binomial but a ~40%+ chance for cumulative. So with 3 bites at the apple he only doubles his chance of getting 1 stun per rotation. Still doesn't feel worth it.
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Have you tried this build without the KB>KD enhancements? I don't think Thunderstrike and Lightning Rod need them. I've got a Scrapper and built a Brute for my son, both are Ele/Ele, and neither have the KB>KD loaded and neither knockback any enemies. The game lists it as knockback but in the description in both is states "knockdown," and so far for me and my son, that is all the enemies do. Trust me I'm not a fan of KB at all and appreciate anyone who feels the same :))
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That's not how it works. Each ability has its own chance of proc'ing the stun, the chances are not cumulative. If you've ever converted enhancements, same thing.
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Question about Super Reflexes... I ran a farm with my boy last night so I could watch a few things in a no pressure environment. The scaling resistances don't seem to match MIDs, by quite alot. MIDs, if I understand it correctly, shows that at 50% HP I should have 90% resistances to all but toxic and psi, but that was not the case, at about 30% HP they were mid to high 70s. Now I managed, didn't die, didn't hit an insp, and my HP regained, but is this how it is in practice? Seems a good bit off and makes me worry that outside of a farm the build might not be in the right place.
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So, this is the build now. Got it geared out and got T2 Alpha. The attack chain feels pretty good. Even without Ageless Core it isn't bad, just keep my runs toggled off for now and I only have to eat a blue occasionally. I kept Shadow Maul, for a 3 attack AOE combo and I proc'd Siphon Life. It may still need some tweaking, but it feels good and durable. Brute - Dark Melee - Super Reflexes_6.mbd
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Respec Glitch or Undiscovered Glorious Loophole?
WuTang replied to WuTang's topic in General Discussion
No one I've talked seems to know about it. -
Curious - when are you "done" with a character?
WuTang replied to Ukase's topic in General Discussion
I have to like the concept and play to keep going on a toon. I've built some homage toons but once the novelty wore off so to did my interest, with the exception of my "Hulk," him I still play. I find that my original concepts last much further after 50. I plan out my builds on MIDs before I create the toon. Most of the time I have a powerset in mind before the look and am usually working on my next toon while I'm leveling one. Especially if I run with someone who is using a powerset I haven't gotten to and they make it look cool or very effective, then I'm in. I don't typically choose the same powerset more than once, but I have across different ATs, so the flavor or playstyle is different enough to warrant the time and effort. For instance, I have an Ele/Ele Scrapper and Blaster, so I've not gone with electric on a Brute or any ranged AT since. I did build a Triple E Brute for my son, and I will admit it looks fun to play, but I just can't pull that trigger. I also take an interest in powersets if I hear they are "difficult" or challenging to use. My most recent Brute DM/SR, I initially only made because a buddy of mine said /SR a garbage set, and I was like "here hold my beer." I just hit 50, so we'll soon see how it pans out... I only have about 9...11...(somehere in there) 50s, so really, it's not difficult to juggle time on each right now, but some here have gobs of 50s. Not sure how it'll be if I reach that level. I will say that I have an Illusion/Fire Dominator, that I hit 50 on and still haven't even bothered training out the last 5 levels....just lost interest. There was a dude on Everlasting that recently retired from the game but only after he hit 40,000 vet levels. -
I would add the TFs are also complex, or at least there are still some where I just follow the leader...so to speak. But yeah, there is so much flavor in CoH that one could literally play for years and still find new things, I think.
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Let me use some bro-science to explain... In the gym, there are certain machines where you can change the angle of the lift slightly to gain a small advantage or spot yourself if needed, this can be seen as "making it easier." But, if you have added more weight to increase the resistance then it's not really easier, even if it may appear so to onlookers. This game can be as challenging as anyone wants to make it, but it also can be super easy. One of the many facets that I like about CoH.
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Respec Glitch or Undiscovered Glorious Loophole?
WuTang replied to WuTang's topic in General Discussion
Me too, but still a pain. And on this occasion, I'd actually forgotten to take a pic. -
Respec Glitch or Undiscovered Glorious Loophole?
WuTang replied to WuTang's topic in General Discussion
Nope. I finished the respec and it finalized. And the powers in the trays from one toon to the other are not the same. And the power tray has not changed since the "loophole" occurred, so it seems to be permanent. @lemming in your case, did you change powers to some that you did not have before? That could explain your partial refill vs. my total refill. -
Yeah dude, welcome! This is probably one of the best MMO communities around. (still fairly new myself, only been here since Feb) As for the game itself.... It's still pretty addicting for its age. Have fun! I hear Excelsior is a packed server so if you wanna get on a team should be pretty easy, but soloing is still a thing alot of people do.