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Uncle Shags

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Everything posted by Uncle Shags

  1. Oh, I got it! If a super is capable of controlling radiation to the point where they can form it into a ball and chuck it like an exploding pumpkin, then they could probably also collect all the radiation in the room, including sucking it out of bystander's bodies.
  2. Do you have to turn these on to get them? I don't get anything other than regular. No team, no double. I've never turned those options off.
  3. I bet they've got a cure for it. Maybe just a direct treatment for radiation damage, or maybe a cure for cancer. Or maybe just being rebuilt in one of the hospital "good news you're not dead" machines.
  4. It kind of stinks, though. Last night I was on a big team and we were kicking butt. We had a huge group of baddies we were wailing on when all of a sudden.....KABOOM!!! Flash of light and sound. Bodies flying everywhere. It really felt epic. Wow. Energy blaster nova. Awesome. But then, as soon as the half dead baddies stood up scattered to kingdom come I heard the Waaaaawaaaaa noise. Maybe just in my head. It sucks that such a visceral, powerful moment is also be completely counterproductive to the mission of fast and efficient arrests. I don't think it's nearly as epic if the bodies just...fall down. Maybe it just sucks and that's it. Probably. Or maaaybe they make a KB->KB again enhancement! Knock back! Then a second later knock back again to where they started from! Everyone wins!
  5. Start a respec? I don't think it boots you if you're respecing.
  6. In your defense, the enhancement set system is very complex and takes some time to learn.
  7. Knockback to knockdown is amazing. Using 6 Sudden Acceleration? That might be the trap... What power are you putting that in?
  8. Uncle Shags

    So I was....

    I think dark armor is the cats pajamas. Although, ITF can be tough on a lowbie dark tank. They can floor your defense and they've also got some sort of +def power that can make them much harder to hit. Without enough +to hit and acc you'll be whiffing a lot. If your heal can't hit them you're in trouble. I think most folks skip defense on dark armor, but I've been able to get it up to 48m26r35aoe. You need ageless for ddr, but with maxed resistance and a full heal every 10 seconds it's the sturdiest tank in my stable. Stuff that kills my inv and shield doesn't even make my dark break a sweat.
  9. This got me thinking. I enjoy ITF usually, but last night I ran it on my Dom and remembered I hate it on that toon. Half of my tool bag is useless due to all the status protection floating around. I'd imagine controllers might feel similar. Perhaps there are other trends within ATs and powersets that make some tfs more or less enjoyable.
  10. I've got 2 ARs. They're fun. I like the idea of range boosted cones. You don't like Ignite? Recently I became disgruntled when I realized the target cap for Full Auto is 10. What a load of crap...
  11. I haven't played one myself, but I read someone here talk about how sentinel seismic meteor was extra fancy when you combined the reduced sentinel CD with the seismic -rech gimmick. Supposedly super fast.
  12. One thing secondary effect boosting powers don't work on is knockback - despite in game descriptions, coh data, and mids saying they do.
  13. I don't have geas, but I do have ageless, which works pretty well.
  14. Sometimes I'm slow. I just got it and tried this. Pretty friggin sweet. Much better than running around like a headless chicken looking for mobs before my first mission of the day!
  15. There are two prominent pug leaders to be aware of on excelsior. One likes melee teammates, dislikes sitters, and is eccentric. The other one we don't talk about. They're mostly harmless. Note or ignore them. Other than that it's what you should expect in a crowd of hundreds of people - a mixed bag. But I've found the bag's got much less tricks than treats. We're old. Drama had lost its appeal. If you're the same you'll be okay. I do take a little issue with your generalizations, though. You have to know there's no server meta meanie zeitgeist, right? We're all just decent people trying to have fun while playing a game...
  16. Nope. It can be a waste to enhance for damage if you plan on getting capped from other means (like fulcrum). Some people use this as an opportunity to get creative with slotting.
  17. Well, with your help I've been having a fantastic time on my first dom. It takes some getting used to, but I'm getting the hang of it. I'm up to T3 incarn and feeling pretty OP. I was having a hard time with the hasten/dom auto and was on the verge of going for trying for non-hasten permadom but I got a rotating auto bind to work and that's been a game changer. Don't have much issues with dom dropping now at all. I've spent some time tinkering with this build and it's working pretty well, but this is my first Dom, so I'm sure I've bungled some things. Mind taking a look? It's a Mind/Nrg/Soul. Thanks much. Dominator (Mind Control - Energy Assault)4.mbd
  18. Thanks for the help! Got 50 last night and it was a much smoother experience. Very fun. Now that I'm 50 I'm thinking of jumping in on some purple sets and finalizing the build. I have another question that's related to the Dom bar so I might as well ask it here. Should I chase after slow resist? As perma-Dom is so crucial, I assume getting slowed is a real bummer. But I'm wondering if it's similar to how some of you think of defense - preemptive cc means no defense needed. I like that idea and have found some success with it. Is it the same for slows? Thanks again.
  19. Awesome. I think I get it now. The part I was missing was that perma-dom means hitting the button again before the timer goes off to avoid the building/crash component completely. I'm not quite there yet with my recharge and/or I had hasten on autoclick which meant I was probably slow on my dom click. I'll have to switch those and put dom on autoclick instead. Thanks!
  20. Three Doms walk into a bar... Jk. So I've gotten almost to 50 on my first dominator and I'll admit I'm still not exactly sure how building and losing domination happens. I get the general idea I think, but not the details, maybe. Are there certain attacks that build it faster? AoE vs ST? Big dmg or fast dmg? CC vs not vs both? Are there tricks to building it faster so that I'm not at zero going into combat? I'm also wondering about the bar dropping down. I read somewhere that it goes down gradually. Well mine doesn't! It just drops to zero. Sometimes very quickly outside of combat. Is there any rhyme or reason to this thing? Thanks!
  21. I've had a hovering, unenacted plan for a while now to run an ITF where the team repeatedly brings all the baddies to the dark crystals to get blown up. I like the efficiency of the idea, I guess, but I don't like leading itf because I get lost in the caves so the plan remains just a plan. That plan was put on pause last night, however, after a comment made by a teammate. I occasionally throw out a half-hearted suggestion to use crystal explosions during the nictus cave mission - perhaps I'm casually fishing for buy in. I'm usually ignored, which I expect, but last night, "Why let crystals steal my kills?" was the reply in team chat. I Ioled and we moved on, but it got me thinking... Do the crystal explosions (or other similar damages) steal xp? Is it like confusion, in that the distribution is skewed to favor the player, or is it a straight "kill steal" type scenario? If you're doing a speed run the answer would be obvious. But for a KM ITF interested in xp, should clearing the area before explosion be the plan? Thoughts?
  22. Holy smokes! So much going on there! Crazy build! Looks awesome! I'm sure lots of folks have lots to say, but I think I can speak to the combat teleport question. Combat teleport is fantastic. Once you get used to it you'll want it on every melee toon. I've got a macro that has it drop me in the lap of my target and have it set to a thumb button on my mouse. Never worry about jumping up onto tricky balcony again. Zip zip. Super fast. You can also set it up to tp you backwards. Much faster than regular TP. Once you get used to it, it's the opposite of cumbersome. Don't choose it instead of fold space. Drop teleport target instead. I've got a test server Rad/SS I've been tinkering with. I'm going to have to take at peek at your version. Looks very interesting.
  23. I say man ti core Kind of like harpsichord. Manticore
  24. Awesome! Thank you. I'm all about the feedback. Now I just have to wait to get home to look into all your suggestions.... Thanks again!
  25. This fancy little fella, Dinglehopper Schmidt, is my new main, and he is friggin' AWESOME! If someone thinks of something cooler, please let me know, but for now we shall call him: Petless Tanky Blasty Support Crab...of DOOOOM!!! I play him as the name suggests. On full teams, supporting with buffs and debuffs, taking alphas like a tank, nearly invincible, and pew pew spider legs, beatch! It's super fun blasting fools while jumping around and through the scrum with impunity, all the time knowing that I'm basically a hopping popping force multiplier. Pros: Spider arms! They're awesome! No pets - screw em Pew Pew Hoppity Hop cone lineup playstyle - I find it fun Adaptable - team makeup doesn't matter much Exemplars well - I actually had fun on Synapse with lots of attacks! Pen Yin? DOMINATION. Team Support: +21% defense perma within 60ft +30% damage perma within 60ft +13% to hit perma within 60ft -35% damage resistance perma on 10 targets Vengeance Tanky: 2200 hp 46% defense m/r/aoe 63% resistance s/l/e/n/f/c Playing a juking range style with these stats is just plain ridiculous Damage: Not bad!? Nearly gapless AoE rotation Gapless ST rotation - Channelgun sucks but it can achilles. Longfang and Bayonet are decent. Longfang can oneshot +3minions Omega Maneuver I have officially renamed Alpha Maneuver. Awesome for taking the alpha aggro (it taunts) and then a big health chunk to 16 targets. If you're quick you can plop down -35% resistance after you drop it but before it goes off, so extra damage with no aggro Cons: Spider arms (but I love em!) No pets Hoppity Hop cone lineup playstyle not for everyone No travel power (I use small longbow jetpack when needed) No DDR (hasn't been an issue) No KB prot (I use Karma) Low aoe burst (other than Alpha Maneuver) Tanky but no taunt Alpha Maneuver fuse is slow SoA targetted aoe (grenades) only hits 10 (rest of the entire friggin game hits 16....) No CJ or combat tp...damnit... Low Psi res (but high defense!) Probably other cons I can't see through my rose tinted glasses - did I mention it's awesome? Incarnate Ideas: Resillient core gets res to +70% Ageless Radial solves DDR Ageless Core is great (recharge and recovery) Support hybrid fits the support theme Assault/musc for more damage I use Musc Core, Ageless Core, Support Hybrid. And the spider lore of course! I've been playing this guy for a while now, so I've got it pretty dialed in, but if anyone notices anything in my build that could be made more efficient, feel free to help me out. Arachnos Soldier (Crab Spider Soldier - Crab Spider Training)2.mbd
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