Uncle Shags
Members-
Posts
267 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Uncle Shags
-
I tried to do this too. Tried legacy mace. Didn't seem to work.
-
With all of the tanker powersets what are they good and bad for?
Uncle Shags replied to DougGraves's topic in Tanker
I think in order to get a grasp of the individual sets, you also have to have a bigger picture understanding of mitigation types and how they sit within each set. Specifically, the broad categories of defensive, resistance, and healing armors. They each have their pros and cons that apply differently depending on the enemy type and the situation. Very briefly, defense can avoid all sorts of nastiness completely, but when stuff sneaks through it can be large and dangerous. Resistance can turn big damage into small damage, but getting hit means you're also getting hit by other things like debuffs and mezz. Healing means no matter what happens you can just heal it back, but it shares the weaknesses of both of the other armor types. Most of the above can be dealt with through purposeful build craft, but it can get complicated. Most times, you just can't have it all. I feel like this is good game design. Here is a specific example. I've been thinking of rolling a new Psionic Armor tank. I've tried it out on test first and found that it did much better when I focused on its strengths (resistance, absorb, and healing) and completely ignored its weakness (very low defense). Usually a balance of mitigation is best, but in this case I found that chasing defense numbers wasn't doing much and it lead to build sacrifices elsewhere. Some of the biggest challenges, slow and to hit debuffs, that are a problem with low defense can be overcome with set bonuses and focused accuracy. Long story short, I found myself rocking it hard on my test server psi tank, other than two specific weaknesses: end drain and stacked mezz. Arachnos in mass will destroy my end bar. Carnies at +4 are fine, but at +5 their mezz duration increases and can hold me through my status protection. I think every tank has their Kryptonite. It can be humbling if you're not prepared. But I think that's working as intended! -
Error Message When Updating
Uncle Shags replied to Bill Z Bubba's topic in Mids' Reborn Hero Designer's Forum
Apparently the new patch is all sorts of wonky. This fixed it for me: -
MiDs continues it's years long downhill slide
Uncle Shags replied to Snarky's topic in General Discussion
Holy shit it worked. You're my hero. -
Error Message When Updating
Uncle Shags replied to Bill Z Bubba's topic in Mids' Reborn Hero Designer's Forum
I believe my message is the same: I tried your fix and it didn't work. It seems like I have the same symptoms. Clean install, first updates try and then ultimately fails. Trying again gives the error message. Nothing has changed. Same PC, same OS. -
Thanks! Also, that looks fantastic!
-
I tend to like small characters. But sometimes I want big visual effects. Are these in direct opposition? For instance, will my Meteor, Rise of the Phoenix, or Fallout be smaller or larger depending on the size of my character? I'm pretty certain it won't change the actual range/radius of the powers effects. I'm talking purely visuals here. Looking to make biggest boom boom. Thanks!
-
And then he'd come back in for a couple more snarks before announcing the official departure again.
-
Now I don't know what to think. I thought I needed to increase my defense, I just went back and tested and it made no difference. I thought +5s were way harder, I just went back and tested and now I can't even tell anymore. AFTER taking a pretty strong stance that it was waaay harder. I feel like I'm taking crazy pills... The only thing that makes me feel somewhat sane is that I fought quite a few +6 bosses in my prior tests. Tonight I only found 1. Maybe that made a difference. All I can say is I hope they make it hard. Please crank the +6 boss knob up to max! I'm going to bed...
-
Every Single Character of Mine has This Same Problem.
Uncle Shags replied to dtjunkie's topic in General Discussion
I enjoy this, because layers of irony build up pretty quickly. We can easily get a triple decker if I complain about you complaining about people who complain. Now if you respond to my complaint we can get it up to four. How high can we go?! -
Every Single Character of Mine has This Same Problem.
Uncle Shags replied to dtjunkie's topic in General Discussion
Just did it tonight. One and a half hours of frustration. Wasn't helpful that someone decided it was their job to fly ahead of the tank with aoe immob on auto click. I might get a migraine... -
Maybe. I haven't tried it on a team yet. We'll have to see. But I have tried it solo quite a bit on various toons, and I don't think "a bump in stats" fully captures it. It's not just that they have more hp and hit harder. They also have a greater chance to hit, so defenses built for +4 are going to fail. Mez lasts longer and hits more often so status protection is going to fail. Mezzes will end faster against them so bosses will be running around smacking people. Which will be exciting because +6 bosses chunked my tank like an AV rarely does. Pulling every group in sight was a +4 tactic you could get away with pretty easily. I'm not sure that'll work as well vs +5/6s. I don't know about you, but pug teams I join range in quality from steamroll to can barely take out MJ AVs. I suspect below average pugs are going to have a hard time. But hey! Maybe I'm biased because I want this to be hard. I'm really looking forward to the challenge, so maybe I'm overly optimistic. And, in principle, I like to make it a point to make room for other's opinions. But on the other hand, I'm also basing my impressions on actual experience on test.
-
I don't think those two quotes are incompatible. Are people going to get demolished? I think so. Especially solo. Some people aren't going to make adjustments in their tactics or builds to accommodate the increased difficulty and will be surprised. Notice I said faceplant "if you're not careful." I don't think it's only about money. For example, my SR tank build wasn't holding up vs +5/6s so I had to change it. I shifted things around and added weave for more defense. It worked. But it didn't cost me a dime. I think a diverse team of decent 50/51s will be able to handle it. Some will be faster than others, and some will choose to run +4s or +3s just like now, but that's just the way it is. You won't get kicked off a team for a budget build any more than you will for running a JJ one or for smashing your face on the keyboard now. Billion dollar build won't be the price of admission. I'm betting you probably won't be able to bring a bunch of lowbies though... And maybe +1 incarnate will be more important. But that's easy to get. Who knows, maybe team leads will be demanding resumes and links to mids for team membership. But I doubt it.
-
I think this is what the new difficulty is going to do. Melee ATers who've been umezzed for years are going to have a rude awakening. The +5/6s on test has made me really appreciate my SR. Between the whole not getting hit thing and 26 status protection, he does fine. Although I have noticed fear sneaking through, it's considered a soft control so it doesn't suppress toggle effects.
-
Man, you're not kidding... I absolutely LOVE it. People are going to get demolished. I've been tinkering around with a couple different tankers on +5 radios. It's not easy! Taking on two groups of Arachnos, Carnies, or CoT is very risky! They'll getcha! All of a sudden 90% resists, soft capped defense, 13 points of status protection, etc might not be enough. Immortality at +4 is a faceplant at +5 if you're not careful. I love the new challenge. I've had to go back to the drawing board on my builds to try to keep up. Theory crafting again. Hard! Thank you!
-
The way mine works is you write two binds, one for each power, and link it to a tray spot for each. I have mine sitting right next to each other so you can see them both - Hasten and Domination. After you get the binds working it rotates the green circle autoclick back and forth between the two. So you don't use a macro, you use the actual powers.
-
What is this, kindergarten? Do we have to have a lesson on treating others with respect and not attacking their opinions and preferences? Even my 6 year old knows the saying "Different strokes for different folks."
-
I was +1. Still rough. I have a feeling the new difficulties are going to be interesting. Might be some respecs in my future.
-
It was maybe 50/50. Psi Armor seems to be a pretty active playstyle: refreshing 1 big and 2 small absorb shields, the ato +res, the regen power, and then my cc. I didn't last long without the clicks. So all toggles stay on. But they also still function normally while held? Even Aura of Insanity?
-
Thanks for the help. I looked at the link and it makes sense. As far as my particular example, I was stress testing psionic armor, which is new to me. I was also trying out the new +5 mission difficulty. And pulling more than one group at a time. And trying out a pure resistance version with very little defense. All of that must have added up to some well stacked holds. I think I'm going to try it with melee hybrid now to see if that's enough. It's only up half the time, though. Might need to carry breakfrees...
-
I was looking at that. I think it's not the number that matters (9.09 and 3.61) but the source of the bonus. The over 5 instances are different bonuses so don't break the rule. I think.