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Uncle Shags

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Everything posted by Uncle Shags

  1. Now I don't know what to think. I thought I needed to increase my defense, I just went back and tested and it made no difference. I thought +5s were way harder, I just went back and tested and now I can't even tell anymore. AFTER taking a pretty strong stance that it was waaay harder. I feel like I'm taking crazy pills... The only thing that makes me feel somewhat sane is that I fought quite a few +6 bosses in my prior tests. Tonight I only found 1. Maybe that made a difference. All I can say is I hope they make it hard. Please crank the +6 boss knob up to max! I'm going to bed...
  2. So a +5 boss isn't going to be hitting you more frequently than a +4 boss if you have 45% defense?
  3. I enjoy this, because layers of irony build up pretty quickly. We can easily get a triple decker if I complain about you complaining about people who complain. Now if you respond to my complaint we can get it up to four. How high can we go?!
  4. Just did it tonight. One and a half hours of frustration. Wasn't helpful that someone decided it was their job to fly ahead of the tank with aoe immob on auto click. I might get a migraine...
  5. Maybe. I haven't tried it on a team yet. We'll have to see. But I have tried it solo quite a bit on various toons, and I don't think "a bump in stats" fully captures it. It's not just that they have more hp and hit harder. They also have a greater chance to hit, so defenses built for +4 are going to fail. Mez lasts longer and hits more often so status protection is going to fail. Mezzes will end faster against them so bosses will be running around smacking people. Which will be exciting because +6 bosses chunked my tank like an AV rarely does. Pulling every group in sight was a +4 tactic you could get away with pretty easily. I'm not sure that'll work as well vs +5/6s. I don't know about you, but pug teams I join range in quality from steamroll to can barely take out MJ AVs. I suspect below average pugs are going to have a hard time. But hey! Maybe I'm biased because I want this to be hard. I'm really looking forward to the challenge, so maybe I'm overly optimistic. And, in principle, I like to make it a point to make room for other's opinions. But on the other hand, I'm also basing my impressions on actual experience on test.
  6. I don't think those two quotes are incompatible. Are people going to get demolished? I think so. Especially solo. Some people aren't going to make adjustments in their tactics or builds to accommodate the increased difficulty and will be surprised. Notice I said faceplant "if you're not careful." I don't think it's only about money. For example, my SR tank build wasn't holding up vs +5/6s so I had to change it. I shifted things around and added weave for more defense. It worked. But it didn't cost me a dime. I think a diverse team of decent 50/51s will be able to handle it. Some will be faster than others, and some will choose to run +4s or +3s just like now, but that's just the way it is. You won't get kicked off a team for a budget build any more than you will for running a JJ one or for smashing your face on the keyboard now. Billion dollar build won't be the price of admission. I'm betting you probably won't be able to bring a bunch of lowbies though... And maybe +1 incarnate will be more important. But that's easy to get. Who knows, maybe team leads will be demanding resumes and links to mids for team membership. But I doubt it.
  7. All you'd need is a basic build and a team to start cashing in. Poor folks can get richer too.
  8. I think this is what the new difficulty is going to do. Melee ATers who've been umezzed for years are going to have a rude awakening. The +5/6s on test has made me really appreciate my SR. Between the whole not getting hit thing and 26 status protection, he does fine. Although I have noticed fear sneaking through, it's considered a soft control so it doesn't suppress toggle effects.
  9. I hate to sound like a fanboi, but again, this is great! It adds an additional element of randomness and challenge that keeps things spicy. "Careful boys! I see a +6 boss in there..."
  10. Man, you're not kidding... I absolutely LOVE it. People are going to get demolished. I've been tinkering around with a couple different tankers on +5 radios. It's not easy! Taking on two groups of Arachnos, Carnies, or CoT is very risky! They'll getcha! All of a sudden 90% resists, soft capped defense, 13 points of status protection, etc might not be enough. Immortality at +4 is a faceplant at +5 if you're not careful. I love the new challenge. I've had to go back to the drawing board on my builds to try to keep up. Theory crafting again. Hard! Thank you!
  11. The way mine works is you write two binds, one for each power, and link it to a tray spot for each. I have mine sitting right next to each other so you can see them both - Hasten and Domination. After you get the binds working it rotates the green circle autoclick back and forth between the two. So you don't use a macro, you use the actual powers.
  12. What is this, kindergarten? Do we have to have a lesson on treating others with respect and not attacking their opinions and preferences? Even my 6 year old knows the saying "Different strokes for different folks."
  13. I was +1. Still rough. I have a feeling the new difficulties are going to be interesting. Might be some respecs in my future.
  14. It was maybe 50/50. Psi Armor seems to be a pretty active playstyle: refreshing 1 big and 2 small absorb shields, the ato +res, the regen power, and then my cc. I didn't last long without the clicks. So all toggles stay on. But they also still function normally while held? Even Aura of Insanity?
  15. Thanks for the help. I looked at the link and it makes sense. As far as my particular example, I was stress testing psionic armor, which is new to me. I was also trying out the new +5 mission difficulty. And pulling more than one group at a time. And trying out a pure resistance version with very little defense. All of that must have added up to some well stacked holds. I think I'm going to try it with melee hybrid now to see if that's enough. It's only up half the time, though. Might need to carry breakfrees...
  16. I was looking at that. I think it's not the number that matters (9.09 and 3.61) but the source of the bonus. The over 5 instances are different bonuses so don't break the rule. I think.
  17. I was just bebopping around on test, trying a new tank. Carnival was breaking through my status protection so I looked at my stats. Anyone know why the total is much lower than it appears it should be? Mids is displaying 125% on this build. What gives?
  18. You got the "there are many" part correct. The rest, not.
  19. Can you explain? You want the proc, but not the set? The other 5 elsewhere? What would you slot instead?
  20. Get the mod if you want, but the macro from that thread I linked does it in a way that doesn't need it.
  21. Speaking of, why do you have someone following you around, thumbs downing everything you say?
  22. Powerexecauto avoids this. Top of page 2: https://forums.homecomingservers.com/topic/4494-psa-for-new-players-how-to-have-hasten-and-domination-on-auto/
  23. This post got me theory crafting. It looked so good on paper that I went a little overboard and actually built it. Then ToT fast leveling got me to 50. Then it was actually fun to play so now it's T4 incarnate. Thanks OP! For me, the answer to the question is /earth/fire. In short, it's the single target dps of fully procced Seismic Smash, Char, Freeze Ray, and Bitter Ice Blast. Not sure if it can be beat. And as an added bonus, 3/4 are mag 3 holds. Super fast, super fun. Bosses melt. But they're also frozen as it happens, so... Hmm. Not sure how that works. 🤪
  24. I run pugs too. What's your message?
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