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Everything posted by Maelwys
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It's really not. Regeneration ticks are always 5% of the critter's HP bar. AVs tick every 15s, GMs tick every 10s. A level 54 AV has 30677.20 HP. (30677.2*0.05)/(15) = 102.257 HP per second. An uncapped GM at level 50 has 70679.18 HP. That's (70679.18*0.05)/(10) = 353.396 HP per second. The only thing that boosts this is MaxHP buffs or Regeneration buffs, and only a few specific AVs (like Shadowhunter) have those. Versus a pylon you'll be working against 20% flat damage resistance; but their regeneration rate is standard.
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If you're dealing a "few" hundred (e.g. 200-300) DPS then an even-level AV will drop in roughly 3-5 mins even without any -res debuffs or regeneration debuffs in play. But anything over the 102 DPS mark will eventually kill them, and Brutes are well suited to weathering their damage and outlasting them. I fully appreciate that not everyone is into min/maxing... but to put things into perspective; there are definitely non optimised Brute builds out there (like Radiation Melee!) that can drop a pylon (which unlike most AVs has a 20% resistance to all damage) in less than 60s without using Lore Pets or Inspirations. And if refillable temps are off the table too, then Ston's old write-up is a good guideline.
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Firey Melee, Battle Axe, Titan Weapons or Martial Arts primary... with Radiation Armor, Shield Defense or Firey Aura secondary and the Mu Mastery patron pool.
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It's only a maximum of about 102 HP/second. That's trivial to overcome even for a Tanker, let alone a Brute. (30677.2*0.05)/(15) = 102.2573333 HP/Second regeneration for a level 54 AV. Giant Monsters are substantially rougher, as they can regenerate ~353 HP/second before anything special. But there are still more than a few builds capable of Brute (hah!) forcing their way through that without Envenomed Daggers or Lore Pets.
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Beam Rifle is actually one of the better sets mechanically speaking. It has a very solid Single Target attack chain with both -res and -regen; and it has a ranged Nuke with the ability to set up -res first (via Cutting Beam with Achilles' Heel and Annihilation Procs). However its animations can definitely be a bit bland though since the gun is doing all the work. And apart from Overcharge its AoE damage isn't anything to write home about unless you're a Sentinel (which get Refractor Beam instead of Penetrating Ray - and despite its description it isn't really a "chain"!) At least on a /Traps you can Toebomb Trip Mines I guess... and Epic Pools will open up stuff like procbombed Thunderstrike.
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IMO Comics Iron Man and MCU Iron Man are both thematically an EnergyBlast/Invulnerability Sentinel with the Electricity Mastery (for Havoc Punch) Epic Pool. They can both withstand very heavy blows from very powerful foes; which translates into Damage Resistance (especially Smashing/Lethal)... however in the Comics Tony also tends to pack a hefty amount of Absorb and/or Defense (because his armor often completely negates minor/weaker blows rather than taking any noteworthy damage) so that version might be closer mechanically speaking to a Radiation Armor or even a Super Reflexes Sentinel (with Master Brawler!). IIRC in the vast majority of his incarnations he lacks a healing factor (with the possible exception of Extremis) but his suit has some form of self-repair routine; so that tracks too.
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The server's litter tray is full. Devs need to empty it. And yes, legacy data chunks still work fine.
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Yeah most of my characters only see the inside of a farm map from level 50 -> Vet 100; I enjoy playing the content too much to "Power level" them!
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Spirit Ward from the Sorcery pool with a Panacea proc in it can be made to work; and I've gone that way on more than a few bubblers. However some MM primaries (especially Bots and Necro) don't really require external healing.
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Funnily enough, despite having only a single AoE MA has long been considered one of the better active Farming powersets (due to Dragon's Tail's reasonable DPA and ability to use a FF +recharge proc).
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If we're not just talking about toggles... then yes, Dark Regeneration is a major culprit too. Although at least there its high endurance cost is easily countered by sticking a Theft of Essence Proc in it.
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Foes punching you in the face repeatedly whilst on fire does not automatically make you a melee set Snarks. (Although it does make for rather entertaining gameplay whenever it's a race to see just who turns to ashes first!)
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I kinda like Yomo's breakdown. Me? I'll typically email or trade each newly created character about half a billion inf to start with and then have fun playing them + not caring one whit about funds. After they hit level 50 I'll finalise their build and Catalyze/+5 boost everything, then get them to T4 Incarnate and Veteran level 100 ASAP (sometimes with one of my AFK AE farmers, sometimes by running regular content and/or the DA arcs depending on how much I still enjoy playing them and how many spare Transcendent Merits I have in that account's inbox) and at least get them their four passive HP/Endurance accolades. I don't tend to Marketeer much, but I do farm occasionally and it's rare that I have any level 50s with less than 1 billion inf. Although IMO by the time each toon reaches Vet level 100 it's almost always paid for itself anyway.
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INV has 3 toggles: Unyielding, Temporary Invulnerability and Invincibility. Combined, unenhanced they drain 0.73 End/Sec. Dark Armor has 7 toggles: Dark Embrace, Death Shroud, Murky Cloud, Obsidian Shield, Cloak of Darkness, Cloak of Fear and Oppressive Gloom. Combined, unenhanced they drain 1.74 End/Sec (you have to detoggle Death Shroud, Cloak of Darkness AND Cloak of Fear to get it to 0.7-ish...)
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Looks like text based Export/Imports still work... so try this: Open Mids > "Build Sharing" Menu > "Import Datachunk" > Paste the below datachunk and hit "Import". |MBD;26281;1816;2424;BASE64;| |G6hmICwKbBu29U1ULC3IlS7J73orRbr2fNt8lZ+e24RJXn4w0uMIvcoJWVOnTuXRzzO| |AtqvSV/LNotPV11StrNrA6N0U+doXPTGWZtfE0qJBUndRHguXKQxkAbzq2T/Dlk5y7z| |CtudX9pmP/Ti0wsNQCscNbZTAjdKt0GLOnQYlREs5sGGgbQ/N+jFXcSJC3aeunVyTHK| |cRd+9F9byG154dFJ3ZuQPFDtvB552VeA0ZDRF1wSeAH9CnyPpkU5aY7KRzGQkT38F1A| |5G7Yunl9gUfMuzw2sKYkyekyC6W+VhpoqlWS/LmtDN+r5Lc2vN7IPIL7KnaM+8XKrc8| |nl4syVX3fNaJOK2zI2rxC/1YAXXe4dREX6Z8cfGRXt30Qtzv1I/OXR2MsooBlNmqUTR| |wO9Na2/6A15dPE/tLwtQ0GskheuuWiXtsQK9pU/Jh2asau6bPH6uEuM17dm48qlGGr+| |q2Etc4Mb4/qLrsZVTdlte/unUcbJ4OjfplXKpmpze5qHmS2Ba+idFMCmlp+UvEP0xbA| |ghBb9Tu1h2lPXNp9iG2sKhkJGPUwhi4aghWuw3wDzX+E0eMzUUtqyqnxa9EE2nT6hz/| |ifzDT+2YnQmZ5zf+RLcjvGYFHsUtrlNSsgKVsj4ujRKiXCotJ663ILg7MV32bRKEg0q| |TiYShki97H/rrZ2aXe9VGDmesoCblOBHmNu6EryiOl442m48A9KFYYPr9SFfqiYBp7l| |m1Cs7tssubZ2r01Sp1K6zvj1VLBWvJ+M53npDiuwxjRI87kqkW0mmtG/EdKocxuh+cQ| |zooR8xZgMGmxbjzYNcl8kh1fQZDWy681GsMRcFaZ+TI+z4FfdjMo4DIbqt3H7JrcDxn| |oSzy4trpMLJdWJd8RgzkSXDM3aqeaMSVIYzOSq3ZF+yHXgZI+r0dIdsY38GwYizhHf+| |Sf5sUSjbQ6GtipVq+6Tg2TppEl34agNi0YxwtVzcEuj/VJmDbGEuIHXOgQ2XHLRwGDC| |/DNshZsBJEdcFF8q26g1SeSpacVu4X9g+VC1OP5Xgi+v6OJgUaUsoKP/kIHWaM0rZHB| |au8RaNI9zHBNDf5Y3NAUJk5jfBZePgv7lTZpiABWlGafZFaKGF4BhlG/OKLwXD1EZ4y| |5yC0XhRqEDa/bUbRo59J5TsqhraYUG5p0oBzOryVGiy8HehgjcwmEw2fve+bK0iZfcE| |XzuAWjfxLKzrZILfhCrroU60Pfo8BryQj+1V9yR9eMu+CwzR+v0tFnvKJKLDt9uJmw/| |TJa3925syaML2xzQTMwur3B1p0s6fK2FNtPbojUchEkTIXFue8w9wyHZWBgYNXz2yla| |eTzBn2vGquP7U9Bkx57h5MTIpINlHoIzB3drYei8BI7S8RQ6elfhG+HiJltFXFJ3YOV| |+jIW8a7hOl2o+4+n1yrE4w2+/OdkRXgfcxgiOnp5a4SNJFm0wu67s14HozyPtAKRdWL| |vDMse8jsyQcZDTiJylwHgiSmezgi22wKTPcY4Mwa4pKw/rXMmIHIwbYWYYrJjLzuOQ7| |FOAkyCBJiuFL13gMTAzAXQ8tIysOeOLyF2Wkw0jcusInyuQWl5Yb/z0K8dzIPxVythP| |qacLomR4ZmpNiE/MmWv7MzVmUC7fQCJZK/BS0j7pHgYQJVC0uf/h90AWR1wGFjUxcCU| |FimPCr09lbNhh8rsgXqLXEWiMEIwL+avW64VGcflAgHwv3b4lANUBBK+UrR+mP5AlJn| |8yL/UYSD9G97WJpjzGF7m9ZlAUr5ROSQZAzGX11GNrh0lPhMjmOw5VveIc3tgxMxUjp| |dboz+qoP+xiGjT+9J2LKYDp339yHue0UXXugnENy4cm3T9SG1xl4Vk2ymj0ZjwQPHXH| |dNN/uxT4eIMxORoFrSXS0+5jBbYK9OHXHJT7wSDRiM14IXjrz2GqUE6mZeIT0UVfaYm| |GyrDtC+wamVbwACeG4Or9diDypCxHSMzdDuNZZUvuT5oD72YSLLktFX7wK5OjYczxPf| |WvBRpDazXdSL/feTGXjAWxUg3+kKOn/n+TVhrXrk7tU4HZ8sxpdMzoxoUy2uSCXdBDQ| |1fjBKQGmnHQgm1/11YF3t7VO9M7ASgZNN+hNvzSshu+5cdv/3GW8V0LmRCbJPtU8IuR| |XJtWXaYwpu/TtSbG9t5hDTFQ3P8KOS8oZ7ZpqBkUeFAmAk/iGVTrK0vbPrGO0N62uKs| |sdIUNxGz3rimXUu8Uf1d9sCi/oneDDz9Xvbuoludc5ffFf/kdY+3X+P94M7wbM+VVrn| |LJ9YYHd8bQPG1irauTPlxD1KmmKrPlkDZhdnp6HQyh0ekfRm+9T4yVCoo7UFIuT9w1d| |2rNDZ25T4/aFqS3Fz3dPu2yLyfB4MRq6VGKO50wB/OkUBlSkh1m6mOuv4pqtMwThvFb| |OpELfqrbAQ==| The optimal ST chain in the above is: Water Jet (Slow) > Infrigidate > Hydro Blast > Dehydrate > Water Jet (Quick) You can work Steam Spray (Cone) in via: Water Jet (Slow) > Hydro Blast > Infrigidate > Steam Spray > Hydro Blast > WaterJet (Quick) Other stuff like Whirlpool, Sleet and Geyser can be used on cooldown; just remember to pop Tidal Forces right before Geyser.
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AFAIK assuming that you're currently within range of multiple attacks, which one they actually pick to wallop you with is random. float randomPower = randomPositiveF32() * preferenceRange;
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The forums are still not letting me upload anything unfortunately... but I can recommend Water/Cold. Whirlpool is nice with Scourge and Dehydrate makes up for the lack of a self-heal in the secondary. Procbombed Infrigidate also fills the empty spot in the Single Target Attack Chain.
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The Trouble with slotting the Critical Strikes ATO…
Maelwys replied to The Trouble's topic in Scrapper
(i) It's not 3.25s. It's 4.25s. (3.25 plus 0.5s ATBE for the IO plus another 0.5s ATBE for the set bonus) (ii) There's another Arcanatime roundup that you're missing: you need to round the power that the ATO is slotted in's ATBE up for Arcanatime as well. So the available buff time window for Scrapper ATO2 is the Slotted Attack's Arcanatime minus its ATBE rounded up for Arcanatime, plus 4.25 seconds. Then after you work that out you indeed need to figure out how to get as much damage out of that narrow window as possible (via fitting in one or two low-arcanatime-high-DPA attacks and finishing up with a very low-ATBE-high-DPA attack; which seems to be what you're trying to accomplish here!) 👍 Full details/testing here: -
The base damage in Epic AoEs isn't too bad. However, they tend to have rather long base recharge times, which means that procs have a higher chance to activate in them. Typical slotting is 2x Acc/Dam HOs (or 1x Acc/Dam plus 1x Dam IO if you have sufficient global accuracy) + 4x procs.
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Epic sets indeed have decent AoEs; and on Tankers/Brutes you can get two such AoEs via Mu mastery. Alternatively; Shield Defense (Shield Charge) or Fiery Aura (Burn) or Radiation Armor (Ground Zero and Radiation Therapy).
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I think this is still relevant:
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MiDs continues it's years long downhill slide
Maelwys replied to Snarky's topic in General Discussion
You need the Visual C++ Distributable too otherwise the Bootstrapper will silently fail. (and DotNet 4.x as well; although that's included by default with both Win10 and Win11) -
Got some non-travel powers travel power confusion...
Maelwys replied to Story Archer's topic in General Discussion
The forum doesn't appear to be letting me upload files at the moment (and I still have a good 20% storage free!) but: Infiltration = Lv50+5 Winter's Gift Movement Speed, Lv50+5 Blessing of the Zephyr Movement Speed, Lv50+5 Thrust Runspeed Global, Gift of the Ancients Runspeed Global. Stamina = Synapse's Shock +Runspeed Global Sprint = Common Lv50+5 Runspeed [Sprint and Infiltration both toggled on] = 92.5 (capped) Runspeed + 78 (capped) Jumpspeed (Note that Mids is bugged and doesn't show the Jump Height buff in Infiltration; but if you toggle on Athletic run it should appear even though Athletic Run is superfluous) 🙄 If you want "almost as good with less slots"... you can strip Infiltration back to just a single Lv50+5 Movement Speed plus the Synapse's Shock +Runspeed Global; then drop the slot in Sprint (swap it to a Celerity:Stealth!) and the slot in Stamina. That's about 84.5 Runspeed and 74.6 Jumpspeed. And using Movement/EndRed HOs in Infiltration instead of the Lv50+5 Movement Speeds is an option too. -
Hyperstrike has been MIA for a while (Health troubles I think? There was a Dev post a while back confirming that he was safe and being looked after by family) so a direct response might not be forthcoming. But in answer to the OP... reaching about 60-70% resistance to non-S/L on an INV Tanker is quite doable with IOs and ATOs. However going higher requires a fair bit of build sacrifice or specific melee powersets (like Staff) or alternating clicky buffs like Melee Core Hybrid and Rune of Protection. There are some examples here (check the linked post and the next 10 or so replies) That said... maybe just aim for Softcapped Defense with one foe in range of Invincibility plus 60% ish resistance then buy half a tray of Super Orange insps from the AH (or email them to yourself) before the LR mission?
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I suspect anything more than six might be pushing it... 😉