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Please use this thread only for the contest submissions for the Medium Midlevel Matinee. Discussion and questions about the rules should go here.
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Medium Midlevel Matinee! (2025): Rules and Discussion
ZamuelNow replied to ZamuelNow's topic in Mission Architect
Please ask any questions here. Submissions here. -
Struggling with your character in the valley between level 20 and level 40? Can’t find anything that won’t turn you to paste in AE when you select “My Level” because it’s left on the default 1-54? Want to be creative but lack the spark to make a new arc? The Mission Architect Sunday Special proudly presents the Medium Midlevel Matinee! To close out 2025, we present AE writers with a contest to build a medium sized arc for midlevel players. If successful, this will be an annual contest. This year’s theme will be: Hobbies! Whether it be heroic or villainous, write an arc centered around the antics a super might encounter in their downtime. With the prompt out of the way, what are the fine details? Rules and Judging Submissions must be marked as Final, have a level no lower than 20 and no higher than 40, and have a length of Medium. Any arc not set to Final or outside the level range will be disqualified. Authors may use a smaller level range for their arc (similar to how most official story arcs are only five or ten levels). Due to the quirks of the AE interface and how it calculates length, a Long arc will be allowed if it is only 3 or fewer missions. Though you can stretch for comedy or tragedy, the arc must take place in Paragon City, the Rogue Isles, or Praetoria and feel like it fits in City of Heroes. One entry per person. Judges may not enter. This year’s judges are @ZamuelNow, @Darmian, and @Lunar Ronin. Entries will be graded on a rubric to help with fairness but considering writing and opinions on writing are subjective, entries are not expected to make a “perfect” score. We celebrate the creativity of all the entrants. Entries must be submitted to the entry thread with Arc ID, in game global, arc name, and the arc’s description. Arcs must be published after Sunday November 2nd, 2025 6:00 PM EST, with an Arc ID greater than 69600. Entries will be accepted until Saturday, January 3rd, 2026, at 11:59 PM EST. Prizes First place: 300 million inf + the Lords of Winter, Heroes and Villains, and Rogues and Vigilantes Super Packs Second place: 150 million inf +the Heroes and Villains and Rogues and Vigilantes Super Packs Third place: 50 million inf + the Heroes and Villains and Rogues and Vigilantes Super Packs
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Mission Architect Sunday Special: Story based teaming in AE!
ZamuelNow replied to ZamuelNow's topic in Mission Architect
For today's Mission Architect Sunday Special, we ran: @Take One's Evolve or Die (#34209) Second chance situations! We returned to complete this well tailored arc as we complete the runs for the year. Later on, I'll post a post mortem on my thoughts of this first year of MASS and maybe go ahead and post next year's schedule. But most of all I have to say thank you for everyone who's participated in this first year. Until next time... -
Tidying up my Critter and Group files, but...
ZamuelNow replied to Ultimo's topic in Mission Architect
Change every usage of the character and the group it's in and change it to a non custom. Save. Then change the group and custom, then re-add the customs as needed. I believe arcs save a duplicate of all custom info so you need to change the arc first. -
The Coming Storm: Menders' Game [ID 69684] [Herioc]
ZamuelNow replied to Ankylosaur's topic in Mission Architect
In the broad strokes, I think the arc ends better than it starts. The first two missions don't feel that focused but it feels like it starts tying together with the third arc and it's non combat status. A lot of this is both the first draft nature and outdoor maps with random placement. It also feels like it's two different arcs combined. The arc utilizes a reveal that I'm actually glad Paragon didn't get use but went about it in what might as well be the best way to utilize it. I think a special note should be made on the difficulty. I play on +0x2 and there was a bit of over aggro in the second mission particularly. I think there's a custom with higher than normal perception. The customs work well on a visual level but felt overtuned for level 35. Regular Shivans seemed to be showing up in all boss spawns (I forget if Shivans do that naturally). The other note is on tone. The dialogue of Dark Watcher seems too...friendly? Not sure I can place the word but he's usually more firm than he seemed here. He felt off but only subtly so since he didn't seem wildly out of character otherwise. On to the more nitpicky typo and grammar quirks: -
Mission Architect Sunday Special: Indomitable thread
ZamuelNow replied to ZamuelNow's topic in Indomitable
The Mission Architect Sunday Special returns to Indomitable for the final run of the year on Sunday, November 2nd at 2PM EST in the RWZ. -
Dhahabu Kingdom and the Indelible Curse of Hate has an enemy with Gravity Distortion Field. This power has been removed.
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Mission Architect Sunday Special: Story based teaming in AE!
ZamuelNow replied to ZamuelNow's topic in Mission Architect
For today's Mission Architect Sunday Special, we ran: @Shadowlynx's Hero Corps: Fun and Games (#69672) Halting mythical mayhem! As you see, I have them right where we want them... A good mixed team tackled a semi random pick of an arc published recently. Despite some initial setbacks, we made our way through a well structured arc. While maybe some of the debuff stacked a bit much on a team, a veritable showcase of some of the hidden gems that often don't get focus in AE. Not only did they put their outro text in the end clue, one boss was coded to run at low health. NEXT TIME... MASS gets the final run of the year as it returns to Indomitable on November 2. -
Mission Architect Sunday Special
ZamuelNow commented on ZamuelNow's event in Torchbearer Player-Led Event
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Ranged attacks in melee sets is meant to limit easy farming but that probably only does so much in 2025. My question is this: Is there a melee powerset in AE with less than 9 powers? If so, I'd lean more towards suggesting adding a taunt to that powerset.
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Keep innocuous mission text until mission entry
ZamuelNow replied to srmalloy's topic in Suggestions & Feedback
I know this is possible but it might be a "try to do with new missions" as opposed to something they'll change with older missions since it would have to be manually for every mission. -
Coalition of Creators: Mission Architect.
ZamuelNow replied to Blackbird4329's topic in Mission Architect
It's this Sunday, so I hope to see you there!- 25 replies
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untilUsing the style of a double feature, the Mission Architect Sunday Special is an event for story based AE missions consisting of two arcs. Generally, the first will be selected ahead of time by the team leader while the second will be a random pick or chosen by one of the other team members. MASS will cycle across shards. It starts approximately 2PM EST in RWZ for co-op teaming.
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untilUsing the style of a double feature, the Mission Architect Sunday Special is a monthly event for story based AE missions consisting of two arcs. Generally, the first will be selected ahead of time by the team leader while the second will be a random pick or chosen by one of the other team members. MASS will be across shards but the first Sunday in the month will always be on Indomitable. It starts approximately 2PM EST in the RWZ for co-op teaming.
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Mission Architect Sunday Special: Torchbearer thread
ZamuelNow replied to ZamuelNow's topic in Torchbearer
The next Mission Architect Sunday Special is this Sunday, October 19th, at 2PM in the RWZ. -
While there are limited indoor theaters, Perez Park has an outdoor theater near the Ophelia's Final Scene badge. Grocery stores are interesting because they exist but the exteriors are subtle (and Yin has the only interior). Billboards/signs advertising them are more obvious than the stores themselves. As far as hotels, I thought Geneva was the in game hotel chain.
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Mission Architect Sunday Special: Story based teaming in AE!
ZamuelNow replied to ZamuelNow's topic in Mission Architect
For today's Mission Architect Sunday Special, we ran: @Mainframe's Somewhat Murky Dungeons (#48732) Fat tabletop loot! The small team traversed the GM's realm on a quest for gold and experience. Many trials awaited our gaze: NEXT TIME... MASS returns to Torchbearer on October 19th. -
Mission Architect Sunday Special: Indomitable thread
ZamuelNow replied to ZamuelNow's topic in Indomitable
The next Mission Architect Sunday Special is this Sunday, October 5th, at 2PM in the RWZ. -
Mission Architect Sunday Special: Story based teaming in AE!
ZamuelNow replied to ZamuelNow's topic in Mission Architect
https://forumarchive.cityofheroes.dev/topic/265388 Found the other one. This is the start of the weekly rotation across servers. A lot of why it worked was a lot of people sharing the star instead of just one person being the lead. -
There's a lot more graffiti in the game than one piece in different sizes we currently have access to in our bases. There's some Primal and then there's different graffiti in Praetoria. Be nice to have a greater variety in our bases.
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untilUsing the style of a double feature, the Mission Architect Sunday Special is a monthly event for story based AE missions consisting of two arcs. Generally, the first will be selected ahead of time by the team leader while the second will be a random pick or chosen by one of the other team members. MASS will be across shards but the first Sunday in the month will always be on Indomitable. It starts approximately 2PM EST in the RWZ for co-op teaming.
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- ae
- mission architect
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