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BrandX

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Everything posted by BrandX

  1. Agreed. I always like option in animations.
  2. Animations are fine to me. ATTUNE however could use a fix in location, as it feels a little less a scream and more mental with it's location, but maybe that's just my character. Sonic Clap needs improved. It's being beat by Crosspunch. I'd say improve all the ATTUNE attacks from 10% to at least 15% if not 20% so you do more damage with Attune, as I just don't feel Attune is an attack I'd use to often. It's a single target toggle damage, which I'm okay with, but with it's animation time, I'm only going to want to use this on the hard targets and not so sure I will want to always use it on a boss. Sound Clap is the biggest issue though, give it a little more damage, at least when used on Attune targets. It needs to be better than Crosspunch in terms of helping with single target damage. Maybe with using it with Attune is an option?
  3. I didn't hate the Kelvin timeline and I thought the new Kahn felt way more super soldier than the original Khan did, not that I hate the original, I just don't hate the new one. Rebooting tho, not sure what that means. Unless it's a matter of movies don't equal the shows.
  4. The problem with live action Lower Decks is I'd say a lot of the VAs don't suit the characters and I can't imagine many liking the idea of different actors in the roles. Namely Eugene does not look like Rutherford and Noel does not look like Tendi. I would also wonder if Noel could play a live action version of Tendi, she seems the most physical of them all.
  5. Love this movie like I love Frozen! ❤️ Hope they don't ruin them with the sequel. We shall see! Funny enough, when I saw it on Netflix at first, I thought it was a series and thought "I dunno. Not sure if I want to give this series a chance." but then I saw it was a movie and I thought "Well, hell, I can give a movie a chance." Best ever!
  6. Did some early level testing on Scrapper Sonic/SR/Psi. Seemed fine to me. Attune should be t3 for sure imo. Yes, the levels go by quick so it's not to much of a factor, but I'd rather choose between Sonic Thrust and Strident Echo for that first level than Attune (but I do go for Isolator badge). I like the toggle Attune, but it seems to be of more limited use and I feel it should be tuned up a little. Also skipped to 50 and did some testing on Pylons. Went the @Ston way of testing and I was getting like it felt an average of 1:28 to 2:00 depending, so looking an average of 1:45 to me. Take that for what you will. HOWEVER, that was with Crosspunch over Sonic Clap, and this is disappointing to me. Sonic Clap has the faster animation, but I'm getting worse times with a power from the Primary that is set up to take the same slotting AND work with Attune. Sonic Clap use was clocking in with an average of 1:55. Now, no, I personally wouldn't use any of the extreme builds in normal game play, but it shows me, improve Sonic Clap and maybe increase what the attacks do when used against an Attuned target. Maybe increase that 10% to 20%?
  7. First thing I noticed... Attune is listed second in powers to choose, but when hitting the costume designer, it's listed third. It's also list third on the power listing when I hit Powers on the UI. Even at the power selection screen at level up. EDIT: Did a respec and Attune came as t3 there as well.
  8. Well, we do have multiple snipes to choose from now (and I believe Ston uses Zapp) and while not listed in here, a proc'ed out Ring of Fire is really good on Scrappers too. That said, I feel the snipes/gloom/and proc'ed out holds as well, are fine to use, it's crosspunch I feel skews the times a bit and is the least likely of attacks to be used by anyone.
  9. Should be noted for the masses, he's using the Hybrid and a lot of these make use of Crosspunch, which I honestly don't see in many builds myself, and I know I don't use it. It does give a good idea on where the sets lie in terms of DPS, but again, Crosspunch will move some up over others.
  10. Have to say, I liked the idea of Attune being a toggle DPS. Like a ST target but possibly better damage version of Enflame.
  11. Nope. Blinding Feint > Attack Vitals Combo > Repeat is really easy to obtain. It's the non combo version that requires some serious +RCH. You're a Brute tho, so if Gloom fits your concept, it's a good Epic Attack to fit into the Combo and non combo for DPS.
  12. It's an active set, but I feel it only really feels that way when trying to get Psychic Barrier triple stacked (20% Slow Resist a stack). When I want to do that, then after the third stack I have to keep it going. Devour Psychic has the same duration, but I can easily keep it 10 stacked once I hit 10 and just dealing with one ability doesn't feel to much, but keeping TWO, well, feels a little more active to do 😛
  13. Honestly, this game is easy enough to get the build of your dreams if you actually want to get it. Get to 50 and TinPex is a good 80 merits a day in like 30 mins. Some of it, for what I would do, would depend on what you plan to do with the epic. While not favored by many, Blinding Feint > Attack Vitals Combo > Repeat is enough DPS once build to solo AVs. What epic are you going for?
  14. Here's an Elec/Psi build to get you started on the Psi side of things. Don't worry about defense with Psi Armor. It has one power that gives defense and it's not much and weak at that, especially with no DDR to keep it up when you need it. Go for getting your resists up, and then using your Consume to keep your Regen up. Aura of Insanity is the key to your survival. Also, I'd for sure work in at least the Cupid's Crush proc into the build to stack with AoI (which should have the Confuse Purple Proc in it). Brute (Electrical Melee - Psionic Armor).mbd
  15. Claws/Bio/Soul T4 Musculature Radial - Degeneration Core - Hybrid Core Follow Up > Focus > Slash > Moonbeam > Follow Up > Focus > Slash > Shockwave > Repeat *Used DNA Siphon for -Regen and Enflame* Hybrid Off: 1:45 (average) Hybrid On: 1:18 Switching Slash to Swipe Hybrid Off: 1:57 Hybrid On: 1:35 Slotting Follow Up: Blistering Cold (ACC/DMG - DMG/END - ACC/DMG/RCH) - Critical Strikes - Guassian's Build Up Proc - ToD: Negative Proc (when using Slash)/Hecatomb: Negative Proc (when using Swipe) Focus: Toxic Proc - Smashing Proc - Force Feedback Proc - Winter's Bite (ACC/DMG - DMG/RCH - ACC/DMG/END) Slash: -Resist Proc - 5 Piece Hecatomb (no ACC/RCH IO) Shockwave: -Resist Proc - Energy Proc - Fire Proc - Frozen Blast (ACC/DMG - DMG/END) - Overwhelming KB>KD Moonbeam: Negative Proc - 5 Piece Apocalypse (no ACC/RCH IO) Enflame: 2 50+3 DMG/END D-Sync DNA Siphon: 6 slot Cupid's Crush ... I have an extra slot I could move to Enflame for more damage on the Swipe build. Right now it's an extra +END Proc, which I wasn't really feeling the need for on the pylon runs, but on longer kills I could possibly need it (not sure). This was a concept build that needed Sorcery Pool and Soul Pool. What I really wanted was Rune of Protection for the concept, but I get to that t3 of Sorcery and I can't help but grab Enflame instead. So thinking for my build I'll go the Swipe route as the damage doesn't seem to much different. Not sure if I'd be better off with Build Up Proc in Moonbeam or replacing the Build Up Proc in Follow Up. They only have a 1 ppm rate. Another thing I thought of, that while it would take a tiny END USE hit and it would likely hurt the AOE damage a bit, but could switch the slotting of Spin (5 Piece Armageddon) and Genetic Contamination (6 Piece Scrapper's Strike) as that would put the Purple Damage Proc in the Damage Aura, so while not much more for damage, it'd be a little bit more on the ST DPS I'd think.
  16. I love Psi Armor. It's my favorite set of the armors. Maybe just because it fits my concepts a lot or maybe because it has everything I love in an armor set (may have been better if it was positional defense set). Not sure I think it's the most survivable, but...Fear and Confuse Protection?! Slow Resist?! +Perception?! And Aura of Insanity is just fun! And it's Devour Psyche, while not some big bit of -Regen, is still some -Regen I get to throw out there when I want to use that power anyways 🙂
  17. Here's a build I recently made, trying to decide between Claws/Bio and DB/Bio, that may help you with your concept. I was forgoing combos all together on this one. BF > AS > SS > AS > Snipe > Repeat...was the plan...likely very slight gaps (less than a sec) in the chain, but I was really wanting to go Sorcery and Soul Master Pools myself. Scrapper (Dual Blades - Bio Armor).mbd
  18. Not going to say you're wrong, and I'm not even sure if the -Resist on it would be that powerful, but wouldn't... Assassin's Psi Blade's +Insight Assassin's Frenzy's +Blood Frenzy Assassin's Staff's Stack of Perfection of Body Assassin's Strike's 2 combo levels ...count as riders?
  19. Going to say CLAWS/STONE. First off, only Scrappers and Stalkers can pull off this combo and Stalkers Claws is bad. So, you get a great combo. It will solo AVs. Your survival will be good. Pretty sure I could even improve my build for survival and damage if I made a couple concept changes 😛 Not sure if you also include Incarnates, but those will only help with Survival with Barrier or Rebirth to add to your defenses.
  20. *face palm* Forgot about that power because I was thinking the purple set in there, when it really should be in Pendulum. Yup. I'd put it in Cyclone. Best place for it, agreed.
  21. I love Psi Armor, but the set's not really a defense set. It has one defense power, that only covers 2 positions (Melee and Range) when not stealthed. Aura of Insanity is your real defense and I'd slot that with ACC/MEZ HO's (2 or 3 of them) as the MEZ makes the mag (not the duration) of the mez stronger. I'd also put the Purple Confuse Proc in there. I'd also put the Cupid's Crush Confuse Proc (if not set) somewhere in the build. While not Axe/Psi, here's my EM/Psi Build I use. If I wasn't using the Cupid's Crush set in Bone Smasher, I'd put that Proc in Aura of Insanity. Which, an earlier build of mine did have the full Cupid's Crush set in Aura of Insanity, and it did well, but I wanted the purple proc in there. You going Axe, I'd maybe put the Cupid's Crush Set (or just Proc) in Pendulum. It's an AOE attack so you cover more ground on getting enemies confused. Stacks nicely with AoI. Devour Psyche being a cone is no issue really. Easy to get and maintain the stacks even with it's cone. Barrier can be a little more annoying to keep stacked up, but it does give 20% Slow Resist and that stacks for 60% with it's 3 stacks. When I can, I like to get it on my Psi Armors where I only need to get 2 stacks for 100% Slow Resist (if you hit 100% slow resist, you won't be slowed at all). Scrapper (Energy Melee - Psionic Armor)3.mbd
  22. Hero Tanker Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Psionic ArmorSecondary powerset: Broad SwordPool powerset (#1): TeleportationPool powerset (#2): SpeedPool powerset (#3): LeapingPool powerset (#4): FightingEpic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Psychic Wall A: Titanium Coating: Resistance/Endurance7: Titanium Coating: Resistance/Recharge7: Titanium Coating: Resistance/Endurance/Recharge9: Titanium Coating: Resistance Level 1: Hack A: Gladiator's Strike: Chance for Smashing Damage9: Achilles' Heel: Chance for Res Debuff11: Touch of Lady Grey: Chance for Negative Damage11: Perfect Zinger: Chance for Psi Damage13: Touch of Death: Chance of Damage(Negative)13: Mako's Bite: Chance of Damage(Lethal) Level 2: Psionic Shield A: Titanium Coating: Resistance/Endurance15: Titanium Coating: Resistance/Recharge15: Titanium Coating: Resistance/Endurance/Recharge17: Titanium Coating: Resistance Level 4: Impenetrable Mind A: Aegis: Resistance/Endurance17: Aegis: Resistance/Endurance/Recharge19: Aegis: Resistance19: Aegis: Psionic/Status Resistance Level 6: Slice A: Superior Gauntleted Fist: Accuracy/Damage21: Superior Gauntleted Fist: Damage/RechargeTime21: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime23: Superior Gauntleted Fist: Damage/Endurance/RechargeTime23: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime39: Superior Gauntleted Fist: RechargeTime/+Absorb Level 8: Consume Psyche A: Preventive Medicine: Heal25: Preventive Medicine: Heal/Endurance25: Preventive Medicine: Endurance/RechargeTime27: Preventive Medicine: Heal/RechargeTime27: Preventive Medicine: Heal/RechargeTime/Endurance29: Preventive Medicine: Chance for +Absorb Level 10: Impose Presence A: Kismet: Accuracy +6%29: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Psychokinetic Barrier A: Panacea: Heal/Endurance31: Panacea: Endurance/Recharge31: Panacea: Heal/Recharge31: Panacea: Heal/Endurance/Recharge33: Panacea: Heal Level 14: Teleport A: Winter's Gift: Slow Resistance (20%) Level 16: Hasten A: Invention: Recharge Reduction50: Invention: Recharge Reduction Level 18: Precognition A: Reactive Defenses: Scaling Resist Damage33: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 20: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Aura of Insanity A: Superior Might of the Tanker: Accuracy/Damage33: Superior Might of the Tanker: Accuracy/Damage/Recharge34: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge34: Superior Might of the Tanker: Recharge/Chance for +Res(All)34: Superior Entomb: Recharge/Chance for +Absorb36: Endoplasm Exposure Level 24: Whirling Sword A: Armageddon: Damage36: Armageddon: Damage/Recharge36: Armageddon: Damage/Recharge/Accuracy37: Armageddon: Recharge/Accuracy37: Armageddon: Damage/Endurance Level 26: Memento Mori A: Preventive Medicine: Heal/RechargeTime50: Preventive Medicine: Heal/RechargeTime/Endurance Level 28: Disembowel A: Superior Blistering Cold: Damage/Endurance37: Superior Blistering Cold: Accuracy/Damage/Endurance39: Force Feedback: Chance for +Recharge39: Touch of Lady Grey: Chance for Negative Damage40: Touch of Death: Chance of Damage(Negative)40: Hecatomb: Chance of Damage(Negative) Level 30: Head Splitter A: Fury of the Gladiator: Chance for Res Debuff40: Eradication: Chance for Energy Damage42: Superior Avalanche: Accuracy/Damage42: Superior Avalanche: Damage/Endurance42: Superior Avalanche: Accuracy/Damage/Endurance43: Armageddon: Chance for Fire Damage Level 32: Boxing (Empty) Level 35: Tough A: Titanium Coating: Resistance/Endurance43: Titanium Coating: Resistance/Recharge43: Titanium Coating: Resistance/Endurance/Recharge45: Titanium Coating: Resistance Level 38: Taunt A: Perfect Zinger: Chance for Psi Damage Level 41: Gloom A: Cloud Senses: Chance for Negative Energy Damage45: Superior Winter's Bite: Accuracy/Damage45: Superior Winter's Bite: Accuracy/Damage/Endurance46: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime46: Decimation: Chance of Build Up46: Apocalypse: Chance of Damage(Negative) Level 44: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Shield Wall: Defense/Endurance48: Shield Wall: Defense/Endurance/Recharge48: Shield Wall: Defense50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 47: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 49: Parry A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance3: Miracle: +Recovery3: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End5: Power Transfer: EndMod5: Power Transfer: Chance to Heal Self
  23. Sure Tanker (Psionic Armor - Broad Sword).mbd
  24. Here's my EM/PSI build to give you some ideas. I put the third Endo into AoI because I had the Purple -ToHit there before, but didn't feel it did much, so I switched it to a 3rd +3 Endo HO. I could probably move it else where. Momento Mori I use as a heal. It's Self Rez option will last for 45 seconds after use and the Heal looks to be auto hit, so I don't worry about the ACC in the power. Sprint gets 2 Celerity for the +Stealth IO to have Mask Presence + Stealth IO for full invis. Not sure I'd slot RoP the way you did, as it's +16% on it's own. That said, I have a Psi/BS Tanker, so it's a fun combo 🙂 Scrapper (Energy Melee - Psionic Armor)3.mbd
  25. Yes, I do believe reading such as well.
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