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BrandX

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Everything posted by BrandX

  1. Going to say CLAWS/STONE. First off, only Scrappers and Stalkers can pull off this combo and Stalkers Claws is bad. So, you get a great combo. It will solo AVs. Your survival will be good. Pretty sure I could even improve my build for survival and damage if I made a couple concept changes 😛 Not sure if you also include Incarnates, but those will only help with Survival with Barrier or Rebirth to add to your defenses.
  2. *face palm* Forgot about that power because I was thinking the purple set in there, when it really should be in Pendulum. Yup. I'd put it in Cyclone. Best place for it, agreed.
  3. I love Psi Armor, but the set's not really a defense set. It has one defense power, that only covers 2 positions (Melee and Range) when not stealthed. Aura of Insanity is your real defense and I'd slot that with ACC/MEZ HO's (2 or 3 of them) as the MEZ makes the mag (not the duration) of the mez stronger. I'd also put the Purple Confuse Proc in there. I'd also put the Cupid's Crush Confuse Proc (if not set) somewhere in the build. While not Axe/Psi, here's my EM/Psi Build I use. If I wasn't using the Cupid's Crush set in Bone Smasher, I'd put that Proc in Aura of Insanity. Which, an earlier build of mine did have the full Cupid's Crush set in Aura of Insanity, and it did well, but I wanted the purple proc in there. You going Axe, I'd maybe put the Cupid's Crush Set (or just Proc) in Pendulum. It's an AOE attack so you cover more ground on getting enemies confused. Stacks nicely with AoI. Devour Psyche being a cone is no issue really. Easy to get and maintain the stacks even with it's cone. Barrier can be a little more annoying to keep stacked up, but it does give 20% Slow Resist and that stacks for 60% with it's 3 stacks. When I can, I like to get it on my Psi Armors where I only need to get 2 stacks for 100% Slow Resist (if you hit 100% slow resist, you won't be slowed at all). Scrapper (Energy Melee - Psionic Armor)3.mbd
  4. Hero Tanker Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Psionic ArmorSecondary powerset: Broad SwordPool powerset (#1): TeleportationPool powerset (#2): SpeedPool powerset (#3): LeapingPool powerset (#4): FightingEpic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Psychic Wall A: Titanium Coating: Resistance/Endurance7: Titanium Coating: Resistance/Recharge7: Titanium Coating: Resistance/Endurance/Recharge9: Titanium Coating: Resistance Level 1: Hack A: Gladiator's Strike: Chance for Smashing Damage9: Achilles' Heel: Chance for Res Debuff11: Touch of Lady Grey: Chance for Negative Damage11: Perfect Zinger: Chance for Psi Damage13: Touch of Death: Chance of Damage(Negative)13: Mako's Bite: Chance of Damage(Lethal) Level 2: Psionic Shield A: Titanium Coating: Resistance/Endurance15: Titanium Coating: Resistance/Recharge15: Titanium Coating: Resistance/Endurance/Recharge17: Titanium Coating: Resistance Level 4: Impenetrable Mind A: Aegis: Resistance/Endurance17: Aegis: Resistance/Endurance/Recharge19: Aegis: Resistance19: Aegis: Psionic/Status Resistance Level 6: Slice A: Superior Gauntleted Fist: Accuracy/Damage21: Superior Gauntleted Fist: Damage/RechargeTime21: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime23: Superior Gauntleted Fist: Damage/Endurance/RechargeTime23: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime39: Superior Gauntleted Fist: RechargeTime/+Absorb Level 8: Consume Psyche A: Preventive Medicine: Heal25: Preventive Medicine: Heal/Endurance25: Preventive Medicine: Endurance/RechargeTime27: Preventive Medicine: Heal/RechargeTime27: Preventive Medicine: Heal/RechargeTime/Endurance29: Preventive Medicine: Chance for +Absorb Level 10: Impose Presence A: Kismet: Accuracy +6%29: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Psychokinetic Barrier A: Panacea: Heal/Endurance31: Panacea: Endurance/Recharge31: Panacea: Heal/Recharge31: Panacea: Heal/Endurance/Recharge33: Panacea: Heal Level 14: Teleport A: Winter's Gift: Slow Resistance (20%) Level 16: Hasten A: Invention: Recharge Reduction50: Invention: Recharge Reduction Level 18: Precognition A: Reactive Defenses: Scaling Resist Damage33: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 20: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Aura of Insanity A: Superior Might of the Tanker: Accuracy/Damage33: Superior Might of the Tanker: Accuracy/Damage/Recharge34: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge34: Superior Might of the Tanker: Recharge/Chance for +Res(All)34: Superior Entomb: Recharge/Chance for +Absorb36: Endoplasm Exposure Level 24: Whirling Sword A: Armageddon: Damage36: Armageddon: Damage/Recharge36: Armageddon: Damage/Recharge/Accuracy37: Armageddon: Recharge/Accuracy37: Armageddon: Damage/Endurance Level 26: Memento Mori A: Preventive Medicine: Heal/RechargeTime50: Preventive Medicine: Heal/RechargeTime/Endurance Level 28: Disembowel A: Superior Blistering Cold: Damage/Endurance37: Superior Blistering Cold: Accuracy/Damage/Endurance39: Force Feedback: Chance for +Recharge39: Touch of Lady Grey: Chance for Negative Damage40: Touch of Death: Chance of Damage(Negative)40: Hecatomb: Chance of Damage(Negative) Level 30: Head Splitter A: Fury of the Gladiator: Chance for Res Debuff40: Eradication: Chance for Energy Damage42: Superior Avalanche: Accuracy/Damage42: Superior Avalanche: Damage/Endurance42: Superior Avalanche: Accuracy/Damage/Endurance43: Armageddon: Chance for Fire Damage Level 32: Boxing (Empty) Level 35: Tough A: Titanium Coating: Resistance/Endurance43: Titanium Coating: Resistance/Recharge43: Titanium Coating: Resistance/Endurance/Recharge45: Titanium Coating: Resistance Level 38: Taunt A: Perfect Zinger: Chance for Psi Damage Level 41: Gloom A: Cloud Senses: Chance for Negative Energy Damage45: Superior Winter's Bite: Accuracy/Damage45: Superior Winter's Bite: Accuracy/Damage/Endurance46: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime46: Decimation: Chance of Build Up46: Apocalypse: Chance of Damage(Negative) Level 44: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Shield Wall: Defense/Endurance48: Shield Wall: Defense/Endurance/Recharge48: Shield Wall: Defense50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 47: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 49: Parry A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance3: Miracle: +Recovery3: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End5: Power Transfer: EndMod5: Power Transfer: Chance to Heal Self
  5. Sure Tanker (Psionic Armor - Broad Sword).mbd
  6. Here's my EM/PSI build to give you some ideas. I put the third Endo into AoI because I had the Purple -ToHit there before, but didn't feel it did much, so I switched it to a 3rd +3 Endo HO. I could probably move it else where. Momento Mori I use as a heal. It's Self Rez option will last for 45 seconds after use and the Heal looks to be auto hit, so I don't worry about the ACC in the power. Sprint gets 2 Celerity for the +Stealth IO to have Mask Presence + Stealth IO for full invis. Not sure I'd slot RoP the way you did, as it's +16% on it's own. That said, I have a Psi/BS Tanker, so it's a fun combo 🙂 Scrapper (Energy Melee - Psionic Armor)3.mbd
  7. Yes, I do believe reading such as well.
  8. I was one of the few who liked Iron Fist, but yes, the guy needed to learn to fight and they should've cast someone who could fight, as Iron Fist is a fighter. To bad Moon Knight didn't learn from Iron Fist. Skipping all the fight scenes because it somehow shows his multiple personalities. No, it means the show lacks what people wanted to see. I wanted a season 3 after that ending of season 2!
  9. Well, Wonder Man isn't a fave of mine, so the race bending of Wonder Man isn't going to bother me, but at the same time, as the character is getting their first on screen appearance in the MCU, I'd be more inclined to see them stick to the comics. But, I'll complain about such changes if it happens with X-Men since it's a comic I actually read. Trailer doesn't have me excited tho, but I'm going to give it a chance. I can't imagine it being as bad as Echo, which may be the suckiest of sucks that ever did suck in the MCU.
  10. DB/PSI/FIRE Stalker T4's Musculature Radial - Cognitive Radial - Assault Core Sweeping Strike (-Res Proc / DMG Proc / Purple DMG Proc) > Build Up (if available - BU Proc) > Assassin's Blades (Stalker's Guile full set) > Ablating Strike (-Res Proc / DMG Proc / Purple DMG Proc) > Ring of Fire (2 DMG Proc / 1 Purple DMG Proc / Cupid's Crush Proc) > Repeat (throwing in a Drain Psyche for the -Regen) Hybrid Off - 2:23 Hybrid On - 1:48 End could be an issue w/ my build and obviously I didn't have the optimal Interface (went cognitive for just a little more chance of confuse popping off with Aura of Madness).
  11. I use Infiltration for a Speedster concept myself 🙂 Staff/Elec Scrapper. Maxed out run speed on her. Love Infiltrations vertical and feel.
  12. Claws/Stone Scrapper T4's Musculature Radial - Degen Core - Assault Core Follow Up (CS Proc / 2 DMG Procs) > Slash (-Res Proc / Purple DMG Proc) > Focus (Purple DMG Proc) > Eviscerate (-Res Proc / Purple DMG Proc) > Repeat Hybrid Not Activated: 2mins 10seconds Hybrid Activated: 1min 50seconds As you can see, not a Proc happy build. Mudpots is 5 slotted with Winter Set with KD Proc instead of ACC/DMG/RCH, which I don't think it'd make that big of a difference on damage. Leadership: Assault is also in the build.
  13. I'd like a Sword Epic with all the sword and titan sword skins for the Support/Control ATs.
  14. I enjoy the show, but I agree, to be so widely known, I have to wonder how they're not more...but then, look at the X-Men. They mess with people minds all the time, but don't mess with the politicians minds?
  15. Yes. We do. But the non comic audience, but yes, I'd also say it helps lead Metamorpho realizing he can't just sit there in the hopes he can one day get to his son.
  16. I felt the scene was showing just how evil Lex and the Belarus President were. Lex murders someone in cold blood and they both shrug it off. Lex is more than just a guy with a high IQ and a little prick who's jealous of Superman, he's evil regardless. If it wasn't Superman he'd be going after someone else.
  17. Not against it, but don't you have the knowledge of if you have them all or not by looking to see if you have the accolade for that zone?
  18. I can feel the Slow Resist working well, since it stacks up to 60% (3 stacks of 20%)...not sure I really feel it's Recovery and Endurance Debuff resistance that much. Love it's Confuse and Fear Resistance and that it has +Perception. I won't say the set is the most survivable but it does best when it's Aura of Insanity works well (which does better with an attack set that mezzes) but when the enemy is resistant to the mezzing, can be a bit tough. So far, not sure I think it's that good on Stalkers, but Scrapper, Brute and Tankers I have thought it has done very well.
  19. Weak to Lethal, yet easy enough to reach Lethal cap or close to it. Energy/Negative/Fire/Cold are pretty standard levels.
  20. As mentioned he was in two cape movies...Winter Soldier and Endgame. 🙂 For me tho, the fave of Robert Redford movies where I would say he's the star...The Natural and SNEAKERS
  21. That's what I was thinking but VS was used in the charts.
  22. Is Vengeful Slice really good on Stalkers for ST DPS?
  23. I thought the Damage Bonus made it to live too, but thinking on it, maybe Staff doesn't have any +Damage boost to it.
  24. I love a lot of the lower end sets, and while I think even at the lower end they're rea;;y not that terrible, but at the same time, I get it...they all get you there but when others can get you there a bit faster... As for your Tanker, did the damage reduction on Tankers not cancel out the Staff improvement?
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