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BrandX

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Everything posted by BrandX

  1. This is the combo I'm going with. This is the build I have so far, skipping the melee of Arsenal, seeing as how Pyro seems to be very range centric. Dominator (Pyrotechnic Control - Arsenal Assault).mbd
  2. Besides working with concept so well...Fear and Confuse Protection with +Perception. -Regen in Devour Psyche to help with those tough targets. And while I haven't tested out the new Cloak of Fear in Dark Armor, Aura of Insanity is just love 🙂 It's mez seems effective. I never felt that way with Dark Armor's Fear or Stun (and I stacked the stun with energy melee). You do have to be busy at start tho, as you want to get the buffs up and then keep them refreshed.
  3. EM/PSI/SOUL has now become my favorite.
  4. Still think Mask Presence should lose the Ninja Critical (seems like it was added for Psylocke) and just get AOE defense. But I'll say it again, loving the set. 🙂
  5. I can understand waiting to slot it, but what they were saying, is that a Numina slotted into Health instead of Physical Perfection, allows the Numina Proc to always be in use, no matter what level you are exempt to. Putting it into Physical Perfection, means it's only available when the power Physical Perfection is available. The exception is Preventive Medicine's +Absorb Proc, as it just grants a power. So, best idea would be to move those 4 health IOs to Health. 🙂
  6. With Aura of Insanity really bringing it home. It's a different type of mitigation but it feels it works better than I felt with Cloak of Fear.
  7. I was set to 4/8 when I ran the last mission and it had Obitis (I may be misspelling his name) as a lieutenant rank. Is that what it's supposed to be? Not sure if something just got funky or not with it.
  8. Been testing at 3/6. Only incarnates were Musculature Radial Alpha, Degen Core Interface, and Passive Only Assault Hybrid. So really, no survival added to the set, just a bit more damage. Ran some 4/8 missions. Did well. Did use Memento Mori, kept till I was close to death, so if it's use didn't keep me alive, it's self rez would kick in, in that time. I did use it and have it not be enough once, managed to stay alive the others. Used inspirations as I had them. No temp powers. I think people will see, one just has to get Devour Psyche and Psychokinetic Barrier stacked up to really get moving. Fun set. Enjoying it. While I think it'd likely be a good idea (it's not one I'd do personally), as someone mentioned, bind Psychokinetic Barrier to forward button and you're likely set to go.
  9. It's one of the reasons I like some characters like Gambit. Street level hero shown that he can be so much more powerful, but it's kept in check. He may be a little different, as they may have an issue getting him back to the Omega level, but we know it was there.
  10. Agreed. Especially the more we see he creates newer and more powerful tech, but then goes back to Gotham and he powers himself down. Makes no sense.
  11. I checked Stalker and it didn't, but they changed the power, so it wouldn't be a factor now, Scrapper and Brute don't take it either. Not sure about Tanker, but really, I'm just going to assume it's not taking the set either.
  12. Well, see, no Power Crash on my build or Dark Obliteration. And my mistake...I switched to Psi (just for Dominate) tho I had Soul for Gloom before. Whirling Hands and DNA Siphon with damage aura has been the AOE for me. I came out 7 seconds slower on pylon runs.
  13. I always thought Brutes should've capped resists at 85% but others did not like that idea. Tested the changes on my Tanker, it didn't feel that bad. Maybe because it's Bio/EM/Soul?
  14. Don't reposition. You have no need to. You'll build up then maintain the stacks easy enough without having to reposition. I don't bother to reposition with the power.
  15. Tried out an Elec/Psi/Mu Stalker. Running the same 3/6 Missions (using t4 Alpha, Hybrid Passive and Interface) as I did with the Scrapper. Didn't really change how I ran through the mission. Didn't notice the lack of the damage aspect (it really is that small).
  16. That's what I was talking about. It doesn't take ACC (I checked) but it has that label of AOE and Psi Defense. So, can it still be defended against or is it auto hit?
  17. I was looking at the description/info of the power while it was on my tray, and it says AOE and Psychic Defense. I'll try to screen capture it later while not busy if wanted. This was on a scrapper.
  18. Okay. Love the set myself, if it went as is, I'd go with it. Psychic Wall: Standard Toggle Resist Power. Lethal weakness can be made up for (wasn't able to hit cap myself on Scrapper) so I don't worry as much about this weakness. Psionic Shield: Standard Toggle Resist Power. Nice having some Toxic Resist added into the power. As someone who used Electric Armor a lot, I can say Toxic resist is ouchie with just a couple of IOs to give 8% Toxic resist. Mask Presence: Stealth Toggle. Gives Ninjitsu's critical from hide. I feel it should have the AOE defense. And honestly I'd rather have the AOE defense that the crit from hide. Love having the stealth ability myself 🙂 I do like how it gives more defense while hidden, to get in (not capped on AOE myself, so still a risk) while stealthed tho. Impenetrable Mind: Toggle Mez Protection and Psi Resist. Love it as is. Only change I'd do is give it a minimal FX option, or the eye glow of Fade/Soul Noir. Devour Psyche: Thought I'd hate the cone, but haven't had any issues with it honestly. I don't try to line up for max use, I just use it and it builds up and I can maintain it easy enough. Doesn't take Accuracy, but it says it has AOE and Psychic Defense. Not sure what that means on it. Also, having the -Regen is helpful on the hard targets. Psychokinetic Barrier: A click Absorb. With some added status resists. Been sticking to one arc, no real end sappers faced so far, but has felt fine. Precognition: Passive Defense and +Perception. Nothing to say here. It works 🙂 Aura of Insanity: Toggle Random Mez. I love it. I paid more attention to the damage aspect of the power after the Stalker/Sentinel change to Aura of Madness and I don't know if they're missing much other than on the possible feel. Mine's slotted for damage (due to Cupid's Crush) and the damage was low and the targets hit with damage seemed to be 0-2. Felt like it was more effective than Oppressive Gloom felt on Dark Armor. Feels like a good defensive power that changes things up for defense. Memento Mori: I love a rez power (concepty) will say I used it more often before with the adaptive recharge. It did provide a good ON NO hit before dying when surrounded and while I didn't die, knowing the rez aspect stays around for 45 seconds after use, is great, for if it doesn't save you. Again overall, I love the set. 🙂 Changes I'd like... Little more Psychic Resist in the Psi Armor set (Impenetrable Mind or Psionic Shield could take it), kinda like how'd I like to see more Negative Resist in Dark Armor. Impenetrable Mind getting Min FX option and/or Soul Noir eye glow option. Mask Presence getting AOE defense...I'd sacrifice the crit chance on one attack for it myself.
  19. Something to be noted...on your comparison... Psychokinetic Barrier gives Resistance to -Regen, -Recovery, -End, and -Recharge, and it stacks. These are things Ablative Carapace doesn't give.
  20. AoI is a good defensive power. It still has chances to do -Resist. The damage it did do wasn't all that. It's real damage came from confused enemies, not it's lowly damage for uneffected enemies. So, -DMG may be nice.
  21. Haven't tested these changes (as I plan to move my main from Regen Scrapper to Psi Armor Scrapper) but honestly, on live build, I would say build for resists over defenses and even with these nice changes, I would still think that. One just isn't going to be soft capping that defense easily and Tanker sets give good +Resist bonuses. Better to just build for slowing down incoming damage rather than avoiding it all together (which one can do with MoG).
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