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BrandX

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Everything posted by BrandX

  1. Welcome. Glad to see people have found it useful 🙂
  2. The other day I was thinking that one of the remaining Incarnate slots could be passive... Tier 1 +1% HP Tier 2 +2% HP or +2% DMG Tier 3 +2% HP/+1% DMG or +3% HP - +2% DMH/+1% DMG or +3% DMG Tier 4 +4% HP/+2% DMG or +4% DMG/+2% HP Something akin to this...but the combo of different passives...+END, +HP, +DMH, +ToHit, +Def, +Resist, +RCH...lots of options.
  3. Yeah, needs to be in a travel power. I just do the habit of putting it in Sprint and turn off sprint. However, Ninja can put it in the Mez Protection if wanted. Of course, there's a Jumping one and you can put it in Combat Jumping.
  4. I would think not, as you can only talk to SF contacts, not regular mission contacts as a Vigilante. Same in reverse, Rogues can start TFs, but they can't start blue side mission arcs.
  5. Rogue or Villain to run the mission arc for the patron pool powers. 35 or higher for level.
  6. I would've put the proc in Build Up, but I left it in FA because you had it there. Also, I couldn't quite remember if FA allowed for the build up to proc more often, like it can in Tactics when you're teamed/with pets. The proc damage is static how often they go off is based on other factors...their own proc rate, but also a power's recharge (the more recharge enhancement in a power...so not counting set bonuses/hasten) with have the proc go often less. Also, if I recall Lightning Rod being a pet doesn't proc as well...so kept it for set bonuses over more procs. Lightning Field won't proc well either, so it's a great place for the full Scrapper Set with the +3% Crit Chance (as that's static and not really so much a proc) You looked to be going after capped Resists. I've done many Elec Armor builds, I'd suggest taking the hit on Toxic Resist and just holding onto Resist Inspirations when taking on Toxic damage. And as stated, I'd forgo Havok Punch and go Mu Mastery and grab the Snipe myself. Also wasn't sure why you took 2 travel powers. So could make changes there.
  7. Looking at your build...for one thing, you grab Combat Jumping before Weave, so why not put those Unique IOs like Kismet in Combat Jumping, instead of Weave, so you have access to the +ToHit sooner and while exempt? I'd likely forgo Havok Punch and grab a different power, as Charged Brawl will recharge fast enough to use in it's place along with Jacob's Ladder and Chain Induction. I tried to keep the bonuses going in the direction I think you were going for. Can't say I would do the build 100% this way (like why 2 travel powers...concept?) but I didn't want to change your power picks either (like why no Snipe? Mu Mastery keeps the Electric theme). Also, could move the BU Proc from FA and put another ENDRED in FA. To match what was said in the previous post. EBv2 - Scrapper (Electrical Melee - Electric Armor).mbd
  8. KM/WP/SOUL Scrapper QS > BB > SB > MB > QS > BB > SB > Repeat Hitting CS when Power Siphon was recharging, which was once per Power Siphon down time. Out of the three tests, it only crit once. QS (4 DMG Procs/2 HOs) BB (3 DMG Procs/2 HOs/Critical Strike Proc) SB (4 DMG Procs which includes the purple/2 HOs) MB (2 DMG Procs which includes the purple) CS (1 DMG Proc - the rest is +5 Purple Set not including the Proc) Power Siphon slotted with Gaussian Proc and 2 +5 RCH IOs Assault Core Hybrid Degenerative Core Interface Musculature Core Alpha 3:08 - 331.79 DPS - Assault Hybrid off 2:08 - 427.4 DPS - Assault Hybrid on Also did a run with Ageless Core running and got 2:08 as well, which I would've thought would get Power Siphon going more often for higher. Maybe I was just off on when I should've been hitting CS tho, as I was hitting CS when I saw the Power Siphon buffs go down and not right when the power stopped. Edit: 2:24 - 394.11 DPS - Assault Hybrid off Ran another test due to the big difference in time with Hybrid on and off. So, I'm guessing I screwed up on something with the 3:08 time.
  9. I've ran multiple Gold Side Characters (even one of my main's rerolls was done in Praetoria) and honestly, it's pretty fast if you're just going for 1-20 as quickly as possible. Only slows down if you're turning off XP to get all the storylines in.
  10. I played almost since the beginning of CoH. I can tell you, it never required specific group make up. At most I recall people wanting (and still making do without) a Tank (MLTF comes to mind) but even then it got completed without. As for the fun of the hard mode. I can't say I've done 4*, but I've done 2*s and they were fine. Fun is subjective tho.
  11. Taking IOs into account...I felt SR was the one that lived the longest.
  12. There is a Stealth IO for all Travel powers (Jump/Run/Fly/Teleport) Ninja's Stealth does not stack with Stealth from other powers (same for all stealth powers). HOWEVER it does stack with the Stealth IO
  13. I ran multiple 1 stars and a 2 star just this week O.O All of them PuGs.
  14. I was recently thinking of ways to improve Kinetic Melee myself! Concentrated Strike for sure needs a partial crit at the very least (if not full crit) I was thinking of switching Power Siphon to a toggle or passive as well. However, I was thinking the toggle could stay on. Toggle would grant 1 Siphon Stack with an attack, stack up to however many times (figure 5 to 10), 1 stack would apply +To-Hit, +DMG and -DMG to target. The idea being now it keeps the stack coming as long as you keep attacking. It's already a sort of limited time version of Fury, so this would keep it like that. Kinda like the idea of adding +RCH to the Siphon to give it a Kinetic Energy melee cousin vibe. Stalker version could be that it grants a certain number of Siphon Stacks with Build Up use. I'd also tune up Focused Burst and Repulsing Torrent. Focused Burst, imo admittedly, should be made to be a worth while attack! Not just something to pick up to have a range attack 😛 Not sure on RT other than a bit better damage to make it good additional AOE pick up. Not sure I care for the idea of a toggle I can't keep on
  15. Besides going through Incarnate arc...ITF +4/8, TinPex TF (Tin Mage & Apex TF combo ... 5 missions total for them both and you get 40 merits each AND 1 EMP Merit, plus can get a random incarnate salvage option...if lucky it could be a Very Rare) and Hami Raids (Merits...80 on first run, 40 on all the ones after it) with the Weekly Strike Target for the Notice of the Well (for the Alpha slot)
  16. I would put 2 lvl 50 IOs in Hasten and +5 them both (boosters available with Merits). You don't have to get it perma...though with Electric Armor, it will be easier to do since you get Lightning Reflexes. For the heal, I'd put the whole Preventive Medicine set in it. That gives you good set bonuses, which includes more recharge and the +Absorb Proc that will go off on it's own periodically.
  17. I quite like Electric Armor and have said it's better than people think. You will want to try to max those Resists. You will want Hasten to get the Heal back faster. Keep orange inspirations on hand for that very NASTY Toxic resist.
  18. They can also make those stories made for children, more grown up.
  19. Would love to have cyberarm use be able to use to wear shirts and jackets! If that isn't possible, is it possible to get all the cyberarms as glove options?
  20. Exactly! Like what they've done with Star Wars. Been terrible, when they had years of stories they could adapt to and improve for the video media (movies/shows) as they can look at and go "Okay, this worked! Let's do it! This was bad but it had potential if we change this! Let's do this!" and then maybe add in a few changes of their own.
  21. Only TF I ever soloed was the ITF and that was just a matter of testing if I could without incarnates. Generally I enjoy teaming for that sort of thing, so I don't really attempt to solo TFs. Maybe when I get a combo that has me loving it so much I know I won't reroll to another scrapper 😛
  22. Some of that you have to remember is you're in the middle of clearing that up. From a story stand point, you've cleaned it up. HOWEVER when the game first came out, pretty sure they didn't have the tech to have your world view keep all those criminals off the street. Later, we got some tech to do that and we see it in AP, when you complete a mission, you lose a bunch of enemies off the street. I can't recall the contact, but if you complete all the ones in AP, I believe the last contact will talk about how you cleaned up that section of the city so well none have to worry and you are sent off to the next part of the city to work on cleaning it up. So on and so on. People don't generally get through all those missions of course. Some of those design choices one has to handwave away, as the meta of the game needs enemies everywhere for everyone.
  23. Can also slot a -Resist Proc and the Purple Damage Proc if you don't put it in Thunderstrike
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