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39 ExcellentAbout Teklord
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I had sell prices of 2.5m on my Aethers, in the past few weeks they have all sold. I put more up and they sold as well. The instantaneous prices are still in the 1.1m to 1.5m but I am regularly selling Aethers for 2.5m now.
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I really wanted to enjoy Synapes WSTs this week
Teklord replied to kelika2's topic in General Discussion
I do find Synapse more dreary than a Citadel. Part of that is how Oro portals recharge quickly and have both IP and Talos in the menu. Given this is a <level 20 TF I find that people use the prestige attacks (wand, nem staff, sands of mu, undead slaying axe) quite a bit to fill out their chains, I have yet to have anyone complain about incomplete attack chains on a synapse. Now I run a lot of corruptors and defenders, one blaster, one scrapper, one peacebringer and a tank. This means that my regular played toons generally have greater impact per player in the TF. I also run with the temp for +end rec which I buy all that I can to make leveling easier. I also slot attuned IOs early. All in all this means that I often can offset the end drain of clocks AND can make them easier to hit or increase the damage of my cohorts in the TF. I run this TF basically on every toon I level as soon as I see the opportunity. It does go long, it can be a drag, it is definitely the longest of the major TFs (shadowshards are not major TFs in this case). I will also say that steamrolling is the best way to move forward with a PUG on Synapse and tbf any TF. Stealthing, etc is in general more trouble to coordinate than just steamrolling toward the objective. But as a buffing and debuffing character I tend to make that part pretty easy. In the end Synapse is a drag but I do see many people advertising it outside of WST week. I myself advertise it too. It could use a rework. And I too experienced the TF losing members as it dragged on during live. -
Build/powerset recommendations for returning player please
Teklord replied to DeeplyDippy's topic in Archetypes
I have a fire/ta that I made in Oct. It is quite fun. -
I don't have a dog in this fight but regarding mez I recommend doing the SF commander accolade which gives you [Sheer Willpower] which is basically a break free and can really help on builds that are only slightly inconvenienced by mez. Your build sounds like that. Then you could grab some other destiny slot. It sounds like your bots don't have end issues either so barrier or something would be nice.
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I have fold space on a rad/rad defender for the exact same reason. Being able to bring everything into my 15 ft radius debuffs is essential for my survival. I love using RI, EF on a big target then fold space followed my three radial AOEs and possibly a judgement AOE. If I were to build poison I would do the same.
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I also experience the common and annoying running due to end-drain on my Elec/EA sentinel. I will likely respec into the immob.
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What do you think is the strongest two-person duo?
Teklord replied to Story Archer's topic in General Discussion
A downside of Water/Empathy x2 is that you would need envenomed daggers for AVs and GMs. 2x time looks good on paper and doesn't have AV issues without temps. Plus a time duo can do all sorts of RP. Are you the same person, separated by time, are you time lords? Are you father/son? Who the heck knows. Time has a good toggle with a 25ft range, you get this at level 4 on a corruptor. This allows you to toggle pull and debuff. It also will stack from different casters. So this makes the early game much much easier. Also going tank + support is in my mind very boring. It makes one person the star and the other the supporting actor who doesn't even get nominated. But this is my bias. -
What do you think is the strongest two-person duo?
Teklord replied to Story Archer's topic in General Discussion
As a founding member of Repeat Offenders on Live, I am partial to two defenders or two corruptors. Two Corruptors seems really strong and any of the buffs that work on others have a target. Kinetics is super strong on corruptors, if you are just a duo you WILL get scourge too. TBH this all goes down to play style. A number of self buffing but not hitting the cap would be amazing. Say Time Manipulation x2, you would be capped on all def, go villain side so you can get sheer willpower by doing the tfs. Pick a blast set with a rain (for the scourge) and go to town. Electric Affinity would plug the mez hole and also be great on buffing both of you. Even sets that people consider under powered are amazing when in a dedicated duo. Empathy suddenly looks great when you are getting Fortitude, Clear Mind and Adrenalin Boost on both parties. I used to run in a SG based on stacking empathy buffs on everyone "Green Machine". It is quite strong. If you want to proc stuff out go with Water Blast/Empathy. You have capped defenses, strong +tohit, +dmg, capped +regen, very high +recharge, nearly capped +recovery and steam jet in the blast set is great for procs since it has that special recharge that doesn't change the forumula. -
I agree with @Jacke . Both my favorite team builds have Teleport Target. The others just don't have room for Teleport at all. I am also a gigantic fan of using teleport in cave maps. Lets say you are in the pool room and you are trying to find the boss. You notice one of your teammates end bar moving up and down, so you select them, teleport to their position with a bind and boom, you are having fun rather than frustrated trying to navigate drops and obstacles in a map with poor visibility
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A couple of some comments: you are using old mids. Soul Drain is now Spirit Drain and has different stats. Soul Drain is just not needed on a kinetic corruptor. Basically any epic is better. Increase Density is a good thing to pick up since it can mule unique resist IOs. I don't normally pick up Siphon Power on a kin corruptor but it is a point of disagreement between various builders/players. you have a lot of + up IOs that don't do anything. Like the Sudden Accel in TK blast Kick slotted is a choice. I do slot Transference, six efficiency adapter is what I did, but I have also franken slotted it before. I personally avoided hasten and used Force Feedback haste procs in TK blast and Psionic Tornado. I feel like the d-sync's taunt acc/recharge is overused given its cost. BUT you should have two of them in Fulcrum Shift. Hover doesn't need the Flight speed boost, you have siphon speed for that. You overuse damage procs when you should be slotted a couple -res procs in their place. -Res overperforms heavily on a kinetic build. I do run panacea, numina rec/regen, and miracle +rec in health. If I were to rebuild I would swap the miracle with the +absorb in preventative medicine. I don't run a kb protection unique, I get that from using hover and the gladiator's armor 3 set bonus. I also use overwhelming force in TK blast since I can run SBB 5 times very easily. I don't know what you are using power boost for. Kinetics is already animation blocked. OH I just noticed, you have ZERO accuracy in Transfusion and it really needs it. I run the touch of the nictus set. My personal build is not highly tuned though. It is a team build that has soft cap S/L/E and is missing some uniques. If I were to redo it I would change some things but hopefully I gave some pointers.
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edited the original for clarity. I don't currently have siphon power on my corruptor as I have toe many things to click.
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Radiation Emission / Radiation Blast - Proton inspired - Alternate Self.
Teklord replied to Soulsifter's topic in Defender
I am actually playing a rad/rad defender with a much different build using both of those toggles. I am having zero issues and I level by running TFs. If you are enjoying yourself than great, but don't denigrate the extreme value of both RI and EF. -
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I believe what most people are calling farming is doing an AE fire farm with a character that can do it while AFK. They passively just kill the zone and check in occasionally to exit and restart missions.
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My take is that Ice shields last 4 minutes and are excellent places to mule IOs. (edit) You don't have to cast them. You can just cast them at the start of a door mission and no one will notice you never renew them.