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The Great Archetype Concept Battle [Round 3]: Left Bracket
Zepp replied to Zepp's topic in Suggestions & Feedback
I've never kept that a secret... -
With the recent update there were some updates to Assault...
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The combination of low drop rate and limiting them to only a minor portion of the content that only a small portion of players dealt with led to the prices. If they had been available outside of PvP zones with the same drop rate we would not have seen those prices.
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When you think someone is playing their AT "wrong" ...
Zepp replied to PaxArcana's topic in General Discussion
I agree. KB is part of the game, but it also requires some strategy. Many players use it well, and many of the players that complain about it are just wrong. However, it is possible to use it poorly. -
The Great Archetype Concept Battle [Round 3]: Right Bracket
Zepp replied to Zepp's topic in Suggestions & Feedback
They are trying it out on a different server (CoH Rebirth), if you want more info... I really like the look of their Hellfire Assault... -
The Great Archetype Concept Battle [Round 3]: Left Bracket
Zepp replied to Zepp's topic in Suggestions & Feedback
The quarterfinals have some tight matches. Although, Zoomer has not had a single easy match. Taking out the top seed in Match 2.2 was nice though... Either of these matches would have been great finals (Although I'm hoping for Zoomer v Instigator in the Final). -
The Great Archetype Concept Battle [Round 3]: Right Bracket
Zepp replied to Zepp's topic in Suggestions & Feedback
This is the word from GM Widower... Not sure about the inherent... -
If Repel was worked into a 10' radius aura (event horizon) repelling towards the player with an 8-9' range, enemies would constantly be pushed towards the player without reaching the player. Because it would be an aura, it would be relative to the player, not to enemies. If negatives are null, then this seems the easiest way to create this effect.
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I'm waiting to comment until the Mids updates to Assault go through...
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The Great Archetype Concept Battle [Round 3]: Left Bracket
Zepp replied to Zepp's topic in Suggestions & Feedback
Come on people, the Zoomer needs your love! -
How about an aura with a 10' radius that has repel towards you? Kinda like Hurricane in reverse...
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PvP IOs were a mistake in the way they were implemented. There were several that were extremely good for PvE, but only accessible through PvP grind or the market (Gladiator's Armor +3Def, Panacea +HP, Shield Wall +5Res, Fury of the Gladiator -Res, etc.) . This led to absurd market issues. This happens in MMOs all the time. Top-level gear that is only accessible via PvP. It is the reason that there are many people that are concerned about the proposal. This is also why it is, in general, a bad idea to have PvP-specific drops.
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I thought it might, just floating an idea out there...
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I know there is a lot of discussion about KB v KD, about how these powers work (or don't) within team contexts (few people talk about the solo efficacy of the matter). That being said, there is another mechanic that I thought I would like to ask about, and that is repel. In particular, in the context of the Gravitic Melee set proposal. I was wondering if there is resistance to repel, and if there is not, whether it could have a negative value (allowing it to pull rather than push)...
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Is the Mecha one an EAT? That is an interesting Pool Powerset V.
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When you think someone is playing their AT "wrong" ...
Zepp replied to PaxArcana's topic in General Discussion
It is definitely possible to play any AT poorly. It is not, however, possible to play an AT wrong. Sure, if you are playing a petless MM, tell your team ahead of time. Some less open-minded teams may reject you, but petless MMs know that when they roll their toons. Tankers without taunt, if they know what they are doing, can still hold aggro better than a Brute with taunt. In most cases, it is not socially productive to do anything more than offer one or two suggestions and leave it at that. Most people are open to learning (to a degree). The only time you should be dropping someone from the team is if they are playing in a way that is detrimental to the team and will not cease when it is pointed out. This usually involves players who do not know how to play well on a team with KB. -
The winners for the Second Round Part Two are in! Congratulations to Zoomer, Instigator Take Two, Protector, & Guardian! The next round of voting is open, four new matches! Vote for the battles in the Left Bracket and Right Bracket!
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The Great Archetype Concept Battle [Round 3]: Right Bracket
Zepp replied to Zepp's topic in Suggestions & Feedback
Battle 1: Protector v Instigator Protector Feasibility: 6 - The creation and balancing of secondary sets would take some effort. Niche: 5 - I can see this as sufficiently different from a scrapper, but not sure if I would choose it over a scrapper. Interest: 3 - Might as well make a scrapper. Instigator (19.05.27.09.36.28) Feasibility: 6 - The secondary sets may take a while to fine-tune and I see balance issues as taking some time (the inherent seems inherently unbalancing). - increased because of similarity to Guardian from beta. Niche: 5 - It is a unique role, but the question is whether it would feel necessary Interest: 4 - It would be fun to play with the powersets and see what I could make it do, but I do not see it as a mainstay. Winner: Instigator Battle 2: Guardian v Defiler Guardian Feasibility: 6 - While easy to port powersets, I see balance issues as taking some time, especially with the first part of the inherent. Niche: 4 - It seems to be competing for a niche with Defender. Interest: 2 - It would be fun, but I do not really see why I would choose it over a Defender. Defiler (19.06.09.22.12.59) Feasibility: 5 - The secondary sets may take a while to fine-tune and I see balance issues as taking some time. Niche: 6 - This is definitely in the DPS camp, but with a different approach to other DPSers out there. Interest: 5 - I think this is the best frontline support proposal I've read through. Winner: Defiler -
The Great Archetype Concept Battle [Round 3]: Left Bracket
Zepp replied to Zepp's topic in Suggestions & Feedback
Battle 1: Zoomer v Captain Zoomer Feasibility: 8 - While easy to port powersets, there may be some balance issues. Niche: 9 - This archetype provides a novel feel, and also provides a tool currently not readily available for team fights. Interest: 10 - I really want to try this one out. Captain (19.05.27.02.57.28) Feasibility: 6 - While easy to port powersets, I see balance issues as taking some time (the inherent seems inherently unbalancing). Niche: 4 - It seems to be competing for a niche with Defender. Interest: 3 - It would be fun, but I do not really see why I would choose it over a Defender. Winner: Zoomer Battle 2: Instigator Take Two v The Duo Instigator Take 2 Feasibility: 8 - While easy to port powersets, there may be some balance issues. Niche: 5 - Just different enough from Tankers and Brutes to be considered its own AT. Interest: 6 - I would give it a go. The Duo (19.06.07.16.09.36) Feasibility: 6 - The playtesting that has already been done by the proposer has doubled the score here. Niche: 6 - This is definitely in the DPS camp, but with a different approach to other DPSers out there. Interest: 8 - I would definitely make at least one of these. Winner: The Duo -
Welcome to The Great Archetype Concept Battle. This is a set of polls wherein proposed Archetypes go head to head to determine community interest. The Polls will be open for approximately one week and the brackets will be updated weekly. The goal is to come up with a single proposed archetype concept that the whole community can rally behind. Voting should be based, in principle, on Feasibility, Niche, & Interest. Feasibility: 1 (difficult to balance, requires a large amount of set development, etc.) to 10 (could be in-game tomorrow) Niche: 1 (is already addressed by another AT) to 10 (there is a hole in the game that this would fill) Interest: 1 (I wouldn't play it) to 10 (I plan to make at least 20 alts in this AT) Your Contestants! Battle 1: Protector v Instigator Protector (19.07.25.00.33.xx) Melee/{Support/Armor} Honor & Glory: Glory builds stacks through melee attacks and dissipates through inaction or use of buffs, it grants increased buff efficacy. Protectors juggle between support and dps providing teammates with much-needed support while also helping out with clearing the field. Instigator (19.05.27.09.36.28) Assault/{Armor/Control} Toggle (Stalwart, Striker, Support): Stalwart acts like Power Boost, Striker damage bonus, Support converts toggles to AoE and adds an AoE heal chance to attacks. Instigators are less jack-of-all-trades than gapfills. They have the versatility to change roles as per what the team needs. They are what people who don't play Kheldians think Kheldians are. Battle 2: Guardian v Defiler Guardian (19.05.23.15.57.29) Support/Melee Coverage: Ally buffs also buff the Guardian. Scaling HP boost per nearby enemies. Guardians offer support from within the fray. Defiler (19.06.09.22.12.59) Melee/{Support/Armor} [placeholder]: A defensive bonus which decreases with teammates paired with a secondary effect bonus which increases with teammates. Defilers are focused on debuffing enemies and buffing allies from the fray.
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Welcome to The Great Archetype Concept Battle. This is a set of polls wherein proposed Archetypes go head to head to determine community interest. The Polls will be open for approximately one week and the brackets will be updated weekly. The goal is to come up with a single proposed archetype concept that the whole community can rally behind. Voting should be based, in principle, on Feasibility, Niche, & Interest. Feasibility: 1 (difficult to balance, requires a large amount of set development, etc.) to 10 (could be in-game tomorrow) Niche: 1 (is already addressed by another AT) to 10 (there is a hole in the game that this would fill) Interest: 1 (I wouldn't play it) to 10 (I plan to make at least 20 alts in this AT) Your Contestants! Battle 1: Zoomer v Captain Zoomer (19.07.25.22.56.xx) Manipulation/Assault Zoom: Personal +SPD for ranged, enemy -SPD for melee, and increased speed cap. Zoomers offer the feel of playing a speedster while providing access to two AT-specific power sets that are versatile an fun. Captain (19.05.27.02.57.28) Melee/Support Tactical Advantage: Enemies within 15' act as a power boost, allies in the range increase regeneration and defense. Captains are frontline fighters that support their teammates from within the fray. Battle 2: Instigator Take Two v The Duo Instigator Take 2 (19.07.27.22.25.xx) Assault/Armor Instigation & Resolve: They have an inherent punchvoke ability, Instigation, similar to Tankers, they also have a secondary inherent that provides stacks of absorb while out of combat. Instigators are mobile meat shields in the truest sense. Tankers are frontline tanks, Brutes are scrapperlocked tanks, Instigators go to where the aggro is (stupid Blaster AoEs). The Duo (19.06.07.16.09.36) Assault/{Pet/Armor/Support} Partnership: +DMG +ToHit in proximity to pet. Share power effects with pet. The Duo is an AT that is focused on working strongly with a single pet partner and balancing the burden with them.
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I love how you use an example that proves my argument for approaching PvP-specific aspects of the game with a great deal of skepticism and caution to retort my post... It is quite common for MMOs to head down that path. This game did this in the past with Gladiator's, as you pointed out. Am I glad that the game was fixed so that PvEers could play at an equal level to PvPers? Yes. Do I think we should head down on the same path that led to the problem you described in your post once again? No (but if we do, with great caution and skepticism).
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First off, if you refer to another post in another forum (OP), provide a link. Second, as many others have said, this throws up red flags. There is a very short distance between allowing PvP alternatives and PvP content becoming required for high-end play. I've seen many MMOs produce special stuff for PvPers, which then leads to the top gear requiring PvP, which then leads to nobody being able to be a top PvEer without PvPing... That is not a path I can support.
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The powersets sound like it is a proposal for two new Mastermind powersets (that are quite similar to Robots and Traps) rather than a new AT. Edit: Can you give me a little more of an explanation so that I can decide whether or not to add it to the compilation thread...
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The Great Archetype Concept Battle [Round 2.2]: Right Bracket
Zepp replied to Zepp's topic in Suggestions & Feedback
I don't know, but the Guardian (which was apparently in beta and is being introduced on the CoH Rebirth servers) is apparently very similar to your Instigator T1, which may up the Feasibility score... Sorry, that is not good news for the protector though... Manipulator has been on the resurgence though, so you can't claim victory for another 14h 10m...